Trying to follow along and code the Smashtag project while watching the Lecture 10 iTunes video.
When I add the dowloaded Twitter package to my Smashtag project, XCode couldn't find the Tweet class when I made reference to it in the TweetTableViewController.
Because of the problem described above, I added the four classes belonging to the Twitter package individually to the project. XCode found the four classes but adding them in this manner generated 11 compile errors.
I'm using XCode Version 6.3 (6D570) which is subsequent to the iOS 8.3 release.
Has anyone else encountered this issue?
Thank you for reading my question.
~ Lee
Possibly not the most-correct (read: best practice) way to do this, but I'm going to chalk it up to doing what it takes to finish the course.
I just went through the list of compile errors and changed the relevant properties to var instead of let. Constants can't be changed and in the new version of Swift they can only be instantiated once. So for the sake of not rewriting too much code, I chose to make certain properties vars instead of lets.
Other bugs I found following the iTunes U course:
The named ‘handler:’ argument needs the name explicitly in a few places.
The simulator will show "TwitterRequest: Couldn\'t discover Twitter account type.” until you go to Settings (inside the simulator) and set the Twitter account. At this point I had to reboot the device, as the call is made in the ViewDidLoad, and thus is only called the first time the view loads. (Alternatively, you could close out the app from the app switcher in the simulator and relaunch that way.)
Here is a gist with corrected code that you can use as a Twitter package that will work with the course and has fixes for the aforementioned bugs, minus the Twitter account setting:
https://gist.github.com/mattpetters/ccf87678ccce0c354398
As Christian R. Jimenez said, "I went to Settings in the Simulated iphone and add my Twitter Account. And everything works perfect." in http://cs193p.m2m.at/cs193p-lecture-10-table-view-winter-2015/. I just added my Twitter Account and tested it, it works!
I had similar problems with the Twitter packages using Swift 2.0 and Xcode 7.2
I'm very new to Swift, so there is a good chance the changes I made are not best practices, but the updated files do work: https://gist.github.com/awaxman11/9c48c0b4c622bffb879f.
For the most part I used Xcode's suggested changes. The two larger changes I made were:
In Tweet.swift I updated the the IndexedKeyword struct's init method to use advanceBy() instead of advance()
In TwitterRequest.swift I updated the signature of NSJSONSerialization to conform to the new error handling system
I've just had a big session fixing the Twitter package files for this same version of Xcode.
It seems that what has broken is that in this version of Swift, constants ('let x...') may only be initialized once, so if a constant is given a value in the declaration ('let x = false'), it may not be changed in the init() function. The Twitter package gives some constants initial values, but then changes the values in the init() function.
My solution to this was to follow the styles suggested in the current version of the Apple Swift language book: declare (many of) the constants as implicitly unwrapped optionals, unconditionally assign a value to them in the init() function (which value may be nil), then test whether any of them are nil, and, if so, return nil from init().
See https://developer.apple.com/library/mac/documentation/Swift/Conceptual/Swift_Programming_Language/Initialization.html, click "On This Page" and choose "Failable Initializers"
Also, in TwitterRequest.swift, I needed to add the parameter name 'handler:' in a couple of calls to performTwitterRequest(request, handler: handler).
As an example of constant initialization, in MediaItem.swift:
<< Original Code >>
...
public let aspectRatio: Double = 0
...
init?(data: NSDictionary?) {
var valid = false
if let urlString = data?.valueForKeyPath(TwitterKey.MediaURL) as? NSString {
if let url = NSURL(string: urlString) {
self.url = url
let h = data?.valueForKeyPath(TwitterKey.Height) as? NSNumber
let w = data?.valueForKeyPath(TwitterKey.Width) as? NSNumber
if h != nil && w != nil && h?.doubleValue != 0 {
aspectRatio = w!.doubleValue / h!.doubleValue
valid = true
}
}
}
if !valid {
return nil
}
}
...
