Where can I find gtkmm/overlay.h? - overlay

I'm using this page to create an overlay widget but I don't have gtkmm/overlay.h
libgtkmm-3.0-dev (v3.10.1) is installed. I can't seem to find overlay.h in my install or even the latest unstable source (v3.11.10)
Any ideas where I can find this?

The "Since gtkmm 3.2" text in that documentation for Gtk::Overlay is wrong. It was actually added in gtkmm 3.14:
https://git.gnome.org/browse/gtkmm/tree/NEWS
I have corrected it in gtkmm's git, so it will be correct online when we do a release. Sorry about that.
However, GtkOverlay has been in GTK+ since GTK+ 3.2, so you can use that part of the C API from your C++ code, by using gobj() and Glib::wrap():
http://www.gtkmm.org/docs/libgnomedbmm-3.0/docs/tutorial/html/ch03.html#sec-basics-gobj-and-wrap

Related

Tiny_mce image list

I was using a very old tiny_mce (tiny_mce_gzip.js) that is no longer working after a php upgrade. I need to able to use the image selector via the 'external_image_list_url' but trying to find my way round the documentation it only refers to this in v3. Does it still exist in the latest version?
Thanks for any help.
Sorted!
Easy to find when you know where to look for it. I was searching the documentation for a phrase in my old version that is no longer used. "images_upload_url" seems to be the replacement for "external_image_list_url" (although the content of the file pointed to is slightly different).

Can you run a version of vscode inside the browser without a server?

Is there any way to run a version of VS Code inside a browser without a server? (inside a React or Angular app). Something like an enhanced version of the monaco editor.
Of course that means it will have some missing functionalities.
If not, are there any other options?
Try this https://securingsincity.github.io/react-ace/
its something of the same king what you want
As far as I could find, it is possible to run VSCode in the browser (since we have vscode.dev), but there doesn't seem to be anyway to deploy it yourself yet?
This Github issue is probably what you want, but there isn't any information there (or on the repo) yet.
It does strongly suggest that https://github.com/microsoft/vscode is the version used for vscode.dev, so there might be things to be found there, until official instructions/embedding is possible.
I think it depends on how you treat vscode.
if it is just a editor software, there'll be a lot of .
For you customerization purpose, it sounds something like 'https://github.com/cdr/code-server'
Not sure if it helps, but you can try looking up gitpod.io. It opens up a visual studio code instance on your browser with options of installing extensions as well.
Use the link like gitpod.io/#https://github.com/username/repo-name
You can possibly use Gitpod self-host, https://github.com/gitpod-io/gitpod or https://github.com/gitpod-io/openvscode-server they both have documentation on how to create your own version of VSCode for the web, however, as I've never tried to create one myself, I don't know if it accomplishes your specific use case.

Devpak for Allegro 5

Hello community of stackoverflow. I've been using Allegro 4 and Dev-C++ 5.5.3, until I noticed that there's a new and better version of the library avaliable. I tried to download and install Allegro 5, but I got confused with so many ways to do it, and I have to admit that I have no idea of building it with cmake or something, but it seems it requires to do a lot of downloading which I can't afford.
However, I heard that there's a DevPak version of Allegro 5 avaliable, some people (even in this community) declared that they downloaded the devpak version of the library, but I can't find a reliable link to download it no matter how much I search for it. Having it will make things a lot easier to me, so I wish you could give me a reliable and updated link to download the devpak, or at least to guide me through it's building and installation.
I've downloaded what I think is the allegro source code (maybe for building it) from this link but actually I don't know what to do with it. If you can help me with that version I downloaded, or at least guiding me to finally get the Allegro 5 library, I will thank you very much.
I used that 5.0.10 devpak for a long time. By the way, I don't think there is still people doing new devpaks.
You can download a pre-compiled version of allegro here: https://github.com/liballeg/allegro5/releases
You may also need to download an updated version of mingw to match the allegro build you just downloaded. Then at Dev-C++ you create a new compiler set and configure the search paths to point to your mingw and allegro folders (use your current compiler set as a reference).
Well, seen that I've got no answers (searching the matter in Google results in this unanswered question) I'll post the link that I've found, hoping that it will be useful to anyone who has the same problem.
I've downloaded the devpak from this link: http://sourceforge.net/projects/devpacks/files/allegro5-5.0.10-1aved.DevPak/download which is the version 5.0.10 of allegro, but as I noted, there's a newer release available (though I don't know if there's a devpak version of that one). If someone knows a way of getting a more updated devpak, please post it here anyway. However, I think that's something, and I hope it will help those in my situation

Chart and graphs

I am using iTextSharp version 4.1.2 and cannot update to newer version because iText changed
their licence agreement.
I am very satisfied with this version and it's working fine for me.
I can't find anywhere how to produce pie or bar or columns graphs and charts
with that version and looks like all documentation over the internet been removed.
If you are using older version and by the chance you have documentation can you please share
or point me to the source, or explain how?
iText doesn't have built-in support for charts or graphs. Instead you are encouraged to use a 3rd-party library to generate these and then add them as either graphics or PDFs.
Another option as outlined in this post is to use the iTextSharpExtensions. Please note that although it has the word "iText" in it is in no way endorsed by the makers of iText.
Also, as a quick side note, please read FAQ, specifically the "Why shouldn't I use iText 2.x (or iTextSharp 4.x)?" explaining some of the myths of the license of the version you are using.

Setting up OGRE with Eclipse on Ubuntu

I've just begun to wade in the waters of OGRE to introduce myself to game programming with C++ (I had done some Unity prior).
I'm having a bit of difficulty setting up the tutorial application as specified here:
http://ogre3d.org/tikiwiki/Setting+Up+An+Application+-+Eclipse+-+Linux
I have downloaded OGRE 1.7.3 as a debian/Ubuntu package (from the PPA/OGRE team) so it lives on my hard drive somewhere. I am presuming I don't need to do anything with CMake since it's already been compiled.
In the tutorial instructions it says under the heading Project Configuration it asks me to provide the path to OGRE but I cannot find it. I have looked in the most usual place I know /usr/bin (under /usr/bin/OGRE) and it's not there. Where is it located?
I would greatly appreciate if someone could enlighten the final steps to getting the tutorial application visible onscreen. Thanks.
Yes, I might be answering my own question and it might be lame, but I did enough research to figure out what the heck is going on.
http://www.ogre3d.org/forums/viewtopic.php?f=2&t=47695
showed me what I had to do with libraries and what to do with them when using the SDK while
Problem with installing Ogre sdk?
gave me the code needed for the ogre model to appear.