what is difference between library file and framework? - frameworks

I couldn't get clear idea in differences between framework and libraries, can you suggest your idea or refer me any website or article thanks.

Apple's Doc is always a good place to start:
https://developer.apple.com/library/ios/documentation/MacOSX/Conceptual/BPFrameworks/Frameworks.html
In sum, Frameworks are an Apple specific mechanism for packaging dynamic code in a well defined directory structure. Frameworks are a particular type of Bundle which allow for versioning, storing and loading resources (icons, string files). Dynamic libraries provide only the shared module (with the *.dylib extension).
Note, OS X supports both methods, but Frameworks provide a great deal of flexibility both in development, deployment and management and are usually the preferred choice.
Using Frameworks requires compiler/linker specific flags to properly use. You should consult the Clang/XCode documentation.

Related

What is the difference between a Platform, a Framework, and a Package in PlatformIO?

I am working on a relatively large project and am looking to make sure I am structuring all of my code appropriately in platformIO. As I set about doing this, I have realized the documentation on the differences between the different module types in platformIO is a bit lacking. For example, they have a full page on what a Platform is but the frameworks documentation is just a list of frameworks. Some of these frameworks (notably FreeRTOS) as available for some platforms as frameworks but you could also use a normal package/library.
There may not be a "right" way to structure the project but I'd appreciate any guidance on best practices for structuring platformIO projects and the differences between these module types.

Is it ok to include other frameworks or libraries in my framework?

Background: I am about to start preparing my 1st framework for my clients, so they can easily integrate it into their apps and fetch data from my servers without dealing how communication with server is working. I chose ASIHTTPRequest library for communication.
Question: how should I deal with ASIHTTPRequest or any other static library - make it a part of my framework or let adopters link against it themselves in their projects?
I'm opting to make it a part of my framework, so I can prevent users from setting breakpoints in ASIHTTPRequest and easily access/log connection frames/data. But what would happen if my clients will need this library for their own purposes? Will they be able to link it second time? Won't it cause any run-time collisions?
Sorry for wording... Please let me stand corrected if I'm confusing any terms :)
Look at how ASIHTTPRequest handle it :)
They make you link against lots of the iOS frameworks but they don't ship them with their download.
However, they do ship code for Reachability with their library - if you don't already have it then you can include it. If you already have it in your project then that's OK too.
I would ship the source of ASI in a seperate folder - then your users can either include it or not.
That also has the benefit of ensuring that the version of ASI they use will work with your library ;)
(see the ASI docs here)
There are two different types of frameworks to consider, so I would do two things:
For any third party library like ASI that you use, include a
directory with the source as deanWombonurne indicated. Make sure to indicate which version of the library you have included if it is not clear (add a VERSION) file if needed or name the directory).
For Apple frameworks, include a manifest file somewhere that gives a
list of all the Apple frameworks they should include in their
project to satisfy your framework requirements.

How to create dynamic library frameworks for iphone

I want know about how to create dynamic library frameworks for iphone..
Any ideas about this..please guide me...
Dynamic linking is forbidden if you want to deliver to the App Store (apart of the Apple provided libraries and frameworks, of course). Only static linking of external libraries is allowed by Apple.
Edit: (quoting myself from a comment to a different question) The reason is security: since a dynamic library can be loaded and unloaded at runtime you could download additional executable code and load it (think plug-in). This could get compromised by a hacker and then having malicious code executing on your phone is a very bad thing. It would also make it possible to add unapproved features to an approved app. In short: in this environment, Apple considers dynamic linking to be a Pandoras box that must be strictly controlled, otherwise it could compromise security and I agree that it does make sense on the phone.
This simply isn't supported for various reasons.
Use static libraries instead, or compile the source directly into your project.

How To Create a Flexible Plug-In Architecture?

