Error : Command failed due to signal : Segmentation fault: 11 - swift

I am trying to get an array from dictionary, but I am getting an error for below line
self.items = self.dataDictionary["geoNames"] as NSArray
Complete code is as below
var dataDictionary: AnyObject!
var items: NSArray!
override func viewDidLoad() {
super.viewDidLoad()
var url = NSURL(string: "http://api.geonames.org/countryInfoJSON?username=temp")
var urlRequest = NSURLRequest(URL: url!)
NSURLConnection.sendAsynchronousRequest(urlRequest, queue:NSOperationQueue(), completionHandler:{ (response: NSURLResponse!, data: NSData!, error: NSError!) -> Void in
if (data.length > 0 && error == nil){
self.dataDictionary = NSJSONSerialization.JSONObjectWithData(data, options: NSJSONReadingOptions.MutableContainers, error: nil)
println(self.dataDictionary)
self.items = self.dataDictionary["geoNames"] as NSArray
}
})
}

A Hypothesis: If the editor is - for some reason - unable to parse through your code and make conclusions about the correctness of your code, it might allow you to compile even if you have syntax errors, which might lead to the error you describe.
I was getting this error because of syntax errors. Namely, I was changing a 1D array to a 2D array, but had forgotten to update some of the places it is initialized.
It seems that the editor was unable to pinpoint exactly where the errors were and when I tried compiling, I got the error you are describing. I suspected something funky was going on with the editor because it was flashing between all-white and colored syntax, and throwing the "An internal error happened" error message at the top of the editor.
So if you have this error, manually double-checking your code or undoing your changes one by one until you get to a stage where you can compile successfully might give you a hint of what's going wrong.
Posting because it might be helpful to someone facing a similar issue.

I had the same error with a cocoapod install and noticed my Foundation.framework stop being recognized. Take a look at my answer here on this thread which solved my problem. Hope this helps someone.
In the event you don't want to visit the link, simply run
sudo gem install cocoapods
to update the pods if you suspect your outdated cocoa pods are giving you trouble with the frameworks

There are a few problems with your code:
Your code does not even compile. Segfault is coming from the compiler, not at runtime
You should cast the result from JSONObjectWithData as
NSDictionary, not assign to a variable of type AnyObject!
Should use if to check if the casting works
The dictionary key is wrong. It is geonames (all lowercase)
Here is the functional code:
var url = NSURL(string: "http://api.geonames.org/countryInfoJSON?username=temp")
var urlRequest = NSURLRequest(URL: url!)
NSURLConnection.sendAsynchronousRequest(urlRequest, queue:NSOperationQueue(), completionHandler:{ (response: NSURLResponse!, data: NSData!, error: NSError!) -> Void in
if (data.length > 0 && error == nil){
if let jsonObject = NSJSONSerialization.JSONObjectWithData(data, options: NSJSONReadingOptions.MutableContainers, error: nil) as? NSDictionary {
let dataDictionary = jsonObject["geonames"]
println(dataDictionary)
}
}
})

This happened to me because I incorectly created an if statement. Very very simple error, I just missed one key, but caused a world a difference.:
if textBox?.characters.count = 0{
//...
}
instead I needed to do:
if textBox?.characters.count == 0{
//...
}

Related

Swift 3 change to NSErrorPointer?

