Future of mirrors in Dart - plugins

I am developing an app in Dart and I plan to support dynamically loaded plugins. I can't do this in mirrors as it does no support instantiating classes from external sources, listing classes from external files etc. Do you plan to extend mirrors to support java like reflections?
Thank you, Skoky.

It was discussed several times but I think it is not decided. What was mentioned as argument against this feature is security which is taken very seriously especially in the browser but of course there are advantages and not having this feature limits the possibilties of Dart.
What you can currently do is launching additional isolates from external code files. This is currently cumbersome in the browser because an isolate in the browser doesn't provide access to not only the DOM but any browser API which is extremely limiting. But as I understand there are improvements planned or maybe already work in progress.

Related

Can I use webassembly for plugins like blender uses python?

I was talking to a friend of mine who knows a lot about js and wasm.He told me the technology goes far beyond web, since it is basicly a way to run near native applications on devices without actually giving them access to the computer.
Which means that thrid party or untrusted code on a smartphone for instance cannot accidentally or intentional change other apps or parts of the system.
This seamed to me like the perfect conditions to build a plugin system for an application I am working on.
I asked him about it but he was unable to give me a clear answer.
So the question is, can I use webassembly outside of a webbrowser, with custom bindings to safely allow users to extend the functionality of my application (a special image viewer) without sacrificing too much speed? It seams it should work using libnode or something, but is there a problem I might run into?
I don't know how much you know about web assembly but it depends on what your plugins actually should do. If it basically handle Arrays and numeric data with not that match interacting with host applications then it might fit. But when you have heavy object handling then it will not fit at the moment. So for image processing it might be perfect match like it is used in some web examples. Also be aware that some web assembly targeting system or not suitable for none web targets as they generate also some javascript code to be used in browsers beside the generate wasm. Some wasm modules for example require that you call malloc and free for string handling other have functions like new and gc for the nearly the same.

Rest APIs in Go - using net/http vs. a library like Gorilla

I see that Go itself has a package net/http, which is adequate at providing everything you need to get your own REST APIs up and running. However, there are a variety of frameworks; the most popular maybe say gorilla.
Considering that one of the main things I need to do going forward is to build REST APIs that will access some back-end storage (databases, caches, etc.) to perform CRUD operation, is it good to go with Go's standard library itself, or should I consider using some frameworks?
Normally, people write a new library or framework which solves the problem present in the existing library. But a lot of the frameworks also tend to make things worse when actual demands are simple.
So I have few questions:
Is the basic library in go lang good enough to support basic to moderate functionality for REST?
If I do end up using the inbuilt library and tomorrow have to change it to use some framework (like a gorilla), how difficult/costly would that be?
Are frameworks really addressing the problems or just making simple problems complex?
I would be extremely grateful for someone to share his thoughts here (who has been through making this choice himself) while I research more of my own.
The net/http package is probably sufficient for most scenarios, but if you want to ease your development, you should use a third-party package, such as Gorilla.
For example, net/http's ServeMux does a great job at routing incoming requests for fixed URL paths but for pretty paths which use variables, you will need to implement a custom multiplexer while using Gorilla, you are getting this for free.
Another example is if you want to specify RESTful resources with
proper HTTP methods, it is hard to work with the standard
http.ServeMux, while with Gorilla's mux package,
requests can be matched based on URL host, path, path prefix,
schemes, header and query values, and HTTP methods.
One of the great benefits of Gorilla is that it is fully compatible with the net/http package and can be substituted in the future.
See 1.
I totally encourage you to use Gorilla's toolkit to develop REST services.
The built-in net/http package is sufficient to build a complete REST API. However, some of the libraries can make building an API slightly easier, particularly if the REST API is complex. Changing from the built-in facilities to any decent framework is relatively straightforward - they generally accept handlers of the http.Handler type.
In the end, though, this is an extremely situational choice. The best thing you can do is examine each available solution, contrast and compare, and build a proof of concept with the top options if you possibly can. First-hand experience will guide you best.

