'CGImageSource' does not have a member named 'takeUnretainedValue' - swift

A lot of posts on the internet say I can return an unretained image source with the following code:
let imageData1 = image.TIFFRepresentation
let source1 = CGImageSourceCreateWithData(imageData1 as CFDataRef, nil).takeUnretainedValue()
let maskRef1 = CGImageSourceCreateImageAtIndex(source1, UInt(0), nil)
However, I get the following compile time error:
'CGImageSource' does not have a member named 'takeUnretainedValue'
Am I doing something wrong? or has this method been removed in favour of something else?

You only use takeUnretainedValue or takeRetainedValue when dealing with an unmanaged object (e.g. some function that returns a Unmanaged<AnyObject>! or something like that). In this case, this isn't an unmanaged object, so this is not needed.
By the way, when returning a object from a Core Foundation function with Create or Copy in the name, the ownership of this object has been transferred to you, and you are responsible for releasing it (see the Create Rule). In these cases, you almost always want to use takeRetainedValue, so that the memory management of this object is managed automatically by Swift's ARC implementation. If you use takeUnretainedValue, you will leak memory unless you manually release the memory associated with this object that was obtained via a method conforming to the Create Rule.

Related

CoreDataGeneratedAccessor method giving "unrecognized selector sent to instance" error

When i call the method:
- (void)removeObjectFromMediaAtIndex:(NSUInteger)idx;
which is one of the default methods in a file created as a core data object, i'm getting an error of unrecognized selector sent to instance. Anybody know why this might be happening?
Ensure that your NSManagedObject sublcass instance was created using an NSManagedObjectContext and not directly. Instead of leveraging #synthesize for properties, NSManagedObject sublcasses leverage the #dynamic keyword which indicates the accessors will be created at runtime - in this case, by the NSManagedObjectContext. They will not be there if you create the object instance using something like alloc]init];
It is a notorious Core Data bug. It is almost 2-year old but sadly it is still there. See this post: Exception thrown in NSOrderedSet generated accessors.
It sounds like you may have altered your data model without altering the classes, or vice-versa. Or perhaps one of your team members did (my team quickly learned about this danger). Another possibility is that the reference you are using is not actually the class you think it is. Sometimes if you overrelease an object, another object will occupy the previous memory space but it will not be the correct class.
However, this doesn't look like a default method. The default methods I am used to seeing are add object, remove object, change to a new NSSet, and one more that I can't quite remember off the top of my head. However, if you got the CoreData object to use an NSArray instead it would make sense.

iPhone Core Data - cannot fulfill a fault error

I have three classes, A, B and C. A is the main class.
When the user wants to see the list of all objects that were purchased, Class B is called from A and shows the list of objects in a core data entity.
Inside class B, the user can buy new objects (in-app purchase). When the user wants to buy another object, class C is called.
When class C is called, a new object is created on the core data entity using
anObject = [NSEntityDescription insertNewObjectForEntityForName:#"Objects" inManagedObjectContext:context];
this object is then assigned to a local reference on Class C, using something like
self.object = anObject;
this object variable was declared like this:
.h
MyObjects *object;
#property (nonatomic, retain) MyObjects *object;
and #synthesized on .m
MyObjects is a core data class representing the entity.
In theory, object will retain anything assigned to it, so the line self.object = anObject I typed previously will retain anObject reference on self.object, right?
The problem is that when I try to access self.object in the same class after buying the new object, I receive an error "CoreData could not fulfill a fault for XXX", where XXX is exactly self.object.
At no point in the code there's any object removal from the database. The only operation to the database I could identify was a saving operation done by another class moments before the crash. The save is done by something like
if (![self.managedObjectContext save:&error]) ...
Is there any relation? what may be causing that?
CoreData manages the lifetime of managed objects and you should not retain and release them. If you want to keep a reference to the object so that it can be retrieved later then you have to store the object's id (obtained using -[NSManagedObject objectID]). Then use that to retrieve the object later using -[NSManagedObjectContext objectWithID:].
Make sure you understand about CoreData faulting. Read the documentation.
I had a similar issue a few days ago (using NSFetchedResultsController) where I was placing my fetchedObjects into an array and gathering attributes to populate tables from the array objects. It seems that if the objects in the array are faulted, you cannot unfault it unless you are acting on the direct object. In my case, I solved the issue by taking the lines of code in question and calling [[_fetchedResultsController objectAtIndexPath:indexPath] someAttribute]. I would assume that doing something similar would fix your problem as well. It seems a bit tedious to need to fetch from the managedObjectContext to obtain a faulted value, but this was the only way I could personally get past the issue.
Core Data is responsible for managing the lifetime of managed objects in memory. It's really important to understand Managed Object Contexts - Read the documentation.
Apple also provides an entire troubleshooting section here, and it contains among other things the causes for your error. But it's really only useful if you understand how core data works.
Most likely error is that the object you are saving does not belong to the managed object context.
Say you use the same object on different threads and those different threads use different managed object context, then this will happen.

