What does vim-perl plugin do that "syntax on" doesn't? - perl

I'm trying to get vim set up as an IDE for Perl. I'm using generic, text-based vim, not gvim.
I installed the "vim-perl" addon at https://github.com/vim-perl/vim-perl using the vim addon manager per the suggestion of someone else. At least I think it's installed but I don't notice any difference in how the file is processed.
First I installed the vim-addon-manager with Debian's package manager. Then I put the following code in my .vimrc file and reloaded it:
" put this line first in ~/.vimrc
set nocompatible | filetype indent plugin on | syn on
fun! SetupVAM()
let c = get(g:, 'vim_addon_manager', {})
let g:vim_addon_manager = c
let c.plugin_root_dir = expand('$HOME', 1) . '/.vim/vim-addons'
" Force your ~/.vim/after directory to be last in &rtp always:
" let g:vim_addon_manager.rtp_list_hook = 'vam#ForceUsersAfterDirectoriesToBeLast'
" most used options you may want to use:
" let c.log_to_buf = 1
" let c.auto_install = 0
let &rtp.=(empty(&rtp)?'':',').c.plugin_root_dir.'/vim-addon-manager'
if !isdirectory(c.plugin_root_dir.'/vim-addon-manager/autoload')
execute '!git clone --depth=1 git://github.com/MarcWeber/vim-addon-manager '
\ shellescape(c.plugin_root_dir.'/vim-addon-manager', 1)
endif
" This provides the VAMActivate command, you could be passing plugin names, too
call vam#ActivateAddons([], {})
endfun
all SetupVAM()
" ACTIVATING PLUGINS
" OPTION 1, use VAMActivate
VAMActivate github:vim-perl/vim-perl
" OPTION 2: use call vam#ActivateAddons
"call vam#ActivateAddons([vim-perl], {})
use <c-x><c-p> to complete plugin names
" OPTION 3: Create a file ~/.vim-srcipts putting a PLUGIN_NAME into each line
" See lazy loading plugins section in README.md for details
" call vam#Scripts('~/.vim-scripts', {'tag_regex': '.*'})
So what exactly is the vim-perl addon supposed to do for me? I can't find any good documenation anywhere.

At least parts of vim-perl are incorporated in the factory-default configuration of Vim; cp. $VIMRUNTIME/ftplugin/perl.vim and $VIMRUNTIME/syntax/perl.vim. By installing (and regularly upgrading) the plugin, you'll get:
a newer version of the scripts, with potential enhancements and bug fixes
some additional functionality (f.e. there's a syntax/mason.vim that's not yet in Vim itself)
If you regularly edit non-trivial Perl scripts, or use latest language features, installing vim-perl is worth contemplating. If you're just a casual programmer, I would wait until a real need arises.

Related

Is there a generic way of creating multiple (slightly different) variants of a Bitbake recipe providing the same software?

I have multiple variants for the same (custom) software. A few variants support different hardware platforms and other wariants support the same hardware platform but with different feature-set. For example I have:
mysoftware.bb (basic version)
mysoftware-qt.bb (basic + qt support)
mysoftware-lic.bb (basic + license support)
mysoftware-qt-lic.bb (basic + license + qt support)
My plan was to add PROVIDES = "mysoftware" to all of these recipes and PREFERRED_PROVIDER_mysoftware = "mysoftware-qt" to my machine conf file.
In my image recipe I wanted to add:
IMAGE_INSTALL += "mysoftware"
Many errors came up... like I had to set RPROVIDES_${PN} = "mysoftware" in every recipe and had to set SSTATE_DUPWHITELIST = "/" in those recipes. (and still not working...)
My question: is there a standard way to achieve this? or is this a bad practice? This seems to be a decent approach for me.
What I wanted to do in the end is:
IMAGE_INSTALL = "... mysoftware" and this will install the appropriate variant and I don't have to do like:
IMAGE_INSTALL_xhw = "... mysoftware-x"
IMAGE_INSTALL_yhw = "... mysoftware-y"
and for those very limited number of times when I have to change from mysoftware to mysoftware-qt I can install it with a package manager (apt in my case):
apt install mysoftware-x-qt
and as a result the conflicting mysoftware-x would be removed and mysoftware-x-qt would be installed easily.
Inside your recipe mysoftware-qt.bb add:
PROVIDES = "virtual/mysoftware"
RPROVIDES_${PN} = "virtual/mysoftware"
Inside your machine.conf add :
PREFERRED_PROVIDER_virtual/mysoftware = "mysoftware-qt
finally add IMAGE_INSTALL += "mysoftware" inside your image recipe