building an app to cater for WP7,Iphone & Android

I am about to start building an app that will be used across all platforms. I will using monotouch and monodriod so I can keep things in .net
I'm a little lazy so I want to be able to reuse as much code as possible.
Lets say I want to create an application that stores contact information. e.g. Name & Phone number
My application needs to be able to retrieve data from a web service and also store data locally.
The MVVM pattern looks like the way to go but im not sure my approach below is 100% correct
Is this correct?
A project that contains my models
A project that contains my views,local storage methods and also view models which I bind my views to. In this case there would be 3 different projects based on the 3 os's
A data access layer project that is used for binding to services and local data storage
Any suggestions would be great.
Thanks for your time
Not specifically answering your question, but here are some lazy pointers...
you can definitely reuse a lot of code across all 3 platforms (plus MonoWebOS?!)
reusing the code is pretty easy, but you'll need to maintain separate project files for every library on each platform (this can be a chore)
MVVM certainly works for WP7. It's not quite as well catered for in MonoTouch and MonoDroid
some of the main areas you'll need to code separately for each device are:
UI abstractions - each platform has their own idea of "tabs", "lists", "toasts", etc
network operations - the System.Net capabilities are slightly different on each
file IO
multitasking capabilities
device interaction (e.g. location, making calls etc)
interface abstraction and IoC (Ninject?) could help with all of these
The same unit tests should be able to run all 3 platforms?
Update - I can't believe I just stumbled across my own answer... :) In addition to this answer, you might want to look at MonoCross and MvvmCross - and no doubt plenty of other hybrid platforms on the way:
https://github.com/slodge/MvvmCross
http://monocross.net (MVC Rather then Mvvm)
Jonas Follesoe's cross platform development talk: Has to be the most comprehensive resource out there at the moment. He talks about how best to share code and resources, abstract out much of the UI and UX differences, shows viable reusable usage of MVVM across platforms and nice techniques for putting together an almost automated build. (yes, that includes a way for you to compile you monotouch stuff on Visual Studio)
Best of all he has a available source code for the finished product and for a number of the major component individually placed in its own workshop project and a 50 + page pdf detailing the steps to do so.FlightsNorway on github
IMO the only thing missing is how best to handle local data storage across all platforms. In which case I would direct you to Vici Cool Storage an ORM that can work with WP7, MonoTouch and (while not officially supported) MonoDroid.
*Disclaimer* The site documentation isn't the most updated but the source code is available. (Because documentation is Kriptonite to many a programmer)
I think the easiest way to write the code once and have it work on all three platforms will probably be a web-based application. Check out Untappd for example.
You can start by looking at Robert Kozak's MonoTouch MVVM framework. It's just a start though.
MonoTouch MVVM

Google Closure Editor/WYSIWYG

Does anyone have experience with Google Closure Editor/WYSIWYG? I'm thinking of moving from CKEDITOR to Google Closure Editor/WYSIWYG. Ideally I'd love to use the etherpad editor but it doesn't appear that anyone has separated the editor from all the app.
Anyhow, for Google Closure Editor/WYSIWYG, does anyone know, does it support the real-time collaborative aspects seen in Google Docs?
The Google Closure editor is a wrapper around the built-in browser editing capabilities. It is thus similar to other rich text editors like TinyMCE, CKEditor, etc. It is less feature-rich than either of those, but it's smaller and faster. The base editor is used by Gmail (most notably) and various other Google properties.
There is nothing within the public Google Closure editor to enable Google Docs style real-time collaboration. With that said, it has a plugin model which enables you to add new functionality. I would not recommend taking something like this on without a solid understanding of working with Google Closure.
Until recently, the editor was also used by Google Docs. However, the limitations of core browser editing technology became a barrier to innovation, so they built their own editing surface[1,2] (codenamed Kix). This editing surface is not included in Closure Library.
https://drive.googleblog.com/2010/04/a-rebuilt-more-real-time-google.html
https://drive.googleblog.com/2010/05/whats-different-about-new-google-docs.html
It might not last, but there is a standalone version of kix up on github:
https://github.com/benjamn/kix-standalone
EtherPad Lite is the most viable option I've seen so far:
https://github.com/ether/etherpad-lite
Personally I favor this one, because:
It's open source
You can host your own
Has few server-side dependencies (Node.js)
It has an API, so you can build your app in any language
Attempting to steal Google's work is probably not a good long-term plan. (I'm also not convinced that having the client-side libraries actually helps you, in terms of the real-time collaboration feature, which depends heavily on the server-side.)