Reflection in Objective-C (iPhone)

I want to populate [MyClass class] from a JSON string.
I use json-framework to get the NSDictionary, and it's dead easy to instantiate and setValue: forKey:... on my data object.
But for more complex data objects with classes as members of MyClass,
ie:
MyOtherClass *classNoTwo
I tried with
Class test = object_getClass(myClass.classNoTwo);
id foo = [[test alloc] init];
But foo is nil/null. The only way I found to get around it is to in my init method of MyClass is to alloc memory for it, and later replace it.
I would also like to know how to get rid of the myClass.classNoTo reference, as I am not supposed to know all the properties in my general parser.
Please don't just tell me to read the documentation, because I've done that, and I can't figure it out.
Thanks in advance
Try calling class_getProperty() to access a property of a particular name and then property_getAttributes() on the property returned by the first function. This will return a string that encodes the property's attributes, including the type. The format of the string is explained in Property Type Strings in the documentation.
Finally, when you have derived the type of the property, use NSClassFromString() to instantiate an object.
Also see the docs for the two functions mentioned for more details.
I have written a very simple dependency injection container called Factory. I do not get your question entirely, but the problems we solve look similar. Take a look at my sources, they are very simple and should get you started. You might be interested especially in the ClassAnalyzer class. It’s just a hack, but you should be able to get what you want from there.

Memory about lazy loading

I am reading tutorial book now. When I see an example, I get some confused.
The following codes show a way for lazy loading. Does this motivations array be released after instance deallocated ? or will it occupy this memory block until application terminates.
+ (NSArray *)motivations
{
static NSArray *motivations = nil;
if (!motivations)
{
motivations = [[NSArray alloc] initWithObjects:#"Greed",#"Revenge",#"Bloodlust",#"Nihilism",#"Insanity",nil];
}
return motivations;
}
Edit 1
Thank Georg for a bug.
The example you show has a bug - +arrayWithObjects: returns an autoreleased instance which will be destroyed later. The code was probably intended to be:
motivations = [[NSArray alloc] initWithObjects:#"Greed",#"Revenge",#"Bloodlust",#"Nihilism",#"Insanity",nil];
With that, the array will live until the application terminates.
Because it is a static object, so the system will store the object pointer until the application is terminated. You can use this way to cache by let your pointer point to an object that is not release or autorelease
I recommend to use this approach when you really want to cache some data in memory (usually small or big images data) that requires a lot of CPU or IO processing time to generate. For small data like NSString, you can create new array and return every time you need.
Edit for the comment:
There are 2 things about imageNamed:
1/ You cannot control what is cached and what is not cached by imageNamed:. You may not want to cache an image with big size and only used once, for example.
2/ imageNamed: cannot be used for getting image from Network or folders in the system. It will only load from your bundle
Since this is a class method (indicated by a + instead of a - at the declaration), there is no instance that will be released. (Technically there is an instance of an object of class isa I think (? comment if I'm wrong please, I don't know the inner workings very well) but don't worry about that)
So the class, which exists in memory the whole time the program is running, owns that array. Think of static as about as close as you can get to a class variable, rather than an instance variable. Since the class exists the whole time, the array exists the whole time.
Lazy loading keeps it from being created until the first time that class method is called though, so it isn't wasting memory until you need it.

