pause & shutdown quartz immediately - quartz-scheduler

When I pass over a request from the UI, assign the specific job Pause or Shutdown.
How could I make the job stop immediately?
For the method scheduler.pauseJob(JobKey.jobKey(jobName)); in quartz will run finish this job, then it will stop. It takes me a so long time to deal with the problem.
Thanks in advance.

Related

Why run loop is needed when using DispatchQueue.main.async in mac command line tool in swift?

I found Apple's document to understand why i should use run loop to implement task in main dispatch queue.
According to Apple docs,
The main dispatch queue is a globally available serial queue that executes tasks on the application’s main thread. This queue works with the application’s run loop (if one is present) to interleave the execution of queued tasks with the execution of other event sources attached to the run loop. Because it runs on your application’s main thread, the main queue is often used as a key synchronization point for an application.
but still, i can't understand 'why' run loop is needed. it sounds like 'it needs run loop because it needs run loop'. I will very appreciate it if someone explain me about this. Thank you.
why i should use run loop to implement task in main dispatch queue
Normally, you don’t, because you are already using one!
In an application project, there is a main queue run loop already. For example, an iOS app project is actually nothing but one gigantic call to UIApplicationMain, which provides a run loop.
That is how it is able to sit there waiting for the user to do something. The run loop is, uh, running. And looping.
But in, say, a Mac command line tool, there is no automatic run loop. It runs its main function and exits immediately. If you needed it not to do that, you would supply a run loop.
DispatchQueue.main.async is when you have code
running on a background queue and you need a specific block of code to
be executed on the main queue.
In your code, viewDidLoad is already running on the main queue so
there is little reason to use DispatchQueue.main.async.
But isn't necessarily wrong to use it. But it does change the order of
execution.
async closure is queued up to run after the current runloop completes.
i can't understand 'why' run loop is needed
Generally, a run loop is not needed for command line apps. You can use run loops if you have a special need for one (e.g. you have some dynamic UI that is performing some tasks while you wait for user input), but the vast majority of command line apps don’t require run loops.
As the docs say:
A run loop is an event processing loop that you use to schedule work and coordinate the receipt of incoming events. The purpose of a run loop is to keep your thread busy when there is work to do and put your thread to sleep when there is none.
So, if you need to have your app wait for some incoming events or you’re dispatching tasks asynchronously between queues, then, fine, employ run loops, but otherwise, don’t bother. Most command line apps don’t need to use run loops at all.

Listener which notifies when job initialization is done with QUARTZ 2.2.x

I have implemented quartz 2.2.0 for the scheduling job in my project.
Now i want to check some conditions before job starts.
So is there any listener method that can notify me when job initialized or when it is going to run for the first time.
Thanks in advance.

Intercepting and stopping a celery beat task before publishing to message bus

I am using signals to intercept celery beat tasks before publishing. This works fine. But, in addition I want to execute some logic and, based on the result, possibly cancel the task.
I cannot find a way to cancel the task from the event handler, aside from raising an exception and that seems very inelegant.
The background is that I am implementing distributed task processing using cache locks and I am performing CAS operations on the lock before publishing.
Is there any way to implement this using current celery/celerybeat functionality?
Thanks

App stops responding to user input whilst task is ongoing. Any way to prevent this?

When it gets to a certain line of code in Flite, it takes about 2 minutes to get through that line, converting what's written into text-to-speech to be played back.
During this process, the app stops responding to any user input, dealing with it once it's finished with the code from Flite. Obviously this is an inconvenience. Is there any way to prevent it?
You should do any long processing in a background thread, not in the UI run loop, using something like NSOperationQueue, plus a completion callback to inform the UI when the processing is done.

system timer implementation

Normally, a computer system only has a timer(hardware), and it trigger the system bu interrupts. But on application layer, we can set multiple tasks based on timer, like cron jobs. I am just wondering how system utilize the timer(hardware) to implement the application tasks(cron jobs, or java scheduled tasks).
Thanks
Single timer, set to go off when the next task is up. Then it's set for the task after that, and so on, and so on.
In most cases, it's not even a timer hooked up to an interrupt, but a thread polling with Sleep delays.