Make GWT Flextable column resizeable - gwt

I'm trying to make my flextables columns resizeable.
So the user can decide how width a column should be.
One solution is to use css resize property but this doesn't work in IE.
Does someone has an idea how to make this working in IE?
My idea was to catch the onBrowserEvent and register some mousehandlers but I don't get the right element to resize.
I hove you can help me.
Thanks in advance!

Hi I found a solution for my own. Maybe this can help someone.
public class ResizableFlexTable
extends FlexTable
{
private int mouseDownX;
private boolean mouseDown;
private int columnWidth;
private TableCellElement headerElem;
private int column;
private ResizeMode resizeMode;
/**
*
*/
public ResizableFlexTable()
{
super();
sinkEvents( Event.ONMOUSEMOVE );
sinkEvents( Event.ONMOUSEDOWN );
sinkEvents( Event.ONMOUSEUP );
sinkEvents( Event.ONCLICK );
Event.setEventListener( getElement(), this );
}
#Override
public void onBrowserEvent( Event event )
{
if ( event.getType().equals( "change" ) )
{
super.onBrowserEvent( event );
return;
}
boolean eventMouseUp = event.getType().equals( "mouseup" );
boolean eventClick = event.getType().equals( "click" );
boolean eventMouseDown = event.getType().equals( "mousedown" );
boolean eventMouseMove = event.getType().equals( "mousemove" );
if ( eventMouseUp )
{
mouseDownX = -1;
mouseDown = false;
}
if ( resizeMode == ResizeMode.RESIZING && eventClick )
{
resizeMode = ResizeMode.ENDING;
}
TableCellElement tableCellElement = findNearestParentCell( (Element) event.getEventTarget()
.cast() );
if ( tableCellElement == null )
{
super.onBrowserEvent( event );
return;
}
Element trElem = tableCellElement.getParentElement();
if ( trElem == null )
{
super.onBrowserEvent( event );
return;
}
TableRowElement tr = TableRowElement.as( trElem );
// Element sectionElem = tr.getParentElement();
if ( tr == null )
{
super.onBrowserEvent( event );
return;
}
int col = tableCellElement.getCellIndex();
if ( tr == getTableHeadElement() )
{
int mouseX = event.getClientX();
int right = tableCellElement.getAbsoluteLeft() + tableCellElement.getOffsetWidth();
if ( !mouseDown && eventMouseDown )
{
if ( mouseX <= right && mouseX >= right - 10 )
{
headerElem = tableCellElement;
column = col;
mouseDownX = event.getClientX();
mouseDown = true;
columnWidth = headerElem.getOffsetWidth();
}
}
else if ( eventMouseMove )
{
if ( mouseDown || mouseX <= right && mouseX >= right - 10 )
{
tableCellElement.getStyle().setCursor( Cursor.COL_RESIZE );
}
else
{
tableCellElement.getStyle().setCursor( Cursor.AUTO );
}
}
}
else
{
super.onBrowserEvent( event );
}
if ( headerElem != null && eventMouseMove && mouseDown )
{
int move = event.getClientX() - mouseDownX;
#SuppressWarnings ( "hiding")
int columnWidth = this.columnWidth + move;
if ( columnWidth > 24 )
{
getColumnFormatter().getElement( column ).setAttribute( "width", columnWidth + "px" );
resizeMode = ResizeMode.RESIZING;
}
}
if ( resizeMode != ResizeMode.RESIZING && resizeMode != ResizeMode.ENDING && eventClick )
{
super.onBrowserEvent( event );
}
else if ( resizeMode == ResizeMode.ENDING )
{
resizeMode = ResizeMode.NO;
}
}
/**
* #return
*/
private TableRowElement getTableHeadElement()
{
TableRowElement row = getRowFormatter().getElement( 0 ).cast();
return row;
}
/**
* Diese Methode ist 1 zu 1 aus der Oberklasse übernommen. Nicht ändern!!!
*/
private TableCellElement findNearestParentCell( Element elem )
{
while ( (elem != null) && (elem != getElement()) )
{
String tagName = elem.getTagName();
if ( "td".equalsIgnoreCase( tagName ) || "th".equalsIgnoreCase( tagName ) )
{
return elem.cast();
}
elem = elem.getParentElement();
}
return null;
}
}
This is not very nice but it works for me.

