expected input to be a number but got the list - netlogo

HI im starting a little game int net logo im trying to create some walls to appear randomly in the screen but i got this error, ill leave the code here thanks in advance
to setup
ca
let wall-down 20
let wall-position 5
let wall-up 10
let wd list n-values 5 random 5
(foreach wd [
ask patches
[
ifelse (pycor < ? - 16 and pxcor = wall-position )
[ set pcolor gray ]
[ set pcolor 97 ]
]
])

You don't really need foreach and n-values here. It's simpler to just write:
to setup
clear-all
let wall-down 20
let wall-position 5
let wall-up 10
repeat 5 [
let y random 5
ask patches [
ifelse (pycor < y - 16 and pxcor = wall-position)
[ set pcolor gray ]
[ set pcolor 97 ]
]
]
end
If you go the n-values route anyway, bergant is right about the syntax.

Related

How to export NetLogo 6.2 View when you have multiple turtle profiles?

I'm trying to implement an output which is an export from the View. I got help from this link: How to export the world of NetLogo 6.2 coloring only the patches that were born turtles?
I greatly appreciate Luke C's help, as I managed to implement part of what I want.
However, I still haven't managed to generate the images by turtle profile. I have 16 turtle profiles (see ValidHabs).
I would like for example to export an image for each of the 16 turtle profiles.
For example, turtle profile 1 (can only born and hatch in habitatcover 1), so:
At tick 0, the world started with: 1 turtle no (patch 15 -4),
At tick 1, there are 2 turtles in patches (patch 15 -4) and (patch 14 -8) and
At tick 2, there are 4 turtles in patches (patch 15 -4), (patch 14 -8), (patch 12 -5) and (patch 17 -1).
So for the turtle profile 1 you would have a white exported image with the patches (patch 15 -4), (patch 14 -8), (patch 12 -5) and (patch 17 -1) painted magenta.
Then I would export an image to the profile of turtle 2 etc... until I get to the profile of turtle 16 that can only spawn in habitatcovers 4 and 5.
I tried to use a foreach to export the image to each profile, but what happens is that opens a single .png file and generates the results in that single file (“overwriting”). And what I would like is to generate 1 file in .png format for each turtle profile. I thought that using foreach and carefully I could generate the files. But so far I haven't been able to. If anyone can help me I would be very grateful :)
Thanks in advance
The code:
globals [ ListProfiles ]
patches-own [ turtle-born-here ]
turtles-own [ all-code metabolism reproduction code-metabolism code-reproduction ]
to setup
ca
set ListProfiles [ [1] [2] [3] [4] [5] ]
ask patches [ set turtle-born-here false ]
ask n-of 5 patches [
sprout 1
setup-turtles
set turtle-born-here true
]
reset-ticks
end
to go
ask turtles [
rt random 60 - 30
fd 1
if random-float 1 < 0.05 [
hatch 1
ask patch-here [ set turtle-born-here true]
]
]
end
to setup-turtles
ask turtles [
(
ifelse
metabolism = 2 [set code-metabolism "M1"]
)
(
ifelse
reproduction = 5 [set code-reproduction "R1"]
)
set all-code ( word code-metabolism code-reproduction )
]
end
to example-export-image
setup
; Some example go runs
repeat 50 [ go ]
; This is the export-view component
cd
ask turtles [
ht
]
ask patches [
ifelse turtle-born-here
[ set pcolor magenta ]
[ set pcolor white ]
]
carefully
[ file-delete ( "View.png" ) ]
[ ]
foreach ListProfiles
[
y ->
let k turtles with [ all-code = y ]
ask k [
export-view ( "View.png" )
]
]
end
When you are supplying code, it is recommended that you start from scratch rather than trying to pare down your existing model (see How to Ask and How to create a Minimal, Reproducible Example). This will help in (at least) two major ways:
It makes your code more readable and therefore makes you more likely to get a useful answer, since other users on this site will have an easier time understanding the problem if they don't have to also try and understand what part of the code is unrelated to the actual problem.
It makes it more likely that you will solve the issue yourself, or at the very least will help you better understand where the problem is coming from.
I'd recommend having a really solid crack at trying to follow the guidelines above whenever you post a question. As it stands, the code you supplied is way more than what's actually needed for the question itself, which for me would boil down to: "How do I change the file name for multiple experiments / simulations?" This question has been answered before in different ways that may suit your needs- if the code example below does not clear things up, have a look through those other questions and keep in mind the "Search and Research" component of the How To Ask help page.
For a standalone example, that is really just a refinement of Charles' answer in the first link above:
patches-own [ hab-type turtle-born-here ]
globals [ profiles ]
to setup
ca
resize-world 0 29 0 29
set profiles [ "a" "b" "c" ]
ask patches [
( ifelse pxcor < ( max-pxcor / 3) [
set hab-type "a"
] pxcor < ( max-pxcor * 2 / 3 ) [
set hab-type "b"
] [
; else
set hab-type "c"
]
)
]
end
to fake-simulate
foreach profiles [ profile ->
ask turtles [ die ]
ask patches [
set pcolor black
set turtle-born-here false
]
ask n-of 5 patches with [ hab-type = profile ] [
sprout 1
set turtle-born-here true
]
reset-ticks
repeat 50 [
ask turtles [
rt random 60 - 30
fd 1
if random-float 1 < 0.1 and [ hab-type ] of patch-here = profile [
hatch 1
ask patch-here [ set turtle-born-here true]
]
]
tick
]
export-image profile
]
end
to export-image [ unique-id ]
; Prepare the view for export
ask turtles [ ht ]
ask patches [
ifelse turtle-born-here
[ set pcolor magenta ]
[ set pcolor white ]
]
; Use word to create a file name
let out-file ( word "example_view_export_" unique-id "_.png" )
export-view out-file
end
Outputs something like:

Create a gradient for a turtle swarm

I created a rectangular turtle grid using a total of 1000 turtles.
let in-shape patches with [ pxcor >= -50 and pxcor <= 50 and pycor >= -5 and pycor <= 5 ]
ask in-shape [ sprout 1 ]
Now I need to create a sort of gradient, that will give a sense of distance to my turtle swarm. Given a "seed" with value 0, it emits a message with its value 0 in a certain talk_radius.
The turtles inside this talk_radius compute their distance to the seed. If the distance is less than a fixed value (called gradient_distance) the turtle will assume 1 as gradient_value, emitting a message with its value.
The other turtles do the same. So everyone will take the value x + 1, where x is the lowest value of the turtle within the gradient_distance, as shown in the picture
This is the relative algorithm in pseudo code:
loop
if gradient seed = TRUE then // check if robot is designated as gradient source
gradient value(self) = 0
else
gradient value(self) = GRADIENT MAX
for all neighbors n do
if measured distance(n) < G then // G represents the gradient-distance and GRADIENT MAX is infinity
if gradient value(n) < gradient value(self) then
gradient value(self) = gradient value(n)
gradient value(self) = gradient value(self) + 1
transmit gradient value(self)
And that's my implementation in netlogo:
globals [talk_radius gradient_max gradient_distance]
turtles-own [gradient_seed gradient_value]
to setup
ca
resize-world -60 60 -20 20
crt 1000
let in-shape patches with [ pxcor >= -50 and pxcor <= 50 and pycor >= -5 and pycor <= 5 ]
ask in-shape [ sprout 1 ]
set talk_radius 4
set gradient_max 100000
set gradient_distance 1
ask turtles
[set shape "circle"]
ask turtles-on patch -50 5
[set gradient_seed true]
end
to gradient-formation
while [true]
[
ask turtles
[
ifelse (gradient_seed = true)
[
set gradient_value 0
]
[
set gradient_value gradient_max
set color scale-color green gradient_value 0 120
ask (other turtles) in-radius talk_radius with [distance myself <= gradient_distance] ;; i consider all the turtle in talk_radius having the right gradient_distance
[
let a ([gradient_value] of self) ;; "of self" is not necessary but helped me for a better comprehension
if (a < ([gradient_value] of myself))
[
ask myself [set gradient_value a]
]
]
set gradient_value (gradient_value + 1)
]
set color scale-color green gradient_value 0 120
]
]
end
I used a scale-color in order to have a feedback of what i have done, as you can see in the image.
And now the problem: instead of let a ([gradient_value] of self), i tried set a ([gradient_value] of self) adding a to the turtle variable (I added a in the turtle-own list on top).
I thought the result would have been the same, but instead i got a constantly increasing gradient_value for every turtle as you can see in the image(the color white denotes a very high gradient_value).
Why this difference? Thank you in advance and sorry for the long question.
EDITED EXTENSIVELY in response to discussion that refined the problem
First, I would like to start with a simpler version of the code. I believe this is exactly the same as yours without the while[true]. I removed the extra 1000 turtles you are creating, and separated the ifelse on whether a seed into two separate ask statements, for clarity. I also moved the colouring until after the value calculation is complete.
globals [talk_radius gradient_max gradient_distance]
