TCP server on MATLAB - matlab

I can't TCP from MATLAB to MATLAB
Server Code:
t = tcpip('192.168.1.14', 8000, 'NetworkRole', 'Server');
set(t, 'InputBufferSize', 900000);
fprintf('waiting for client \n');
fopen(t);
fprintf('client connected');
MATLAB waiting for client when I use fopen(t)
when I'm trying to connect from another PC on the same network I use this Code:
tc = tcpip('192.168.1.14', 8000,'NetworkRole','Client');
fopen(tc)
on the Client PC return no errors after fopen(tc) 'that's mean the Server is working fine
but on the Server PC .. It still waiting for client without detecting the Client and jump to fprintf('client connected');
when I tried both of these codes on the same PC using different versions of MATLAB it worked fine on the server and Client ..
.......
there is another problem there .. I don't need the code to be paused for waiting a client I need
there is no Client:
do something
If client exist do something else
Thank you

Related

Windows TCP socket, writing and reading full

We have a situation where client writes faster than the server can read, say every 1 second or less a client writes to a server making the tcp socket buffer full and therefore disconnects.
How to handle this sort of situation?
Is there a way to check tcp socket buffer from client side before writing and waits until buffer is freed and can send again?
Here is a sample pseudo code to easily reproduce the issue
Server
socket = create server Socket at port 7777;
socket->Accept(); //wait for just 1 connection
while(true)
{
// just do nothing and let the client fill the buffe
}
Client
socket = connect to localhost 7777
while(true)
{
socket->write("hello from test");
}
this will loop until write buffer is full, and it will hang up, and will disconnects with win socket error 10057.

Problems with TCP/IP in Lua

I am doing a project that is related with creating TCP/IP communication in Lua language. My computer is going to be a server and I wanna connect it with another computer.
So, here is the code:
local socket = require'socket'
local server = socket.tcp()
server:bind('*', 7200)
server:listen(32)
>>>>local client = server:accept()
--Here I have a problem. It is not working.
--It says:
--calling 'accept' on bad self (tcp{server} expected,got userdata in function)
client:settimeout(10)
-- receive the line
local line, err = client:receive()
-- if there was no error, send it back to the client
if not err then
client:send('test') --end
-- done with client, close the object
client:close()
Where did I make a mistake?
Your code works: If I add an end at the bottom of your code it works for me.

Python Server Client WinError 10057

I'm making a server and client in Python 3.3 using the socket module. My server code is working fine, but this client code is returning an error. Here's the code:
import socket
import sys
import os
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
server_address = ('192.168.1.5', 4242)
sock.bind(server_address)
while True:
command = sock.recv(1024)
try:
os.system(command)
sock.send("yes")
except:
sock.send("no")
And here's the error:
Error in line: command = sock.recv(1024)
OSError: [WinError 10057] A request to send or receive data was disallowed because the socket is not connected and (when sending on a datagram socket using a sendto call) no address was supplied
What on earth is going on?
It looks like you're confused about when you actually connect to the server, so just remember that you always bind to a local port first. Therefore, this line:
server_address = ('192.168.1.5', 4242)
Should actually read:
server_address = ('', 4242)
Then, before your infinite loop, put in the following line of code:
sock.connect(('192.168.1.5', 4242))
And you should be good to go. Good luck!
EDIT: I suppose I should be more careful with the term "always." In this case, you want to bind to a local socket first.
You didn't accept any requests, and you can only recv and/or send on the accepted socket in order to communicate with client.
Does your server only need one client to be connected? If so, try this solution:
Try adding the following before the while loop
sock.listen(1) # 1 Pending connections at most
client=sock.accept() # Accept a connection request
In the while loop, you need to change all sock to client because server socket cannot
be either written or read (all it does is listening at 192.168.1.5:4242).