Related

How reduce draw call in this sence? URP SRP Batcher

Unity2021.3.10f1, URP, SRP Batcher on
I created a 10x10x10 cube matrix in the sence.
The cube is a prefab. It 1:1:1 default size, with a SRP Batcher compatible shader.
Now 5000+ Batches in runtime. How can I reduce the batches?
source: https://gist.github.com/andrew-raphael-lukasik/df4a36ff2ad89078258fd653c422a021
// scr* https://gist.github.com/andrew-raphael-lukasik/df4a36ff2ad89078258fd653c422a021
using System.Collections.Generic;
using UnityEngine;
public class GpuInstancingForGameObjects : MonoBehaviour
{
[SerializeField] Camera _camera = null;
[SerializeField] MeshRenderer[] _meshRenderers = new MeshRenderer[0];
/// <summary>
/// Prefer "true" ☑ as "false" ☐ require updates every frame.
/// It is a good idea to keep lists of still and moving mesh renderers in a separate components.
/// </summary>
public bool meshesAreStill = true;
Dictionary<(Mesh mesh,Material material),(List<Transform> transforms,Bounds aabb)> _sources = new Dictionary<(Mesh,Material),(List<Transform>,Bounds)>();
Dictionary<(Mesh mesh,Material material),(Matrix4x4[] matrices,Bounds aabb)> _batches = new Dictionary<(Mesh,Material),(Matrix4x4[],Bounds)>();
Dictionary<int,Stack<Matrix4x4[]>> _freeMatrices = new Dictionary<int,Stack<Matrix4x4[]>>();
Plane[] _frustum = new Plane[6];
void Start ()
{
Initialize();
UpdateMatrices();
if( _camera==null ) _camera = Camera.main;
if( _camera==null )
{
Debug.LogError( "no camera, can't continue" , this );
enabled = false;
}
}
void Update ()
{
if( !meshesAreStill ) UpdateMatrices();
GeometryUtility.CalculateFrustumPlanes( _camera , _frustum );
foreach( var batch in _batches )
{
var meshMaterialPair = batch.Key;
var matricesAabbPair = batch.Value;
var aabb = matricesAabbPair.aabb;
if( GeometryUtility.TestPlanesAABB(_frustum,aabb) )
{
Graphics.DrawMeshInstanced(
mesh: meshMaterialPair.mesh ,
submeshIndex: 0 ,
material: meshMaterialPair.material ,
matrices: matricesAabbPair.matrices
);
}
}
}
#if UNITY_EDITOR
// void OnDrawGizmosSelected ()
void OnDrawGizmos ()
{
Initialize();
Gizmos.color = Color.yellow;
foreach( var source in _sources )
{
var transformsAabbPair = source.Value;
var aabb = transformsAabbPair.aabb;
Gizmos.DrawWireCube( aabb.center , aabb.size );
if( Application.isPlaying && !GeometryUtility.TestPlanesAABB(_frustum,aabb) )
UnityEditor.Handles.Label( aabb.center , "(out of camera view)" );
}
}
#endif
void Initialize ()
{
_sources.Clear();
foreach( var meshRenderer in _meshRenderers )
{
if( meshRenderer==null ) continue;
var meshFilter = meshRenderer.GetComponent<MeshFilter>();
if( meshFilter==null ) continue;
var mesh = meshFilter.sharedMesh;
if( mesh==null ) continue;
foreach( var material in meshRenderer.sharedMaterials )
{
if( !material.enableInstancing && Application.isPlaying )
{
Debug.LogWarning($"\"{material.name}\" material won't be rendered as it's <b>GPU Instancing</b> is not enabled",meshRenderer);
continue;
}
if( material==null ) continue;
var aabb = meshRenderer.bounds;
var meshMaterialPair = ( mesh , material );
if( _sources.ContainsKey( meshMaterialPair ) )
{
var transforms = _sources[meshMaterialPair].transforms;
transforms.Add( meshRenderer.transform );
var newAabb = _sources[meshMaterialPair].aabb;
newAabb.Encapsulate( aabb );
_sources[meshMaterialPair] = ( transforms , newAabb );
}
else
{
_sources.Add( meshMaterialPair , ( new List<Transform>(){ meshRenderer.transform } , aabb ) );
}
}
if( Application.isPlaying )
meshRenderer.enabled = false;
}
}
void UpdateMatrices ()
{
foreach( var batch in _batches )
{
var matricesAabbPair = batch.Value;
var matrices = matricesAabbPair.matrices;
if( _freeMatrices.ContainsKey( matrices.Length ) )
{
_freeMatrices[matrices.Length].Push( matrices );
}
else
{
var stack = new Stack<Matrix4x4[]>();
stack.Push( matrices );
_freeMatrices.Add( matrices.Length , stack );
}
}
_batches.Clear();
foreach( var source in _sources )
{
var meshMaterialPair = source.Key;
var transformsAabbPair = source.Value;
var transforms = transformsAabbPair.transforms;
int numTransforms = transforms.Count;
Matrix4x4[] matrices = null;
if( _freeMatrices.ContainsKey(numTransforms) && _freeMatrices[numTransforms].Count!=0 )
{
matrices = _freeMatrices[numTransforms].Pop();
}
else matrices = new Matrix4x4[ numTransforms ];
for( int i=0 ; i<numTransforms ; i++ )
matrices[i] = transforms[i].localToWorldMatrix;
_batches.Add( meshMaterialPair , ( matrices , transformsAabbPair.aabb ) );
}
}
}
This solution provides AABB frustum culling - it is not enough to optimize your voxels-like case but a starting point. If you consider these boxes to represent voxels then your next step would be to implement a voxel occlusion culling here (to hide boxes that are inside this shape).