turtles-own [gradient_seed? gradient_value]
to setup
clear-all
resize-world -60 60 -20 20
let in-shape patches with [ pxcor >= -50 and pxcor <= 50 and pycor >= -5 and pycor <= 5 ]
ask in-shape
[ sprout 1
[ set shape "circle"
set gradient_seed? false
]
]
set talk_radius 4
set gradient_max 100000
set gradient_distance 1
repeat 10 [ gradient-formation ]
end
to gradient-formation
ask turtles-on patch -50 5
[ set gradient_seed? true
set gradient_value 0
]
ask turtles with [not gradient_seed?]
[ set gradient_value gradient_max
ask (other turtles) in-radius talk_radius with [distance myself <= gradient_distance]
[ let my-gradval ([gradient_value] of self)
if my-gradval < [gradient_value] of myself
[ ask myself [set gradient_value my-gradval]
]
]
set gradient_value (gradient_value + 1)
]
ask turtles [set color scale-color green gradient_value 0 120 ]
end
There is a conceptual issue here. Until a turtle has its gradient_value calculated, it is 0. This means a large number of turtles will have a 0 turtle nearby and then have their own gradient_value as 1. It does not produce a colour gradient. To get around this, you need to run the gradient-formation several times. The approach in your code of while [true] introduces an infinite loop. Instead, you can repeat an arbitrary number of times (10 in the code above).
The problem with let versus set + turtles-won is that the set with turtles-own creates 1000 copies of gradient_value - one for each turtle. The let version creates a (temporary) global variable that all turtles access. So when you use set, you are setting it for that turtle, not as a general access number. I think what is happening is that the line set gradient_value my-gradval is accessing the wrong turtle's copy of my-gradval.
But, from the discussion, the purpose of the code that is causing the problem is to find a local minimum. There is a much more direct way of doing that.
to gradient-formation
ask turtles-on patch -50 5
[ set gradient_seed? true
set gradient_value 0
]
ask turtles with [not gradient_seed?]
[ set gradient_value 1 + min [gradient_value] of
other turtles in-radius min (list talk_radius gradient_distance)
]
ask turtles [set color scale-color green gradient_value 0 120 ]
end
ADDED a minimum working example to show the differences.
This is the let (global variable) version
turtles-own [testval]
to testme
clear-all
create-turtles 500
[ setxy random-xcor random-ycor
set color blue
set testval 1 + random 10
]
ask one-of turtles
[ set color red
inspect self
type "testval of asking turtle is " print testval
ask turtles-on neighbors
[ set color yellow
let my-testval [testval] of self ;; creates a temp global variable
type "my-testval is " print my-testval
if my-testval < [testval] of myself
[ ask myself
[ set testval my-testval ;; copies the global variable value
]
]
]
]
end
This is the set (turtle attribute) version
turtles-own [testval my-testval]
to testme
clear-all
create-turtles 500
[ setxy random-xcor random-ycor
set color blue
set testval 1 + random 10
]
ask one-of turtles
[ set color red
inspect self
type "testval of asking turtle is " print testval
ask turtles-on neighbors
[ set color yellow
set my-testval [testval] of self
type "my-testval is " print my-testval
if my-testval < [testval] of myself
[ ask myself
[ set testval my-testval ;; copies value from one attribute to other
]
]
]
]
end

NetLogo: How to make a turtle recognise any shade of one color?

