Inheritance with templates - class

#include<iostream>
using namespace std;
class C
{
public:
C (){};
virtual void nothing()=0;
virtual ~C (){};
};
class A : public C
{
public:
A (){};
virtual void nothing(){};
};
class B:public A
{
public:
B(){};
void nothing(){};
};
template <class T>
void hi(T){
cout << " i am something\n";
}
template <>
void hi<A>(A)
{
cout << " I am A\n";
}
template <>
void hi<B>(B)
{
cout << " I am B\n";
}
int main ( )
{
C *array [] = {new A,new B};
hi (*array [0]);
hi (*array [1]);
delete array [0];
delete array [1];
return 0;
}
Out:
i am something
I am something
Currently I am writing a program that has to deal with
Inherited types and specialised templates. In the example above I would l would like to see
I am A
I am B
Is there a way to properly invoke the functions corresponding to the objects although I am handling a base class array? I am not sure if type checking and conversion via dynamic_cast is the most elegant solution. Note that this is just an excerpt from a larger program.
Thank you in advance

In the main routine, the three lines shown below create an array of C*.
So any element of that array is treated as a C* regardless of
what the actual type of the element is.
That is, when you pass *array [0] to the function hi(),
the function that gets called is hi(C) which resolves to
the generic hi function, not either of the specialized functions.
C *array [] = {new A,new B};
hi (*array [0]);
hi (*array [1]);
In order to make hi<A> be invoked, you either have to store the pointer
to the new object in a variable of type A* or you need to cast the
C* to an A*.
In a case like this, a virtual function of C, overridden in A and B,
may serve the purpose better.

Related

Loose coupling in Dart

I was trying to implement loose coupling in one of my Flutter projects. It was not able to find the method.
Have replicated the same in a simple Dart code, how can I fix this, and is there some way to achieve loose coupling in Dart?
abstract class A{}
class B extends A{
void help(){
print("help");
}
}
class C {
A b;
C({required this.b});
void test(){
b.help();
}
}
void main() {
var c = C(b:B());
c.test();
}
Giving error at b.help(), the method does on exist.
Exact error
The method 'help' isn't defined for the type 'A'.
b is known to be of type A, and the A interface does not provide a help method.
I don't know exactly what your definition of "loose coupling" is (it'd be better to describe a specific problem that you're trying to solve), but if you want help to be callable on type A, then you must add it to the A interface.
You alternatively could explicitly downcast b to B with a runtime check:
class C {
A b;
C({required this.b});
void test() {
// Shadow `this.b` with a local variable so that the local
// variable can be automatically type-promoted.
final b = this.b;
if (b is B) {
b.help();
}
}
}
Or if you want duck typing, you could declare (or cast) b as dynamic:
class C {
dynamic b;
C({required this.b});
void test() {
try {
b.help();
} on NoSuchMethodError {}
}
}
although I would consider the last form to be bad style.

Are only types with trivial destructor suited for storage for placement new?