How to insert an Element in a doubly linked list without repetion?

I am trying to write a code that inserts an Element in a doubly linked list without repetition but it's not working.
Any help would be appreciated.
This is my code:
public void insert(int value) {
Element tmp = new Element(value);
if(this.head == null) {
this.head = this.rear = tmp;
return ;
}
if(this.head.data < value) {
tmp.next = this.head;
this.head.previous = tmp;
tmp.previous = null;
this.head = tmp;
return ;
}
if(this.rear.data > value) {
tmp.previous = this.rear;
this.rear.next = tmp;
this.rear = tmp;
return ;
}
else {
Element cur = this.head;
while(cur.next != null && cur.next.data > value)
cur = cur.next;
tmp.next = cur.next;
tmp.previous = cur;
cur.next.previous = tmp;
cur.next = tmp;
}
return ;
}
You should add a second method:
public boolean isInList(int value) {
Element cur = this.head;
if(this.head == null)
return false;
while(cur != null) {
if(cur.data == value)
return true;
cur = cur.next;
}
return false;
}
And then add it to the insert method:
public void insert(int value) {
Element tmp = new Element(value);
if(this.isInList(value))
return false;
if(this.head == null) {
this.head = this.rear = tmp;
return ;
}
if(this.head.data < value) {
tmp.next = this.head;
this.head.previous = tmp;
tmp.previous = null;
this.head = tmp;
return ;
}
if(this.rear.data > value) {
tmp.previous = this.rear;
this.rear.next = tmp;
this.rear = tmp;
return ;
}
else {
Element cur = this.head;
while(cur.next != null && cur.next.data > value)
cur = cur.next;
tmp.next = cur.next;
tmp.previous = cur;
cur.next.previous = tmp;
cur.next = tmp;
}
return ;
}

How do you reference an array item within nativeArrray<Entity> in ECS

I'm trying to do the following:
private void AssignPlayer()
{
EntityQuery playerQuery = GetEntityQuery(ComponentType.ReadOnly<PlayerTag>());
Entity playerEntity = playerQuery.ToEntityArray(Allocator.Temp);
Entities.
WithAll<ChaserTag>().
ForEach((ref TargetData targetData) =>
{
if (playerEntity != Entity.Null)
{
targetData.targetEntity = playerEntity;
}
}).Schedule();
}
But the line that assigns targetData.targetEntity = playerEntity; throws the error:
Cannot implicitly convert type 'Unity.Collections.NativeArray<Unity.Entities.Entity>' to 'Unity.Entities.Entity'
if( players.Length!=0 )
{
NativeArray<Entity> players = playerQuery.ToEntityArray( Allocator.TempJob );
Entities.WithName("targetData_update_job")
.WithReadOnly( players ).WithDeallocateOnJobCompletion( players )
.WithAll<ChaserTag>()
.ForEach( ( ref TargetData targetData ) =>
{
targetData.targetEntity = players[0];
}
).ScheduleParallel();
}
else Debug.LogWarning($"{nameof(AssignPlayer)}(): no players tho");