How To Create a Flexible Plug-In Architecture?

A repeating theme in my development work has been the use of or creation of an in-house plug-in architecture. I've seen it approached many ways - configuration files (XML, .conf, and so on), inheritance frameworks, database information, libraries, and others. In my experience:
A database isn't a great place to store your configuration information, especially co-mingled with data
Attempting this with an inheritance hierarchy requires knowledge about the plug-ins to be coded in, meaning the plug-in architecture isn't all that dynamic
Configuration files work well for providing simple information, but can't handle more complex behaviors
Libraries seem to work well, but the one-way dependencies have to be carefully created.
As I seek to learn from the various architectures I've worked with, I'm also looking to the community for suggestions. How have you implemented a SOLID plug-in architecture? What was your worst failure (or the worst failure you've seen)? What would you do if you were going to implement a new plug-in architecture? What SDK or open source project that you've worked with has the best example of a good architecture?
A few examples I've been finding on my own:
Perl's Module::Plugable and IOC for dependency injection in Perl
The various Spring frameworks (Java, .NET, Python) for dependency injection.
An SO question with a list for Java (including Service Provider Interfaces)
An SO question for C++ pointing to a Dr. Dobbs article
An SO question regarding a specific plugin idea for ASP.NET MVC
These examples seem to play to various language strengths. Is a good plugin architecture necessarily tied to the language? Is it best to use tools to create a plugin architecture, or to do it on one's own following models?
This is not an answer as much as a bunch of potentially useful remarks/examples.
One effective way to make your application extensible is to expose its internals as a scripting language and write all the top level stuff in that language. This makes it quite modifiable and practically future proof (if your primitives are well chosen and implemented). A success story of this kind of thing is Emacs. I prefer this to the eclipse style plugin system because if I want to extend functionality, I don't have to learn the API and write/compile a separate plugin. I can write a 3 line snippet in the current buffer itself, evaluate it and use it. Very smooth learning curve and very pleasing results.
One application which I've extended a little is Trac. It has a component architecture which in this situation means that tasks are delegated to modules that advertise extension points. You can then implement other components which would fit into these points and change the flow. It's a little like Kalkie's suggestion above.
Another one that's good is py.test. It follows the "best API is no API" philosophy and relies purely on hooks being called at every level. You can override these hooks in files/functions named according to a convention and alter the behaviour. You can see the list of plugins on the site to see how quickly/easily they can be implemented.
A few general points.
Try to keep your non-extensible/non-user-modifiable core as small as possible. Delegate everything you can to a higher layer so that the extensibility increases. Less stuff to correct in the core then in case of bad choices.
Related to the above point is that you shouldn't make too many decisions about the direction of your project at the outset. Implement the smallest needed subset and then start writing plugins.
If you are embedding a scripting language, make sure it's a full one in which you can write general programs and not a toy language just for your application.
Reduce boilerplate as much as you can. Don't bother with subclassing, complex APIs, plugin registration and stuff like that. Try to keep it simple so that it's easy and not just possible to extend. This will let your plugin API be used more and will encourage end users to write plugins. Not just plugin developers. py.test does this well. Eclipse as far as I know, does not.
In my experience I've found there are really two types of plug-in Architectures.
One follows the Eclipse model which is meant to allow for freedom and is open-ended.
The other usually requires plugins to follow a narrow API because the plugin will fill a specific function.
To state this in a different way, one allows plugins to access your application while the other allows your application to access plugins.
The distinction is subtle, and sometimes there is no distiction... you want both for your application.
I do not have a ton of experience with Eclipse/Opening up your App to plugins model (the article in Kalkie's post is great). I've read a bit on the way eclipse does things, but nothing more than that.
Yegge's properties blog talks a bit about how the use of the properties pattern allows for plugins and extensibility.
Most of the work I've done has used a plugin architecture to allow my app to access plugins, things like time/display/map data, etc.
Years ago I would create factories, plugin managers and config files to manage all of it and let me determine which plugin to use at runtime.
Now I usually just have a DI framework do most of that work.
I still have to write adapters to use third party libraries, but they usually aren't that bad.
One of the best plug-in architectures that I have seen is implemented in Eclipse. Instead of having an application with a plug-in model, everything is a plug-in. The base application itself is the plug-in framework.
http://www.eclipse.org/articles/Article-Plug-in-architecture/plugin_architecture.html
