Apple TestFlight (beta) app won't install - iphone

We have been using Apple's TestFlight facility to distribute a beta version of our app for a few months now (migrated from the older TestFlight service before it was merged into the AppStore). Things worked smoothly until today. After uploading a new beta build to TestFlight, the app no longer installs on the device (iPhone 6 with iOS 8.3).
When opening TestFlight app and tapping "Install" to install the latest beta version of the app, TestFlight downloads the app, but when the installation completes, the app icon vanishes. The button in TestFlight app changes back to "Install", but tapping on it shows an alert:
"Could not install [app name]. The app is currently downloading"
We've tried:
Restarting the phone
Resetting all settings on the phone (factory defaults)
Upload a new build to TestFlight.
This looks like an issue with iOS 8.3.
Installing on devices with earlier iOS version did succeed:
iPhone 6, iOS 8.1.2
iPhone 4S iOS 8.2
Has anyone encountered this issue and found a solution?

I just force killed the TestFlight App and launched it again. Then I was able to download it. I'm running iOS9 on iPhone5S

Deleting the TestFlight app and reinstalling it did the trick for me.

It's look like a temporary bug in TestFlight.
It is happening now to everyone.

I added a new tester, and it works. At the old does't work.
//Edited.
My steps:
Create new mail.
Add user (technical role)
Check mark at internal users at my app.
Uncheck/Check TestFlight Beta Testing switch.
Open testflight through mail link.
Install.

In some cases it may be a simple temporary malfunction of testflight. I suggest to try waiting a few hours before doing hard tests such as regeneration of certificates.

Simply quiting Testlfight and relaunching fixed it for me

The easiest solution is to set the flight mode for few seconds, reactivate connections and try to download again.

I've had this issue recently, I tried uninstalling testflight and downloading it again from the app store.
It wouldn't let me download, I turned my phone on and off and then I could download from the app store as well as testflight.

Tested Solution:
Update XCode.(If new beta XCode version available then use it to upload).
or
Update/Re-Install #TestFlight.
or
Delete previous app build and re-install.

Related

Flutter cannot install app on iPhone after upgrade to iOS 13.1 and Xcode 11

Today I had this great idea to update my iPhone to iOS 13 and Xcode to version 11... (why not go for a cup f tea instead?!?)
So now I am not anymore able to install my app developed in flutter in my iPhone. Here is the log
2019-09-27 14:10:46.945 ios-deploy[8xxx2:9xxx95] [ !! ] Error 0xe800007f: Device doesn't support wireless sync. AMDeviceStartService(device, CFSTR("com.apple.debugserver"), &gdbfd, NULL)
Could not install build/ios/iphoneos/Runner.app on f7xxx37xxxxb5299ef.
Try launching Xcode and selecting "Product > Run" to fix the problem:
open ios/Runner.xcworkspace
Error launching application on xxx's iPhone.
If I run the app using Xcode it works fine but flutter does not work
I have seen this page where I think they are talking about the same problem but I am unsure of what I need to do to resolve...
Is there any expert who can suggest what to do ?? Thanks
Update
The fix has now hit stable release. To update:
flutter channel stable
flutter upgrade
Reference: https://github.com/flutter/flutter/issues/37699#issuecomment-537117087
Use a Non-Personal Team provisioning profile Instead of Personal Team.
Then run on a real iOS device running 13.3 or lower.
Reference: https://github.com/flutter/flutter/issues/48035
I had the same thing but the other answers didn't help me at all,
apparently it happened to me because I had too many app in development on the iPhone.
So my solution was to delete old apps I didn't need anymore and it worked like a charm.