I have code I've been using for SwiftyJSON and I'm trying to update to Swift 3 using XCode 8.0 Beta 3. I'm running into an issue where the compiler doesn't like the argument 'error: &err' as it did before. I've been searching for how to correctly pass an NSErrorPointer but everything I've found says to re-write, leave out the error and throw an error back. Since this isn't my code I'd rather leave it as it is. So what's the correct new way to use an NSErrorPointer?
var err : NSError?
// code to get jsonData from file
let json = JSON(data: jsonData, options: JSONSerialization.ReadingOptions.allowFragments, error: &err)
if err != nil {
// do something with the error
} else {
return json
}
The code above results in compiler error: '&' can only appear immediately in a call argument list. I've tried creating an NSErrorPointer so I can use that instead but I can't find anything on how to initialize one (the type alias declaration is not enough). I've already been to Using Swift with Cocoa and Obj-C, it does not contain the word NSErrorPointer, instead goes over the new way of throwing errors. I've also looked over a couple dozen posts all using the &err so apparently this is new to Swift 3.
Is there anyone out there that's solved this one? What's the answer to using NSErrorPointer?
Thanks,
Mike
That seems to be an error in the Swift 3 branch of SwiftyJSON at
https://github.com/SwiftyJSON/SwiftyJSON/blob/swift3/Source/SwiftyJSON.swift
which defines the init method as
public init(data:Data, options opt: JSONSerialization.ReadingOptions = .allowFragments, error: NSErrorPointer? = nil) {
do {
let object: AnyObject = try JSONSerialization.jsonObject(with: data, options: opt)
self.init(object)
} catch let aError as NSError {
if error != nil {
error??.pointee = aError
}
self.init(NSNull())
}
}
In the Swift 3 that comes with Xcode 8 beta 3, NSErrorPointer is an optional:
public typealias NSErrorPointer = AutoreleasingUnsafeMutablePointer<NSError?>?
as a consequence of
SE-0055: Make unsafe pointer nullability explicit using Optional
Therefore the error parameter should have the type NSErrorPointer,
not NSErrorPointer? (and consequently error??.pointee
changed to error?.pointee).
With these changes the init method becomes
public init(data:Data, options opt: JSONSerialization.ReadingOptions = .allowFragments, error: NSErrorPointer = nil) {
do {
let object: AnyObject = try JSONSerialization.jsonObject(with: data, options: opt)
self.init(object)
} catch let aError as NSError {
if error != nil {
error?.pointee = aError
}
self.init(NSNull())
}
}
and then your code compiles and runs as expected.

countForFetchRequest in Swift 2.0

I am trying to use the countForFetchRequest method on a managed object context in Swift 2.0.
I note that the error handling for executeFetchRequest has been changed across to the new do-try-catch syntax:
func executeFetchRequest(_ request: NSFetchRequest) throws -> [AnyObject]
but the countForFetchRequest method still uses the legacy error pointer:
func countForFetchRequest(_ request: NSFetchRequest,
error error: NSErrorPointer) -> Int
...and I am having a bit of trouble figuring out how to use this in Swift 2.0.
If I do the same thing as pre-Swift 2.0:
let error: NSError? = nil
let count = managedObjectContext.countForFetchRequest(fetchRequest, error: &error)
I get errors saying to remove the &, but if I remove that I get another error saying that NSError cannot be converted to an NSErrorPointer.
Any help would be appreciated about how to get this working.
Your code is almost correct, but error needs to be a variable, in order to be passed as
inout-argument with &:
var error: NSError? = nil
let count = managedObjectContext.countForFetchRequest(fetchRequest, error: &error)
Update: As of Swift 3, countForFetchRequest
throws an error:
do {
let count = try managedObjectContext.context.count(for:fetchRequest)
return count
} catch let error as NSError {
print("Error: \(error.localizedDescription)")
return 0
}
You need to do like this:
let error = NSErrorPointer()
let fetchResults = coreDataStack.context.countForFetchRequest(fetchRequest, error: error)
print("Count \(fetchResults)")
This is the code for Swift 2.0

ObjectIDQuery.findObjectsInBackgroundWithBlock causing Xcode source editor to have limited functionality

I am attempting a query from Parse to get the object ids in an array and not have to hard code the ids. I attempt to use the following code:
var ObjectIDQuery = PFQuery(className: "QuestionsandAnswers")
ObjectIDQuery.findObjectsInBackgroundWithBlock({
(objectsArray : [AnyObject]?, error : NSError?) -> Void in
var ObjectIDs = objectsArray as! [PFObject]
for i in 0..<ObjectIDs.count{
self.ObjectIDsPublicArray.append(ObjectIDs[i].objectId)
}
})
But the code causes Xcode to state "Xcode encountered a problem. Source editor functionality is limited.Attempting to restore"
Anyone know why that code would cause that? Also any suggestions to fix?
you are on the right path but Parse doesn't use [AnyObject]? anymore in their new SDK so change to [PFObject]?
Example:
let objectIdQuery = PFQuery(className: "QuestionsandAnswers")
objectIdQuery.findObjectsInBackgroundWithBlock({
(objectsArray : [PFObject]?, error : NSError?) -> Void in
if error == nil
{
if let objects = objectsArray
{
for one in objects
{
let objectID = one.objectID //<--- objectID
// then append the objectID into your data structure
}
}
}
})
This is a common problem, basically parse updated their SDK
Just change
[AnyObject]? to [PFObject]?
Same problem here I think
PFArrayResultBlock(parse) is causing an error while converting to swift 2.0