The examples for placement new often use unsigned char arrays as the underlying storage. The steps can be:
create the unsigned char array with new
create an object in this storage with placement new
use object
destroy object
call delte for the unsigned char array to free the array
Point 5. seems only to work if we use a type for the underlying storage with a trivial destructor. Otherwise, we would call the destructor of the underlying storage type but with no object existing there. Technically, we are destructing a bunch of unsigned chars which are not present and we are lucky that the desturctor of the unsigned char type is trivial and so no-op.
What about the following code:
struct A{ /* some members... */ };
struct B{ /* some members... B shall be same size as A */ };
int main()
{
auto ptr_to_a = new A; // A object lives # ptr_to_a
ptr_to_a->~A(); // A object destroyed. no object living # ptr_to_a, but storage is preserved
new (ptr_to_a) B; // B object living # ptr_to_a.
std::launder(reinterpret_cast<b*>(ptr_to_a))->/*...*/; // use B. for this purpose we need std::launder in C++17 or we would store the pointer returned by the placement new and use it without std::launder
std::launder(reinterpret_cast<b*>(ptr_to_a))->~B(); // B object destroyed. no object living # ptr_to_a, but storage is preserved
// at this point there is no object living # ptr_to_a, but we need to hand back the occupied storage.
// a)
delete ptr_to_a; // undefined behavior because no object is sitting # ptr_to_a
// b)
new (ptr_to_a) A; // create an object again to make behavior defined. but this seems odd.
delete ptr_to_a;
// c)
// some method to just free the memory somehow without invoking destructors?
return 0;
}
On https://en.cppreference.com/w/cpp/language/lifetime is written:
As a special case, objects can be created in arrays of unsigned char or std::byte (in which case it is said that the array provides storage for the object) if... .
Does this imply, that its only allowed to use placement new on unsigned char and byte arrays and because they have a trivial destructor my code sample is obsolete?
Otherwise, how about my codesample? Is option b) the only valid solution?
Edit: second examlpe:
struct A{ /* some members... */ };
struct alignas(alignof(A)) B{ /* some members... */ };
int main()
{
static_assert(sizeof(A) == sizeof(B));
A a;
a.~A();
auto b_ptr = new (&a) B;
b_ptr->~B();
return 0;
// undefined behavior because a's destructor gets called but no A object is "alive" (assuming non trivial destructor)
// to make it work, we need to placement new a new A into a?
}
Generally, you wouldn't use the storage returned by an allocation of an unrelated class A to put your B in. You don't even have to have an allocation at all
int main ()
{
char storage[sizeof(B)];
std::aligned_storage<sizeof(B), alignof(B)>::type aligned_storage;
auto b_ptr1 = new (&storage) B; // potentially unaligned
auto b_ptr2 = new (&aligned_storage) B; // guaranteed safe
// use b_ptr1, b_ptr2
b_ptr1->~B();
b_ptr2->~B();
// storage ceases to exist when main returns
}
If you do need to dynamically allocate, I would suggest wrapping the storage in a holder struct, so that you don't end the lifetime of the thing you newed.
struct B_holder
{
std::aligned_storage<sizeof(B), alignof(B)>::type storage;
B * make_B() { return new(&storage) B; }
}
int main()
{
auto holder = std::make_unique<B_holder>();
auto * B_ptr = B_holder->make_B();
// use B_ptr
B_ptr->~B();
// holder ceases to exist when main returns
}
For the most part yes.
You can however do something like this.
struct placed {
char stuff[100];
};
struct stupid {
std::aligned_storage_t<sizeof(placed), alignof(placed)> data;
~stupid() {
std::cout << "stupid gone\n";
}
};
int main() {
auto* pstupid = new stupid;
auto* pplaced = ::new( (void*)&pstupid->data ) placed;
pplaced->~placed();
auto* pstupid2 = ::new( (void*)pstupid ) stupid;
delete pstupid2;
}
but that is, as implied by the type name, pretty stupid. And exceedingly hard to make exception safe without a lot of noexcept guarantees I didn't include above.
I am also not completely certain if delete pstupid2 is legal, as it was created via placement new and not via a simple new expression.

Unable to bind rvalue reference arguments in member function

I'm using pybind11 to create python bindings for a C++ library whose source I cannot change. It contains a class that defines member functions with rvalue reference arguments (eg T &&val). I am unable to create a binding to a member function with rvalue reference arguments but binding to a non-member function with identical arguments works as expected.
A simplified example looks like this:
struct Foo {
// Cannot create a pybinding for this method.
void print_ref(int &&v) const {
std::cout << "Foo::print_ref(" << to_string(v) << ")" <<std::endl;
}
};
// Pybinding for standalone function works as expected.
void print_ref(int&& val) {
std::cout << "print_ref(" << to_string(val) << ")" << std::endl;
};
The pybind11 code looks like this:
PYBIND11_MODULE(refref, m) {
py::class_<Foo>(m, "Foo")
// Both of these attempts to create a pybinding FAILs with same error.
.def("print_ref", &Foo::print_ref)
.def("print_ref", (void (Foo::*) (int&&)) &Foo::print_ref);
// This pybinding of standalone function is SUCCESSful.
m.def("print_ref", &print_ref);
}
The compilation error on the first binding attempt is:
pybind11/bin/../include/site/python3.4/pybind11/pybind11.h:79:80: error: rvalue reference to type 'int' cannot bind to lvalue of type 'int'
initialize([f](const Class *c, Arg... args) -> Return { return (c->*f)(args...); },
^~~~
pybind11/bin/../include/site/python3.4/pybind11/pybind11.h:1085:22: note: in instantiation of function template specialization 'pybind11::cpp_function::cpp_function<void, Foo, int &&,
pybind11::name, pybind11::is_method, pybind11::sibling>' requested here
cpp_function cf(method_adaptor<type>(std::forward<Func>(f)), name(name_), is_method(*this),
^
refref.cpp:31:3: note: in instantiation of function template specialization 'pybind11::class_<Foo>::def<void (Foo::*)(int &&) const>' requested here
.def("print_ref", &Foo::print_ref);
Any ideas on what I may be doing wrong? Since it works fine with non-member functions, I'm inclined to suspect a pybind11 issue but thought I would check here first.
Indeed, the problem comes from rvalues. I learned quite a few things from this SO answer and this blog post.
There's a nice workaround : you can create a wrapper class that will redirect calls to the C++ library you cannot change, taking care of the rvalue with the std::move semantic.
#include <iostream>
#include <pybind11/pybind11.h>
#include <pybind11/numpy.h>
namespace py = pybind11;
struct Foo {
void print_ref(int&& v) const {
std::cout << "Foo::print_ref(" << +v << ")" <<std::endl;
}
};
// This class will interface between PyBind and your library
class Foo_wrap{
private:
Foo _mimu;
public:
void print_ref(int v) const{
_mimu.print_ref(std::move(v));
}
};
PYBIND11_MODULE(example, m) {
py::class_<Foo_wrap>(m, "Foo_wrap")
.def(py::init())
.def("print_ref", &Foo_wrap::print_ref);
}
That you can call in Python with
import example as fo
wr = fo.Foo_wrap()
wr.print_ref(2)

Shall I build a destructor in this classes?