ng server command opens file open option menu

In VS code editor, ng serve command opening "How do you want to open this file?" dialog box in
The answer by Petr Freiberg helped get me to what I believe is a better solution. Instead of deleting files that may or may not actually be important for the system, we should update our PATH variables so that the "correct" command is found first.
In my situation, I had my npm paths in this order:
C:\Users\Me\AppData\Roaming\npm\node_modules\#angular\cli\bin
C:\Users\Me\AppData\Roaming\npm
I just switched the order so that C:\Users\Me\AppData\Roaming\npm came first.
The issue is that the terminal is finding the first "command match" which may just be a file, so that is why it is asking where you want to open it.
I did run the command Run Get-Command -All ng | ForEach-Object Path as Petr suggested, which called out the order issue I describe here.
I encountered a similar problem when executing a Docker command within Visual Studio Code. I also got a window asking "How do you want to open this file?". I think the problem is not in Visual Studio Code, but in PowerShell, which Visual Studio Code uses.
I solved it like this:
Run Get-Command -All docker | ForEach-Object Path
Among the file paths returned, remove those that do not end in *.exe (use
Remove-Item):
For ng it should be same.
Credits: https://stackoverflow.com/a/63981418/1816014
i have faced the same issue, while trying to run ng -v or ng --version, it pops open a Open option editor, which gives following ng.js text...
#!/usr/bin/env node
'use strict';
// Provide a title to the process in `ps`.
// Due to an obscure Mac bug, do not start this title with any symbol.
try {
process.title = 'ng ' + Array.from(process.argv).slice(2).join(' ');
} catch (_) {
// If an error happened above, use the most basic title.
process.title = 'ng';
}
// This node version check ensures that extremely old versions of node are not used.
// These may not support ES2015 features such as const/let/async/await/etc.
// These would then crash with a hard to diagnose error message.
// tslint:disable-next-line: no-var-keyword
var version = process.versions.node.split('.').map((part) => Number(part));
if (version[0] % 2 === 1 && version[0] > 14) {
// Allow new odd numbered releases with a warning (currently v15+)
console.warn(
'Node.js version ' +
process.version +
' detected.\n' +
'Odd numbered Node.js versions will not enter LTS status and should not be used for production.' +
' For more information, please see https://nodejs.org/en/about/releases/.',
);
require('../lib/init');
} else if (
version[0] < 12 ||
version[0] === 13 ||
(version[0] === 12 && version[1] < 14) ||
(version[0] === 14 && version[1] < 15)
) {
// Error and exit if less than 12.14 or 13.x or less than 14.15
console.error(
'Node.js version ' +
process.version +
' detected.\n' +
'The Angular CLI requires a minimum Node.js version of either v12.14 or v14.15.\n\n' +
'Please update your Node.js version or visit https://nodejs.org/ for additional instructions.\n',
);
process.exitCode = 3;
} else {
require('../lib/init');
}
what is the error here, i tried uninstall clear cache and install but still same error....

Vim extension coc producing errors after fresh install?

I installed the latest branch of coc but have been having trouble using it.
For some reason, whenever I enter Insert mode, this error keeps flashing:
[coc.nvim] error: at NeovimClient.emitNotification (/Users/carlosgrijalva/.vim/plugged/coc.nvim/build/index.js:1
I also attempted to install certain extensions like coc-tsserver and got the following error:
[coc.nvim] Error on install coc-tsserver: Error: coc-tsserver 1.6.3 requires coc.nvim >= >=0.0.79, please update coc
.nvim.
Not sure what's going on since i'm using the latest release. Below is my .vimrc:
" PLUGINS
" ===================================
call plug#begin('~/.vim/plugged')
Plug 'morhetz/gruvbox'
Plug 'neoclide/coc.nvim', {'branch': 'release'}
Plug 'vim-airline/vim-airline'
Plug 'vim-airline/vim-airline-themes'
Plug 'junegunn/fzf', { 'do': { -> fzf#install()} }
Plug 'junegunn/fzf.vim'
call plug#end()
" VIM General
" ===================================
set nocompatible
syntax on
set showmode " Shows mode at bottom of window
set relativenumber " Relative number line
set showmatch " Show matching brackets.
set smartcase " Do smart case matching
set smartindent " Do smart indenting
set incsearch " Incremental search
nnoremap <Leader><space> :noh<Enter>
set number " Show line numbers
set noswapfile " Disables creating swap files
set undodir=~/.vim/undodir
set tabstop=2
set shiftwidth=2
let g:gruvbox_contrast_dark='hard'
set termguicolors
colorscheme gruvbox
set background=dark
imap jj <Esc>
let mapleader=","
You're not using the latest coc.nvim release, try to delete ~/.vim/plugged/coc.nvim and install again.