socket programming for bad network

client:
socket(), connect() and then
for (1 to 1024) {
write(1024 bytes)
}
exit(0);
server:
socket(), bind(), listen()
while (1) {
accept()
while((n = read()) {
if (n == -1) abort(); /* never happended */
total_read += n
}
close()
}
now, client runs on Mac under NAT and server runs on my VPS (abroad)
generally, it works fine (client send all data and exit & server recv all data)
however, when client is running but suddenly the network is broken for couple minutes(and regain), the client won't exit after a long long time... I kill it with control + C and run it again, the server seems not read the data any more (client is still running)
here is what netstat shows:
client:
tcp4 0 130312 192.168.1.254.58573 A.B.C.D.8888 ESTABLISHED
server:
tcp 0 0 A.B.C.D:8888 a.b.c.d:54566 ESTABLISHED 10970/a.out
tcp 102136 0 A.B.C.D:8888 a.b.c.d:60916 ESTABLISHED -
A.B.C.D is my VPS address
a.b.c.d is my public client address
my quesiton is:
1, why ?
2, server will works fine after restarting, how to write code to get rid of it without restarting ?
In TCP, there's no way to tell that a connection has failed unless you try to send something on the connection. TCP doesn't perform active monitoring of the connection (actually, there are optional "keepalive" packets, but these are not normally sent until the connection has been idle for a couple of hours). When you send something, you'll eventually get an error if there's a timeout waiting for the other machine to return an acknowledgement. But if you're just reading data without sending, you can't tell that the connection has failed -- it just looks like the sender doesn't have anything to send.
You can resolve this by designing your application so that the client is required to send something every N seconds. Then set a timer in the server that detects that you haven't received anything for more than N seconds (you should add a little extra time to allow for transient delays).
When the network is broken what happens is that you clients keep sending data and at some point the socket send buffer gets full (I understand from what you show that you are sending 1024 Bytes, 1024 times, 1MB in total). The default for send buffer could be 16KB (surely less than 1MB). Then when the client tries to write, it gets blocked forever.
BTW, now I'm answering your question I don't know whether eventually after a number of TCP timeouts, TCP gives up and closes the socket making the socket interface return with error. I think that's not happening ... :) - So, connect fails if there is a problem in the network but write and read do not fail.
In the server side, the server gets blocked in read because it never receives the EOF.
Solution:
In the client side use non-blocking sockets, if the network is broken, at some point write will return with error EWOULDBLOCK. Then you will realize the send buffer is full for some reason. At that point, you could clouse the connection and try to connect again. If the network is broken, you will receive an error.
In the server side also use non-blocking sockets and select() function with a timeout. After a few timeouts you may decide there is a problem with the new connection and close it.

Recover a TCP connection

I have a simple Python server which can handle multiple clients:
import select
import socket
import sys
host = ''
port = 50000
backlog = 5
size = 1024
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.bind((host,port))
server.listen(backlog)
input = [server,sys.stdin]
running = 1
while running:
inputready,outputready,exceptready = select.select(input,[],[])
for s in inputready:
if s == server:
# handle the server socket
client, address = server.accept()
input.append(client)
elif s == sys.stdin:
# handle standard input
junk = sys.stdin.readline()
running = 0
else:
# handle all other sockets
data = s.recv(size)
if data:
s.send(data)
else:
s.close()
input.remove(s)
server.close()
One client connects to it and they can communicate. I have a third box from where I am sending a RST signal to the server (using Scapy). The TCP state diagram does not say if an endpoint is supposed to try to recover a connection when it sees a RESET. Is there any way I can force the server to recover the connection? (I want it to send back a SYN so that it gets connected to the third client)
Your question doesn't make much sense. TCP just doesn't work like that.
Re "The TCP state diagram does not say if an endpoint is supposed to try to recover a connection when it sees a RESET": RFC 793 #3.4 explicitly says "If the receiver was in any other state [than LISTEN or SYN-RECEIVED], it aborts the connection and advises the user and goes to the CLOSED state.".
An RST won't disturb a connection unless it arrives over that connection. I guess you could plausibly forge one, but you would have to know the current TCP sequence number, and you can't get that from within either of the peers, let alone a third host.
If you succeeded somehow, the connection would then be dead, finished, kaput. Can't see the point of that either.
I can't attach any meaning to your requirement for the server to send a SYN to the third host, in response to an RST from the third host, that has been made to appear as though it came from the second host. TCP just doesn't work anything like this either.
If you want the server to connect to the third host it will just have to call connect() like everybody else. In which case it becomes a client, of course.