exc_bad_access using WKInterfaceSlider - swift
I can't use WKInterfaceSlider without having exc_bad_access error.
I'm using this code:
#IBAction func sliderChanged(value:AnyObject) {
println(value)
}
Sometimes it works for the first click on +/-
Update:
WKInterfaceSlider works using Objective-C.
See XCode 6.2 Beta release notes: "Known Issues - XCode Interface Builder"
"After creating IB Actions in Swift for WKInterfaceSwitch or WKInterfaceSlider objects,
storyboards fail to compile with an error such as "Argument to 'IBAction' method cannot have
non-object type." (19003052"
Solution: remove "#IBAction" annotation (which implies #objc). Should still work ok.
Related
Unknown error in Swift Playground caused by long literals
Within my Swift Playgrounds source directory I placed the following code. public func startPlayground() { let list = [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]] print(list.count) // 282 } The nested array consists of 282 elements of the form [0,0,0]. The playground itself then just calls startPlayground() within the Contents.swift On macOS, the playground executes correctly and outputs 282. On Swift Playgrounds 2.2 for iPad, executing this playground results in the message: "Unknown error while executing the playground". How can I avoid this?
This seems to be a memory related issue on Swift Playgrounds, taken into account the already known issues: Limited number of views in Swift Playgrounds Memory Limit of Swift Playgrounds Such long literals are seemingly too much for the iPad version of Swift Playgrounds. However, adding the elements at runtime works fine: var list = [[0,0,0]] for _ in 1...282 { list.append([0,0,0]) }
Include an extension for a class only if iOS11 is available
I am trying to extend a class written in Obj-C and include an extension written in Swift that makes it conform to the UIDropInteractionDelegate, like so: #available(iOS 11.0, *) extension NoteEditViewController: UIDropInteractionDelegate { #available(iOS 11.0, *) public func dropInteraction(_ interaction: UIDropInteraction, sessionDidUpdate session: UIDropSession) -> UIDropProposal { let operation: UIDropOperation if session.localDragSession == nil { operation = .forbidden } else { // If a local drag session exists, we only want to move an // existing item in the pin board to a different location. operation = .forbidden } return UIDropProposal(operation: operation) } #objc(setupDropInteractions) #available(iOS 11.0, *) func setupDropInteractions() { // Add drop interaction self.view.addInteraction(UIDropInteraction(delegate: self)) } } My problem is that Project_Name-Swift.h file contains the following code that will not compile: #class UIDropInteraction; #protocol UIDropSession; #class UIDropProposal; // This line is causing the issue saying "'UIDropInteractionDelegate' is partial: introduced in iOS 11.0" #interface NoteEditViewController (SWIFT_EXTENSION(Bloomberg_Professional)) <UIDropInteractionDelegate> - (UIDropProposal * _Nonnull)dropInteraction:(UIDropInteraction * _Nonnull)interaction sessionDidUpdate:(id <UIDropSession> _Nonnull)session SWIFT_WARN_UNUSED_RESULT SWIFT_AVAILABILITY(ios,introduced=11.0); - (void)setupDropInteractions SWIFT_AVAILABILITY(ios,introduced=11.0); #end The compiler is complaining that the interface in that file is partial. 'UIDropInteractionDelegate' is partial: introduced in iOS 11.0 I assumed that including the #available(iOS 11.0, *) would generate a SWIFT_AVAILABILITY(ios,introduced=11.0) that would encapsulate the entire interface but I was wrong. Is there a way to fix this? UPDATE I implemented a toy example. Here is the toy ViewController: Here is the swift extension: And here is the generated dnd_toy-Swift.h file. You were right that it is simply a warning but my problem is that we must treat all warnings as errors in our project. Any ideas on how to get rid of this warning from here?
