Find out the view of the gesture has been set - swift

In my SecondViewController I have a UITableView with a custom UITableViewCell where I have a UIPanGestureRecognizer and I want it to fail when otherGestureRecognizer is a UIPanGestureRecognizer from ViewController FirstViewController
The UIPanGestureRecognizer of the the cell is set to self and I tried using gestureRecognizer: shouldRequireFailureOfGestureRecognizer:
override func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldRequireFailureOfGestureRecognizer otherGestureRecognizer: UIGestureRecognizer) -> Bool {
let view = otherGestureRecognizer.view
if let view as? FirstViewController.view { // Obviously doesn't work
return true
}
return false
}
The question is, how can I fail the UIPanGestureRecognizer of the UITableViewCell when a gesture has been recognized from FirstViewController?

This may seem silly, but it seems to me your problem is purely one of identification: Is this gesture recognizer, otherGestureRecognizer, the particular gesture recognizer I'm worried about and am supposed to yield to? What occurs to me immediately are two choices:
You have, as you rightly point out, its view. Are there no questions you can ask about this view that would help you identify it? Has it a distinguishing backgroundColor or any other feature that would help here? What about its class? Is it a plain vanilla UIView, or is it of some distinguishing class?
You also have the UIPanGestureRecognizer itself. So a drop-dead simple solution, which is what I'd probably use, is to subclass UIPanGestureRecognizer: let's call the subclass MySpecialPanGestureRecognizer. This subclass has no special functionality, and no purpose except to act as an identifier! When you give the view its gesture recognizer, make that gesture recognizer a MySpecialPanGestureRecognizer. Now you can ask whether otherGestureRecognizer is MySpecialPanGestureRecognizer.

Related

SwiftUI: how to block swipe to dismiss behavior when presenting [duplicate]

