Build Cordova project in Xcode: missing icon - iphone

I'm trying to build a cordova (version 4) based project with Xcode (for iOS). Everything is working until the process to validate the archive.
I'm build for iOS v > 7 and always have the error:
"iTunes Store operation failed: missing required icon file. The bundle does not contain an app icon for iPhone of exactly '120x120' pixels in .png format for iOS versions.
The thing is, there is such file, as shows in the printscreen!
printscreen with Xcode nav, with the Resources/icons folder
I'm sure the file icon-120.png is exactly 120x120px (I have saved several times it, using Photoshop, Fireworks, https://github.com/AlexDisler/cordova-icon plugin).
I don't know if I have to configure anything else. I have also reloaded Xcode, nothing seems to work by now :-/

go to Xcode, view -> Navigators -> Show Project Navigrator
Go to Resources in the project navigator
Click on Image-xcassets
you will see all the icons that the xcode is using to build. Most likely, you will a lot of warning sign attached to each icon. read the required size from each warning. right click -> go to finder, then change the icon size from preview app as required.
repeat for each icon with warning till you resolve all of them.

Related

Renamed my project in XCode 6, can't build my project now

EDIT: I ended up creating a new project as suggested by justColbs and moving all of my classes plus the launchscreen.xib file and storyboard file into the new project directly in XCode and it works now! Yay for bugs, and I'm never going to try to rename a project again...
I renamed my project by selecting the .proj file, going to view, utilities, show file inspector. I changed the name in the upper right corner and then a window came up and I couldn't click the rename button, so I clicked don't rename and the play button greyed out.
All that shows up in my Devices list now is Mac OS.
I tried changing the name back, and it is now saying that I don't have a launch screen image for iPhone 4 retina displays, which wasn't an issue before this change.
How can I make it so I can build my project again?

How to add changes to code after deploying app to iPhone device

How i can make modifications to code after i deployed it on iPhone device. i only see summary, info, build settings, build phases and build rules. Don't see all project files which i can open and add changes to it.
Any ideas how to add changes after deploying and testing on real device.
It sounds like you are in the project or target settings. If you see a menu on the left of your screen you should be able to browse the files in your project to make changes. If you do not see that menu, then on the top right corner of the screen there should be 3 buttons with the word "View" underneath them. Click the left-most of those 3 buttons and the menu will show.
#user1120133, if you just run the program on your device again instead of the simulator, it will automatically update everything for you. I think that is what you mean.

Removed splash screen still appears in my app

please i make a project under xcode with a splash screen (Default.png). Then, i created new project and i didn't put on it a splash screen, but when i execute it i see this Default.png still appear which i don't want, i deleted the old project to make sure but it still there, help please.
Try to clean the project, and remove the app from your device. If a Default.png is still either in the build directory, or in the app directory on the device, it will appear. Simply removing a file from XCode is not enough to make it disappear while developing.
To remove your app use the Organizer (Window > Organizer). Then select your device, then your app and press the minus button. You could also delete your app from the device in the conventional way: hold icon for few seconds, then click X after it starts to shake.
To clean use Build > Clean (or Product > Clean on Xcode 4).

Why is app icon white?

