Smartface iOS Emulator Fails to Start - smartface.io

No matter what I try, I seem to get this message every time I click the Device Emulator button. I have an iPad Air 2 connected to my PC with Smartface in action installed.
"Keep calm ;)
You need to download Smartface in action from app store and then please try again.
Same issue again? Please refer to Troubleshooting document!"

This is caused by the new restrictions in iOS 8.3.
You can download the emulator project from the link below :
https://github.com/smartface/iOS-Emulator
After that you can compile your own emulator and use it.

Related

Smartface emulator ios 9 gives error

Although i have downloaded smartface-in-action app from appstore i get following error for simulator:
Searching for devices
Device found: ipod’s iPad
Keep calm
You need to download Smartface in action from app store and then please try again.
Please refer to Troubleshooting document!
How to solve this issue?
Smartface in Action on the app store is not supporting Device Emulator feature anymore.
You need to purchase "Individual License" minimum for Device Emulator option.
For more information https://account.smartface.io/License

Not able to run with iOS device emulator in Smartface App Studio

Having individual license and trying to run it with iOS device emulator.
Installed updated smartface-in-action in my iPhone 5
Connected iPhone 5 with USB
Selected "iOS" from profile dropdown and clicked on "Device Emulator".
But, it's saying 'Device found'... Keep calm ;)
Can any one suggest or help me to get out from this issue.
This is because of iOS restrictions. It is not possible to make changes on an application which is downloaded from store.
Therefore, for licenced users Smartface has a solution, you can send email to support team of smartface and ask for this editable application's download link.

iOS Simulator could not find the SDK, SDK may need to be reinstalled

Here I am stuck in another problem,am working on an iOS Application today and as i run my Application for iPhone 5.0 Simulator got some weird issue on that simulator only.
There were two window pop Over alert on my MacBook Screen when i was trying run again and again getting same issue for that simulator only.that pop over alert windows showing below quotation.
"iOS Simulator could not find the SDK. The SDK may need to be reinstalled."
"The simulated application quit."
It seems that this issue occurring due to the improper installation of that simulator.
Please help me by suggesting related to this issue.
Whether i have to reinstall that simulator again on my Xcode or need something else.
Any suggestion would be appreciated from the bottom of my Heart.
I've seen this on coworkers computers and it was because they had dock icons not pointing to Applications/Xcode.app/Contents/Applications/iPhone Simulator.app
I would try launching the simulator from that directory or deleting the Application/Xcode.app and reinstalling from the Mac App Store.