I'll describe a fairly simple technique that I have use in the past. This approach uses C# reflection to help in the plugin loading process. This technique can be modified so it is applicable to C++ but you lose the convenience of being able to use reflection.
An IPlugin interface is used to identify classes that implement plugins. Methods are added to the interface to allow the application to communicate with the plugin. For example the Init method that the application will use to instruct the plugin to initialize.
To find plugins the application scans a plugin folder for .Net assemblies. Each assembly is loaded. Reflection is used to scan for classes that implement IPlugin. An instance of each plugin class is created.
(Alternatively, an Xml file might list the assemblies and classes to load. This might help performance but I never found an issue with performance).
The Init method is called for each plugin object. It is passed a reference to an object that implements the application interface: IApplication (or something else named specific to your app, eg ITextEditorApplication).
IApplication contains methods that allows the plugin to communicate with the application. For instance if you are writing a text editor this interface would have an OpenDocuments property that allows plugins to enumerate the collection of currently open documents.
This plugin system can be extended to scripting languages, eg Lua, by creating a derived plugin class, eg LuaPlugin that forwards IPlugin functions and the application interface to a Lua script.
This technique allows you to iteratively implement your IPlugin, IApplication and other application-specific interfaces during development. When the application is complete and nicely refactored you can document your exposed interfaces and you should have a nice system for which users can write their own plugins.
I once worked on a project that had to be so flexible in the way each customer could setup the system, which the only good design we found was to ship the customer a C# compiler!
If the spec is filled with words like:
Flexible
Plug-In
Customisable
Ask lots of questions about how you will support the system (and how support will be charged for, as each customer will think their case is the normal case and should not need any plug-ins.), as in my experience
The support of customers (or
fount-line support people) writing
Plug-Ins is a lot harder than the
Architecture
Usualy I use MEF. The Managed Extensibility Framework (or MEF for short) simplifies the creation of extensible applications. MEF offers discovery and composition capabilities that you can leverage to load application extensions.
If you are interested read more...
In my experience, the two best ways to create a flexible plugin architecture are scripting languages and libraries. These two concepts are in my mind orthogonal; the two can be mixed in any proportion, rather like functional and object-oriented programming, but find their greatest strengths when balanced. A library is typically responsible for fulfilling a specific interface with dynamic functionality, whereas scripts tend to emphasise functionality with a dynamic interface.
I have found that an architecture based on scripts managing libraries seems to work the best. The scripting language allows high-level manipulation of lower-level libraries, and the libraries are thus freed from any specific interface, leaving all of the application-level interaction in the more flexible hands of the scripting system.
For this to work, the scripting system must have a fairly robust API, with hooks to the application data, logic, and GUI, as well as the base functionality of importing and executing code from libraries. Further, scripts are usually required to be safe in the sense that the application can gracefully recover from a poorly-written script. Using a scripting system as a layer of indirection means that the application can more easily detach itself in case of Something Badâ„¢.
The means of packaging plugins depends largely on personal preference, but you can never go wrong with a compressed archive with a simple interface, say PluginName.ext in the root directory.
I think you need to first answer the question: "What components are expected to be plugins?"
You want to keep this number to an absolute minimum or the number of combinations which you must test explodes. Try to separate your core product (which should not have too much flexibility) from plugin functionality.
I've found that the IOC (Inversion of Control) principal (read springframework) works well for providing a flexible base, which you can add specialization to to make plugin development simpler.
You can scan the container for the "interface as a plugin type advertisement" mechanism.
You can use the container to inject common dependencies which plugins may require (i.e. ResourceLoaderAware or MessageSourceAware).
The Plug-in Pattern is a software pattern for extending the behaviour of a class with a clean interface. Often behaviour of classes is extended by class inheritance, where the derived class overwrites some of the virtual methods of the class. A problem with this solution is that it conflicts with implementation hiding. It also leads to situations where derived class become a gathering places of unrelated behaviour extensions. Also, scripting is used to implement this pattern as mentioned above "Make internals as a scripting language and write all the top level stuff in that language. This makes it quite modifiable and practically future proof". Libraries use script managing libraries. The scripting language allows high-level manipulation of lower level libraries. (Also as mentioned above)