Core Data - How to check if a managed object's properties have been deallocated?

I've created a program that uses core data and it works beautifully.
I've since attempted to move all my core data methods calls and fetch routines into a class that is self contained. My main program then instantiates that class and makes some basic method calls into that class, and the class then does all the core data stuff behind the scenes. What I'm running into, is that sometimes I'll find that when I grab a managed object from the context, I'll have a valid object, but its properties have been deallocated, and I'll cause a crash. I've played with the zombies and looked for memory leaks, and what I have gathered is it seems that the run loop is probably responsible for deallocating the memory, but I'm not sure.
Is there a way to determine if that memory has been deallocated and force the core data to get it back if I need to access it? My managedObjectContext never gets deallocated, and the fetchedResultsController never does, either.
I thought maybe I needed to use the [managedObjectContext refreshObject:mergeData:] method, or the [managedObjectContext setRetainsRegisteredObjects:] method. Although, I'm under the impression that last one may not be the best bet since it will be more memory intensive (from what I understand).
These errors only popped up when I moved the core data calls into another class file, and they are random when they show up.
Any insight would be appreciated.
-Ryan
Sounds to me like you are not retaining objects you want to keep hanging around. If you are doing something like this:
NSArray *array = [moc executeFetchRequest:request error:&error];
you do not own the returned array and it will most likely disappear when the current autorelease pool is drained. This will occur when the run loop finishes processing the current event.
All this is speculation. If you want a proper answer, you need to post your code.
It's hard to know what the problem is based on your description, but you might want to look at the Core Data memory management guide. You shouldn't have to worry about memory management for managed objects and their entities (they're fetched and faulted automatically). When you talk about "properties," do you mean custom properties backed by ivars? If so, these should be released in didTurnIntoFault and allocd as needed (probably in the accessor).
I was struggling with a similar issue. I'm using a managed object class and want to set its properties dependent on user input. But the sometimes the properties and sometimes the whole managed object were deallocated.
After reading the Apple documentation http://developer.apple.com/library/IOs/#documentation/Cocoa/Conceptual/CoreData/Articles/cdMemory.html the chapter "The Role of the Managed Object Context" I learned that managed objects are released each run loop completes.
And there is the golden advice to set
[myMangedObjectContext setRetainsRegisteredObjects:YES];
(I had to set it in the init method (initWithNibName for me) of my view controller.)
You should also regard to retain only the objects you need to as explained in the documentation. But read it yourself.
If I'm not right please correct me.
I also made a class that handles all my CoreData fetching and stuff. I ran into a couple of gotcha's, so here are some tips. (If I am making any memory management errors in these examples, please let me know.)
Two things:
1) Made a "fetchFiredObject" method in the CoreData handler class. So when I want to get a managedObject that has all its variables and is a "fully feathered bird" so to speak, instead of doing:
aManagedObject *myManagedObject = [myCoreDataHandler.managedObjectStorageArray objectAtIndex:1];
int x = myManagedObject.someVariable.intValue;
instead I do:
aManagedObject *myManagedObject = [myCoreDataHandler fetchFiredObjectAtIndex:1];
int x = myManagedObject.someVariable.intValue;
And in myCoreDataHandler's fetchFiredObjectAtIndex:i method, we're going into the array, finding the object key at index i, then doing a fetchRequest for that object key, and returning the freshly-fetched managedObject so that it won't have been faulted or deallocated, etc. :D
2) When I create a new child viewController, I populate its "myCoreDataHandler" value from the parent upon creation. However, this happens on a subsequent line of code after the line of code that creates the new viewController. Therefore, any code in the child's viewDidLoad that tries to use myCoreDataHandler's methods will return empty objects because viewDidLoad completes before the parent's next line of code where it sets the values of globals in the child object. So make sure you are not accessing your "Core Data handling object" from within viewDidLoad or anything local methods called by viewDidLoad! Instead call them from the parent after creating the new viewController.