I'm using NetLogo for the first time and need to lay out a simple programme where i have one light source that diffuses light out beyond its source patch and one turtle that will avoid the light.
I can achieve this by using basic 'set pcolor yellow' and then use 'if patch-ahead [pcolor] = yellow [right 45][fd speed]' type command. However this doesn't give me diffused light.
By adapting the HeatBugs code, i can diffuse the color out past the source patch, however the roaming turtle no longer recognises the color as yellow, i think, as it is a scale-color. I tried setting the code to != black but this also doesn't work. I'm assuming it's because the patches are being recolored after each tick.
Is there a way to make the turtle recognise the patches of diffused color so as to avoid them? Or a simpler way to diffuse the light out. (i want a variable intensity so using neighbors and yellow -1 won't do it.)
Here's the code i have so far: (this is a condensed version as i have other things happening in the main body, so i apologise if it isn't clear)
globals [ color-by-unhappiness? ]
turtles-own[
speed
speed-limit
speed-min
ideal-temp ;; The temperature I want to be at
output-heat ;; How much heat I emit per time step
unhappiness ;; The magnitude of the difference between my ideal
;; temperature and the actual current temperature here
]
patches-own[
temp
]
to setup
clear-all
setup-turtles
;;creating diffused light
set color-by-unhappiness? false ;; button
ask n-of number-of-lights patches [
sprout 1 [
set color white
set shape "circle"
set ideal-temp min-ideal-temp + random (max-ideal-temp - min- ideal-temp) ;;these are all sliders
set output-heat min-output-heat + random (max-output-heat - min- output-heat) ;;these are all sliders
set unhappiness abs (ideal-temp - temp) ;;ideal-temp is a button
color-by-ideal-temp
set size 2
]
]
reset-ticks
end
to setup-turtles
create-fears number-of-fears [
set color violet
set shape "circle"
setxy random-xcor random-ycor
set speed 0.1 + random-float 0.9
set speed-limit 1
set speed-min 0.00
]
end
to go
ask turtles [
if speed > speed-limit [set speed speed-limit]
fd speed
ask fears[
if patch-ahead 1 = nobody [rt 135]
if patch-right-and-ahead 45 1 != nobody and [pcolor] of patch-right-and-ahead 45 1 != black[left 45]
if patch-left-and-ahead 45 1 != nobody and [pcolor] of patch-left-and-ahead 45 1 != black[right 45]
ifelse [pcolor] of patch-here = yellow [set speed speed-min][fd speed]
]
if not any? turtles [ stop ]
;; diffuse heat through world
diffuse temp diffusion-rate
ask patches [ set temp temp * (1 - evaporation-rate) ]
ask turtles [ set temp temp + output-heat ask bugs [bug-move patch-here]]
recolor-turtles
recolor-patches
tick
end
to recolor-patches
ask patches [ set pcolor scale-color yellow temp 0 150 ]
]
end
I can't use your code as-is; check out the MCVE guidelines for some tips on reducing your code to just the necessary parts.
Color in Netlogo can given as a string, but it's also just a range of numbers. If you look at Tools > Color Swatches, you will see that the range of "Yellow" colors corresponds roughly to 40 ~ 50. So if you want to, you can just have them evaluate patch color using a numerical range rather than the color name. So, using this unnecessarily complicated example setup:
patches-own [ light? temp]
to setup
ca
ask patches [
set light? false
]
ask n-of 5 patches [
set light? true
set temp 150
]
recolor-patches
crt 10 [
move-to one-of patches with [ not ( pcolor > 40 and pcolor < 49 ) ]
]
reset-ticks
end
to recolor-patches
ask n-of 3 patches with [ light? ] [
if temp < 20 [
set temp temp + random 20
]
]
repeat 5 [
diffuse temp 0.1
]
ask patches [
ifelse temp > 0.25 [
set temp temp - 0.005
] [
set temp 0
]
set pcolor scale-color yellow temp 0 15
]
end
You can ask your turtles to move and just avoid patches that fall in that numerical range:
to go
recolor-patches
ask turtles [
ifelse [pcolor] of patch-ahead 1 > 40 and [pcolor] of patch-ahead 1 < 49 [
let target min-one-of neighbors [pcolor]
if target != nobody [
face target
fd 1
]
] [
rt random 60 - 30
fd 1
]
]
tick
end
EDIT
As Seth Tisue pointed out, the shade-of? primitive can accomplish what the greater than / less than logical statement does:
to go
recolor-patches
ask turtles [
ifelse shade-of? ( [pcolor] of patch-ahead 1 ) yellow [
let target min-one-of neighbors [pcolor]
if target != nobody [
face target
fd 1
]
] [
rt random 60 - 30
fd 1
]
]
tick
end
However, this does require a slight modification to the recolor-patches procedure, as scale-color sets the base color to 40 (in the case of 'yellow'); just ask patches with that pcolor to set their color to black (0) so that movement works as expected here:
to recolor-patches
ask n-of 3 patches with [ light? ] [
if temp < 20 [
set temp temp + random 20
]
]
repeat 5 [
diffuse temp 0.1
]
ask patches [
ifelse temp > 0.25 [
set temp temp - 0.005
] [
set temp 0
]
set pcolor scale-color yellow temp 0 15
if pcolor = 40 [
set pcolor black
]
]
end

