Test if the nearest turtle is in-radius - netlogo

I try to ask to my turtles: if the nearest turtle is in radius lower to "distance-min" (a global), so get out!
But the following code doesn't work, and I really don't understand why.
to go
ask boeufs [get-out]
tick
end
to get-out
let x min-one-of boeufs in-radius distance-min [distance myself]
ifelse (x != nobody) [
face x
rt 180
fd 1
set color red
]
[
wiggle
]
end
It seems like if: x equals to the turtle himself …
the condition is always true, even with only 1 turtle in the world, why? :/

You want to use other. All it does is take an agent set and remove the current agent from it. So your code becomes:
let x min-one-of other boeufs in-radius distance-min [distance myself]
other boeufs won't include the turtle itself, so it will never be reported by this.

Related

In an «ask turtles» method: How can I read a variable of a patch in a relative angle and distance from a turtle?

I want [turtles with [shape = "sheep"]] to move either to the lefthand side or the righthand side, depending on how many [attractive (green) patches] are around a certain relative patch.
How the turtles with [shape = "sheep"] should count the patches (yellow)
The (incorrect) code looks like this:
to move-sheep
ask turtles with [shape = "sheep"] [
right random (16 + (count neighbors4 with [pcolor = green] patch-right-and-ahead 60 2)^ 2)
left random (16 + (count neighbors4 with [pcolor = green] patch-right-and-ahead -60 2)^ 2)
forward 1
#(some other commands…)
]
end
Thank you ^^
It would be much easier if you actually told us what the problem is. You say your code is wrong, but not how you know it's wrong. Is it reporting an error (and, if so, what is the error and which line is reporting it)? Is the moving turtle going the wrong way?
Regardless, the easiest way to approach this is to do something smaller before trying to move. If you simply count the number of green patches and print that out, you can test the code. Once you introduce movement, how will you tell if it counted correctly?
I am still not entirely sure what you are asking. But I think this code might help you diagnose your problem. It tells you what the count is around the target patches, so you can see if it is doing the correct count. Once you know the counting works, you can then modify for movement.
to testme
clear-all
ask patches [set pcolor one-of [yellow green]]
create-turtles 1 [set heading 30 set color black]
ask one-of turtles
[ ask patch-right-and-ahead 60 2 [set pcolor red]
type "Right: "
print count ([neighbors4] of patch-right-and-ahead 60 2) with [pcolor = green]
ask patch-right-and-ahead -60 2 [set pcolor red]
type "Left: "
print count ([neighbors4] of patch-right-and-ahead -60 2) with [pcolor = green]
]
end

netlogo: have patches calculate influence value using reporter

I'm modeling a cityscape for looking at movement, where patches equate to buildings and have different influence values. I need to use a reporter function that calculates the value of each patch with something like:
(its own influence) plus (the influence of neighbors) divided by the
distance to a specific turtle (max-one-of distance myself)
The turtle will then move towards the patch with the highest influence value, but along a defined street.
I'm new to using netlogo and have gotten completely stuck.
I've included a portion of what I have so far, but I can't figure out how to write the reporter function that will compute each patches influence value (in-cone) so that the turtles can then move towards the best option.
to setup-influence-field
ask patches with [pcolor = green] [set influence commercial-influence]
ask patches with [pcolor = orange] [set influence production-influence]
ask patches with [pcolor = yellow] [set influence domestic-influence]
ask patches with [pcolor = pink] [set influence religious-influence]
ask patches with [pcolor = blue] [set influence public-influence]
end
to go
move-serapis
end
to move-serapis
ask serapis [set-procession-heading]
repeat 2 [ ask serapis [ fd .25 ] display ]
tick
end
;;;;; the reporter values are need for this part of the code so that the turtles (serapis) can move towards the patches with the highest influence value;;;;
to set-procession-heading
let direction patches in-cone 4 40 with [influence-field > 0]
if any? influence-field
[face max-one-of influence-field] ;;;; face towards the highest computed influence value
ifelse any? patches with [pcolor = black] in-cone 1 25
[process]
end
Any help would be greatly appreciated!
I don't think this is completely correct and I can't test it, but it should start you off and maybe someone here can fix it if you let us know the errors.
to set-procession-heading
let direction-targets patches in-cone 4 40 with [influence-field > 0]
if any? direction-targets
[ face max-one-of direction-targets [ influence-amount self ] ]
end
to-report influence-amount [ target-node ]
report ( [ influence-field ] + sum [ influence-field] of neighbors ) / distance target-node
end
What I have done is set up a separate procedure to report the results of your calculation. That procedure takes an argument (named target-node) because you need to be able to pass the identity of the turtle being influenced. Once you have that procedure, then you can simply pass the agent-set of potential directions to the calculation procedure and pick the one with the largest value.