In iOS 13 modal presentations using the form and page sheet style can be dismissed with a pan down gesture. This is problematic in one of my form sheets because the user draws into this box which interferes with the gesture. It pulls the screen down instead of drawing a vertical line.
How can you disable the vertical swipe to dismiss gesture in a modal view controller presented as a sheet?
Setting isModalInPresentation = true still allows the sheet to be pulled down, it just won't dismiss.
In general, you shouldn't try to disable the swipe to dismiss functionality, as users expect all form/page sheets to behave the same across all apps. Instead, you may want to consider using a full-screen presentation style. If you do want to use a sheet that can't be dismissed via swipe, set isModalInPresentation = true, but note this still allows the sheet to be pulled down vertically and it'll bounce back up upon releasing the touch. Check out the UIAdaptivePresentationControllerDelegate documentation to react when the user tries to dismiss it via swipe, among other actions.
If you have a scenario where your app's gesture or touch handling is impacted by the swipe to dismiss feature, I did receive some advice from an Apple engineer on how to fix that.
If you can prevent the system's pan gesture recognizer from beginning, this will prevent the gestural dismissal. A few ways to do this:
If your canvas drawing is done with a gesture recognizer, such as your own UIGestureRecognizer subclass, enter the began phase before the sheet’s dismiss gesture does. If you recognize as quickly as UIPanGestureRecognizer, you will win, and the sheet’s dismiss gesture will be subverted.
If your canvas drawing is done with a gesture recognizer, setup a dynamic failure requirement with -shouldBeRequiredToFailByGestureRecognizer: (or the related delegate method), where you return NO if the passed in gesture recognizer is a UIPanGestureRecognizer.
If your canvas drawing is done with manual touch handling (e.g. touchesBegan:), override -gestureRecognizerShouldBegin on your touch handling view, and return NO if the passed in gesture recognizer is a UIPanGestureRecognizer.
With my setup #3 proved to work very well. This allows the user to swipe down anywhere outside of the drawing canvas to dismiss (like the nav bar), while allowing the user to draw without moving the sheet, just as one would expect.
I cannot recommend trying to find the gesture to disable it, as it seems to be rather dynamic and can reenable itself when switching between different size classes for example, and this could change in future releases.
This gesture can be found in the modal view controller's presentedView property. As I debugged, the gestureRecognizers array of this property has only one item and printing it resulted in something like this:
UIPanGestureRecognizer: 0x7fd3b8401aa0
(_UISheetInteractionBackgroundDismissRecognizer);
So to disable this gesture you can do like below:
let vc = UIViewController()
self.present(vc, animated: true, completion: {
vc.presentationController?.presentedView?.gestureRecognizers?[0].isEnabled = false
})
To re-enable it simply set isEnabled back to true:
vc.presentationController?.presentedView?.gestureRecognizers?[0].isEnabled = true
Note that iOS 13 is still in beta so a simpler approach might be added in an upcoming release.
Although this solution seems to work at the moment, I would not recommend it as it might not work in some situations or might be changed in future iOS releases and possibly affect your app.
Use this in the presented ViewController viewDidLoad:
if #available(iOS 13.0, *) {
self.isModalInPresentation = true
}
In my case, I have a modal screen with a view that receives touches to capture customer signatures.
Disabling the gesture recognizer in the navigation controller solved the problem, preventing the modal interactive dismissal from being triggered at all.
The following methods are implemented in our modal view controller, and are called via delegate from our custom signature view.
Called from touchesBegan:
private func disableDismissalRecognizers() {
navigationController?.presentationController?.presentedView?.gestureRecognizers?.forEach {
$0.isEnabled = false
}
}
Called from touchesEnded:
private func enableDismissalRecognizers() {
navigationController?.presentationController?.presentedView?.gestureRecognizers?.forEach {
$0.isEnabled = true
}
}
Here is a GIF showing the behavior:
This question, flagged as duplicate, describes better the issue I had: Disabling interactive dismissal of presented view controller on iOS 13 when dragging from the main view
you can change the presentation style, if its in full screen the pull down to dismiss would be disabled
navigationCont.modalPresentationStyle = .fullScreen
No need to reinvent the wheel. It is as simple as adopting the UIAdaptivePresentationControllerDelegate protocol on your destinationViewController and then implement the relevant method:
func presentationControllerShouldDismiss(_ presentationController: UIPresentationController) -> Bool {
return false
}
For example, let's suppose that your destinationViewController is prepared for segue like below:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "yourIdentifier",
let destinationVC = segue.destination as? DetailViewController
{
//do other stuff
destinationVC.presentationController?.delegate = destinationVC
}
}
Then on the destinationVC (that should adopt the protocol described above), you can implement the described method func presentationControllerShouldDismiss(_ presentationController:) -> Bool or any of the other ones, in order to handle correctly your custom behaviour.
You can use the UIAdaptivePresentationControllerDelegate method presentationControllerDidAttemptToDismiss and disable the gestureRecognizer on the presentedView.
Something like this:
func presentationControllerDidAttemptToDismiss(_ presentationController: UIPresentationController) {
presentationController.presentedView?.gestureRecognizers?.first?.isEnabled = false
}
For every body having problems with Jordans solution #3 running.
You have to look for the ROOT viewcontroller which is beeing presented, depending on your viewstack, this is maybe not you current view.
I had to look for my navigation controllers PresentationViewController.
BTW #Jordam: Thanks!
UIGestureRecognizer *gesture = [[self.navigationController.presentationController.presentedView gestureRecognizers] firstObject];
if ([gesture isKindOfClass:[UIPanGestureRecognizer class]]) {
UIPanGestureRecognizer * pan = (UIPanGestureRecognizer *)gesture;
pan.delegate = self;
}
You may first get a reference to the UIPanGestureRecognizer handling the page sheet dismissal in viewDidAppear() method. Notice that this reference is nil in viewWillAppear() or viewDidLoad(). Then you simply disable it.
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
presentationController?.presentedView?.gestureRecognizers?.first.isEnabled = false
}
If you want more customization rather than disabling it completely, for example, when using a navBar within the page sheet, set the delegate of that UIPanGestureRecognizer to your own view controller. That way, you can disable the gesture recognizer exclusively in your contentView while keeping it active in your navBar region by implementing
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {}
in IOS 13
if #available(iOS 13.0, *) {
obj.isModalInPresentation = true
} else {
// Fallback on earlier versions
}
Me, I use this :
-(void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
for(UIGestureRecognizer *gr in self.presentationController.presentedView.gestureRecognizers) {
if (#available(iOS 11.0, *)) {
if([gr.name isEqualToString:#"_UISheetInteractionBackgroundDismissRecognizer"]) {
gr.enabled = false;
}
}
}
Will try to describe method 2 already suggested by #Jordan H in more details:
1) To be able to catch and make decisions about the modal sheet's pan gesture add this into view controller's viewDidLoad:
navigationController?.presentationController?.presentedView?.gestureRecognizers?.forEach {
$0.delegate = self
}
2) Enable the ability to catch the pan gesture together with your own gestures using gestureRecognizer(_:shouldRecognizeSimultaneouslyWith:)
3) The actual decision can go in gestureRecognizer(_:shouldBeRequiredToFailBy:)
Example code, which makes the swipe gesture to be preferred over sheet's pan gesture, if both present. It doesn't affect original pan gesture in areas where there is no swipe gesture recognizer and therefore the original "swipe to dismiss" can still work as designed.
extension PeopleViewController: UIGestureRecognizerDelegate {
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldBeRequiredToFailBy otherGestureRecognizer: UIGestureRecognizer) -> Bool {
if gestureRecognizer === UIPanGestureRecognizer.self && otherGestureRecognizer === UISwipeGestureRecognizer.self {
return true
}
return false
}
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
}
In my case I have only a few swipe gesture recognizers, so comparing types is enough for me, but if there more of them it might make sense to compare the gestureRecognizers themselves (either programmatically added ones or as outlets from interface builder) as described in this doc: https://developer.apple.com/documentation/uikit/touches_presses_and_gestures/coordinating_multiple_gesture_recognizers/preferring_one_gesture_over_another
Here's how the code works in my case. Without it the swipe gesture was mostly ignored and worked only occasionally.
In the case when a UITableView or UICollectionView initiates the page sheet dismiss gesture when the user attempts to scroll past the top end of the scrolling view, this gesture can be disabled by adding an invisible UIRefreshControl that calls endRefreshing immediately.
See also https://stackoverflow.com/a/58676756/2419404
SwiftUI since iOS 15
.interactiveDismissDisabled()
For Example:
.sheet(isPresented: $add) {
AddView()
.interactiveDismissDisabled()
}
For navigation Controller, to avoid swipe interaction for presented view we can use:
if #available(iOS 13.0, *) {navController.isModalInPresentation = true}
In prepare(for:sender:) :
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == viewControllerSegueID {
let controller = segue.destination as! YourViewController
controller.modalPresentationStyle = .fullScreen
}
}
or, after you initialize your controller:
let controller = YourViewController()
controller.modalPresentationStyle = .fullScreen