Avoid visited patch netlogo

Sir i am working on a project and time to time i use to post questions here related to that problem. I have created a simulation scenario i which turtles (robots) move around in the space and also each robot keep track of its visited patches. On the movement if patch-ahead 1 is visited patch then i need to turn the robot to 45 degree left and check again for patch-ahead until it checks all 8 neighbors if any one of the 8 is UN-visited then it should move to that patch and continue its exploration. But if all 8 are visited then it should move to patch which is in front of current heading after checking the all 8 neighbors no matter it is visited.
Here is the piece of code i am using.
breed [robots robot ]
robots-own[ state memory ]
patches-own [ is-obstacle? ]
to setup
__clear-all-and-reset-ticks
create-robots num [
set memory (list patch-here)
]
draw-obstacles
ask patches [if pxcor = 0 and pycor = 0 [ set pcolor black ]]
end
to draw-obstacles
ask patches with [ pxcor mod 6 = 0 and pycor mod 6 = 0 ] [set pcolor red set is-obstacle? true]
; set pcolor red
ask patches [ ifelse pcolor = red [ set is-obstacle? true ][ set is-obstacle? false ] ]
ask patches with [ count neighbors != 8 ] [ set pcolor red set is-obstacle? true ]
end
to make-obstacle
if mouse-down?
[ ask-concurrent patches
[ if ((abs (pxcor - mouse-xcor)) < 1) and ((abs (pycor - mouse-ycor)) < 1)
[set pcolor red]]
]
end
to remove-obs
if mouse-down?
[ ask-concurrent patches
[ if ((abs (pxcor - mouse-xcor)) < 1) and ((abs (pycor - mouse-ycor)) < 1)
[set pcolor black]]
]
end
to go
ask patches [if ( pcolor = red )[set is-obstacle? true]]
ask patches [if ( pcolor = black )[set is-obstacle? false]]
ask-concurrent robots ; wanderers instructions
[
rt random-float rate-of-random-turn
lt (rate-of-random-turn / 2)
set-state
move-robots
]
tick
end
to move-robots ;;turtle proc
if (not member? state ["disperse" "explore"]) [
error "Unknown state"
]
if (state = "disperse") [
disperse
]
if (state = "explore") [
explore
]
end
to set-state ;;turtle proc
ifelse (any? other turtles in-radius 1) [
set state "disperse"
] [
set state "explore"
]
end
to disperse ;;turtle proc
avoid-obstacle
move1
; move-to one-of patch-set [neighbors] of neighbors
end
to explore
move
;search-open-room
avoid-obstacle
;move-to one-of neighbors
end
to move
fd speed
set memory lput patch-here memory
if ( (member? patch-ahead 1 memory) or ([is-obstacle?] of patch-ahead 1 ) )
[ lt random 45
]
end
to move1
fd speed
end
to avoid-obstacle
set memory lput patch-here memory
if ([is-obstacle?] of patch-ahead 1 )
[
ifelse [is-obstacle?] of patch-at-heading-and-distance (heading - 5) 1
[
ifelse [is-obstacle?] of patch-at-heading-and-distance (heading + 5) 1
[
ifelse random 1 = 0
[ rt 40 ]
[ lt 40 ]
]
[ rt 60 ]
]
[lt 60]
]
end
to search-open-room
ask robots[
ifelse ([is-obstacle?] of patches in-cone 2 150 )
[ rt 45 ] [ move ]
]
end
But in the move procedure i am just able to lt random 45. How to change it according to above mentioned scenario. I tried many with while loop and repeat statement but code does not seems to be working for me.
You could do it using while or repeat, but I think this a case where recursion works well.
The idea is to have a procedure that keeps on calling itself until the desired state is achieved:
to turn-until-free [ n ]
let target ifelse-value (patch-ahead 1 = patch-here)
[ patch-ahead 2 ]
[ patch-ahead 1 ]
let seen? member? target memory
let obstacle? [ is-obstacle? ] of target
if-else n < 8
[ if seen? or obstacle? [ lt 45 turn-until-free n + 1 ] ]
[ if obstacle? [ lt 45 turn-until-free n + 1 ] ]
end
The n parameter represents the number of calls that we've already made to the procedure (or, in other words, the number of neighbors that we've checked so far). When you call the procedure for the first time, you start with n = 0:
to move
turn-until-free 0
fd 1
set memory lput patch-here memory
ask patch-here [ set pcolor black + 2 ] ; just to show what's visited
end
A couple of things that were not part of your original specification:
It can happen that patch-ahead 1 is the same patch that the robot is already on. A patch has sides of length 1, but its diagonal is a bit longer (√2). So if a robot is in the bottom left corner, for example, and facing towards the top right, patch-ahead 1 = patch-here will be true. In these cases, we look a bit further and set the target to patch-ahead 2.
It can happen that, after checking all 8 neighbors, you end up facing an obstacle. If that's the case, you need to keep on turning until you're clear of the obstacle. And as a matter of fact, doing this takes care of obstacle avoidance nicely, and you might be able to get rid of the avoid-obstacle procedure in your code.
Edit:
Here is the code needed (in addition to the two procedures above) for a fully working example:
breed [ robots robot ]
robots-own [ memory ]
patches-own [ is-obstacle? ]
to setup
ca
ask patches [ set is-obstacle? false ]
ask patches with [ pxcor mod 6 = 0 and pycor mod 6 = 0 ] [
set is-obstacle? true
set pcolor red
]
ask n-of 5 patches with [ not is-obstacle? ] [
sprout-robots 1 [ set memory [] ]
]
reset-ticks
end
to go
ask robots [ move ]
tick
end
If you are having trouble with runtime errors or other unwanted behavior, I suggest you start from this and add back whatever else you had in your simulation one piece at a time. Then, you can see exactly where the problem comes from.
I also changed if-else n < 7 for if-else n < 8 in the turn-until-free procedure above. This way, the robot comes back to its original heading if all neighbors are explored instead of turning a bit right. This avoids going in circles once the whole territory is explored.

