Idiomatic pattern to initialize UIViews in Swift - swift

In Objective-C I had evolved the pattern of having both an awakeFromNib and initWithFrame: method which invoked their super's and then called a _commonInit where I put all my own code. E.g.
- (void)_commonInit {
// Initialize stuff here
}
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[self _commonInit];
}
return self;
}
- (void)awakeFromNib {
[super awakeFromNib];
[self _commonInit];
}
So I'm trying to reuse this pattern in my UIView subclasses that I'm porting to Swift:
func _commonInit() {
// initialize code here
}
override init(frame:CGRect) {
super.init(frame:frame)
self._commonInit()
}
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func awakeFromNib() {
super.awakeFromNib()
self._commonInit()
}
Is this the right way to do it? I'm curious why the init(coder...) is required. Especially when all I do is call the super version. I seem to recall that the reason I used awakeFromNib in the Objc version was because any changes applied from nib restoration didn't happen until sometime later than initFromCoder:.

Having a commonInit method that gets called from your initializers is a perfectly fine pattern for cases where you have more than one designated (or required) initializer. It's not the only pattern, though.
To address each of your doubts in turn (and add some related points)...
init(coder:) is required because you're subclassing a class that declares conformance to the NSCoding protocol. That protocol demands that all instances of all subclasses be able to initialize from an archive.
You don't actually have to do anything in init(coder:) unless you save state in encodeWithCoder(_:), though. But because it's possible for a subclass to have encodable state that's not inherited, initialization safety requires that the subclass be responsible for this initializer (even if all it does is call super).
You use awakeFromNib() in any custom class loaded from a nib/storyboard to take care of initialization that needs to happen only after an object's outlets and actions have been hooked up.
When Cocoa (Touch) loads a nib, it first initializes each object (with init(coder:)), then after all the objects are "live", it connects all the IBOutlet variables and the targets for all of the IBActions sent by controls. After all that's done, it calls awakeFromNib().
There's a caveat—a paradox, even—to using the commonInit pattern in Swift: You must initialize properties (aka instance variables) before calling super.init(), and you can't access self (including to call methods on self) until after calling super.init(). So you can't have a commonInit method that sets the initial values of properties.
You can have properties whose types are implicitly unwrapped optionals. Those are automatically initialized to nil, and then you can set a "real" initial value in your commonInit method:
var name: String!
init(frame: CGRect) {
super.init(frame: frame)
self.commonInit()
}
init(coder: NSCoder) {
super.init(coder: coder)
self.commonInit()
}
private func commonInit() {
name = // something...
}
An alternative pattern that gets around this issue is to supply initializers (or even lazy initializers) for each of your properties. If you do this, you don't need a commonInit method, because the property initializers will be implicitly called from whichever init actually gets used (or in the case of lazy initializers, when the property is first accessed).
class MyView: UIView {
let fileManager = NSFileManager.defaultManager()
let appDelegate = UIApplication.sharedApplication().delegate as! MyAppDelegate
lazy var name: String = { /* compute here */ }()
init(frame: CGRect) { super.init(frame: frame) }
init(coder: NSCoder) { super.init(coder: coder) }
// ...
}
Finally, if you do provide a commonInit (or similar) method, you don't need to mangle the name with an initial underscore or anything—Swift has built-in access control, so any methods you don't want exposed to callers outside of a class can simply be marked private.

Related

Why do these NSView swift subclesses allow initialisation to run twice

In the Swift subclasses below, when ChildView(dummy: NSObject()) is called, two different designated initializers for ParentView will be invoked, and the myLayer ivar of ParentView will be initialized twice.
Not that this will not happen in a Playground - that will correctly report that error: MyPlayground.playground:5:31: error: must call a designated initializer of the superclass 'NSView'
However, in an Xcode project (e.g. a Command Line Tool), this will compile and run fine.
I understand a lot of what's going on, and how to prevent this problem. But I'd love to understand why the compiler is not erroring, or at least warning me about this code (and preventing the double initialisation)
This code compiles cleanly under Swift 4.2, and in the debugger, I can see exactly what's happening:
When ChildView(dummy:) is called, it invokes ParentView(dummy:)
That's a designated initialiser, do the ParentView ivars are also initialised (myLayer)
Then ParentView(dummy:) calls super.init(), which is NSView.init()
The implementation of NSView.init() calls initWithFrame, so ChildView.init(frame:) gets invoked, and invokes ParentView.init(frame:). That's also a designated initialiser, so
myLayer gets initialised a second time.
To demonstrate this, given the classes below, invoke
let _ = ChildView(dummy: NSObject)
>>>> creating layer will get printed twice.
The way to avoid this would be to have ParentView(dummy:) call super.init(frame:), and then the problem goes away.
My question is really, how could this ever happen in the first place?
import Cocoa
class ParentView: NSView {
private var myLayer: CALayer = {
print(">>>> creating layer")
return CALayer()
}()
override init(frame frameRect: NSRect) { super.init(frame: frameRect) }
required init?(coder decoder: NSCoder) { super.init(coder: decoder) }
init(dummy: AnyObject?) { self.init() }
}
class ChildView: ParentView {
override init(frame frameRect: NSRect) { super.init(frame: frameRect) }
required init?(coder decoder: NSCoder) { super.init(coder: decoder) }
override init(dummy: AnyObject?) { super.init(dummy: dummy) }
}
This should generate a compile time error, as it does in a Playground.
I can't seem to construct a similar non-NSView class hierarchy that gives the same behaviour. No matter how I tweak the hierarchy, constructors, etc., Swift always gives compiler errors when I try to this with new objects (even when I mix Objective-C and Swift, to be analagous to NSView.
I can't find any public declaration for NSView.init() either, although I can see it executing in the debugger.