CKE change blockqoute style

When i use this code in CKE Editor:
<blockquote>test
<blockquote>test</blockquote>
</blockquote>
can i change this:
Image 1
to this:
Image 2
Problem: The PN Messenger in our CMS reply the last message with blockquote in blockquote. And with several replies this is very confusing.
Your Code
<blockquote>test
<blockquote>test</blockquote>
</blockquote>
Updated
<blockquote>test</blockquote>
<blockquote>test</blockquote>
You want to display every blockquote in a new line. Try this
var array = document.getElementsByTagName('blockquote');
for(var i = 0; i < array.length; i++) {
array[i].savedContent = array[i].innerHTML;
array[i].style.margin = 0;
}
<head>
<title>Page Title</title>
</head>
<body>
<blockquote>test
<blockquote>test</blockquote>
</blockquote>
</body>
I insert your code here (line 24) Is that correct? But it do not change.
1/**
* #license Copyright (c) 2003-2019, CKSource - Frederico Knabben. All rights reserved.
* For licensing, see LICENSE.md or https://ckeditor.com/legal/ckeditor-oss-license
*/
( function() {
function noBlockLeft( bqBlock ) {
for ( var i = 0, length = bqBlock.getChildCount(), child; i < length && ( child = bqBlock.getChild( i ) ); i++ ) {
if ( child.type == CKEDITOR.NODE_ELEMENT && child.isBlockBoundary() )
return false;
}
return true;
}
var commandObject = {
exec: function( editor ) {
var state = editor.getCommand( 'blockquote' ).state,
selection = editor.getSelection(),
range = selection && selection.getRanges()[ 0 ];
if ( !range )
return;
// Rakibul Islam
var array = document.getElementsByTagName('blockquote');
for(var i = 0; i < array.length; i++) {
array[i].savedContent = array[i].innerHTML;
array[i].style.margin = 0;
}
var bookmarks = selection.createBookmarks();
// Kludge for https://dev.ckeditor.com/ticket/1592: if the bookmark nodes are in the beginning of
// blockquote, then move them to the nearest block element in the
// blockquote.
if ( CKEDITOR.env.ie ) {
var bookmarkStart = bookmarks[ 0 ].startNode,
bookmarkEnd = bookmarks[ 0 ].endNode,
cursor;
if ( bookmarkStart && bookmarkStart.getParent().getName() == 'blockquote' ) {
cursor = bookmarkStart;
while ( ( cursor = cursor.getNext() ) ) {
if ( cursor.type == CKEDITOR.NODE_ELEMENT && cursor.isBlockBoundary() ) {
bookmarkStart.move( cursor, true );
break;
}
}
}
if ( bookmarkEnd && bookmarkEnd.getParent().getName() == 'blockquote' ) {
cursor = bookmarkEnd;
while ( ( cursor = cursor.getPrevious() ) ) {
if ( cursor.type == CKEDITOR.NODE_ELEMENT && cursor.isBlockBoundary() ) {
bookmarkEnd.move( cursor );
break;
}
}
}
}
var iterator = range.createIterator(),
block;
iterator.enlargeBr = editor.config.enterMode != CKEDITOR.ENTER_BR;
if ( state == CKEDITOR.TRISTATE_OFF ) {
var paragraphs = [];
while ( ( block = iterator.getNextParagraph() ) )
paragraphs.push( block );
// If no paragraphs, create one from the current selection position.
if ( paragraphs.length < 1 ) {
var para = editor.document.createElement( editor.config.enterMode == CKEDITOR.ENTER_P ? 'p' : 'div' ),
firstBookmark = bookmarks.shift();
range.insertNode( para );
para.append( new CKEDITOR.dom.text( '\ufeff', editor.document ) );
range.moveToBookmark( firstBookmark );
range.selectNodeContents( para );
range.collapse( true );
firstBookmark = range.createBookmark();
paragraphs.push( para );
bookmarks.unshift( firstBookmark );
}
// Make sure all paragraphs have the same parent.
var commonParent = paragraphs[ 0 ].getParent(),
tmp = [];
for ( var i = 0; i < paragraphs.length; i++ ) {
block = paragraphs[ i ];
commonParent = commonParent.getCommonAncestor( block.getParent() );
}
// The common parent must not be the following tags: table, tbody, tr, ol, ul.
var denyTags = { table: 1, tbody: 1, tr: 1, ol: 1, ul: 1 };
while ( denyTags[ commonParent.getName() ] )
commonParent = commonParent.getParent();
// Reconstruct the block list to be processed such that all resulting blocks
// satisfy parentNode.equals( commonParent ).
var lastBlock = null;
while ( paragraphs.length > 0 ) {
block = paragraphs.shift();
while ( !block.getParent().equals( commonParent ) )
block = block.getParent();
if ( !block.equals( lastBlock ) )
tmp.push( block );
lastBlock = block;
}
// If any of the selected blocks is a blockquote, remove it to prevent
// nested blockquotes.