Ordering gesture recognisers

I was wondering if I could get some clarification on an issue because I have found Apple's documentation to be very unclear. I have added an edge pan gesture to a UIScrollView (or more accurately the scrollview of a UIPageViewController) and I have found that the swipe/pan gestures of the scrollview clash with the edge pan gesture that I have added.
edit: As requested below, here is the code I have used to implement the gesture on the scroll view and the delegate functions that I have used.
PageViewController VDL:
override func viewDidLoad(){
super.viewDidLoad()
self.dataSource = self
for eachSubView in self.view.subviews {
if String(describing: type(of: eachSubView)) == "_UIQueuingScrollView" {
let leftEdge = UIScreenEdgePanGestureRecognizer(target: self, action: #selector(handleSwipeFromLeft(_:)))
leftEdge.edges = .left
leftEdge.delegate = self
eachSubView.addGestureRecognizer(leftEdge)
}
}
}
Handle Swipe From Left Function:
func handleSwipeFromLeft(_ gesture: UIScreenEdgePanGestureRecognizer) {
let percent = gesture.translation(in: gesture.view!).x / gesture.view!.bounds.size.width
if gesture.state == .began {
interactionController = UIPercentDrivenInteractiveTransition()
if self.navigationController!.viewControllers.count > 1 {
self.navigationController?.popViewController(animated: true)
} else {
dismiss(animated: true)
}
} else if gesture.state == .changed {
interactionController?.update(percent / 4.8)
} else if gesture.state == .ended {
if percent > 0.2 && gesture.state != .cancelled {
interactionController?.finish()
} else {
interactionController?.cancel()
}
interactionController = nil
}
}
GestureRecogniserDelegate:
extension ArticleViewPageController: UIGestureRecognizerDelegate {
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRequireFailureOf otherGestureRecognizer: UIGestureRecognizer) -> Bool {
if String(describing: type(of: gestureRecognizer)) == "UIScreenEdgePanGestureRecognizer" {
return false
} else {
return true
}
}
}
I have been reading Apple's documentation about this issue (Coordinating Multiple Gesture Recognisers, Preferring One Gesture Over Another) but their documentation has not helped. In the first of the two documents there is a section that reads:
To prevent the unintended side effects of the default recognition behavior, you can tell UIKit to recognize gestures in a specific order using a delegate object. UIKit uses the methods of your delegate object to determine whether a gesture recognizer must come before or after other gesture recognizers.
This is exactly what I want to achieve as I want to preference the edge swipe over the other gestures of the scrollview. However, that section goes on to talk about achieving this by implementing the UIGestureRecognizerDelegate method shouldRequireFailureOf which I have implemented but since the scrollview's pan gesture does not actually fail until after a finger is lifted, this does nothing to preference the edge gesture.
I have also implemented the shouldRecognizeSimultaneouslyWith method which does resolve the conflict but it also causes the scrollview to scroll during the edge pan.
I would love to be able to do as that excerpt says and have my gestures recognised in a specific order. Any help in achieving this would be very much appreciated.
Thanks!
This is a bit long shot, but to me it looks like that you should set your leftEdge recogniser to delay touch events and make table recogniser to require leftEdge to fail before it can take over.
leftEdge.delaysTouchesBegan = true
tableView.panGestureRecognizer.require(toFail: leftEdge)
For anyone trying to achieve this very niche thing in the future, I have found a work around.
I implemented the UIGestureRecognizerDelegate method shouldRecognizeSimultaneouslyWith like so:
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
Because I only implemented the delegate on my edge pan gesture (as shown above) it is only called when the edge pan is activated. This stopped the conflict between my edge pan and the scrollview's pan but introduced the problem of the PageViewController paging whilst my edge pan caused a pop back in the navigation stack. To counteract this, I added the following code to my edge gesture function (again, as outlined above) to be called when the gesture state was .begun:
for eachSubView in self.view.subviews {
if String(describing: type(of: eachSubView)) == "_UIQueuingScrollView", let queueScrollView = eachSubView as? UIScrollView {
queueScrollView.isScrollEnabled = false
}
}
Finally, I added the same block to the viewDidAppear function in my PageViewController except I set queueScrollView.isScrollEnabled = true. This meant that even if the pop gesture was cancelled, paging between views would still work.
This isn't a fantastic solution but it does have the intended effect of prioritising the edge gesture over the pan gesture, just in a very inelegant way. If a better answer comes up, I will edit this post.

