Apple Push notification is not working specifically for my app only in iPhone 4 device(iOS 7.1). Its working fine in other apps in iPhone 4 and it also works fine with 4s,5S,iPod touch. What might the issue?
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I developed an iPhone app that works on iOS 6 and iOS 7 but not in iOS 5 or iOS 4.3
I want to release this app to App Store.
Will the store reject my app because it is not work in iOS 4.3 or the Store accepts the apps that work on iOS 7 as its the new thing?
Hope anyone got my mean.
No problem with that. Keep your deployment target as iOS 6.0. That will be fine
If your app is just for iOS 6 and iOS 7 that is fine it will just be restricted to device with that iOS on them. As long as you have set your Deployment Target to be 6.0 it will work fine and not be rejected. And unless your app goes against the Apple Review Guidelines you will be fine.
Additional note that isn't in the guidelines
Your app must work on retina 4 inch (iPhone 5) otherwise it will be rejected.
Good luck with your submission.
So i released an app and all seemed fine. All of a sudden I got reviews in and emails that he app did not function and was doing weird things. Turns out the users were using iPhone 4s and 5. I have an iphone 4 running 6.1.3 and everything worked great. As i did some testing in xcode i found using iPhone sim with 3.5 inch screen everything worked perfect. If I switched to the 4 inch retina display it went crazy... button functions from other screens mixed in with current view. Long story short... I went in and fixed it and ran tests using the simulator. all my tools are updated and everything looks good. I released update to iTunes so everyone who had issues could now use the app.
But... a couple people i have been speaking with say the issues are still there. I do not understand how since I test in the simulator. Does anyone know how to properly test an app on the any version iOS and if it works on the sim it will work on an actual device. I am completely baffled by this issue.
I am using xcode 4.6.2 with iOS SDK 6.1 and my app deployment target is 4.3
i'm developing a multiplayer card game. I used gamekit to do the network stuff but i encounter a problem:my app crash always on one client without log (it just freeze). After research and test I traced the source of the problem:
-server (ios 5 or ios 6) and client ios5 device = the app run perfectly
-server (ios 5 or ios 6) and client ios6 device = the app run perfectly
-server (ios 5 or ios 6) and client ios5 and ios6 = the app "freeze" on the iOS6 client.
the app freeze actually after the server receive the sign in response from all the client.of course the game still runs on the other devices.
peer (client with iOS 6) changed state 2
and the server show:
failed to send packet
i followed this tutorial :http://www.raywenderlich.com/12976/how-to-make-a-simple-playing-card-game-with-multiplayer-and-bluetooth-part-7
and I tested the final sample project from this tutorial and it crash exactly as my app do.
Can anyone help?
Thanks
I implemented In App Purchase in my application. It is working fine on iPhone 5.1.
I know Store Kit is not working on iPhone Simulator 5.1.
But on i OS 6 simulator, i can connect to App store and i get alert for confirmation In App Purchase. But the transaction is failed with error on iOS 6 Simulator.
Any one please explain reason for this.
Simulator
For this release, iOS Simulator does not support testing In-App Purchase. Please use a device to test your apps that use this feature.
iOS 6.0 Release Notes
On Xcode 4.5.2 and iOS 5 and iOS 6 it works fine.
I try in simulators for iPhone 5 and 4, and on all iPads too.
There is only a little delay in the simulator, but the transaction is fully functionally
I see that is very important the configuration in iTunesConnect.
In my opinion is better to check the ItunesConnect config before change the code.
the docs say that IAP can be fully tested in the sim, except for hosted content:
I have an iphone 3 device running iOS 3.1.2, I developed a game using cocos2d, i implemented iAd in the lite version (free app), what i did is that i made the iAd framework role "weak" instead of "required", and i made the base SDK iOS 4.2 as it is, and the deployment target iOS 3.1.2.
first problem: i couldnt test the application on my device (iphone 3 - iOS 3.1.2).
Second problem : when the application is submitted to the app store, iphone 4 devices could run it normally and iAd appears, but iphone 3 devices, when getting into the view containing iAd the application hangs and quit.
any help please,
i have been in this problem for a while
regards
I don't understand your question. Why could you not test on your device? What happens when you try to run it on your device?