while ( tmp.length > 0 ) {
block = tmp.shift();
if ( block.getName() == 'blockquote' ) {
var docFrag = new CKEDITOR.dom.documentFragment( editor.document );
while ( block.getFirst() ) {
docFrag.append( block.getFirst().remove() );
paragraphs.push( docFrag.getLast() );
}
docFrag.replace( block );
} else {
paragraphs.push( block );
}
}
// Now we have all the blocks to be included in a new blockquote node.
var bqBlock = editor.document.createElement( 'blockquote' );
bqBlock.insertBefore( paragraphs[ 0 ] );
while ( paragraphs.length > 0 ) {
block = paragraphs.shift();
bqBlock.append( block );
}
} else if ( state == CKEDITOR.TRISTATE_ON ) {
var moveOutNodes = [],
database = {};
while ( ( block = iterator.getNextParagraph() ) ) {
var bqParent = null,
bqChild = null;
while ( block.getParent() ) {
if ( block.getParent().getName() == 'blockquote' ) {
bqParent = block.getParent();
bqChild = block;
break;
}
block = block.getParent();
}
// Remember the blocks that were recorded down in the moveOutNodes array
// to prevent duplicates.
if ( bqParent && bqChild && !bqChild.getCustomData( 'blockquote_moveout' ) ) {
moveOutNodes.push( bqChild );
CKEDITOR.dom.element.setMarker( database, bqChild, 'blockquote_moveout', true );
}
}
CKEDITOR.dom.element.clearAllMarkers( database );
var movedNodes = [],
processedBlockquoteBlocks = [];
database = {};
while ( moveOutNodes.length > 0 ) {
var node = moveOutNodes.shift();
bqBlock = node.getParent();
// If the node is located at the beginning or the end, just take it out
// without splitting. Otherwise, split the blockquote node and move the
// paragraph in between the two blockquote nodes.
if ( !node.getPrevious() )
node.remove().insertBefore( bqBlock );
else if ( !node.getNext() )
node.remove().insertAfter( bqBlock );
else {
node.breakParent( node.getParent() );
processedBlockquoteBlocks.push( node.getNext() );
}
// Remember the blockquote node so we can clear it later (if it becomes empty).
if ( !bqBlock.getCustomData( 'blockquote_processed' ) ) {
processedBlockquoteBlocks.push( bqBlock );
CKEDITOR.dom.element.setMarker( database, bqBlock, 'blockquote_processed', true );
}
movedNodes.push( node );
}
CKEDITOR.dom.element.clearAllMarkers( database );
// Clear blockquote nodes that have become empty.
for ( i = processedBlockquoteBlocks.length - 1; i >= 0; i-- ) {
bqBlock = processedBlockquoteBlocks[ i ];
if ( noBlockLeft( bqBlock ) )
bqBlock.remove();
}
if ( editor.config.enterMode == CKEDITOR.ENTER_BR ) {
var firstTime = true;
while ( movedNodes.length ) {
node = movedNodes.shift();
if ( node.getName() == 'div' ) {
docFrag = new CKEDITOR.dom.documentFragment( editor.document );
var needBeginBr = firstTime && node.getPrevious() && !( node.getPrevious().type == CKEDITOR.NODE_ELEMENT && node.getPrevious().isBlockBoundary() );
if ( needBeginBr )
docFrag.append( editor.document.createElement( 'br' ) );
var needEndBr = node.getNext() && !( node.getNext().type == CKEDITOR.NODE_ELEMENT && node.getNext().isBlockBoundary() );
while ( node.getFirst() )
node.getFirst().remove().appendTo( docFrag );
if ( needEndBr )
docFrag.append( editor.document.createElement( 'br' ) );
docFrag.replace( node );
firstTime = false;
}
}
}
}
selection.selectBookmarks( bookmarks );
editor.focus();
},
refresh: function( editor, path ) {
// Check if inside of blockquote.
var firstBlock = path.block || path.blockLimit;
this.setState( editor.elementPath( firstBlock ).contains( 'blockquote', 1 ) ? CKEDITOR.TRISTATE_ON : CKEDITOR.TRISTATE_OFF );
},
context: 'blockquote',
allowedContent: 'blockquote',
requiredContent: 'blockquote'
};
CKEDITOR.plugins.add( 'blockquote', {
// jscs:disable maximumLineLength
lang: 'af,ar,az,bg,bn,bs,ca,cs,cy,da,de,de-ch,el,en,en-au,en-ca,en-gb,eo,es,es-mx,et,eu,fa,fi,fo,fr,fr-ca,gl,gu,he,hi,hr,hu,id,is,it,ja,ka,km,ko,ku,lt,lv,mk,mn,ms,nb,nl,no,oc,pl,pt,pt-br,ro,ru,si,sk,sl,sq,sr,sr-latn,sv,th,tr,tt,ug,uk,vi,zh,zh-cn', // %REMOVE_LINE_CORE%
// jscs:enable maximumLineLength
icons: 'blockquote', // %REMOVE_LINE_CORE%
hidpi: true, // %REMOVE_LINE_CORE%
init: function( editor ) {
if ( editor.blockless )
return;
editor.addCommand( 'blockquote', commandObject );
editor.ui.addButton && editor.ui.addButton( 'Blockquote', {
label: editor.lang.blockquote.toolbar,
command: 'blockquote',
toolbar: 'blocks,10'
} );
}
} );
} )();

