How can I use the Mac iOS Simulator together with Smartface - smartface.io

I want to use the iOS Simulator from a Mac and run the Emulator as stated here: http://www.smartface.io/developer/guides/advanced/debug/
iOS Simulator
The Mac PC which is hosting the iOS Simulator and the Windows PC which is running the Smartface App Studio can communicate directly over TCP/IP.
This is not working.
Can anyone explain me step by step how can this be achieved?

iOS Emulator of Smartface App Studio requires directly USB connection to your Windows PC with your iOS Device in order to make emulation and debug.
You should use real iOS device which is connected to Windows Machine.
For more information :
http://www.smartface.io/developer/guides/tips/ios-emulator-troubleshooting/
http://www.smartface.io/developer/guides/advanced/debug/
http://www.smartface.io/ios-and-android-emulator-on-windows/

Related

How to debug real iOS device from windows machine in Ionic

I am working on ionic application. I am able to debug app in real android device.
So, is it possible to debug ionic app in iPhone by connecting it through USB cable from CPU?
You require an iPhone and a mac with XCode installed.
If you are building for iOS, you’ll need to sign up for an Apple
Developer account to test as a native app on an iPhone or iPad.
Unfortunately, this costs $99 per year (don’t blame us!). Once you
have an account and you have set up Xcode with your certificates to
enable device testing, you’ll want to open the Xcode project from
platforms/ios/ and do your testing from Xcode.
Source
As you have mentioned you do have an iPhone and Mac with XCode, see the steps below:
Run ionic cordova prepare ios
Copy across your platform/ios folder to your Mac
Open the XCode project on your Mac that is located in the platform/ios folder.
Select a device or target simulator in XCode and then click on the play button to start debugging.

iPhone 6 to macbook pro wireless debugging without cable

I have MacBook Pro (13-inch, 2017, Two Thunderbolt 3 ports) with high sierra (Version 10.13.4) and iPhone 6 with iOS version 11.2.5.
I don't have any kind of cable through which I connect my iPhone to my MacBook Pro.
I want to enable wireless debugging in iPhone because I don't have cable.
Can anyone suggest me how I can enable wireless debugging in xcode and run my application on device without the need of creating diawi link on each time and on each change.
You have to plug the device in one time, the first time, to establish the feature under Devices and Simulators. After that, you can use the wireless debugging, but it does require that first wired connection.

Is Possible to test Web Application in Windows 7 for IPhone Emulators?

I want to test my web application in iPhone Emulator but I have only Windows Machine there is any way to create iPhone emulators on Windows for testing web applications using Appium.
There is a way if you create a Virtual Machine of MAC OS. But you still need a valid MAC OS license (there is no freeware except some hacked ones).
Basically you need XCode application to run iOS emulators, which can be installed only on MAC OS.

Can Xamarin iOS run iPhone simulator from Win7/Parallels/VS2013 on MacBook Pro

I have a MacBook Pro w/ XCode and am running a Parallels win7 VM w/ VS2013 and Xamarin iOS installed. I do not have a separate Mac server, i.e., this is all on one physical computer.
Can I run/test my iPhone app the iPhone simulator? If so, references to documentation, samples, etc would be appreciated.
Yes, you can use your MBP as a build host while using VS2013 inside of a VM.
The Xamarin Docs cover how to set this up.

Is any Windows simulator available to test iPhone application?

Is there any windows simulator availabe through which I can test (only testing) my iPhone application on Windows XP?
Thanks & regards,
Khushi
No. The iPhone Simulator is available as part of the iPhone SDK, which is only available for Mac OS X Leopard on Intel-based Macs.
If you have a physical iOS device, you can test your app on Windows with SeeTest.
You connect your device to your Windows machine and then you can perform Web/Native tests, record it and play it again.