Do - Catch error handling Swift 2.0

I have read through numerous posts regarding conversion between older versions of swift and swift 2.0 on the issue of Do-catch error handling. However each and every one of them seem different to my personal issue.
Besides solving my personal issue I'm fairly curious as to what the general idea is behind this concept, because I simply can not figure out how this works on a low level scale just by reading all these topics.
I'll post my personal issue below, but I'd also very much appreciate some sort of general explanation about how this do-catch method works.
if(urlResponse.statusCode == 200) {
self.tweets = NSJSONSerialization.JSONObjectWithData(responseData,
options: NSJSONReadingOptions.MutableContainers,
error: &jsonParseError) as? NSMutableArray
}
the error shows at the line:
error: &jsonParseError) as? NSMutableArray
Change your code to
if(urlResponse.statusCode == 200) {
do {
self.tweets = try NSJSONSerialization.JSONObjectWithData(responseData, options: NSJSONReadingOptions.MutableContainers) as? NSMutableArray
} catch let jsonParseError {
print("Parse error = \(jsonParseError)")
}
}
You can find more about error handling here.

Error-Handling in Swift-Language

I haven't read too much into Swift but one thing I noticed is that there are no exceptions.
So how do they do error handling in Swift? Has anyone found anything related to error-handling?
Swift 2 & 3
Things have changed a bit in Swift 2, as there is a new error-handling mechanism, that is somewhat more similar to exceptions but different in detail.
1. Indicating error possibility
If function/method wants to indicate that it may throw an error, it should contain throws keyword like this
func summonDefaultDragon() throws -> Dragon
Note: there is no specification for type of error the function actually can throw. This declaration simply states that the function can throw an instance of any type implementing ErrorType or is not throwing at all.
2. Invoking function that may throw errors
In order to invoke function you need to use try keyword, like this
try summonDefaultDragon()
this line should normally be present do-catch block like this
do {
let dragon = try summonDefaultDragon()
} catch DragonError.dragonIsMissing {
// Some specific-case error-handling
} catch DragonError.notEnoughMana(let manaRequired) {
// Other specific-case error-handlng
} catch {
// Catch all error-handling
}
Note: catch clause use all the powerful features of Swift pattern matching so you are very flexible here.
You may decided to propagate the error, if your are calling a throwing function from a function that is itself marked with throws keyword:
func fulfill(quest: Quest) throws {
let dragon = try summonDefaultDragon()
quest.ride(dragon)
}
Alternatively, you can call throwing function using try?:
let dragonOrNil = try? summonDefaultDragon()
This way you either get the return value or nil, if any error occurred. Using this way you do not get the error object.
Which means that you can also combine try? with useful statements like:
if let dragon = try? summonDefaultDragon()
or
guard let dragon = try? summonDefaultDragon() else { ... }
Finally, you can decide that you know that error will not actually occur (e.g. because you have already checked are prerequisites) and use try! keyword:
let dragon = try! summonDefaultDragon()
If the function actually throws an error, then you'll get a runtime error in your application and the application will terminate.
3. Throwing an error
In order to throw an error you use throw keyword like this
throw DragonError.dragonIsMissing
You can throw anything that conforms to ErrorType protocol. For starters NSError conforms to this protocol but you probably would like to go with enum-based ErrorType which enables you to group multiple related errors, potentially with additional pieces of data, like this
enum DragonError: ErrorType {
case dragonIsMissing
case notEnoughMana(requiredMana: Int)
...
}
Main differences between new Swift 2 & 3 error mechanism and Java/C#/C++ style exceptions are follows:
Syntax is a bit different: do-catch + try + defer vs traditional try-catch-finally syntax.