Add TapGesture to view under tableView

Hello I have a view and inside of this view I have a tableView. What I would like to do is add a tap gesture on the view. My issue is that when I do this, the gesture shadows the tableView default tap gesture and becomes useless. Is there any way to add a gesture to the view underneath without affecting my tableView? Thank you in advance:
Code:
self.mainView.addGestureRecognizer(UITapGestureRecognizer.init(target: self, action: #selector(mainViewTap(_:))))
Add UIGestureRecognizerDelegate to your UIViewController. Then, implement the below delegate function:
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
return touch.view is UITableView
}
Now, the UITapGestureRecognizer only affects the UITableView.
Use a button under tableView but above your view. There might be other ways, bit this seems like a quick fix.

When I call setLeftBarButtonItem,something like "Screen Edge Pan Gesutre Recognizer" just can not work

I know it is a feature of iOS7 added to UINavigationController to pop current ViewController by panning from the screen's left edge. And I found there is a "Screen Edge Pan Gesture Recognizer" in Object Library. But when I implement it by code, its behavior is slightly different from the previous one.
I want to know why this behavior just gone when I call setLeftBarButtonItem method. Hopes someone could help me.
Finally I found the solution to my problem.
class MyViewController : UIGestureRecognizerDelegate {
override func viewDidLoad() {
self.navigationItem.setLeftBarButtonItem(backButtonItem, animated: true) // disable the gesture recognizer
// the magic code
self.navigationController?.interactivePopGestureRecognizer.delegate = self
}
}

Simple Swipe in Swift - xCode 6

I'm trying to make a simple swipe up gesture, I dragged the Swipe Gesture Recogniser over a UIImage, I then Ctrl button drag the Swipe Gesture to my swift file and create the following Action: -
#IBAction func swipeDice(sender: UISwipeGestureRecognizer) {
//Test display
testLabel.text = "Zing"
}
The app builds and runs successfully however when I test the swipe gesture it doesn't seem to do anything.
Is that all the code I need for the gesture to run?
How do I make it recognise a 2 finger swipe gesture?
You need to enable User Interaction for the UIImage that you added the UIGestureRecognier to:
Open the Attributes Inspector for the UIImage and tick User Interaction Enabled:
If you created the Swipe Gesture Recognizer in IB you can setup the gesture through the right window.
If you have a conflict between several gestures you can handle this through the UIGestureRecognizerDelegate protocol.
Add the following function to your code:
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWithGestureRecognizer otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}