NSWindowController designated initializer puzzle

I'm trying to make this code work:
class MyWindowController: NSWindowController
{
let thing: Thing
convenience init(thing: Thing)
{
self.thing = thing
super.init(windowNibName: NSNib.Name(rawValue: "MyNib"))
}
}
The problem, of course, is that a convenience initializer can't call init from a superclass. So how do I initialize my thing and still be able to call init(windowNibName:), which is itself a convenience initializer? I'd rather not have to re-implement the nib loading myself, but how do I avoid it if I can only use designated initializers?
According to the NSWindowController documentation:
You can also implement an NSWindowController subclass to avoid requiring client code to get the corresponding nib's filename and pass it to init(windowNibName:) or init(windowNibName:owner:) when instantiating the window controller. The best way to do this is to override windowNibName to return the nib's filename and instantiate the window controller by passing nil to init(window:). Using the init(window:) designated initializer simplifies compliance with Swift initializer requirements.
You can implement your class as:
class MyWindowController: NSWindowController
{
let thing: Thing
override var windowNibName: NSNib.Name? {
return NSNib.Name(rawValue: "MyNib")
}
init(thing: Thing) {
self.thing = thing
super.init(window: nil)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}

Object is nil although it was set in init

I have an object called navigator, which I set within init. I break on it to make sure it is set. However when an IBAction func, linkButtonClicked, get's called and try's to use navigator I get a nil exception. Why?
class HomeCollectionViewCell: UICollectionViewCell {
let appDelegate:AppDelegate!
let navigator: Navigator!
#IBOutlet weak var linkButton: UIButton!
var destinationView:String?
var parentViewController:UIViewController?
#IBAction func linkButtonClicked(_ sender: Any) {
do {
try self.navigator.navigate(to: self.destinationView!, from: parentViewController!)
} catch {
}
}
required init?(coder aDecoder: NSCoder) {
self.appDelegate = UIApplication.shared.delegate as! AppDelegate
self.navigator = self.appDelegate.navigator
super.init(coder: aDecoder)
}
override func prepareForReuse() {
super.prepareForReuse()
// do resetting here if needed, like empty out data
linkButton.setTitle(nil, for: .normal)
}
}
The init?(coder: NSCoder) initializer gets used when you are retrieving the object from some kind of encoded store such as Core Data. This initializer is required by the NSCoding protocol and is used only for deserializing the object. Therefore, it does not get called at object creation. It only gets called if you serialize the object using NSCoding and later deserialize it.
The function you want to override in order to ensure some value will be set in your view is not its init (and if you really want to use its init, the method to overload is init(frame:)). Instead, you should set any variables you want to be available in the viewDidLoad method of the view controller.

How to set a non optional variable with a convenience initializer in swift?

I have a UITableViewController subclass, that should not work if there is no Model. If there is no Model, there isn't really any purpose in showing the View.
So I'm thinking, my model property should not be an optional value. I want this kind of safety. So i'm trying to create a convenience init that passes my model along.
let model:Client
override init() {
super.init(style: UITableViewStyle.Plain)
}
convenience init(model:Client) {
self.init()
self.model = model
}
My problem is that I'm getting this error:
Property 'self.model' not initialised at super.init call
This makes sense. If init() were to be called, the property would not be set, as required by a non-optional property.
I do I overcome this?
Bear in mind, that model is my actual Model, setting a default value here would be pointless, and again, defeat the safety that I'm looking for.
Thank you!
Small note: doing this, will not work also. There is no instance to set the model anyway.
convenience init(model:Client) {
self.model = model
self.init()
}
Edit: The approach bellow seemed promising
let model: Client
required init(coder aDecoder: NSCoder) {
preconditionFailure("Cannot initialize from coder")
}
init(model:Client) {
self.model = model
super.init(style: UITableViewStyle.Plain)
}
however, it gets me this error:
fatal error: use of unimplemented initializer 'init(nibName:bundle:)'
And finally, the solution here was to call:
super.init(nibName: nil, bundle: nil)
You don't need to override init() here, and you want to make init(model:) your designated initializer (not a convenience). You can do that like this
let model: Client
required init(coder aDecoder: NSCoder) {
preconditionFailure("Cannot initialize from coder")
}
init(model:Client) {
self.model = model
super.init(style: UITableViewStyle.Plain)
}

init(coder:) has not been implemented in swift

I have this class file for accepting card payments
import UIKit
class PaymentViewController: UIViewController , PTKViewDelegate {
var card : STPCard
var PaymentView : PTKView
var button = UIButton.buttonWithType(UIButtonType.System) as UIButton
init(PaymentView : PTKView , button : UIButton, card : STPCard) {
self.PaymentView = PaymentView
self.button = button
self.card = card
super.init()
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
When I build it, it works fine, but when I execute it (run it) on my actual device , I get
fatal error: init(coder:) has not been implemented.
Any ideas ?
Based on the Inheritance Hierarchy you have setup. PaymentViewController will inherit 3 init methods.
UIViewController provides init(nibName:bundle) as its designated initializer.
UIViewController also conforms to NSCoding which is where the required init(coder:) comes from.
UIViewController also inherits from NSObject which provides a basic init() method.
The problem you are having stems from init(coder: being called when the ViewController is instantiated from a .xib or storyboard. This method is called to un-archive the .xib/storyboard objects.
From the Documentation:
iOS initializes the new view controller by calling its initWithCoder: method instead.
You should be calling the superclass designated initializer in your init method, which is init(nibName:bundle) Note: it is fine for both of those parameters to be nil. Also your init(coder:) override should call super.init(coder:)
A simple workaround will do:
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}