<< Updated code >>
...
public let aspectRatio: Double
...
init?(data: NSDictionary?) {
if let urlString = data?.valueForKeyPath(TwitterKey.MediaURL) as? NSString {
if let url = NSURL(string: urlString as String) {
self.url = url
let h = data?.valueForKeyPath(TwitterKey.Height) as? NSNumber
let w = data?.valueForKeyPath(TwitterKey.Width) as? NSNumber
if h != nil && w != nil && h?.doubleValue != 0 {
aspectRatio = w!.doubleValue / h!.doubleValue
return
}
}
}
return nil
}
...
Related
I'm beginner in Swift. I have made a document picker at my task. But I see the documentation it was deprecated to used open var documentPickerMode: UIDocumentPickerMode { get }. While the project in my task runs with minimum deployment of IOS13.
Is there a solution for this feature that can be used on IOS14 and below? Or is this normal, where users need to update IOS?. Forgive me for my ignorance, as I'm new to swift world.
If you look at the docs:
https://developer.apple.com/documentation/uikit/uidocumentpickerviewcontroller
...you'll see the list of four initializers introduced in iOS 14. Each one configures the picker for one specific type of task. There is no need for a "mode" because you cannot not know how your picker is configured, because you configured it. That is the modern architecture.
At the bottom of the same page you will see the three deprecated initializers from iOS 13 and before, each of which takes a "mode" as a parameter. That is what you must use if you insist upon supporting iOS 13, even though they are deprecated in later systems. And that's fine. "Deprecated" means discouraged and superseded; it does not mean illegal. What you're getting is just a warning, not (as your title wrongly stated) an error.
just try this one code
func documentPicker(_ controller: UIDocumentPickerViewController, didPickDocumentAt url: URL) {
guard url.startAccessingSecurityScopedResource() else {
return
}
defer { url.stopAccessingSecurityScopedResource() }
var error: NSError? = nil
NSFileCoordinator().coordinate(readingItemAt: url, error: &error) { (url) in
let _ : [URLResourceKey] = [.nameKey, .isDirectoryKey]
let documentFileData = NSData(contentsOf: (url)) as Data?
pickImageCallback?(nil, url.lastPathComponent, documentFileData)
}
}
I'm a total beginner to OSX GUI programming, so please be gentle with me.
I'm trying some experiments with adding light GUI elements from appkit to a CLI, so I'm working on a very small program to take the contents of a PDF and save it to a text file.
Here's the code I have
import AppKit
import Foundation
import Quartz
func helperReadPDF(_ filename: String) -> String {
let pdata = try! NSData(contentsOfFile: filename) as Data
let pdf = PDFDocument(data: pdata)
return pdf!.string!
}
func selectFile() -> URL? {
let dialog = NSOpenPanel()
dialog.allowedFileTypes = ["pdf"]
guard dialog.runModal() == .OK else { return nil }
return dialog.url
}
func getSaveLocation() -> URL? {
let sa = NSSavePanel()
sa.nameFieldStringValue = "Untitled.txt"
sa.canCreateDirectories = true
sa.allowedFileTypes = ["txt"]
guard sa.runModal() == .OK else { return nil }
return sa.url
}
let file = selectFile()?.path ?? ""
print("where to save?")
let dest = getSaveLocation()!
try! helperReadPDF(file).write(to: dest, atomically: true, encoding: .utf8)
(I know, there are lots of unidiomatic things in here, like all the forced unwrapping and pointlessly converting URLs to paths. I have obscure reasons...)
So this code mostly works: when I run it from a terminal window with swift guitest.swift it'll pop up a file picker window, let me select a pdf file, and then pop up a save dialogue and let me choose the directory, and then save the extracted text from the pdf into that directory.
But it won't let me change the filename. I can highlight the "Untitled.txt" provided by default, I can even get a cursor into the field... but it doesn't respond to keyboard input.
In this previous SO, someone suggested adding a nameFieldStringValue to make it editable, but, as you can see from the above code, I did that, and it doesn't work.
I see from this very old SO that at least in Objective-C-land, you have to initiate some kind of application object in order to accept keyboard input. Is that true today in Swift-land as well?
(Even though for some weird reason you can accept mouse input without doing any of that?!) If so, how do I do that here?
