MoPub ads in unity3d - unity3d

I want to add Mopub native ads in my unity project.
Is it possible to do it ? or can I just use native ads in Android or iOS native applications ? is there any way around to solve my problem ?

Have you tried mopub's unity pluggin? It's open source and free.
http://www.mopub.com/2013/01/18/the-mopub-unity-plug-in-is-now-open-source/
There are 2 pluggins, one to use on android build and another to use with iOS.

Related

Best way to make my HoloLens 2 app run on smartphones

currently I am working on a project designed for the Hololens 2 using MRTK.
Now I want to make this app run on a mobile device (more specifially, an Android Smartphone) like any other AR app. Eventually these two should be able to communicate with each other. What would be the best way to go about it? The following ideas crossed my mind:
Copying and adapting the current scene made for Hololens by replacing Hololens exclusive features with ARCore features.
Creating a new project just for the mobile app.
Would love to hear your suggestions and ideas, thanks!
MRTK supports a wide range of platforms, including mobile devices such as iOS and Android. You can use the MRTK API directly on your Android device instead of ARcore. For how to configure MRTK for iOS and Android please refer to this link:Configure MRTK for iOS and Android [Experimental]

Flutter. Admob ads with mediation

I've integrated https://pub.dev/packages/firebase_admob into my app and implemented rewarded ads. My problem now is that I'd like to use mediation via this plugin. The only thing is that I know (from developing Android apps and also it says in the Admob docs) that one needs to include the mediated networks' SDKs in the app.
Does this plugin even support mediation? I wasn't able to find anything relating to this.
Or does the mediation only come from the admob dashboard, just by setting up the add-unit with mediation and you're not really required to add the SDKs?
I couldn't find any adapters for this plugin, so ... don't really have anything to integrate in the app.
I'm very confused. Does anyone know how to use mediation or if it even works with the current firebase_admob` flutter plugin?
You can use firebase_admob and that dependency supports mediation. You you would like to add mediation there is a guide over here:
Android - https://developers.google.com/admob/android/mediate
iOS - https://developers.google.com/admob/ios/mediate
You can select the ad network you would like to integrate and read the steps on how to do so. Sometimes the documentation can be outdated so just make sure you cross-check the steps with the ad network you want to integrate on their github repo.
If you are integrating it for Android you have to add the dependencies in your app level build.gradle file and it will automatically install that particular ad networks SDK in your Flutter app.
If you are adding the same for iOS just install the Cocoapod for the ad network at the end of your Podfile.

Is there a screen sharing package of Flutter?

I want to create a screen sharing application (iOS / Android) without full control. Just share their screens, like screen sharing in Skype.
Does anyone know how to use Screen sharing with flutter?
Do I have to use native code?
Or can I use agora.io SDK for this purpose?
Thanks!
Agora SDK does seem to be capable of screen sharing. However, Agora's Flutter SDK needs to use Platform Views so you'll be required to use platform-specific code. You can follow the guide shared in this thread for more details on screen sharing using Agora SDK on iOS and Android with Flutter.

FIREBASE + UNITY [duplicate]

I am struggling a little bit while trying to implement firebase in unity, firebase do not yet provide a unity sdk and I was considering these options:
1) create native plugins for iOS and Android that wraps the firebase sdk and methods that I need
2) use IKVM to create a dll from the firebase .jar, I know someone has done it but I have not read yet about a 100% working method
3) build everything from scratch on top of the firebase REST api
what do you advice? have you got some experience with the topic, someone out there has made firebase work with unity?? :D
thanks
Firebase has officially Unity supported now.
https://firebase.google.com/docs/unity/setup
Import FirebaseAnalytics.unitypackage(Download From Firebase Website Or direct link https://dl.google.com/firebase/sdk/unity/firebase_unity_sdk_1.0.0.zip)
You can look this beta tool, with this u can build for Android and IOS from Unity.
Each Plugin have firebase fun.
https://github.com/unity-plugins/Firebase-Admob-Unity
Google Firebase Unity Admob Plugin
Google Firebase Unity Admob Plugin provides a way to integrate firebase admob ads in Unity3D Game and u3d app. You can use it for Unity iOS and Android App with the same c# or js code.It support all native firebase admob features such as Native Express Ad
Google Firebase Unity Admob Plugin Features
Platforms supported in one plugin :
Android, Based Admob SDK v9.0 (part of Google Firebase service)
iOS, via SDK v7.8.0
Support all native events
AdRequest targeting methods,such as children target,test mode
Not need change Android package name
Very simple API
Based on FireBase SDK Version
Ad Types:
Banner(All Banner Type and Custom banner sizes)
Interstitial (text, picture, video)
Rewarded Video
Native Express Ad
https://github.com/unity-plugins/google-service-unity
Google Service Unity Plugin
Google Service Unity Plugin is a Unity Plugin For Google Service.Include Google Admob Unity,Firebase Analytic Unity,Google Game API Unity. Login,Achievement,Leaderboard,Event,Quest,Snapshot,RealTimePlayGame,TurnbasedPlayGame API are supported and easy to use with c# or js.
Currently it's very easy to add Firebase to your Unity project as long as you follow specific prerequisites. If you're building for Android or iOS then you're good to go, but the same doesn't happen if you're building for WebGL.
According to the documentation, it can be done following the next steps
Create a Firebase project
Register your app with Firebase
Add Firebase configuration files
Add Firebase Unity SDKs

How to integrate native blackberry 10 or wikitude SDK with webworks?

I am working on a BB 10 app using Webworks . I have almost completed it but the clients want to implement wikitude SDK for AR . But it only provide SDk for native blackberry 10 . Is there a way to implement wikitude with Webwork . Or a way to implement native code in webworks?
We have not tested or tried using Webworks together with the Wikitude SDK. However our phonegap and titanium plugins (available on github) are built on top of our regular Android and iOS SDK. Without knowing the internals of Webworks I think opening a native View on top of Webworks that runs the SDK should be possible.
Disclaimer: I work for Wikitude.
I believe the answer is exactly what you've suggested in the comment to #wulfgeng's answer. The wikitude cordova plugin for 3.x+ would need to be updated to add a native component for BlackBerry10 (or you could write your own native plugin).