iPhone not appearing in Develop menu in Safari - iphone

On my "Develop" menu, in Safari, the iPhone no longer appears after updating Safari to the latest version, making it impossible to inspect and debug sites and apps.
I restarted the iPhone, killed and relaunched Safari, restarted my Mac too, but the issue is still there. Affects both Safari mobile and phonegap applications.
Anyone experienced the same problem?

FWIW, I tried all of these suggestions, and it worked briefly after resetting Privacy & Location settings but stopped working immediately after.
What ended up working as a long term solution was to turn both WiFi and Bluetooth off on the iPhone while connected to the Mac.

Turns out, my issue was that the update to the latest iOS version disabled the "Web Inspector" settings on my iPhone.
To re-enable it, go to Settings > Safari > Advanced.

In our case we needed to reset the trust between iPhone & Mac. From iPhone Settings > General > Reset choose reset Privacy & Location and also Network Settings. The phone reboots, we reconnected to the laptop, tapped Yes to Trust this Computer and now Mac Safari can once again debug mobile Safari.

What helped for me was the following:
Open Xcode
On the Menu: Window -> Devices and Simulators
Check the Connect via network checkbox. (If it is already selected then uncheck it and re-check)

In my case, resetting only Privacy & Location did the job (but only temporarily, see update below!).
Try only resetting that before resetting your whole network settings for nothing!
Almost immediately after reset, the "Trust this Computer" popup appeared and after trusting my device appeared in the Develop menu.
Update:
I kept having regular issues with this (having to reset it multiple times per day, restarting Safari and a combination of other things) until I found the real fix here:
https://stackoverflow.com/a/58654871/167983
#BearSnowstorm:
One more tip to try - after trying many of the above suggestions I
turned off "Sync with this iPhone over Wi-Fi" in iTunes.
Voila! Got my iPhone into the Develop menu!
(for context, this is in Mojave 10.14.6, iOS 13.1.3, Safari 13.0.3)
My comment on that answer describes the same thing but updated for Catalina:
I had recurring issues with this and the only way I could make it work (sometimes) was to reset Location & Privacy, close Safari, unplug my device, etc. It was always a temporary fix though and the issues would come back very quickly. This however seems to work more permanently! I confirm what #Florian said: the setting was off by default for me, turning it on then off (after letting the sync finish) worked. On Catalina, this setting is named "Show this iPhone when on Wi-Fi" under General when you select your iDevice in the Finder.
Reading that answer my instinct was that it could not possibly make a difference, but it does! I have had zero issues since I did this. Try it!

Some cables (even official Apple Lightning Connector) don't support this feature because of some damage inside. My Lightning Connector was able to charge the iPhone but prevented to use dev tools on the Mac. I used another cable to successfully connect to dev tools.

In my case, this was totally a network issue.
Everything works well when I used 4G network.
If I use my wi-fi, safari failed to detect my device.

Turning off wifi on the iPhone allows it to appear in the develop menu.
The best and permanent solution in Catalina is to open a new Finder window, select in sidebar, then check 'Show this iPhone when on wifi'.
To disable caches (and to avoid constantly having to delete website data) open your site in a new Private Window. Changes to stylesheets will then update as normal.

Seems the front ports of my Mac Pro were not working correctly, plugged the cable on the keyboard port and I was able to connect to the dev tools.

I know all these tricks but after installing Catalina none of them worked. What DID work for me was Settings > Developer > Clear Trusted Computers. Strangely, the phone appears in the Safari Developer menu on the Mac, but the phone never asked to re-trust the computer!
The phone disappears again sometimes, but the same trick gets it back.
MacOS and iOS still look beautiful, but both are turning into a messy pigsty underneath. I sometimes wonder if Apple still even cares. :(

I've tried with the reset of Privacy and Location but it didn't work. What worked for me was disabling the hotspot from the phone. With the hotspot active Safari doesn't shows the iPhone in the developer menu.

Crazy but true, when i disconnected bluetooth and tried to check under develop option, connected device was shown.

In my case the only solution was to reboot my Macbook... stupid but effective solution

My solution was simply to move the cable to a different USB port.

reboot fix everything,works for me.

In my case, I was working from home and had a VPN tunnel to my work that was redirecting all traffic through my company's network. Disabling that revealed the phone in the Develop menu again.
As an alternative, connecting with VPN and disabling WIFI and Bluetooth works.