Exception handling usually incurs much higher execution time in exception path than in success path. This is not the case with Swift 2.0 errors, where success path and error path cost roughly the same.
All error throwing code must be declared, while exceptions might have been thrown from anywhere. All errors are "checked exceptions" in Java nomenclature. However, in contrast to Java, you do not specify potentially thrown errors.
Swift exceptions are not compatible with ObjC exceptions. Your do-catch block will not catch any NSException, and vice versa, for that you must use ObjC.
Swift exceptions are compatible with Cocoa NSError method conventions of returning either false (for Bool returning functions) or nil (for AnyObject returning functions) and passing NSErrorPointer with error details.
As an extra syntatic-sugar to ease error handling, there are two more concepts
deferred actions (using defer keyword) which let you achieve the same effect as finally blocks in Java/C#/etc
guard statement (using guard keyword) which let you write little less if/else code than in normal error checking/signaling code.
Swift 1
Runtime errors:
As Leandros suggests for handling runtime errors (like network connectivity problems, parsing data, opening file, etc) you should use NSError like you did in ObjC, because the Foundation, AppKit, UIKit, etc report their errors in this way. So it's more framework thing than language thing.
Another frequent pattern that is being used are separator success/failure blocks like in AFNetworking:
var sessionManager = AFHTTPSessionManager(baseURL: NSURL(string: "yavin4.yavin.planets"))
sessionManager.HEAD("/api/destoryDeathStar", parameters: xwingSquad,
success: { (NSURLSessionDataTask) -> Void in
println("Success")
},
failure:{ (NSURLSessionDataTask, NSError) -> Void in
println("Failure")
})
Still the failure block frequently received NSError instance, describing the error.
Programmer errors:
For programmer errors (like out of bounds access of array element, invalid arguments passed to a function call, etc) you used exceptions in ObjC. Swift language does not seem to have any language support for exceptions (like throw, catch, etc keyword). However, as documentation suggests it is running on the same runtime as ObjC, and therefore you are still able to throw NSExceptions like this:
NSException(name: "SomeName", reason: "SomeReason", userInfo: nil).raise()
You just cannot catch them in pure Swift, although you may opt for catching exceptions in ObjC code.
The questions is whether you should throw exceptions for programmer errors, or rather use assertions as Apple suggests in the language guide.
Update June 9th 2015 - Very important
Swift 2.0 comes with try, throw, and catch keywords and the most exciting is:
Swift automatically translates Objective-C methods that produce errors into methods that throw an error according to Swift's native error handling functionality.
Note: Methods that consume errors, such as delegate methods or methods
that take a completion handler with an NSError object argument, do not
become methods that throw when imported by Swift.
Excerpt From: Apple Inc. “Using Swift with Cocoa and Objective-C (Swift 2 Prerelease).” iBooks.
Example: (from the book)
NSFileManager *fileManager = [NSFileManager defaultManager];
NSURL *URL = [NSURL fileURLWithPath:#"/path/to/file"];
NSError *error = nil;
BOOL success = [fileManager removeItemAtURL:URL error:&error];
if (!success && error){
NSLog(#"Error: %#", error.domain);
}
The equivalent in swift will be:
let fileManager = NSFileManager.defaultManager()
let URL = NSURL.fileURLWithPath("path/to/file")
do {
try fileManager.removeItemAtURL(URL)
} catch let error as NSError {
print ("Error: \(error.domain)")
}
Throwing an Error:
*errorPtr = [NSError errorWithDomain:NSURLErrorDomain code:NSURLErrorCannotOpenFile userInfo: nil]
Will be automatically propagated to the caller:
throw NSError(domain: NSURLErrorDomain, code: NSURLErrorCannotOpenFile, userInfo: nil)
From Apple books, The Swift Programming Language it's seems errors should be handle using enum.
Here is an example from the book.
enum ServerResponse {
case Result(String, String)
case Error(String)
}
let success = ServerResponse.Result("6:00 am", "8:09 pm")