A repeating theme in my development work has been the use of or creation of an in-house plug-in architecture. I've seen it approached many ways - configuration files (XML, .conf, and so on), inheritance frameworks, database information, libraries, and others. In my experience:
A database isn't a great place to store your configuration information, especially co-mingled with data
Attempting this with an inheritance hierarchy requires knowledge about the plug-ins to be coded in, meaning the plug-in architecture isn't all that dynamic
Configuration files work well for providing simple information, but can't handle more complex behaviors
Libraries seem to work well, but the one-way dependencies have to be carefully created.
As I seek to learn from the various architectures I've worked with, I'm also looking to the community for suggestions. How have you implemented a SOLID plug-in architecture? What was your worst failure (or the worst failure you've seen)? What would you do if you were going to implement a new plug-in architecture? What SDK or open source project that you've worked with has the best example of a good architecture?
A few examples I've been finding on my own:
Perl's Module::Plugable and IOC for dependency injection in Perl
The various Spring frameworks (Java, .NET, Python) for dependency injection.
An SO question with a list for Java (including Service Provider Interfaces)
An SO question for C++ pointing to a Dr. Dobbs article
An SO question regarding a specific plugin idea for ASP.NET MVC
These examples seem to play to various language strengths. Is a good plugin architecture necessarily tied to the language? Is it best to use tools to create a plugin architecture, or to do it on one's own following models?
This is not an answer as much as a bunch of potentially useful remarks/examples.
One effective way to make your application extensible is to expose its internals as a scripting language and write all the top level stuff in that language. This makes it quite modifiable and practically future proof (if your primitives are well chosen and implemented). A success story of this kind of thing is Emacs. I prefer this to the eclipse style plugin system because if I want to extend functionality, I don't have to learn the API and write/compile a separate plugin. I can write a 3 line snippet in the current buffer itself, evaluate it and use it. Very smooth learning curve and very pleasing results.
One application which I've extended a little is Trac. It has a component architecture which in this situation means that tasks are delegated to modules that advertise extension points. You can then implement other components which would fit into these points and change the flow. It's a little like Kalkie's suggestion above.
Another one that's good is py.test. It follows the "best API is no API" philosophy and relies purely on hooks being called at every level. You can override these hooks in files/functions named according to a convention and alter the behaviour. You can see the list of plugins on the site to see how quickly/easily they can be implemented.
A few general points.
Try to keep your non-extensible/non-user-modifiable core as small as possible. Delegate everything you can to a higher layer so that the extensibility increases. Less stuff to correct in the core then in case of bad choices.
Related to the above point is that you shouldn't make too many decisions about the direction of your project at the outset. Implement the smallest needed subset and then start writing plugins.
If you are embedding a scripting language, make sure it's a full one in which you can write general programs and not a toy language just for your application.
Reduce boilerplate as much as you can. Don't bother with subclassing, complex APIs, plugin registration and stuff like that. Try to keep it simple so that it's easy and not just possible to extend. This will let your plugin API be used more and will encourage end users to write plugins. Not just plugin developers. py.test does this well. Eclipse as far as I know, does not.
In my experience I've found there are really two types of plug-in Architectures.
One follows the Eclipse model which is meant to allow for freedom and is open-ended.
The other usually requires plugins to follow a narrow API because the plugin will fill a specific function.
To state this in a different way, one allows plugins to access your application while the other allows your application to access plugins.
The distinction is subtle, and sometimes there is no distiction... you want both for your application.
I do not have a ton of experience with Eclipse/Opening up your App to plugins model (the article in Kalkie's post is great). I've read a bit on the way eclipse does things, but nothing more than that.
Yegge's properties blog talks a bit about how the use of the properties pattern allows for plugins and extensibility.
Most of the work I've done has used a plugin architecture to allow my app to access plugins, things like time/display/map data, etc.
Years ago I would create factories, plugin managers and config files to manage all of it and let me determine which plugin to use at runtime.
Now I usually just have a DI framework do most of that work.
I still have to write adapters to use third party libraries, but they usually aren't that bad.
One of the best plug-in architectures that I have seen is implemented in Eclipse. Instead of having an application with a plug-in model, everything is a plug-in. The base application itself is the plug-in framework.
http://www.eclipse.org/articles/Article-Plug-in-architecture/plugin_architecture.html
I'll describe a fairly simple technique that I have use in the past. This approach uses C# reflection to help in the plugin loading process. This technique can be modified so it is applicable to C++ but you lose the convenience of being able to use reflection.
An IPlugin interface is used to identify classes that implement plugins. Methods are added to the interface to allow the application to communicate with the plugin. For example the Init method that the application will use to instruct the plugin to initialize.
To find plugins the application scans a plugin folder for .Net assemblies. Each assembly is loaded. Reflection is used to scan for classes that implement IPlugin. An instance of each plugin class is created.
(Alternatively, an Xml file might list the assemblies and classes to load. This might help performance but I never found an issue with performance).
The Init method is called for each plugin object. It is passed a reference to an object that implements the application interface: IApplication (or something else named specific to your app, eg ITextEditorApplication).
IApplication contains methods that allows the plugin to communicate with the application. For instance if you are writing a text editor this interface would have an OpenDocuments property that allows plugins to enumerate the collection of currently open documents.
This plugin system can be extended to scripting languages, eg Lua, by creating a derived plugin class, eg LuaPlugin that forwards IPlugin functions and the application interface to a Lua script.
This technique allows you to iteratively implement your IPlugin, IApplication and other application-specific interfaces during development. When the application is complete and nicely refactored you can document your exposed interfaces and you should have a nice system for which users can write their own plugins.
I once worked on a project that had to be so flexible in the way each customer could setup the system, which the only good design we found was to ship the customer a C# compiler!
If the spec is filled with words like:
Flexible
Plug-In
Customisable
Ask lots of questions about how you will support the system (and how support will be charged for, as each customer will think their case is the normal case and should not need any plug-ins.), as in my experience
The support of customers (or
fount-line support people) writing
Plug-Ins is a lot harder than the
Architecture
Usualy I use MEF. The Managed Extensibility Framework (or MEF for short) simplifies the creation of extensible applications. MEF offers discovery and composition capabilities that you can leverage to load application extensions.
If you are interested read more...
In my experience, the two best ways to create a flexible plugin architecture are scripting languages and libraries. These two concepts are in my mind orthogonal; the two can be mixed in any proportion, rather like functional and object-oriented programming, but find their greatest strengths when balanced. A library is typically responsible for fulfilling a specific interface with dynamic functionality, whereas scripts tend to emphasise functionality with a dynamic interface.
I have found that an architecture based on scripts managing libraries seems to work the best. The scripting language allows high-level manipulation of lower-level libraries, and the libraries are thus freed from any specific interface, leaving all of the application-level interaction in the more flexible hands of the scripting system.
For this to work, the scripting system must have a fairly robust API, with hooks to the application data, logic, and GUI, as well as the base functionality of importing and executing code from libraries. Further, scripts are usually required to be safe in the sense that the application can gracefully recover from a poorly-written script. Using a scripting system as a layer of indirection means that the application can more easily detach itself in case of Something Badâ„¢.
The means of packaging plugins depends largely on personal preference, but you can never go wrong with a compressed archive with a simple interface, say PluginName.ext in the root directory.
I think you need to first answer the question: "What components are expected to be plugins?"
You want to keep this number to an absolute minimum or the number of combinations which you must test explodes. Try to separate your core product (which should not have too much flexibility) from plugin functionality.
I've found that the IOC (Inversion of Control) principal (read springframework) works well for providing a flexible base, which you can add specialization to to make plugin development simpler.
You can scan the container for the "interface as a plugin type advertisement" mechanism.
You can use the container to inject common dependencies which plugins may require (i.e. ResourceLoaderAware or MessageSourceAware).
The Plug-in Pattern is a software pattern for extending the behaviour of a class with a clean interface. Often behaviour of classes is extended by class inheritance, where the derived class overwrites some of the virtual methods of the class. A problem with this solution is that it conflicts with implementation hiding. It also leads to situations where derived class become a gathering places of unrelated behaviour extensions. Also, scripting is used to implement this pattern as mentioned above "Make internals as a scripting language and write all the top level stuff in that language. This makes it quite modifiable and practically future proof". Libraries use script managing libraries. The scripting language allows high-level manipulation of lower level libraries. (Also as mentioned above)

