I was going by the Rexster wiki https://github.com/tinkerpop/rexster/wiki/The-Dog-House -
there seems to be a visualization button available out of the box.
But when i start up with version 2.6 - I can't find it anywhere.I can browse vertices and edges though.
Looking at the documentation it doesn't seem to be an extension point. What am i missing?
I am aware of other visualization tools like Gephi, Sigma , D3 etc and I can potentially use them.
I mis-read your question to some degree. There have been no significant changes to Dog House in many versions to account for a break and it works in Chrome for me so it would seems that you might just not be noticing the "visualize" button. When browsing vertices of a graph, clicking the magnifying glass icon next to a vertex or edge will launch the visualizer in an ego-centric method where that vertex and all its neighbors are displayed.
Related
I'm using this Mapbox example for creating a measuring tool.
https://docs.mapbox.com/mapbox-gl-js/example/measure/
However, I want to have a small icon button that toggles the tool on and off. I don't always need to measure distances. Much like the polygon draw example here:
https://docs.mapbox.com/mapbox-gl-js/example/mapbox-gl-draw/
I can't quite figure out how to do it. Any direction would be great here. I'm still learning.
SOLVED: I took a better look at the mapbox draw documentation and saw that it supports length as well. This meant I was simply able to switch out the area.
I have programmed a 90 second sequence in Google Earth Studio and I want to slow down the middle section only.
(I think there could be a long and dirty workaround by changing the overall time of the video in project settings and selecting scaling, then swaping in copies of the original start and finish, and link them all back together - but there must be an easier way to do this!?)
If there is a better forum for Google Earth Studio programming questions, please share in Comments.
I have found a better way to slow down a section of Google Earth Studio but it's still a bit clunky.
Increase the overall length of the animation in project setting, see above.
Highlight all the keyframes AFTER and including the end of the section to stretch (the spots on the keyframe editor, bottom half of screen).
Drag the selected keyframes to the right. This increases the time to get between the 2 keyframes (section to be stretched) automatically slowing the section down.
Tip 1: Selecting multiple keyframes (spots) - click and drag mouse but remember to select all keyframes including those out of sight. Scroll down to lower attributes.
Tip 2: Roll up (shrink) attributes before selecting multiple keyframes. This usually means that you can see everything without needing to scroll down. Click the small arrow next to the attribute (far left of keyframe editor).
Tip 3: You can always select keyframes manually, just hold down shift when you click on them to add to original selection.
Add to the comments if you know an easier way slow down a section of Google Earth Studio.
I have casually been experimenting with OrientDB at work for a couple of years, but one thing that really bothers me is that the Studio Graph view seems to cut off the text inside the vertices. Actually, the problem is not that they're cut off, but that the white text matches the white background, and since the text doesn't wrap, the text outside of the vertices becomes invisible. It doesn't seem to matter what version I use, but currently I'm using v2.2.
Here's what I mean:
OrientDB Studio Graph View - Words Cut Off
I have many times toyed with the idea of using OrientDB kind of like a mind-map - a way to store information as it is learned, and then illustrate it using the Graph view for others to see and understand. If it was just me it wouldn't be so bad, but I can't show it the way it is, because of this cut-off issue.
I've tried changing the radius of the vertices but then the edges get crowded and unusable. I've tried changing other settings via "select * from _studio" - but the changes didn't seem to "stick". I was hoping to find a way to increase both the radii and the length of the edges. I didn't want to resort to using Neo4j since I've already invested time in learning OrientDB, but it seems they have this feature out-of-the-box.
Is there any way to make the graph view more manageable when character lengths are a little longer? I appreciate any input!
I am working on a project where I have to render 4 different sides of a 3D object at the same time on the screen. The output should have 4 different camera outputs rendering the front side, left side, right side and back side of the 3d object.
I found that a gaming engine like Unity may help to do something like this. However, I have just started using Unity and can't figure out how to do it.
Here is the link for some examples. This is how I want the output to look like
Well first of all, welcome to Stackoverflow. And you are right, Unity is an excellent IDE to achieve what you described.
As stated in the FAQ and here, I'm going to give you an answer I deem fitting to your question. I can post the code here in about 30 minutes which does exactly what you asked for, but then we'd miss the point of learning to program and posting at StackOverflow in general. I'll show you the way on how to start on this project, but then you'll have to try yourself. If you have any troubles after trying some more, we can help you with specific problems, provided you have researched some before and show us what you tried.
As to your question, it's relative easy to do so. First create your object in the scene, then drag and place four different Camera-objects in the screen. Using the Camera's Normalized View Port Rect (Four values that indicate where on the screen this camera view will be drawn, in Screen Coordinates (values 0-1)), you can then split up the view to show the feed of each Camera.
This ofcourse happens in a script. You can read here about Scripting in Unity. Even if you are an expert in programming, that link is worth a read when you are new to Unity.
Good luck.
I'm completely newbie to Qt
i want to create a 800X600 window that just show some circle and be able to manipulate pixels of the form. there is no interaction between user and form(no click, no dblclick,...) it just shows some circles with one color and lines with different pixel colors(each line may have different pixel colors)
also i want to be able to change the coordination system, i mean change it from top-left to the center of the window. could anyone help me do that with some sample code?
thanks in advance for your reply.
Please try downloading the Qt Creator (IDE), then reading through the tutorials. There's a whole host of very useful information provided for free, including a lot of the code samples you are looking for.
The following examples might also be of particular interest:
Animation Framework Examples
Graphics View Examples
Painting Examples