You've done everything correctly, and the complaint is accurate if not extremely obtuse. Basically, since you've (correctly) marked that function as available in iOS 11, the compiler will warn you about the use of it in any code that is targeting something < iOS 11. So you can make the complaint go away by setting your deployment target to iOS 11, which means users of iOS 10 simply won't be allowed to install it. Or, you can use the new (to obj-c) #available construct to guard against the use of the API. if (#available(iOS 11, *)) { [self setupDropInteractions]; } This construct isn't supported by Xcode 8 since it's a recent back port of the #available construct provided by Swift. Update I'm clarifying where I'm coming from. It seems I haven't been able to reproduce the situation that the asker is experiencing, so I'm demonstrating what I have been able to do. I can produce 2 different compiler warnings that are similar but it seems not identical to the original question. Here is my generated objc interface from my_project-Swift.h: #interface NoteEditViewController (SWIFT_EXTENSION(conditional_class_declaration)) <UIDropInteractionDelegate> - (UIDropProposal * _Nonnull)dropInteraction:(UIDropInteraction * _Nonnull)interaction sessionDidUpdate:(id <UIDropSession> _Nonnull)session SWIFT_WARN_UNUSED_RESULT SWIFT_AVAILABILITY(ios,introduced=11.0); - (void)setupDropInteractions SWIFT_AVAILABILITY(ios,introduced=11.0); #end Issue 1: Declaring and objc property to conform to the protocol Issue 2: Using a method declared in the extension With more information to reproduce the compilation error, I'll be able to help more. Update 2: Hopefully the last I found that the discrepancies in behavior between us was due to the fact that my project was created with Xcode 8.3 then migrated to 9. There seems to be a difference in build settings after these things happen. The setting in question is CLANG_WARN_UNGUARDED_AVAILABILITY, which I think is new for Xcode 9. During migration the project ends up like this: This maps to the term YES in the .pbxproject file After new project creation: This maps to the term YES_AGGRESSIVE is the .pbxproject file This setting is discussed in WWDC2017 - What's new in LLVM, but nothing they say would suggest this minor behavioral difference. I'm guessing that it is a bug with clang and how it's handling the difference between the two settings (but I'd welcome other input). As I'm sure you've figured out, this code runs fine on iOS 10. Also, if you change the setting to simply "Yes", you will still get the correct warnings about iOS 11 APIs.
In ObjC, adding API_AVAILABLE(ios(11.0)) to end of the function definition will suppress the warning. Like this: - (nullable UISwipeActionsConfiguration *)tableView:(UITableView *)tableView leadingSwipeActionsConfigurationForRowAtIndexPath:(NSIndexPath *)indexPath API_AVAILABLE(ios(11.0)) { ... function implementation ... }
Xcode 9 beta 4 will build, if #available is added to each method. The build still fails if #available is added only at the extension level.
iOS 10 issue with storyboard custom view classes
Does anybody know why the ZoomingPDFViewer Apple Sample Code project no longer works? It was working prior to the iOS 10 release but now it keeps returning a unrecognized selector error when calling [PDFScrollView setPDFPage:]. It seems like the custom classes set in the storyboard are no longer being instantiated.
I had the same issue. It seems that the auto conversion to Swift 3 doesn't work well with IBs. There are two options: a) You can set the argument label--i.e.the parameter name to be shown externally--to _. For example, #IBAction func setPDFPage(_ sender: AnyObject) { // ... } b) You can remove the IBAction connection in the IB and re-set it. Notice instead of the previous setPDFPage(sender:) the connection will say setPDFPageWithSender(sender:) or something like that. (I didn't actually try it with the code in question, but writing from experience here.) The same is true for segues.
EXC_BAD_ACCESS when calling new entity() method in iOS 10 / macOS Sierra Core Data
The new entity() method helps us avoid magic strings. Rather than saying something like managedObjectModel.entitiesByName["foo"], we can say Foo.entity(). The problem is that in my testing it always throws EXC_BAD_ACCESS. I've configured my NSPersistentStore and I've run a test query to make sure that everything is set up properly. Any insight? What are the prerequisites to call this method?
Something is wrong with your setup. To check, open Xcode, start a new project, choose "Master/Detail", check "Core Data". In the MasterViewController, insert this line anywhere: print("The entity is ", Event.entity(), ".") You will see that it works out of the box. Notice that in the model editor, when inspecting the Event entity, the option "Codegen" is set to "Class Definition".
The problem turned out to be that merely initializing NSPersistentStore and calling loadPersistentStores isn't enough. You have to explicitly or implicitly use its managedObjectModel property at least once, most likely due to lazy loading. I tentatively regard this as a bug. The entity() method should probably do this itself under the hood, though there may be other considerations.
Swift View Controller Downcasting
I thought the following would populate my home variable with my HomeViewController var home = self.parentViewController!.parentViewController! as HomeViewController; Instead I get the following compile error 'Use of undeclared type HomeViewController' although it definitely exists and appears in the auto complete popup.
Often XCode6 displays the wrong error message. Is this an instance variable? It may be that parentViewController isn't set at init time (the fact that it's an implicitly unwrapped optional strongly suggests this). If this is in a function, I'd do this in an if let statement to give us a better sense of what's going on. Something like: if let homeVC = self.parentViewController?.parentViewController as? HomeViewController { self.home = homeVC } This would give us at least a better opportunity to debug. Two !s in a row maybe means you're not being totally respectful of what those declarations are trying to tell you.
The cause of this error was actually coming from a bug in xcode 6 rather than any kind of syntax error. It was related to this: Xcode 6 Strange Bug: Unknown class in Interface Builder file I was able to fix this by clearing the projects derived data and build and restarting my machine.
I had faced the same problem while doing an unwind segue and trying to downcast the sourceviewcontroller. I bang my head for more than 30mins and then I realized it was fairly simple and bit crazy, I had all my files except this viewcontroller added to the Tests target and after adding this viewcontroller to the Tests target, everything worked Tada!! I m saved.