let failure = ServerResponse.Error("Out of cheese.")
switch success {
case let .Result(sunrise, sunset):
let serverResponse = "Sunrise is at \(sunrise) and sunset is at \(sunset)."
case let .Error(error):
let serverResponse = "Failure... \(error)"
}
From: Apple Inc. “The Swift Programming Language.” iBooks. https://itun.es/br/jEUH0.l
Update
From Apple news books, "Using Swift with Cocoa and Objective-C". Runtime exceptions not occur using swift languages, so that's why you don't have try-catch. Instead you use Optional Chaining.
Here is a stretch from the book:
For example, in the code listing below, the first and second lines are
not executed because the length property and the characterAtIndex:
method do not exist on an NSDate object. The myLength constant is
inferred to be an optional Int, and is set to nil. You can also use an
if–let statement to conditionally unwrap the result of a method that
the object may not respond to, as shown on line three
let myLength = myObject.length?
let myChar = myObject.characterAtIndex?(5)
if let fifthCharacter = myObject.characterAtIndex(5) {
println("Found \(fifthCharacter) at index 5")
}
Excerpt From: Apple Inc. “Using Swift with Cocoa and Objective-C.” iBooks. https://itun.es/br/1u3-0.l
And the books also encourage you to use cocoa error pattern from Objective-C (NSError Object)
Error reporting in Swift follows the same pattern it does in
Objective-C, with the added benefit of offering optional return
values. In the simplest case, you return a Bool value from the
function to indicate whether or not it succeeded. When you need to
report the reason for the error, you can add to the function an
NSError out parameter of type NSErrorPointer. This type is roughly
equivalent to Objective-C’s NSError **, with additional memory safety
and optional typing. You can use the prefix & operator to pass in a
reference to an optional NSError type as an NSErrorPointer object, as
shown in the code listing below.
var writeError : NSError?
let written = myString.writeToFile(path, atomically: false,
encoding: NSUTF8StringEncoding,
error: &writeError)
if !written {
if let error = writeError {
println("write failure: \(error.localizedDescription)")
}
}
Excerpt From: Apple Inc. “Using Swift with Cocoa and Objective-C.” iBooks. https://itun.es/br/1u3-0.l
There are no Exceptions in Swift, similar to Objective-C's approach.
In development, you can use assert to catch any errors which might appear, and need to be fixed before going to production.
The classic NSError approach isn't altered, you send an NSErrorPointer, which gets populated.
Brief example:
var error: NSError?
var contents = NSFileManager.defaultManager().contentsOfDirectoryAtPath("/Users/leandros", error: &error)
if let error = error {
println("An error occurred \(error)")
} else {
println("Contents: \(contents)")
}
The recommended 'Swift Way' is:
func write(path: String)(#error: NSErrorPointer) -> Bool { // Useful to curry error parameter for retrying (see below)!
return "Hello!".writeToFile(path, atomically: false, encoding: NSUTF8StringEncoding, error: error)
}
var writeError: NSError?
let written = write("~/Error1")(error: &writeError)
if !written {
println("write failure 1: \(writeError!.localizedDescription)")
// assert(false) // Terminate program
}
However I prefer try/catch as I find it easier to follow because it moves the error handling to a separate block at the end, this arrangement is sometimes called "Golden Path". Lucky you can do this with closures:
TryBool {
write("~/Error2")(error: $0) // The code to try
}.catch {
println("write failure 2: \($0!.localizedDescription)") // Report failure
// assert(false) // Terminate program
}
Also it is easy to add a retry facility:
TryBool {
write("~/Error3")(error: $0) // The code to try
}.retry {
println("write failure 3 on try \($1 + 1): \($0!.localizedDescription)")
return write("~/Error3r") // The code to retry
}.catch {
println("write failure 3 catch: \($0!.localizedDescription)") // Report failure
// assert(false) // Terminate program
}
The listing for TryBool is:
class TryBool {
typealias Tryee = NSErrorPointer -> Bool
typealias Catchee = NSError? -> ()
typealias Retryee = (NSError?, UInt) -> Tryee
private var tryee: Tryee