Related

Eclipse not detecting HTC desire as device

I've been developing an Android app on Ubuntu 10.10 with Eclipse (using HTC Desire) for the past few months without any major problems. Today however, I was testing some stuff and for some reason Logcat wasn't outputting certain messages (timing logs to measure performance). So I foolishly thought there might be something wrong with the adb connection. I went into the phone settings and unticked USB debugging and then re-ticked it. Now Eclipse will refuse to detect the device.
I have the proper udev rules set up, and I've tried restarting both the phone and computer to no avail. Changing USB ports doesn't help. Like I said, this was working fine for the last few months and now all of a sudden because I reapplied a setting, it went kaput.
Fixed it. Had to do a factory reset on the phone. No biggie but annoying nonetheless.

Captivate's ID coming up as "?????????" in manual emulator selector in Android Eclipse Manager

Solution: Why is Eclipse's Android Device Chooser not showing my Android device?
THis is getting annoying. My device shows up in eclipse on all
platforms.. Except when I am on my Ubuntu laptop.. when I "run
configurations" with it set to Manual.. I can see that there is an
Emmulator running that I can Install the App to.
Problem is, the Emulator is a pile of horse crap when it comes to
testing on real devices like my Samsung Captivate.
When the Captivate is plugged in via USB.. it shows via ICON, except
the ID is set to ??????????? and nothing else seems to be registering.
I can highlight it, but I can't launch it.
The captivate I am using is Rooted and running the LagFix Kernal..
However this has never hindered me on Windows or OSX.
Help.. I am trying to go completely Linux.. if it kills me.
See screenshot below: http://img265.imageshack.us/i/sdkbugeclipse.png/
UPDATE: Device is showing in the manager even when not connected?!?!
This has to be some weird Eclipse bug.. PLEASE HELP!
Solution (in case you missed my edit) need to add the correct Samsung Device ID when using the SDK with Ubuntu: link

iPhone dev question: "No provisioned iPhone OS is connected" error, I don't know what else to try for troubleshooting

I am trying to compile and install my first application onto my iPhone after setting up a profile and certificate. At this point I am getting the "No provisioned iPhone OS is connected" error when I Build & Go.
I am using iPhone OS 3.1.3, and Xcode 3.2.2 on 10.6.3.
• I have verified that my iPhone is connected to my development machine (it is seen on the computer by both iTunes and Xcode Organizer (in Organizer, it has the green dot next to it)).
• I have rebooted the iPhone and restarted Xcode multiple times.
• I have verified that the Bundle Identifier in my appname.plist is set to com.. (with the appropriate values between the angle brackets).
I have looked the error message up on the web, and so far have not found a hint that has gotten me over the hump....
Thanks for any and all assistance!
Regards,
Steve O'Sullivan
Open Organizer (in Xcode > Window >
Organizer) check whether there is a
green dot next to your iPhone.
Click on the iPhone item, check whether it's ready for development (if "Use for development" is there, that means not)
Sometimes, you may need to power off then on your iPhone
Did you add the UDID of the device to the relevant provisioning profile on the Apple iPhone developer portal, and downloaded and installed the new profile?
Maybe an answer now; see comment below. But if nothing else, an identical problem and question. I've tried all of the unique suggestions made on this and other forums, several times for some suggestions, as the original author has done, and I continue to get the same message. I've removed everything from the provisioning portal, from my iPhone (3.1.3), and from XCode (3.2), and rebuilt/reinstalled everything. As above, the green dot shows in the Organizer as does the relevant iPhone specific data, the provisioning file is there and on the iPhone, all the appropriate certificates appear to be in place. I've "clean"ed the build; I've turned the iPhone off and restarted XCode, in several different sequences; I shut down the development Mac and restarted everything. But, I continue to get the "No provisioned iPhone OS device is connected".
And, yes, this is my first try at loading a development application to the iPhone, so the original question's author and I seem to share similar relevant experience and behavior. I keep hoping to go back and find a missing step. And, while it did take several tries to get to this point, with everything looking like it's right, it appears I've still overlooked something important.
Beyond the "restart" suggestions, has anyone found any strong sensitivities to the order in which things are done, or anything that seems to have become more difficult with XCode 3.2 or iPhone 3.1.3? I notice that the many examples of this question first appeared 18 months ago, then it was silent for quite a while, and now there's been a slew of new queries of this kind.

No provisioned iPhone connected....!

