Rate App Functionality using cocos2d-x 3.2 - cocos2d-x-3.0

I want to Rate my app using Cocos2d-x 3.2 for both android and ios. I searched a lot on community & forums and at all possible places but I don't get proper results. Is there any free plugin available who can solve my problem easily? Please help. Thank you.

We have been using this, It may be a little old.
But, you can try and use this:
https://github.com/nicklockwood/iRate

Related

Compile XCode Projects online

I'm using the mosync library for develop iPhone applications. It generates the Xcode project ,
now I need to compile it to make it run on a iphone. So for that I need a mac.
do anybody know somewhere online to find online compiler which do that with a web based interface?
--thanks in advance--
Its really a difficult ask, since apples terms of use on certificates stop people from doing this.
But I got a paid solution for the same problem you mentioned which provides Xcode on Macintosh with latest updates. It just cost about 10$-20$ per month. Initially, you will get the trial offer too. If you like it, then you can subscribe it.
But friends beware of those who provides hacintosh version.
You can refer to following link-
http://www.xcodeclub.com/
http://virtualmacosx.com/
If you want to compile C or C++ right on iPhone/iPad you can try CppCode ios app

Control iPhone volume using phonegap?

I was wondering if anyone knew how to control the iPhone's volume using PhoneGap/Titanium/Corona? If not I would very much appreciate a tutorial on how to develop my own plugin that would be able to interface with the iPhone frameworks and develop something along the lines of MPVolumeView.
Thanks!
Dredging up an old question, but there is a plugin available for this now if anyone stumbles upon this question looking for a solution:
https://github.com/phonegap/phonegap-plugins/tree/master/iPhone/VolumeSlider
It basically does exactly what #Aaron Saunders suggested (loads an MPVolumeView via a plugin).

PanoramaGL on iOS 4.0

Has anybody used the panoramaGL from http://code.google.com/p/panoramagl/ ?
How did you setup the project?
I have changed the base sdk to 4.0 but I am getting 75 errors.
If not is there any free library to do 360 photo on iPhone?
The last version of PanoramaGL runs fine on iOS 4 or better. Please check http://code.google.com/p/panoramagl/ and download HelloPanoramaGL example that uses hotspots.
There is a sample Xcode project source code called HelloPanorama in the Downloads section of the PanoramaGL. It is very self explanatory, but here is a walk thru tutorial.
The non-ARC errors for a project with ARC could be fixed using the following instructions. If you'll get any ** errors, just replace **variableName with *__autoreleasing *variableName.
That did it for me.
Note: also if your PLSpherical2Panorama class renders a messed up panorama, you need to have at least one hotspot on it to fix it. Took me some time to find out.
Not a real answer but look here and here. Although the guy behind PanoramaGL is still working on the lib, It seems that people consider It sort of deprecated. I managed to correct lot of the errors to have It compile well on my iPad, but the user experience looking around the panoramic photo, it's not so good like I'd like It to be. The documentation about the tesselation algorithm It's not easy, so I preferred starting over.
In order to avoid having the hotspot image in the middle of the image you can use this. It's an empty image and it's completely transparent :) http://it.wikipedia.org/wiki/File:ImmagineVuota.png

DragonFireSDK and iPhone development on Windows

So in previous questions about iPhone development on Windows, the basic/easy answer has been "just get a mac." However, I noticed a comment that mentioned DragonFireSDK. But no one else said anything about it?
Has anyone tried this? It look pretty legit to me, but I'm new to the iPhone world. I just find it weird that no one has discussed this yet. I mean, it looks like the perfect tools for the Windows users.
Thanks!
Oh yeah....here's the link to DragonFireSDK: DragonFireSDK
EDIT: This app is for my website, We, the Pixels. Any comments on if Dragonfire would be a good fit for an iPhone version of my website? Thanks!
DragonFireSDK is good, I have been developing several apps with it, the first of which is now available, a game called Firefox Fun: http://itunes.apple.com/us/app/firefox-fun/id393933733?mt=8
Yes, I use DFSDK and got my apps published to apples appstore using the sdk. they have good API it lets you use c/c++ to create your app.

iPhone OSC Library

I know there are some iPhone Apps out there that use OSC and i'm wondering now if someone of them released a nice library for it. I googled a loot around but didn't found anything. Maybe someone knows how to google better then me :)
I'm currently trying to get OSCKit to work on the iPhone, but i'm not that good in iPhone development.
Thanks for your answers.
TouchOSC is using oscpack
It's implemented in C++ which might be awkward to use in an iPhone (I personally don't mind)
There's a pure Objective-C OSC framework called "VVOSC" which is easy to configure and use in an iPhone SDK context:
vvopensource
OSC-Kit was replaced by WOscLib
-t
Sounds like you're looking for dsmi
Don't be put off by that "DS", it works on the iPhone too.
Also, if you are using PhoneGap, I implemented OSC for javascript (client-side) in my KievII library. Here's the code.