Can you mirror the Apple Watch during a demo - apple-watch

Is there a way to mirror what's on the Apple Watch to another screen? This would be for a internal demo purpose. Or suggestions on how to demo an app to a large (more than one person) group?

There isn't a way to do what you describe. Your best bet currently is to run your app in the simulator or point a camera at your Watch.

Related

link iPhone control app to main iPad app

Does anyone know what might be the best way to go about doing this? My CS research prof. suggested that Bluetooth might be the best way to go.
I am working on a music app for iPad and want to make a separate app on an iPhone/iPod touch to act as a remote control for the main app. Just sending a few button/slider/etc messages to a few IBActions.
Thanks.
This is the right approach.
Refer to the CoreBluetooth Framework Reference for all the necessary information.
There is also sample code.

iPad/iPhone Screen Mirror

I'm trying to figure out a way to mirror an iPad screen to other iPads. This doesn't seem to be supported on the platform though.
Basically, a teacher would have an iPad, then the students would have iPads and see everything that is happening on the teachers screen, but on their screens.
Thoughts?
I have been attempting to find a solution to this problem myself. I have not found any apps that can mirror exactly what is happening on another IPAD, but some come close.
RabbleBrowser and Ideaflight both had potential. Ideaflight appears to be more for business. RabbleBrowser appears to allow the mirroring, except it only works as a browser and a file/picture mirroring.
Both iPads are linked to the same wifi and when you join a session, they will mirror the iPad that started session. Also allows chat (controlled by session starter).
It does NOT continue to mirror if you move out of browser and into another app however. I had dreams of leading a class through a a lesson on google earth, but no go .:(
Another option is attaching a laptop to a projector. Then you download Airserver on the laptop. Go to the menu bar at bottom of iPad and turn on AirPlay. The laptop will mirror the iPad perfectly and project it! It's wireless and works well. I tried the HDMI connector to laptop but it gives a poor quality, shaky image.
Hope they allow mirroring in future updates. The capability is there, don't know why they don't! Guess trying to sell more appletv!
A similar question was asked on the Apple forum (https://discussions.apple.com/thread/3118281?start=0&tstart=0), and the following app seemed to help them or answer their question.
Have a look at Replicate Pro on the app store:
http://itunes.apple.com/us/app/replicate-pro-for-ipad/id363286515?mt=8
One feature listed in the notes:
Share files between two iPads/iPhones that are running this app. (Pro
version only)
I'm not sure if this will cover multiple devices or simply between two, but it may be worth a look. Sadly, the only way to try would be to spend $5.99.
You'll need to create an application for the student iPad that emulates the screen of the teachers iPad. I would suggest that, although i dont know if its possible, the teacher somehow starts up and app that emulates their entire iPad. Meaning, from within the app named "teacher share" (or whatever it is), they can access the music, settings, notes and other apps found on their ipad. Then that information could be sent over a network to the students.
Nearpod is an app that will allow you to mirror a presentation on several iPads. I have had up to 9 at one time. Through the Nearpod program you can make a presentation similar to PowerPoint, and also incorporate interactive questions, which can be multiple choice, short answer, and even drawings. The only drawback is the full version costs $10/month. The free version is still good, you are just limited on the size of the presentation.
After doing lots of research, I found one app which shares iPhone device into another iPhone device. Really great logic they have applied for screen mirroring.
No idea about detailed how they have implemented but after installing and checking the app I came to know that I think they have used iPhone Screen Recording and broadcasting it on to their server and then on another device they are syncing from the same URL.
OliOli a free and simple screen sharing app for iOS.
iOS App: https://itunes.apple.com/us/app/olioli-screen-sharing/id1382253993?mt=8
WebSite: https://olioli.io/

What are some ways I can sync iPhone Game data between multiple devices?

From the Getting Started with Game Center doc
A player might have the same Game Center enabled game loaded on multiple devices. If your
app has reported progress on an achievement from one device, note that the same
achievement progress data will be provided by Game Center on other devices where the user
plays your game. However, other game state maintained by your app may not be in sync and
should be handled accordingly.
I'm relatively new to iOS development and about to begin researching how to sync local game state data (i.e. which levels the player has completed, which levels the player is currently on, etc.) between the different hardware (iPhone, iTouch, and iPad) running my game and I was hoping I could get some insight from the SO users on some good ways to do this. Do I need to build a web service for this? Can iTunes be used to sync this data? Is there an API specifically built for this?
Thanks for your wisdom!
I think using a web serivice and making a JSON post and request would be a good route.
One suggested method by Apple is to use the Application Preferences, which is backed up by iTunes when the user syncs the phone.
I use NSUserDefaults for this and and it works great!
iCloud is your ticket

How to test location based iPhone application during development?

I am currently developing a location based iPhone application. Is there any way to test the app other than taking the iPhone to different places?
Thanks
Yes, you can.
Try this: http://www.vimov.com/isimulate/
(...) With iSimulate installed on their iPhones however, their multi-touches on the iPhone (which gets interpolated for the larger iPad screen), the movement recorded by the accelerometer, the location and orientation captured by the GPS and Compass, all get wirelessly sent to the iPad Simulator, so they can develop virtually any application they want, before the iPad is itself released!
Even though an answer have long been accepted for this question I'll still chime in with some additional information on the topic.
The kind folks at FutureTap have mad the FTLocationSimulator available for free at GitHub. It allows you to prepare a test route using for instance Google Earth, and then have the simulator feed these coordinates to your app.
I've written a blog post about how to use FTLocationSimulator to easily switch between multiple routes during testing of the location features.

iphone screensaver (with clock)

Could I create an iPhone app that replaces/modifies the default clock screen saver and show something else instead (e.g. my own special clock or whatever)?
How do I go about doing that? I'd appreciate a link to a tutorial on the subject, or to example code that does something like this.
(disclaimer: total iPhone dev noob here)
It's not possible to override any of the functionality on the existing apps/features on the iPhone, including the screen that is shown when the phone is locked. You could write an app that mimicked that functionality when launched, but I don't think that's what you're looking to do.
I think this would be a violation of apples UI guidelines and there is a good chance it would not be accepted to the app store.