Hii all,
I tried to test my application on the simulator and it fails. Just the day before it was working fine. i checked in the organizer window.. all the provision certificates are installed, but still the color is Orange,. its not working. and when i try to debug the application it shows "No provisioned iPhone connected" error.
I got the same problem before, at that time i changed the name of the folder which specify the iphone version, but unfortunately i don't remember now where that folder is. Can anyone help me please.. or is there any alternative.
Thanks,
Shibin
There are (at least) two possibilities here. As Alex says, if you are trying to run on the Simulator then you need to switch your active SDK to one of the Simulator options. The screen shot is of a rather old version of the SDK but the principle is the same.
If, on the other hand, you are trying to run on a phone that has worked before you usually just need to reboot your handset. Sometimes the process that the debugger connects to gets in a state and doesn't respond. Restarting usually works.
You can the No provisioned device connected error only when you try to test on the device. Did you check the active configuration of your project? In order to run the Simulator you should have the corresponding build configuration selected. See the screenshot: alt text http://img255.imageshack.us/img255/7594/xcodeconfig.png
So you are seeing orange color status of the iphone in organizer? If it is the problem simply switch off your device and switch-on again. Try reconnecting the device. This solves my same problem most of the time.
Hope this helps.

iPhone Device Debugging

Is it possible to actually use the Xcode debugger when running an iPhone app on the device rather than the simulator? i.e., can I have the device stop at breakpoints that I set in my code and step through the code as it runs on the device?
EDIT: I should mention that I am a registered developer with Apple and have a valid certificate. In fact, I can build and run iPhone applications on my device just fine. However, even in Debug mode, my application will not stop on breakpoints or output to the console when I run it on my device. If it helps, my application will function normally in debug mode (e.g., stopping at breakpoints) when I run in the simulator.
EDIT 2: I've tried resetting my phone, completely removing and reinstalling Xcode, creating a new project, changing all the settings mentioned in the answers on this page (as well as others), cleaning and building my project, Build and Debug... If I click Pause, it says "Error from Debugger: Quit". :( Maybe I'll try to debug on this device using Xcode on another computer and see what happens.
EDIT 3: Well, I tried using another computer using a fresh install of Xcode in a new project, and I still can't get device debugging to work. I have a suspicion that it's my iPhone or cable perhaps? I'd like to think that I'm not so incompetent that I've missed something so embarrassingly obvious, but I've double- and triple-checked all of the suggestions mentioned here.
EDIT 4: FINALLY got device debugging to work. I have a feeling that something low-level on my device was causing issues...nothing I did worked on my system. However, I installed Xcode on another system and device debugging on the same device (with the same cable) worked flawlessly. Directly after that, device debugging began working on my original machine, leading me to believe that some strange hardware flag was screwed up and somehow "reset" on the second machine. In any case, it works now... Thanks for all the help. :)
Also, I'm unsure if it's better to leave this question unanswered or pick the most "helpful" answer...
Yes -- just use a device build. You have to get certificates and provision it.
This is a good description:
http://boga.wordpress.com/2008/07/16/debugging-ipod-provision-profilescertificates/
Make sure to start debugging by pressing "Cmd-Y"... and not "Cmd-R" :-)
You may try last trick in case nothing can help.
If your application launched successful on your device from XCode but did not stop at breakpoints - try press "pause" button after start in debug mode. If you will see application paused properly (do not react to user's action) add new breakpoint then press "run" to continue application execution. In some cases it may helps to stop at new breakpoint.
Yes, just set your project to build for the Device.
If you need to setup debugging for jailbroken iPhone (up to 2.2.1) (not pay 99 to Apple yet) follow next steps:
Install MobileInstallationPatch for your iPhone via Cydia (use Search Tab)
Switch off PROVISIONING_PROFILE at XCode: Go to /Developer/Platforms/iPhoneOS.platform/Info.plist, add next keys:
<key>PROVISIONING_PROFILE_ALLOWED</key>
<string>NO</string>
<key>PROVISIONING_PROFILE_REQUIRED</key>
<string>NO</string>
You may also add these keys to any
project particularly at XCode, Project
Build Settings, User-Defined
variables.
Add key to your project Info.plist at XCode
SignerIdentity = Apple iPhone OS Application Signing
Don't forget to install and add to your project settings self-signing certificate from Apple
http://developer.apple.com/documentation/Security/Conceptual/CodeSigningGuide/Procedures/Procedures.html#//apple_ref/doc/uid/TP40005929-CH4-SW2
"Build and Go", you can connect iPhone and start debugging.
Important! You may need to install and launch at least one legal app (any free one) from App Store first (before "Build and Go" step). Otherwise your application will be successfully installed by XCode to your device but may not be launched. Try this troubleshoot first in case of problem with app launching.
Yes. Debugger and performance tools work fine on the device. That's where I do most of my debugging.
Xcode>preferences>debugging uncheck load symbols lazily
fixed the breakpoints not holding in device problem for me.