I am currently working on building an ABM model using C++.
I have classes that have the need to interact with each other, because e.g. class B needs to examine values in class A and return some evaluation on it, which then class C might want to read. Classes need not to change other classes values, only to read from them.
Class B in my current implementation has a po
inter to a vector containing all members of Class A. The pointer is there for two order of reason: it makes easier to initialize the vector, and the vector is left in the scope of main so that I can access and loop over it, calling the members of class A for each agent.
My MCVE:
#include <iostream>
#include <vector>
using namespace std;
class A; // Forward declaration
class B{
int id,
some_value;
vector<A> * A_vec;
public:
// Overloaded constructor
B(int ID, vector<A> & PTR)
{
A_vec = & PTR;
id = ID;
some_value = 0;
};
// Copy Constructor
B( const B& that ):
id(that.id),
some_value(that.some_value)
{
// Pointer ??
};
// Non-default destructor -> uncomment leads to seg_fault
/*
~B(){ delete [] A_vec;};
*/
// Assignment operator
B& operator=(const B& that)
{
id = that.id;
some_value = that.some_value;
// Pointer ??
return *this;
};
//Methods to update different variables go here ..
void do_stuff();
};
class A{
B & class2_ref;
vector<double> o;
public:
int stuff;
// Overloaded constructor
A(int STUFF, B & REF, vector<double> O):
class2_ref(REF),
o(O)
{
stuff = STUFF;
};
// Methods to update different variables go here ..
};
void B::do_stuff()
{
int L = A_vec->size();
for(int l = 0; l<L; l++) some_value += (*A_vec)[l].stuff; // Perform some operation
};
int main(){
int I = 5; // Number of objects of A
vector<double> O(12,2); // Some numbers in here
B b(0,A_vec);
for(int i = 0; i< I; i++)
{
A a(i,b,O);
A_vec.push_back(a);
}
b.do_stuff();
cout<< "Debugging MCVE" << endl;
return 0;
}
My question then is:
Should I implement the destructor/copy constructor/assignment operator in class B? What about class A ? If so, can you please point me to the correct syntax(for the destructor the one above in comments leads to seg fault).
My understanding is that this might be one of the case in which I am happy with a "shallow" destruction of the pointer, because both class B and vector<A> will go out of scope at the return statement. class B owns the pointer, which gets destructed when it is due, and the same for vector.
But then, what about the other member from the rule of three?
There is only one object of class B planned, but I might (small chance) want to generalize later on.
if a class have a pointer type, you should implement a destructor, and i would suggest implementing a copy and an assignment operator as well, else you will be dealing with the same object from 2 different places, which could cause you some errors, for example -
void someFunction(B &b)
{
B a = b;
}
B b(0,A_vec);
someFunction(b); //After finishing someFunction, it will try to delete the vector from a , but it is the same vector you used in b.
b.do_stuff(); // Would cause a seg error
And for the destructor syntax, just delete the vector, not its content, it will use the vector default destrctor on the content:
delete A_vec
just make sure you dont use it if its not initialized, i would suggest just building a empty vector on each ctor of the class, that way you wont get a seg fault and you can use delete.

How to overload the << operator based on a method display already defined?

I would like to overload the << operator for my class from a method display already defined. I get an compiler error of no match for operator <<.
Here is a minimal example:
#include <iostream>
using namespace std;
class MyClass
{
public:
MyClass()
{}
ostream& display(ostream& out) const
{
out << "Display message" << endl;
return out;
}
ostream& operator<< (ostream& out) const
{
ostream& output = display(out);
return output;
}
};
int main()
{
MyClass C1;
cout << C1 << endl;
return 0;
}
Although C1.display(cout); woks without problems!
You have defined operator<< as a member function of MyClass. Therefore, you must call it like member functions are called (object on the left, parameter on the right), like this:
C1 << cout;
But that doesn't seem to be what you want. You probably want to be able to call it like this:
cout << C1;
In that case the function can't be a member of MyClass. It would have to be a member of cout, or a free function (outside any class). And in this case it must be a free function because you can't change the definition of cout.
So, to declare operator<< as a free function, it needs to have two arguments (left-hand-side and right-hand-side):
ostream& operator<< (ostream& out, const MyClass& c) { ... }
Now you can call it with an ostream on the left and a MyClass object on the right, like this:
cout << C1;