I am working in the mobile version of a website and wonder if we can use touch ID (fingerprint) to login. I heard there is an API in iOS 8 sdk, but is it possible to use it through Safari at least?
Cheers,
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After ios 9, my game(powered by Unity3d) required new Unity Facebook SDK. Now i am using Facebook SDK v 7.1.0. However for ios 9 devices, facebook does not use its app, i.e. facebook login is ok but it uses web browser(Safari). I do not get any error, etc. Below ios 9 devices no problem like this appears. I basically followed these instructions https://developers.facebook.com/docs/ios/ios9 . Is there anyone to help/guide me?
It is Facebook's SDK that decides which app to open to log in or share and for iOS 9 it is Safari. You can read more here. https://developers.facebook.com/blog/post/2015/10/29/Facebook-Login-iOS9
I have implemented Facebook share kit to my app and it works as intended, but if the user installed Facebook official iPhone app it messes up my app because it logins through Facebook iPhone app instead of share kit default login. Is there way to make share kit ignore Facebook official iPhone app?
No, there is no such method. You just have to use the latest Facebook API provided by the Apple. That may solve your problem of not detecting the login from app.
I am creating an app on iOS and i came across a scenario if a person does not have the facebook app installed but has Facebook. how does the game app handle that. you can only play the game if and only if you have facebook account?
You can use Single Sign On in Facebook.
So that the facebook will authenticate its user through facebook app if its installed otherwise through the safari.
Here is the Link also here.
Happy coding :)
If you targeted the older versions (below ios6) use Graph API.
If you targeted for newer version (ios 6 and above) use the native method
I'm trying to figure out whether the latest facebook-ios-sdk (v3.0.8) is supposed to automatically make use of the new iOS 6 Facebook integration to support "Login with Facebook" without delegating to the native Facebook app.
The post at https://developers.facebook.com/docs/howtos/login-with-facebook-using-ios-sdk/ says "In iOS 6, Apple is introducing Facebook integration built into iOS directly, which further simplifies the process" and "The Facebook SDK for iOS will automatically choose the best option when you attempt to use Facebook login".
In my app on iOS 6, Facebook login is still delegating to the Facebook app (I'm signed into Facebook in the iOS Settings screen, and I believe everything else is in order). Does anyone know exactly what the behavior of Facebook login should be on iOS 6? Should the process look different than on iOS 5?
On https://developers.facebook.com/ios/ the following message is displayed:
Upgrade to 3.0 SDK. We will be adding support for the much anticipated iOS 6 integration to the SDK in the coming weeks.
So, unfortunately it looks like we have to be patience.
this is Shireesh from Facebook. As rightly said by Robin, the iOS SDK update with the iOS 6 integration will be out very shortly in the coming weeks. It will have support for Native login from iOS 6 settings.
It was released today, Facebook iOS SDK 3.1 with native login and native share.
Does anyone know of a good website that I can check to find out what are the mobile phones (smartphones) that support facebook apps (Facebook API calls and all that)?
I am pretty sure that all smartphones have facebook support except for blackberries, but I would still like to find a full list.
Blackberry currently has it in their AppWorld http://appworld.blackberry.com/webstore/content/680?lang=en
Nokia currently has it in their Ovi Store http://store.ovi.com/search?q=facebook
Saying that I don't believe there is a current "smart" phone that doesn't have a facebook app. I didn't link it, but Palm/HP WebOS also has a facebook app.
To also answer the API question I saw 3rd party apps on all platforms as well so I don't believe there is a current app market/platform that doesn't support the FB API.
It would be based more on OS. iOS, Android, and Windows 7 all support the calls. According to this SO Question, Blackberry works too.
There is also the Facebook Blackberry SDK