private var retries: UInt = 0
private var retryee: Retryee?
init(tryee: Tryee) {
self.tryee = tryee
}
func retry(retries: UInt, retryee: Retryee) -> Self {
self.retries = retries
self.retryee = retryee
return self
}
func retry(retryee: Retryee) -> Self {
return self.retry(1, retryee)
}
func retry(retries: UInt) -> Self {
// For some reason you can't write the body as "return retry(1, nil)", the compiler doesn't like the nil
self.retries = retries
retryee = nil
return self
}
func retry() -> Self {
return retry(1)
}
func catch(catchee: Catchee) {
var error: NSError?
for numRetries in 0...retries { // First try is retry 0
error = nil
let result = tryee(&error)
if result {
return
} else if numRetries != retries {
if let r = retryee {
tryee = r(error, numRetries)
}
}
}
catchee(error)
}
}
You can write a similar class for testing an Optional returned value instead of Bool value:
class TryOptional<T> {
typealias Tryee = NSErrorPointer -> T?
typealias Catchee = NSError? -> T
typealias Retryee = (NSError?, UInt) -> Tryee
private var tryee: Tryee
private var retries: UInt = 0
private var retryee: Retryee?
init(tryee: Tryee) {
self.tryee = tryee
}
func retry(retries: UInt, retryee: Retryee) -> Self {
self.retries = retries
self.retryee = retryee
return self
}
func retry(retryee: Retryee) -> Self {
return retry(1, retryee)
}
func retry(retries: UInt) -> Self {
// For some reason you can't write the body as "return retry(1, nil)", the compiler doesn't like the nil
self.retries = retries
retryee = nil
return self
}
func retry() -> Self {
return retry(1)
}
func catch(catchee: Catchee) -> T {
var error: NSError?
for numRetries in 0...retries {
error = nil
let result = tryee(&error)
if let r = result {
return r
} else if numRetries != retries {
if let r = retryee {
tryee = r(error, numRetries)
}
}
}
return catchee(error)
}
}
The TryOptional version enforces a non-Optional return type that makes subsequent programming easier, e.g. 'Swift Way:
struct FailableInitializer {
init?(_ id: Int, error: NSErrorPointer) {
// Always fails in example
if error != nil {
error.memory = NSError(domain: "", code: id, userInfo: [:])
}
return nil
}
private init() {
// Empty in example
}
static let fallback = FailableInitializer()
}
func failableInitializer(id: Int)(#error: NSErrorPointer) -> FailableInitializer? { // Curry for retry
return FailableInitializer(id, error: error)
}
var failError: NSError?
var failure1Temp = failableInitializer(1)(error: &failError)
if failure1Temp == nil {
println("failableInitializer failure code: \(failError!.code)")
failure1Temp = FailableInitializer.fallback
}
let failure1 = failure1Temp! // Unwrap
Using TryOptional:
let failure2 = TryOptional {
failableInitializer(2)(error: $0)
}.catch {
println("failableInitializer failure code: \($0!.code)")
return FailableInitializer.fallback
}
let failure3 = TryOptional {
failableInitializer(3)(error: $0)
}.retry {
println("failableInitializer failure, on try \($1 + 1), code: \($0!.code)")
return failableInitializer(31)
}.catch {
println("failableInitializer failure code: \($0!.code)")
return FailableInitializer.fallback
}
Note auto-unwrapping.
Edit: Although this answer works, it is little more than Objective-C transliterated into Swift. It has been made obsolete by changes in Swift 2.0. Guilherme Torres Castro's answer above is a very good introduction to the preferred way of handling errors in Swift. VOS
It took a bit of figuring it out but I think I've sussed it. It seems ugly though. Nothing more than a thin skin over the Objective-C version.
Calling a function with an NSError parameter...
var fooError : NSError ? = nil
let someObject = foo(aParam, error:&fooError)
// Check something was returned and look for an error if it wasn't.
if !someObject {
if let error = fooError {
// Handle error
NSLog("This happened: \(error.localizedDescription)")
}
} else {
// Handle success
}`
Writing the function that takes an error parameter...
func foo(param:ParamObject, error: NSErrorPointer) -> SomeObject {
// Do stuff...
if somethingBadHasHappened {
if error {
error.memory = NSError(domain: domain, code: code, userInfo: [:])
}
return nil
}
// Do more stuff...
}
Basic wrapper around objective C that gives you the try catch feature.