Not an editor command: PluginInstall after new Vundle installation on Windows 10

I am trying to setup Vundle on Windows 10 (Version 20H2 OS Build 19042.630) and, after following these steps exactly (install git and curl from chocolatey, install gVim from here, clone Vundle) I am unable to use PluginInstall and instead get the following error: Not an editor command: PluginInstall. I can run vim and can confirm that a _vimrc exists at C:\Users\myusername\_vimrc and the `_vimrc currently contains (straight from the docs):
filetype off
set shellslash
set rtp+=~/vimfiles/bundle/Vundle.vim
call vundle#begin('~/vimfiles/bundle')
" let Vundle manage Vundle, required
Plugin 'VundleVim/Vundle.vim'
" All of your Plugins must be added before the following line
call vundle#end() " required
filetype plugin indent on " required
" To ignore plugin indent changes, instead use:
"filetype plugin on
"
" Brief help
" :PluginList - lists configured plugins
" :PluginInstall - installs plugins; append `!` to update or just :PluginUpdate
" :PluginSearch foo - searches for foo; append `!` to refresh local cache
" :PluginClean - confirms removal of unused plugins; append `!` to auto-approve removal
"
" see :h vundle for more details or wiki for FAQ
" Put your non-Plugin stuff after this line

How can I get "HelloWorld - BitBake Style" working on a newer version of Yocto?

