Can chrome packaged app downloaded from Play for Education use the Chrome Web Store Licensing API? - google-chrome-app

Can a chrome packaged app installed from the Google Play for Education store still use the Chrome Web Store Licensing API to check when it was first installed? In the JSON response from the API that is the 'createdTime' value.
Although the app would be installed from the Play for Education store, it also would appear on the regular Chrome Web Store, so it seems possible that the Web Store Licensing API could still be accessible to it, and would still return the expected information, at least for 'createdTime'.

An answer from someone at Google in the Chrome and Education areas:
"the web store API does not give back a createdTime for apps installed outside of the traditional individual install, so you should not count on this"

Related

FB events tracking on Universal Windows Platform

I want to use Facebook Analytics in a Windows Store application (UWP) with winsdkfb.
The login and graph API work perfectly, but installations and other posts to /application-id/activities always end with "BadReqeuest".
I checked samples from winsdkfb sources (LoginCpp-UWP). They seem to be broken too.
UPD:
The question is what arguments should be passed in url to track activity events for Universal Windows Platform.
At this time I've found out that winsdkfb doesn't append 'attribution' if advertising identifier is not available. Now I see events from unknown platform in dashboard. Does anybody knows how to specify device operation system?

How much time Google takes to unpublish an GSuite marketplace app from Chrome web store developer dashboard

Its been three weeks my app (GSuite spreadsheet add-on) is in "Pending Review" state after unpublishing it through chrome web store developer dashboard.
I also don't know why it is visible in marketplace as well when I already requested Google for unpublishing this item.
Query: Its already three weeks gone, any idea how much max time Google takes to unpublish an GSuite marketplace app from Chrome web store developer dashboard?
Here is a related SO post about the unpublished apps in web store.
See this full answer from the post:
if app is unpublished then is will not be available for download, will
not appear in in-store search results, and simply cannot be installed
from store. No details information from Google Play can be received
even with direct URL to the application. Unpublishing however does not
affect existing installations (so apps will not be automatically
removed from any device that got it installed already). Also existing
users still would be able to update if they are on older version.
And you cannot have another application with the same package name, no
matter what.
EDIT
Please note that you unpublish (and this means just what name says,
nothing more) not just APK - you hide all related stuff (app's page in
Google Play etc). To end user it looks like the app is gone. For you -
it is still in your console, you can edit description, images, see
comments, stats or update APKs etc., but unless you publish it again,
nobody will see these changes.

Facebook desktop application submission

Our windows desktop application (based on Java Swing) has a functionality to publish on the user's Facebook account (all properly implemented using RestFB library).
While this works perfectly in Facebook's sandbox / test mode, we would like to go to production and need thus to have our application approved by Facebook (as the application needs publish_actions permissions).
To apply, Facebook requires to indicate the platform and, for Windows, it also requires a "Windows Store ID" and a "Windows Phone Store ID" which we don't have as our application is not available on Windows store (and it is not meant to be).
What should we do to get our app approved? Are we missing something?
(I understand that this is not a pure coding question but it is probably relevant for many developers)
Thanks,
Thomas
I came across the same problem. In the past it was no problem to register an app on facebook, set the scope and get the permission by the user to upload images or videos.
But at the moment at seems they will only support Windows (Metro) Store-Apps.
See Bug: 'Submission of Desktop-Apps won't work' on facebook
The first response of the support seems to be final :(

How does Google Maps see native iPhone apps: Server App or Browser App?

I have a Google API console premier account, and I'm using the places service for an application that has two parts, web app and mobile app.
It seems that Google API distinguishes between server and browser apps. So for each category I have to generate keys specifically for it.
The mobile app is a native iPhone App, that uses the Google Places Web Services XML API for a simple auto complete function.
The question is in which category does mobile apps fall in?
Browser Apps
Server Apps
And any resources of how to use them?, does the Google JavaScript API V3 still requires an API Key for the premium users? Google documentation about this subject does not have enough information.
There are two different interactive types of Mobile Apps that use Google Maps:
ones that use the Maps Javascript API v3 (either directly or embedded in a Native Application)
ones that use Native Google Maps APIs (currently available for Android and iPhone)
For more on that you can have a look at:
http://code.google.com/apis/maps/articles/mobile_overview_v3.html
Ones that use the Maps JS v3 are Browser Apps, the Native Apps are neither. They have their own TOS and quota system, like the one for iPhone and the one for Android.
About Google Maps JS API v3. It an be loaded :
without any key
with an API console key, which will allow you to track your usage (this was introduced recently)
with Maps Premier client id (gme-) if you are a Maps API Premier customer
The XML web service for places API should be used only as a server side solution. This is because you can imagine that a user might steal your key from the source of your iPhone app (by sniffing on the traffic) and use it.
The safe way out is to use a proxy server. You would then register an App Key for server apps (with IP locking for your proxy server) and then make calls to the Places API from this proxy.
Another option would be to use UIWebView on the iPhone side with JS Maps API v3 and Places library on the Google side. You would then fall in "ones that use the Maps Javascript API v3 in a Native Application" category.
You could then use any of the 3 options to load JS Maps API that are mentioned above.
I had to cut away some links, since I am not able to paste more than two, but I hope that helps anyway
Unless you have strong reasons against it, the "ones that use the Maps Javascript API v3 in a Native Application" category is the best option. There's a nice talk from Google I/O 2010 about it: http://www.google.com/events/io/2010/sessions/map-once-map-anywhere-geospatial-apps.html

Can Facebook's "Single Sign On" be achieved within a mobile web app?

It's my first posting on here (although I've been using this site for reference for quite some time).
I've been trying for several days now to find or dream up a way to use Facebook's "Single Sign On" from within a mobile web app (not a native iOS or Android app) to automatically sign a user into a web app if they are already logged into Facebook from the native Facebook app on their mobile device for example.
My limited knowledge is telling me that it can't be done since the mobile browser and the 'system' (iOS for example) are too separated (I can't, I don't think, have my mobile web app use or access the native Facebook app on a mobile device in any way).
I have found and read the iOS, Android AND Mobile documentation provided by Facebook (https://developers.facebook.com/docs/guides/mobile/) which all seems to make enough sense, but after days of trawling through everything else I could find on the subject there doesn't seem to be a way to use, for example, the Facebook app on an iPhone or Android device to automatically log a user in to my web app if he/she is already logged into Facebook.
I've read lots about doing this from within 3rd party native apps and also other people trying to achieve a similar thing from within Desktop apps but I'm trying and hoping to be able to achieve this from a web app running within a mobile web browser.
I'd be very grateful for any help, opinions or pointers in the right direction since I think this would be an excellent step forward in UI for mobile web apps to have (not just the native apps).
Many thanks in advance...
Probably a bit late to the party but in case anyone else is wondering yes it's possible with Cordova/Phonegap and the Facebook Connect Plugin: https://github.com/davejohnson/phonegap-plugin-facebook-connect/
Using the FB.getLoginStatus() method at startup allows to check if the user is already signed in with the native Facebook App and retrieve its profile. More details in the examples provided in the repo.
I have not yet implemented it myself, but seems possible according to:
http://developers.facebook.com/docs/mobile/web/build/#login