Installing a TestFlight app on iOS iPhone Simulator - Registration Failed

I'm attempting to install a TestFlight app on XCode's iOS simulator using the iPhone simulator. The link to the TestFlight app takes me to a page that says "This device will need to be registered before it can install betas."
There is a friendly Register button. When I click the register button, it says "Registering Device" and then it takes me to the iPhone's General settings page. If I navigate back to the TestFlight page, it says "Registration Failed."
Does anyone know of a way to install a TestFlight app on the iPhone Simulator? Thanks.
The app you are trying to install is an app compiled for arm architecture, which is different from the simulator (the simulator is not an emulator). The simulator only runs x86 apps compiled for it. You will need to contact the developer of the application to send you the x86 binaries, and add them directly to the application directory of the iOS simulator. The directory (on Xcode 4.5 beta 4) is /Applications/Xcode45-DP4.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.1.sdk/Applications. Note that the simulator's sdk version has to match the version of iOS you are trying to use the simulator with.
If you need test your Release application
you can run your on a release build go to
->Product->Scheme -> Edit scheme-> in Run change debug to Release
in this you can check your release build in simulator
If I had to guess, I would presume that since the Simulator is not a valid device, it is not able to install the TestFlight Profiles onto the device, and therefore failing registration process (when you are directed to the iPhone's Settings, it tries to install a profile on your device).
May I ask why you are trying to install the app via the iPhone Simulator? If the app's code exists on GitHub, you can use the GitHub for Mac app to checkout the code, and XCode to compile the project and build it to the iOS Simulator. There should not really be any reason to have to install TestFlight on the iOS Simulator.

App builds & runs in iPhone Simulator, but doesn't deploy to iPhone

The app I'm working on builds & runs just fine in the iPhone Simulator, but, when I try to test it on an iPhone 4S, XCode says, "Finished running ..." immediately after I click "Run", and, when I look at the iPhone, there's no icon for the app at all. It's as though XCode doesn't detect that XCode isn't deploying the app to the device.
I've got a signed certificate, a developer profile, and a valid provisioning profile (XCode's Organizer says so). The provisioning profile is present on the iPhone.
I've tried restoring the iPhone, and I still get the same error.
How do I successfully deploy my app to the iPhone?
Edit:
It's deep in the comments of the below answer, but the problem was that I had a misspelled within Info.plist's required Required device capabilities section. I solved it by deleting that row.
few things to check:
clean your build folders and rebuild. In Xcode project navigator, under products folder, is your app present?
open iTunes and try dragging this app into iTunes. Will it show up in iTunes or do you get an error? if it shows up, can you install it to iPhone via iTunes?
Is you iPhone iOS version and Xcode version and build settings all in sync? I know some version of Xcode 4.x have issues build and running apps on iOS 4.x.

ios5 GM upgrade went bad...how to save my device?

I have tried to follow the upgrade to iOS5 process...
but didn't realize that my device must be registered in iOS developer program.
I have registered the apple id in the program (after i upgraded the device) - but now when i load the device - it says it is unable to activate my device because my device is not registered in the ios developer program.
How should i resolve this issue? We have a developer license - and we have paid the enrollment fee to apple.
I need to figure out how to complete the upgrade to ios5 or to rollback the device to 4.3 in order to restore it's functionality.
any suggestions?
Restore it using a previously downloaded iOS image in xCode Organizer. If you don't have an image, you can download them off Apple's Developer portal.
The solution was to re-install the ios5 Beta GM on the device.
it worked like a charm.
it turns out that rollback from 5 backward is not such a good idea.

iPhone app in simulator works on one mac but not another mac

I hired 2 developers to work on an App and both developers have no problem loading the App in the Simulator. However, on my iMac, it won't load the App at all in Simulator and only gives me the icon screen of the App.
I got paranoid and did a clean install of OS X and upgraded to 10.6.6
I even erased the hard drive completely before install
running Xcode 3.2.5
developers are also running Xcode 3.2.5 iOS SDK 4.2
I did Clean Targets
I did reset in the Simulator
Maybe something in the Xcode Preference Settings?
Has this happen to anyone before?
--
Have you see them load the app?
Here are few suggestions/options:
Try to load a test app and just
see if it is actually your computer.
http://www.tuaw.com/2009/04/27/iphone-dev-101-the-hello-world-app/
Have the developers use TeamViewer
(http://www.teamviewer.com/en/index.aspx)
to load the app in your phone for
you.
You have to sign your app through
apple dev store, are you on the list
of developers that can open/edit the app?