In the book "Embedded Linux Systems with the Yocto Project", Chapter 4 contains a sample called "HelloWorld - BitBake style". I encountered a bunch of problems trying to get the old example working against the "Sumo" release 2.5.
If you're like me, the first error you encountered following the book's instructions was that you copied across bitbake.conf and got:
ERROR: ParseError at /tmp/bbhello/conf/bitbake.conf:749: Could not include required file conf/abi_version.conf
And after copying over abi_version.conf as well, you kept finding more and more cross-connected files that needed to be moved, and then some relative-path errors after that... Is there a better way?
Here's a series of steps which can allow you to bitbake nano based on the book's instructions.
Unless otherwise specified, these samples and instructions are all based on the online copy of the book's code-samples. While convenient for copy-pasting, the online resource is not totally consistent with the printed copy, and contains at least one extra bug.
Initial workspace setup
This guide assumes that you're working with Yocto release 2.5 ("sumo"), installed into /tmp/poky, and that the build environment will go into /tmp/bbhello. If you don't the Poky tools+libraries already, the easiest way is to clone it with:
$ git clone -b sumo git://git.yoctoproject.org/poky.git /tmp/poky
Then you can initialize the workspace with:
$ source /tmp/poky/oe-init-build-env /tmp/bbhello/
If you start a new terminal window, you'll need to repeat the previous command which will get get your shell environment set up again, but it should not replace any of the files created inside the workspace from the first time.
Wiring up the defaults
The oe-init-build-env script should have just created these files for you:
bbhello/conf/local.conf
bbhello/conf/templateconf.cfg
bbhello/conf/bblayers.conf
Keep these, they supersede some of the book-instructions, meaning that you should not create or have the files:
bbhello/classes/base.bbclass
bbhello/conf/bitbake.conf
Similarly, do not overwrite bbhello/conf/bblayers.conf with the book's sample. Instead, edit it to add a single line pointing to your own meta-hello folder, ex:
BBLAYERS ?= " \
${TOPDIR}/meta-hello \
/tmp/poky/meta \
/tmp/poky/meta-poky \
/tmp/poky/meta-yocto-bsp \
"
Creating the layer and recipe
Go ahead and create the following files from the book-samples:
meta-hello/conf/layer.conf
meta-hello/recipes-editor/nano/nano.bb
We'll edit these files gradually as we hit errors.
Can't find recipe error
The error:
ERROR: BBFILE_PATTERN_hello not defined
It is caused by the book-website's bbhello/meta-hello/conf/layer.conf being internally inconsistent. It uses the collection-name "hello" but on the next two lines uses _test suffixes. Just change them to _hello to match:
# Set layer search pattern and priority
BBFILE_COLLECTIONS += "hello"
BBFILE_PATTERN_hello := "^${LAYERDIR}/"
BBFILE_PRIORITY_hello = "5"
Interestingly, this error is not present in the printed copy of the book.
No license error
The error:
ERROR: /tmp/bbhello/meta-hello/recipes-editor/nano/nano.bb: This recipe does not have the LICENSE field set (nano)
ERROR: Failed to parse recipe: /tmp/bbhello/meta-hello/recipes-editor/nano/nano.bb
Can be fixed by adding a license setting with one of the values that bitbake recognizes. In this case, add a line onto nano.bb of:
LICENSE="GPLv3"
Recipe parse error
ERROR: ExpansionError during parsing /tmp/bbhello/meta-hello/recipes-editor/nano/nano.bb
[...]
bb.data_smart.ExpansionError: Failure expanding variable PV_MAJOR, expression was ${#bb.data.getVar('PV',d,1).split('.')[0]} which triggered exception AttributeError: module 'bb.data' has no attribute 'getVar'
This is fixed by updating the special python commands being used in the recipe, because #bb.data was deprecated and is now removed. Instead, replace it with #d, ex:
PV_MAJOR = "${#d.getVar('PV',d,1).split('.')[0]}"
PV_MINOR = "${#d.getVar('PV',d,1).split('.')[1]}"
License checksum failure
ERROR: nano-2.2.6-r0 do_populate_lic: QA Issue: nano: Recipe file fetches files and does not have license file information (LIC_FILES_CHKSUM) [license-checksum]
This can be fixed by adding a directive to the recipe telling it what license-info-containing file to grab, and what checksum we expect it to have.
We can follow the way the recipe generates the SRC_URI, and modify it slightly to point at the COPYING file in the same web-directory. Add this line to nano.bb:
LIC_FILES_CHKSUM = "${SITE}/v${PV_MAJOR}.${PV_MINOR}/COPYING;md5=f27defe1e96c2e1ecd4e0c9be8967949"
The MD5 checksum in this case came from manually downloading and inspecting the matching file.
Done!
Now bitbake nano ought to work, and when it is complete you should see it built nano:
/tmp/bbhello $ find ./tmp/deploy/ -name "*nano*.rpm*"
./tmp/deploy/rpm/i586/nano-dbg-2.2.6-r0.i586.rpm
./tmp/deploy/rpm/i586/nano-dev-2.2.6-r0.i586.rpm
I have recently worked on that hands-on hello world project. As far as I am concerned, I think that the source code in the book contains some bugs. Below there is a list of suggested fixes:
Inheriting native class
In fact, when you build with bitbake that you got from poky, it builds only for the target, unless you mention in your recipe that you are building for the host machine (native). You can do the latter by adding this line at the end of your recipe:
inherit native
Adding license information
It is worth mentioning that the variable LICENSE is important to be set in any recipe, otherwise bitbake rises an error. In our case, we try to build the version 2.2.6 of the nano editor, its current license is GPLv3, hence it should be mentioned as follow:
LICENSE = "GPLv3"
Using os.system calls
As the book states, you cannot dereference metadata directly from a python function. Which means it is mandatory to access metadata through the d dictionary. Bellow, there is a suggestion for the do_unpack python function, you can use its concept to code the next tasks (do_configure, do_compile):
python do_unpack() {
workdir = d.getVar("WORKDIR", True)
dl_dir = d.getVar("DL_DIR", True)
p = d.getVar("P", True)
tarball_name = os.path.join(dl_dir, p+".tar.gz")
bb.plain("Unpacking tarball")
os.system("tar -x -C " + workdir + " -f " + tarball_name)
bb.plain("tarball unpacked successfully")
}
Launching the nano editor
After successfully building your nano editor package, you can find your nano executable in the following directory in case you are using Ubuntu (arch x86_64):
./tmp/work/x86_64-linux/nano/2.2.6-r0/src/nano
Should you have any comments or questions, Don't hesitate !