Some recent version of iOS caused my app icon to turn white. I've gone through everything in regards to images and can't find the issue. I'm running Xcode 3.2.5 with sdk 4.2. I do have an entry for "Icon files" in Info.plist with 5 keys:
Item 0 myapp.png
Item 1 myapp#2x.png
Item 2 myapp-72.png
Item 3 myapp-Small-50.png
Item 4 myapp-Small.png
Item 5 myapp-Small#2x.png
All the above have proper dimensions.
I see the image in 'Copy Bundle Resources' and also in the .app file for the simulator version. It is properly reference by name in 'Icon files', Item 0. It is not named Default.png since it is referenced by name in Item 0.
Any suggestions?
You just need those 3 Files:
Icon.png
Icon#2x.png
Icon-iPad.png
Put the names into the Info.plist under Icon Files.
EDIT: Clean your target if it still won't work!
That is what helped me (project summary - app icons are ok, iOS simulator - app icons are ok, iPhone device - blank icon).
Just reconnect your icons to project by dragging them from project navigator to App icon section in project summary.
When does it turn white? If you upgrade an app when it's running, sometimes it appears with a white icon in the "task" bar. This applies to apps you're developing and those download from iTunes. The fix is usually just to kill the app and restart.
That's the simplest answer, but I suspect might not be the solution.
Does the case of the file names in your Info.plist match the actual file names? The Simulator is not case sensitive but the iOS is.
You might also like to make a completely clean build. Don't just do a "Clean" in Xcode, instead manually clear out your build folder.
Finally, when the iPhone 4 first came out I had some issues with the order of the icons referenced in the Info.plist. I never saw white icons (usually just the non-Retina version) but this may be something worth playing with if nothing else works.
The icon file name may be too long if it is a custom file name. This is just a guess, and I hate guessing, but this appears to have been the problem I just had.
I have four targets using the same code but with different icons. I named the icons differently based on the app name, so I could store them in the same directory.
For example:
Icon.png
Icon_second.png
Icon_alternate.png
Icon_second_alternate.png (or Icon_secondalternate.png in case underscores were an issue)
This nomenclature was used for all of the icon names (there's 8 icon files to support iPhone, iPad, retina, etc).
The last one was giving me a problem. Despite a hundred clean/rebuilds, deleting the schema entirely and creating a new one, fruitless efforts, it suddenly occurred to me to try renaming it.
You should be able to name the icons differently, as I still use the first three versions. They are listed in the plist file and render in the project summary, and on the simulator, just fine. The last one rendered in the summary as well. However, I think the length of the file name was too long for the simulator. There must be a length limit. I renamed the fourth one to use the standard Icon.png naming but added it to the fourth target only (images are stored in a separate folder).
CONCLUSION: If you have more than one target for your app, use the standard naming system for all of your icons but add them to separate folders, and then when adding to Xcode just set the build target appropriately.
If you still have the default icon entry (even blank), this can happen, remove that entry in info.plist.
Also, Default.png would be your splash screen.
Load the icons into the Preview application, and make sure they are really png format (and not just named such) by doing a "Save As..." specifying PNG format in the save dialog. Do a Get Info to check the sizes. Make sure the case of all letters in the name match your plist entries.
I had the same problem recently - the Icons I was using were created in GIMP. When I opened them in Photoshop on the development Mac it complained about an ICC color profile. After re-saving the PNGs in Photoshop the Icons worked like a treat.
P.s. I just repeated my steps in creating the images in GIMP, but when saving unticked every extra option that GIMP - by default - was trying to add into the image when saving it. The icons worked perfectly this time around.
If you believe your icon configuration is correct, then you may simply be seeing a bug in Xcode.
As a workaround…
"Clean" your project. Choose Xcode > Product > Clean.
Delete the app from your simulator, or even reset the Simulator by choosing iOS Simulator > Reset Content and Settings.
Quit both the iOS Simulator and XCode apps, then restart them.

Why is my icon not being distributed to the device?

During the work on my iPhone application the icon changed from time to time. Colleagues or management came with fancy new ideas and .pngS and all I did was changing the Icon.png in the file system. Most times the new icon was distributed to simulator or device with the very next build, sometimes I had to delete and add th icon.png in Xcode (images), but it worked.
Then, the other day I added the UIPrerenderedIcon element to the info.plist to eliminate the icon's shine (it worked) and since I did, I've problems with bringing new icons to the device:
Simulator shows new icon when in debugging mode
Simulator doesn't present new icon in release mode (only when debugging was used before)
Never new icons on any iPhone or iPod
Whenever icon distribution fails, a white square or (even stranger to me) an old icon (corresponding .png is completly eliminated from the file system) is shown
Any ideas?
Try cleaning all targets, that is most likely the case of the old icon showing up.
Also, this happened to me a few times (with in app images)...
The simulator is case insensitive to file names, but the device IS case sensitive.
So, if in the info.plist you say your icon file is: ICON.png
But the actual file is named: icon.png
Then, the simulator will display the icon, However, the device will not.
When ever you change the icon image Try deleting the old application from the simulator/iPhone and thenm reinstall it.. Some times such problem occur with me too.. and also
FOR icon on iTunes
Make the icon image 512 x 512 JPEG or PNG file named iTunesArtwork. Then go to get info and remove the extension. Note that the file must not have an extension.
After generating the file of your application’s icon, follow these steps to add it to your application:
Open your project in Xcode.
In the Groups & Files list, select the Resources group.
Choose Project > Add to Project, navigate to your iTunesArtwork file, and click Add.
In the dialog that appears, select the ”Copy items” option and click Add.
Note that the PNG or JPEG file is just 'iTunesArtwork', with no suffix.
If you try to copy the file into the application bundle after you have built it, it will break the app signing, and you will get a verification error when trying to sync it to your device. Ensure that the artwork file is included in the "Copy Bundle Resources" folder, within your project's target in XCode (step 4, above).
Then drag and drop your app file to the iTunes for cross checkin whether you have done all things correct or not.
Hope this helps..
Start Application in xcode
1 Change the name of the icon.png to icon1.png
2 Remove the app from the simulator or the device
3 Clean all targets
4 Change icon1.png back to icon.png
5 Run app again