Framework vs. separate libraries

I'm using C++, but I think that my question goes beyond a single programming language.
What is better - use framework's classes or separate libraries. For example, if I'm using Qt in some project is it better to use QHttp or use cURL (QtXml or TinyXML etc.)?
From my point of view using framework's classes has following features:
Better compatibility with other framework's classes (for example, GUI)
Less dependences
But from other hand separate library could provide better functionality.
What do you think about it?
I get nervous about too much 'framework,' as at some point it can become impossible to extract your code from the 'framework'.
Using different libraries from one 'framework' is fine, but I'd hide them behind my own abstractions rather than routing 'their' types through my core code.
At my company, it depends on the needs of the project. Generally we prefer to use the framework classes. But if it seems that we will have write a lot of extensions or helper classes, then we look for separate libraries.
I tend to go for "what provides the best functionality?". I'll use a framework's methods mostly by default unless it doesn't provide something I need. Then I'll be tempted to use a third party library. If I'm using a lot of third party libraries, I might question the need to use the framework. If I'm using third party libraries I can't live without and they conflict with the framework, the framework goes, unless I can't live without it. It really depends on the situation. Is it the framework I need to accomplish my task, or the third party librar(y|ies) implementing the functionality? Inclusion is then prioritised as appropriate.
It's the job of the framework author to lock you in. It's the job of the application writer not to get locked in.