face to minimum heading difference

How can I face or rotate or set the heading of an agent (turtle for example) to that an element of a patch-set which needs minimum rotation.
So the agent has a initial heading, and we have a patch-set (for example 5 patches in a cone), and I would like to face the agent that one which is at minimum in angle difference. I don't want to use patch-ahead because it can be one patch backward if that is the only one.
I tried some combinations with these commands:
min-one-of towards myself self heading subtract-headings towardsxy face - 180
Thank you in advance.
Are you having trouble getting the heading differences with subtract headings? Then you can try this:
to-report abs-hdiff [#t #p]
let _current [heading] of #t
let _new [towards #p] of #t
report abs (subtract-headings _current _new)
end
For example:
to test
ca
ask n-of 5 patches [set pcolor red]
let _patches (patches with [pcolor = red])
crt 1
ask turtle 0 [
hatch 1 [pen-down fd 10 die] ;just to see old heading
face min-one-of _patches [abs-hdiff myself self]
]
end

How to avoid turtles revisiting the patch on which they were last time?

Turtles stay on patches for 60 ticks, and then move to another target patch. How to avoid turtles revisiting the patch on which they were last time? Thanks
Hi Seth and Frank,
Thank you very much for your reply. I am sorry I did not describe the questions in detail.
Turtles will not visit the patch that they were on the last tick, and will move to another nearest patch instead in next tick. The following codes mean they find the nearest patch, and move on to it.
What I would want to do is the turtle will find the nearest patch again in the next tick. They will move to other alternative that is nearest to themselves, if the nearest patch is still the same one that they were on the last tick. Thanks
let closest-leaf min-one-of (patches in-radius 1 with [pcolor = lime]) [distance myself]
face closest-leaf
fd distance closest-leaf
A good way is to have a turtles-own variable of patches visited that can be maintained (remember to initialize it to the empty list when you create the turtle).
turtles-own [ patches-visited ]
to setup
...
ask turtles [ set patches-visited [] ]
...
end
to move
let potential-targets filter [ not member? ? patches-visited ] target-patches
let target-patch one-of potential-targets
if target-patch != NOBODY [
set patches-visited fput target-patch patches-visited
; move to target patch
]
end
Add a get-target reporter.
to-report get-target ;;turtle proc
let %close patches in-radius 1 with [pcolor = lime and self != [patch-here] of myself]
ifelse (any? %close) [
report min-one-of %close [distance myself]
] [
report nobody
]
end
Now you can easily change your mind about how to pick a target. You can then move to the target (if one exists).
to move ;; turtle proc
let %target get-target
ifelse (%target = nobody) [
;handle this case
] [
face %target move-to %target
]
end

netlogo move turtle nearest patch

I want to move my turtle to the nearest red or green color patch in its vision.I tried this code but it doesnt move.What is wrong?
while [collectedDirt = 5]
[
ask turtle 0 [
let nearest-patch min-one-of (patches with [pcolor = red or pcolor = green] in-cone 15 20)[distancemyself]
face nearest-patch
fd distance nearest-patch
]
set collectedDirt collectedDirt + 1
search-dirt ;; research whether there is red patch in-cone because of new position
]
You might want to provide us with a little bit more context, but my guess would be that you need something like while [collectedDirt < 5] instead of while [collectedDirt = 5]. If this block is the only way your turtles can "collect dirt", the code probably never even gets executed...
Edit:
You also might want to add a condition in case there is no red/green patch in the cone of vision:
if is-patch? nearest-patch [
face nearest-patch
fd distance nearest-patch
set collectedDirt collectedDirt + 1
]