https://github.com/williamFalcon/SwiftTryCatch
Use like:
SwiftTryCatch.try({ () -> Void in
//try something
}, catch: { (error) -> Void in
//handle error
}, finally: { () -> Void in
//close resources
})
As Guilherme Torres Castro said, in Swift 2.0, try, catch, do can be used in the programming.
For example, In CoreData fetch data method, instead of put &error as a parameter into the managedContext.executeFetchRequest(fetchRequest, error: &error), now we only need to use use managedContext.executeFetchRequest(fetchRequest) and then handle the error with try, catch (Apple Document Link)
do {
let fetchedResults = try managedContext.executeFetchRequest(fetchRequest) as? [NSManagedObject]
if let results = fetchedResults{
people = results
}
} catch {
print("Could not fetch")
}
If you have already download the xcode7 Beta. Try to search throwing errors in Documentations and API Reference and choose the first showing result, it gives a basic idea what can be done for this new syntax. However, fully documentation is not post for many APIs yet.
More fancy Error Handling techniques can be found in
What's New in Swift (2015 Session 106 28m30s)
This is an update answer for swift 2.0. I am looking forward feature rich Error handling model like in java. Finally, they announced the good news. here
Error handling model: The new error handling model in Swift 2.0 will
instantly feel natural, with familiar try, throw, and catch keywords.
Best of all, it was designed to work perfectly with the Apple SDKs and
NSError. In fact, NSError conforms to a Swift’s ErrorType. You’ll
definitely want to watch the WWDC session on What’s New in Swift to
hear more about it.
e.g :
func loadData() throws { }
func test() {
do {
try loadData()
} catch {
print(error)
}}
Starting with Swift 2, as others have already mentioned, error handling is best accomplished through the use of do/try/catch and ErrorType enums. This works quite well for synchronous methods, but a little cleverness is required for asynchronous error handling.
This article has a great approach to this problem:
https://jeremywsherman.com/blog/2015/06/17/using-swift-throws-with-completion-callbacks/
To summarize:
// create a typealias used in completion blocks, for cleaner code
typealias LoadDataResult = () throws -> NSData
// notice the reference to the typealias in the completionHandler
func loadData(someID: String, completionHandler: LoadDataResult -> Void)
{
completionHandler()
}
then, the call to the above method would be as follows:
self.loadData("someString",
completionHandler:
{ result: LoadDataResult in
do
{
let data = try result()
// success - go ahead and work with the data
}
catch
{
// failure - look at the error code and handle accordingly
}
})
This seems a bit cleaner than having a separate errorHandler callback passed to the asynchronous function, which was how this would be handled prior to Swift 2.
Error handling is a new feature of Swift 2.0. It uses the try, throw and catch keywords.
See the Apple Swift 2.0 announcement on the official Apple Swift blog
Nice and simple lib to handle exception:
TryCatchFinally-Swift
Like a few others it wraps around the objective C exception features.
Use it like this:
try {
println(" try")
}.catch { e in
println(" catch")
}.finally {
println(" finally")
}
enum CheckValidAge : Error{
case overrage
case underage
}
func checkValidAgeForGovernmentJob(age:Int)throws -> Bool{
if age < 18{
throw CheckValidAge.underage
}else if age > 25{
throw CheckValidAge.overrage
}else{
return true
}
}
do {
try checkValidAgeForGovernmentJob(age: 26)
print("You are valid for government job ")
}catch CheckValidAge.underage{
print("You are underage for government job ")
}catch CheckValidAge.overrage{
print("You are overrage for government job ")
}
Change age in try checkValidAgeForGovernmentJob(age: 26)
Out Put
You are overrage for government job
What I have seen is that because of the nature of the device you don't want to be throwing a bunch of cryptic error handling messages at the user. That is why most functions return optional values then you just code to ignore the optional. If a function comes back nil meaning it failed you can pop a message or whatever.