How to make turtles move around patches with specific rules?

I am new to Netlogo, and have some questions. That would be great if you could help me.
I would like to create some fruit flies moving around a tree that is made up by green patches. Fruit flies are attracted to the tree. They will turn back to the tree if fruit flies move away certain distance (such as 5 grids) from the tree.
In the beginning, they will not stop on the green patches because they have enough energy. As time passed, they will loss their energy. They will find the closest green patch, and stay on it for certain time once their energy reaches 0. They gain energy after that, and they only can do short hops from the bottom branch to the top one (3 hops). Flies will move back to the bottom branch when they are on the top part of tree. I think I need to do a WHILE loop, but I have no idea how to do that. Please look at my codes.
breed [flies fly]
breed [suns sun]
turtles-own [energy]
flies-own [count-down]
to setup
clear-all
setup-suns
setup-flies
setup-patches
reset-ticks
end
to setup-suns
;; Create the sun
set-default-shape suns "sun"
create-suns 1 [
setxy max-pxcor - 3
max-pycor - 3
set color yellow
set size 7
]
end
to setup-flies
set-default-shape flies "bee 2"
create-flies number-fly [ set color white setxy random-xcor random-ycor set count-down 15]
end
to setup-patches
;; Create sky and grass
ask patches
[ set pcolor blue ]
ask patches with [pycor < min-pycor + 2]
[ set pcolor 66 ]
;; Create trunk and branches
ask patches with [ pxcor = -15 and pycor <= 0 ] [ set pcolor brown ]
ask patches with [ pxcor = -15 and pycor < 8 and pycor > 0] [ set pcolor lime ]
ask patches with [ pxcor = pycor - 15 and pycor <= 5 and pycor > 0 ] [ set pcolor lime ]
ask patches with [ pxcor = (- pycor) - 15 and pycor <= 5 and pycor > 0 ] [ set pcolor lime ]
ask patches with [ pxcor = pycor - 8 and pycor <= 2 and pxcor > -15 ] [ set pcolor lime ]
ask patches with [ pxcor = (- pycor) - 22 and pycor <= 2 and pxcor < -15 ] [ set pcolor lime ]
ask patches with [ pxcor = pycor - 1 and pycor <= -1 and pxcor > -15 ] [ set pcolor lime ]
ask patches with [ pxcor = (- pycor) - 29 and pycor <= -1 and pxcor < -15 ] [ set pcolor lime ]
ask patches with [ pxcor = 15 and pycor <= 0 ] [ set pcolor brown ]
ask patches with [ pxcor = 15 and pycor < 8 and pycor > 0] [ set pcolor lime ]
ask patches with [ pxcor = pycor + 15 and pycor <= 5 and pycor > 0 ] [ set pcolor lime ]
ask patches with [ pxcor = (- pycor) + 15 and pycor <= 5 and pycor > 0 ] [ set pcolor lime ]
ask patches with [ pxcor = pycor + 22 and pycor <= 2 and pxcor > 15 ] [ set pcolor lime ]
ask patches with [ pxcor = (- pycor) + 8 and pycor <= 2 and pxcor < 15 ] [ set pcolor lime ]
ask patches with [ pxcor = pycor + 29 and pycor <= -1 and pxcor > 15 ] [ set pcolor lime ]
ask patches with [ pxcor = (- pycor) + 1 and pycor <= -1 and pxcor < 15 ] [ set pcolor lime ]