JavaFX Tableviews - compare and highlight cells

i am quite new to Javafx, and would like your help in solving the below:
I have two tableviews, and i would like to compare the column values between the two and highlight the cell of one of the tables, if the values are different.
(Assumption - both tables have same number of columns, restricting rows to the minimum content among tables)
ex:
table 1 has
column1 column2 column3
1 America Newyork
table 2 has
column1 column2 column3
1 America Washington
The second table last column should be highlighted with a textfill
I have this pseudo code, doesnt seem to work though
int colsize1= tableview1.getColumns().size();
int colsize2= tableview2.getColumns().size();
if(colsize1 != colsize2) {
alert("number of columns do not match, cannot be validated");
return;
}
ObservableList<ObservableList<String>> da1 = FXCollections.observableArrayList();
ObservableList<ObservableList<String>> da2 = FXCollections.observableArrayList();
da1.addAll(tableview1.getItems());
da2.addAll(tableview2.getItems());
int size = Math.min(da1.size(), da2.size());
for(int i = 0; i < size; i++) {
for (int j = 0; j < colsize1; j++) {
if(!(tableview1.getItems().get(i).get(j).equals(tableview2.getItems().get(i).get(j)))) {
String value = tableview1.getItems().get(i).get(j);
String value2 = tableview2.getItems().get(i).get(j);
int currentrow = i;
TableColumn<TableView<ObservableList<String>>, String> columns = (TableColumn) tableview2.getColumns().get(j);
columns.setCellFactory(column -> {
return new TableCell<TableView<ObservableList<String>>, String>() {
#Override
protected void updateItem(String item, boolean empty) {
super.updateItem(item, empty);
System.out.println("item is " + item + " empty is " + empty);
if(empty){
if(value != value2){
this.setStyle("-fx-background-color : yellow");
}
}
if (!empty) {
if((value != item) && currentrow == getTableRow().getIndex()) {
// int rowindex = getTableRow().getIndex();
System.out.println(" item is " + item);
this.setText(item);
this.setTextFill(Color.RED);
this.setStyle("-fx-background-color : yellow");
}else {
this.setText(item);
}
}
}
};
});
}
}
}
}
I found a solution to the given problem.
#FXML
public void onvalidatebutton() {
int colsize1 = tableview1.getColumns().size();
int colsize2 = tableview2.getColumns().size();
if (colsize1 != colsize2) {
alert("number of columns do not match, cannot be validated");
return;
}
int size = tableview1.getItems().size();
for (int i = 0; i < size; i++) {
for (int j = 0; j < colsize1; j++) {
TableColumn columns2 = tableview2.getColumns().get(j);
// String value = tableview1.getItems().get(currentrow).get(j);
settingcell(columns2);
}
}
}
private void settingcell(TableColumn<ObservableList<String>,String> column) {
column.setCellFactory(col -> {
return new TableCell<ObservableList<String>, String>() {
#Override
protected void updateItem(String item, boolean empty) {
super.updateItem(item, empty);
if (!empty) {
int ind = getTableView().getVisibleLeafIndex(column);
// System.out.println(" ind is " + ind);
String value = tableview1.getItems().get(this.getIndex()).get(ind);
// System.out.println(" value is " + value + " & item is "+ item);
if (!(StringUtils.equals(value,item))) {
this.setText(item);
this.setTextFill(Color.RED);
this.setStyle("-fx-background-color : yellow");
} else {
this.setText(item);
}
}
else{
this.setText("");
}
}
};
});
}