Xcode doesn't see my iOS device but iTunes does

I have a strange problem.
I have an iPad with iOS 5.0.1 (9A405) and iOS SDK 5.0.1 with Xcode 4.2 (Build 4C199) installed on my Mac.
Xcode doesn't see my device. It says "iOS Device" not "Sauron's iPad" as usual.
(I am sure that device is connected because I see it in iTunes.)
Xcode denies to start my application on device.
It says:
"Xcode cannot run using selected device. No provisioned iOS devices
are available with a compatible iOS version. Connect an iOS device
with a recent enough version of iOS to run your application or choose
an iOS simulator as the destination."
Xcode sees my other iPad with iOS 4.3.3 and can run applications on this device.
I have tried to restart my Mac - without result.
I also checked provisioning profile, developer certificate, etc.
Does anybody have ideas?
Even though this one does not address the specific problem of the OP, it might be a solution for other people finding this question.
In some circumstances, Xcode will not recognise (won't even see) a connected device that was previously recognised, even though there were no changes in Mac OS/iOS/Xcode versions. This seems to happen if you connect the device while the Mac and/or the device are locked when you connect them. The device will ask if you want to trust the computer even though you already did so, but the device will still not be visible in Xcode.
Restarting Xcode or the device do not seem to have any effect. One solution is to reboot the Mac. Another much quicker solution is to restart usbmuxd:
Quit Xcode
Disconnect the device
In a terminal window, type: sudo pkill usbmuxd (it will be restarted again automatically)
Restart Xcode
Connect the device
Your device should now be visible again in Xcode!
Select Window ➜ Organizer in Xcode.
Now under Devices, select your device.
If it is not ready for development then click use for development.
If above doesn't solve your problem then from your project settings, set deployment target to one which your app is developed for or lesser.
Otherwise there is some issue with certificates and provisioning profiles. Make sure your device's UDID is added in the provisioning profile you are using.
Had the same problem , restarted xcode and it found my phone again.
I get this problem once, using a not official Apple cable.
Hope it helps.
I ran into this issue today where Xcode 8.2.1 suddenly decided the connected ipad (ios 10.2) was no longer connected. Unplugged, plugged back in, rebooted my macbook, and tried numerous recommendations above.
The thing that fixed the issue for me was shutting down and rebooting the ipad device itself.
To others who might have the same issue and the answers above don't work: Make sure that the iOS version installed on your device matches the iOS SDK version you have installed on your mac. If these don't match you are unable to build to the device.
In my case I did next steps
Quit XCode
Disconnect device
In your terminal sudo launchctl stop com.apple.usbmuxd
Relaunch Xcode
Connect device
May be my answer is helpful to new developer.
Just follow these step , You can connect your iPhone/iPad with X-code.
I just barely tried every solution suggested above. The only thing that worked and resolved my issue was to go into xcode's "Organizer", right click on my iPhone, click on "Remove from organizer" and then wait about 10 seconds while xcode automatically re-added the device.
I previously plugged in my phone and itunes recognized it fine and synced with it, etc, but all xcode said in the organizer was "Device is not currently connected", which it was most definitely connected if itunes was syncing with it and not syncing over wi-fi.
Why xcode needed me to delete and re-add the phone is beyond me, but it works great now that I did this.
I tried all of the above to no avail. I had been using the phone for ages and suddenly the Organizer thought "this device is currently not connected". A reset of the phone fixed it for me (hold Home & Power until the Apple logo). I did so with it still connected to the MacBook, but it shouldn't be necessary.
For Xcode 7 (and possibly above),
go to Window -> Devices,
hit the plus sign at the bottom and select the device connected and hit next, then Use for development.
This only works if Xcode is reading your device, but you aren't able to run your app on the device.
Also make sure the device's OS version is greater than or equal to your app's Deployment Target OS version.
If none of these work, try simpling restarting your iphone or device! Works every time for me (:
Here is how I figured out the problem. Go to Xcode -> Window -> Device and Simulators -> Devices. There you could see Errors and Warnings. I found that my Xcode has to be updated because IOS version of my device is higher.
Xcode did not see my iPad, iTunes also did not see my device.
Rebooting Mac corrected the situation.
Had same problem with some non-licensed cables. Works fine with Apple's & Belkin's USB cables.
My app worked on all simulators but not on my device. I tried just about all the steps from each comment and didn't have any luck. I went to my device settings and switched my "Personal Hotspot" from off to on. Then it was all good!
Have you tried to delete and re install the device in your Apple Developer portal? If yes, try to upgrade your xcode to 4.3.2, I remember that I needed to update to xCode 4.3.2 after updating my iPhone to iOS 5.1
After updating my iPhone to 10.3.3, Xcode 8.3.3 cannot find it in the Device window but iTunes can. Restarting Xcode fixed the problem.
After 20 minutes of debugging, I realized I had to hover over the up button (🔼) at the top of the Devices picker in the top left hand corner, to the right of the run app button 😂
The error I had in XCode was "iOS version lower than deployment target", which I didn't know how to fix. The error was displayed where the iPhone should have been indicated as a Device (upper left). I selected the project in Project Navigator and noticed that the iOS Deployment Target was set to 11.3 but when I checked my iPhone it was set to 11.2.1 (or something lower than 11.3). So I opened Settings on the phone, scrolled down to General and tapped Software Update. Since the update said it was scheduled but didn't start, I decided to take the SIM card out of my other phone and put it in the iPhone I was using for testing. Then the upgrade started quickly. After the Update finished on the phone, however, XCode still didn't recognize the phone. I unplugged the USB cable but didn't hear any sound, so I plugged it into another USB port on the computer and then heard a sound. Then XCode noticed the phone. So the problems were that the iPhone didn't inform me that I had an Update (or I ignored it and forgot about it) and it may have needed the SIM card, and I had a bad USB connection.
Had the same problem. In my case it was my usb cord.
I had this problem. I somehow registered the device for generic team on apple. I don't remember how I did it now. Then I was able to overcome this error.
Just unplug the cable of iPhone with your mac and then plug cable in mac work for me.I hope it's work for someone.
Xcode 6.3 didn't see my iPhone running iOS 8.3 even after a computer restart. I then restarted my iPhone and everything worked again. Love buggy software!
When you trying to build and run the current scheme but encounter this alert message:
"The run destination iPhone is not valid for Running the scheme."
Plus you already check your phone and it is connect to your Mac properly,
all you need to do is just simply restart your Xcode and build it again. That will do the job.
Ran into this issue having upgraded from XCode 9 to 10.1. No devices at all were appearing in XCode, despite performing all the steps listed in other answers.
For me the solution was to do a clean CMake build, deleting the old Xcode project files.
Xcode 10.2.1 was not recognizing my ipad mini. I unplugged and rebooted the mini and it became visible.
The problem was solved for me when I used an original cable. You also get an original cable.
I tried all the ways here but still didn't work. I plugged the cable that I connected the phone to the computer instead of another socket and it worked.
This is absolutely bizarre!
Xcode has been working fine with my iPhone for weeks, and today it stopped working. None of the tips above worked.
Finally I switched the cable from the left hand side port to the right hand side port, and now Xcode is recognizing my phone! PHEW!
But only on that specific port. Going back to the left hand side port still doesn't work!?!?!

Xcode "The program being debugged is not being run" error

I saw the other question here with the similar error yet their fixes did not help.
I have a jailbroken iphone 3.1.2, and I just purchased apple's $99 dollar thing and I'm trying to make it so I can debug my apps on the phone. The device installs but will not run when clicked build and go.
If I click on the icon made on the iphone it works.
Any ideas? I already uninstalled and reinstalled my provisioning profile.
This sometimes happens, i usally fix it by unplugging and plugging in my device, or shutting down xcode and bringing it back..
I don't know how to fix it without doing this but I took a gamble and downloaded the latest SDK only available for paying developers and that fixed the issue. Won't let me make the base sdk anything below 4 however.