Edit: I get from the comments to that last prior SO I linked that this is probably a terrible idea, and that if I want to learn Mac GUI programming I should do it the heavy way with XCode and storyboards and all the rest. But could you indulge my doing it the stupid way in an effort to try to learn one thing at a time? (I.e., learn the GUI APIs on offer without also trying to learn XCode and Apple's preferred style of architecture at the same time.)
Thanks!
(Swift 4.2 on latest version of OSX. Not using XCode at all.)
Setting the application's ActivationPolicy will make it work.
// Import statements... (import Quartz)
NSApplication.shared.setActivationPolicy(.accessory)
// Functions and so on... (func helper..)
I have a MacOS app that has been working fine for around a year. An NSTextField on a screen containing 20 NSTextFields started aborting with "unexpectedly found nil while unwrapping an Optional value". So far, I've done the following:
Removed and reassigned the textfield's IBOutlet link
Deleted and rebuilt the textfield
This fixes the app when I run in Xcode in my Development account. When I generate an archive and transfer it to my Production account, it still aborts.
I'm going to assume this is still the culprit, since I don't really get much from the core dump (because I probably don't understand what I'm looking at).
Here's my code. (game_number is an Int)
game_number = Int(gameNumberTextField.stringValue)!
When I split the code and do this:
let theNumber = (gameNumberTextField.stringValue)!
game_number = Int(theNumber)
theNumber is a String and correct, but game_number is nil
NSTextField parent class NSControl has a property called integerValue which returns an Int:
game_number = gameNumberTextField.integerValue
You should unwrap the optional value like this:
guard let theNumber = gameNumberTextField.integerValue else {
// Value not found, handle this case
return
}
Hope this helps!
I’m writing a plugin to Xcode 7. I have the DVTSourceTextView and can manipulate it just fine. One of the things I want to find is which file is related to this. Unfortunately, DVTSourceTextView doesn’t appear to offer that information - or if it does, it is buried in a way I fail to see.
I’m sure it is rather trivial, I’m just missing something.
Okay, this was easier than I thought it was. I was approaching it from a different (although almost correct) way.
class func currentEditorView() -> (NSURL?, NSView?) {
let currentWindowController = NSApp.keyWindow?.windowController
guard currentWindowController!.className == "IDEWorkspaceWindowController" else { return (nil, nil) }
let filename = currentWindowController!.valueForKey("editorArea")!.valueForKey("lastActiveEditorContext")!.valueForKey("originalRequestedDocumentURL")
let editor = currentWindowController!.valueForKey("editorArea")!.valueForKey("lastActiveEditorContext")!.valueForKey("editor")!.valueForKey("textView")
return (filename as? NSURL, editor as? NSView)
}
This gives me both the filename as an NSURL as well as the DVTSourceTextView as an NSView without the need of including private headers. Spiffy.
Now not only do I know the name of the file I’m editing, but I can also determine if it is a swift, objc, c or c++ file! THAT is coolness!
With the code below, the local songs variable is never able to be iterated despite all the checks to the contrary ( println shows the value stored ). The other thing is that the Xcode debugger seems to jump all over the place in the init method.
let gLibraryManager = LibraryManager()
class LibraryManager {
var Songs = Dictionary<String, String>()
init() {
println("struct being initialized from NSDefaults")
let userDefaults = NSUserDefaults.standardUserDefaults();
var result:AnyObject = userDefaults.objectForKey(LIKED_LIST)
println(result)
var local = result as? Dictionary<String,String>
if local != nil {
println("local not nil: \(local!)")
for (id,title) in local! {
Songs[id] = title
}
if Songs.count > 0 {
println("NSDefaults detected: \(Songs)")
} else {
println("no NSDefaults detected. Initializing empty")
}
}
}
ok. i figured out what is was.
I had set the Swift Compiler - Code Generation. Optimization level to -Fastest. This was to prevent the extremely slow creation of Dictionaries.
However, it appears this breaks the ability to iterate structures.
It also seems to resolve the weird bouncing around of breakpoints.
This was a needle in a haystack that tooks many hours. I guess the moral of the story is not to mess with compiler flags yet.