ask patches with [ pxcor = -26 and pycor = -3 ] [ set pcolor red ]
ask patches with [ pxcor = -10 and pycor = 5 ] [ set pcolor red ]
ask patches with [ pxcor = 21 and pycor = -1 ] [ set pcolor red ]
end
to go
move-flies
tick
end
to move-flies
ask flies [
set energy 6
ifelse energy > 10 [
;rt random 50 lt random 50 jump random-float 1 ;
let nearest-leaf min-one-of (patches with [pcolor = lime] ) [distance myself] ; Find the closest leaf within 5 grids - long range search.
if is-patch? nearest-leaf [ ; If it is a leaf, and flies will be attracted to the leaf.
face nearest-leaf
;set heading 45
;fd distance nearest-leaf
rt random 50 lt random 50 jump random-float 5 ; Protential resources make flies move actively (fast movement).
;move-to nearest-leaf ;
]
]
[
ifelse pcolor != lime
[ rt random 50 lt random 50 jump random-float 1 ; Initialization - flies fly around to search their resources.
continue]
[ stay ]
]
]
end
to continue
let nearest-leaf min-one-of (patches in-radius 1 with [pcolor = lime] ) [distance myself] ; Find the closest leaf within 2 grids - short hops.
ifelse is-patch? nearest-leaf [ ; If it is a leaf, and flies will be attracted to the leaf.
face nearest-leaf
fd random distance nearest-leaf
;ask patches in-radius 1 [set pcolor red]
;rt random 50 lt random 50 jump random-float 5 ; Protential resources make flies move actively (fast movement).
;move-to nearest-leaf ;
]
[
let turn-back min-one-of (patches with [pcolor = lime] ) [distance myself] ;
;set heading 180
face turn-back
jump random-float 5 ]
move-up ;Flies tend to move up through all branches by short hops. Need a while loop.
; Move down if they reach the top of tree
let canopy patch-at-heading-and-distance 0 1
let canopy-left patch-left-and-ahead 45 1
let canopy-right patch-right-and-ahead 45 1
if canopy != lime or canopy-left != lime or canopy-right != lime
[
move-down
]
end
to move-up
ask flies [
set heading one-of [0 30 -30]
]
end
to move-down
ask flies [
set heading one-of [180 120 -120]
]
end
to stay
set count-down count-down - 1 ;;decrement timer
set label count-down
if count-down = 0
[
rt random 50 lt random 50 jump random-float 1
set label ""
reset-count-down ;;it's another procedure
]
end
to reset-count-down
set count-down 30
end
I am sorry if you are confused by my codes. I appreciate your help. Thanks.
Kind Regards,
Ming
From your description, I think you almost certainly don't want a while loop. In a NetLogo model's go procedure, you're only specifying what happens in a single tick. So you would only use while if need it to express something that happens all in a single instant, not a process that unfolds over multiple ticks.
(Agree with Frank this is too much code to post to have a good chance of getting help. It would take quite a while for me to read and study this much code, let alone try to help you with it. In this answer I've tried to extract and address a single aspect.)