how/where do Xcode 6 launch screen sizes correspond to Apple docs? - iphone

I am sure this info is somewhere but I can't find it, and the Apple Developer hotline seems to have no idea what I'm talking about. In the assets library for launch screen in Xcode, there are slots labeled:
iPhone Portrait ---> Retina HD 5.5 & Retina HD 4.7
iOS8
iPhone Portrait ---> 2x & Retina 4
iOS 7, 8
iPhone Portrait ---> 1x, 2x & Retina 4
iOS 5, 6
I had launch screens prepared and I have the sizes for these individual files, but I don't see how their sizes correspond to these Apple labels within Xcode. Moreover, the Apple docs here (https://developer.apple.com/library/ios/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Appendices/Properties.html#//apple_ref/doc/uid/TP40011225-CH26-SW1 which is what Apple Developer referred me to) just refer to iphone 6 and 6s sizes, which doesn't correspond to the Xcode label organization.
This seems like it should be a 1 minute query. What am I missing and where is this super basic information?

If you select the image "slot" in the asset catalog and show the Attributes inspector (on the right-hand side), it will show (among other things) "Expected Size" for each image. Doing that, it looks like:
iPhone Portrait iOS8 Retina HD 5.5: 1242 x 2208
iPhone Portrait iOS8 Retina HD 4.7: 750 x 1334
In the Attributes inspector, you can also choose which "slots" you want included via a series of checkboxes.
Documentation-wise, see the Icon and Image Sizes section of the iOS Human Interface Guidelines.
Paraphrasing from there:
iPhone 6 Plus: Use a Launch File
iPhone 6: Use a Launch File
iPhone 5: 640 x 1136
iPhone 4s: 640 x 960
iPad (#2x): 1536 x 2048 (portrait), 2048 x 1536 (landscape)
iPad (#1x): 768 x 1024 (portrait), 1024 x 768 (landscape)
Also see the Launch Images section, which says:
Although it’s best to use a launch file for iPhone 6 and iPhone 6 Plus, you can
instead supply static launch images if necessary. If you need to create static
launch images for these devices, use the following sizes:
For iPhone 6:
750 x 1334 (#2x) for portrait
1334 x 750 (#2x) for landscape
For iPhone 6 Plus:
1242 x 2208 (#3x) for portrait
2208 x 1242 (#3x) for landscape
It's worth noting that if you're only supporting iOS 8, you can just use a launch XIB or Storyboard and you don't need to worry about particular images sizes. The Launch Images section has information on that.
My most recent app update (which is iOS 8 only) is using XIB files (one for iPhone, one for iPad) and it works great.

Retina HD 5.5 - 1242x2208
Retina HD 4.7 - 750x1334
Retina HD 5.5 landscape - 2208x1242
2x - 640x960
Retina 4 - 640x1136
1x - 320x480
default 320x568
default#x2 640x1136

Related

Keyboard issues in iphone 6 and 6 plus during orientation changes

I have an app which has one viewcontroller which works for both landscape as well portrait mode, Now when app goes to the landscape mode and coming back to portrait, the keyboard doesn't appear at all until app quits.
The issues is not related to iOS 8.0 for sure, because it works well in iPhone 5S with iOS 8.0 but it doesn't work for iPhone 6 and 6+. Also checked the keyboard frame and its shows correctly, but the keyboard doesn't show up. Any suggestion would be of great help.
Or is there a way i can force the keyboard to show up.
Did you try adding Launch Images for both the iPhone 6 and 6+? Without specific Launch Images for the 2 new device resolutions, the app will basically pretend that the width is still 320px and just stretch everything out to fit the bigger screen. I have seen this cause many strange problems with the keyboard on iPhone 6 and 6+ devices, and it sounds like this may be the underlying issue here as well. Here are the Launch Image resolutions you need for both devices:
For iPhone 6:
750 x 1334 (#2x) for portrait ---
1334 x 750 (#2x) for landscape
For iPhone 6 Plus:
1242 x 2208 (#3x) for portrait ---
2208 x 1242 (#3x) for landscape

iPad Retina - iPad uses the iPhone retina images

This is a little bit weird. Now, I am developing an app that's universal. However, I don't provide images for the iPad retina (iPad 3 and 4), but still retina images available for the iPhone. Now, the app uses the retina images of iPhone on iPad 3 and 4 instead of using the non retina, yet with correct size, iPad images.
To clear this out:
- iPad 1 and 2 uses the iPad non retina images (normal).
- iPad 3 & 4 uses the iPhone retina images instead of the iPad non retina images!
I tried a solution where I renamed the iPhone retina images so that it will end with ~iphone#2x. This fixes the issue on the iPad 3 and 4 but now the iPhone 4, 4s & 5 uses the non retina images!
IIRC, you got it the other way around. It should be myimage#2x~iphone.png.

Cocos2d doesn't use the entire screen of iphone 5

I have a problem with my application ios. It is a universal application of cocos2d 6.0. It works on ipad, iphone 3GS, 4, 4S. Iphone 5 on I can start the application but cocos2d does not use the entire screen. Like iPhone 4. Do you have any idea??
Thank's
Have you added to your project the Default-568h#2x.png launch image? This will make your app use the full iPhone 5 screen.
If you do not include that launch image, then your app will work in boxed mode (i.e., centered on screen with black bands above and below to fill the entire area).
Note : this is due to the devices different screen resolutions :
iPhone 4 : 960x640 px.
iPhone 5 : 1136x640 px.
This happens due to screen size differences between iphone5 and iphone 3G, 4, 4s.
iPhone 4 :960 x 640 px
iPhone 5 1136 x 640 px
You should use Default-568h#2x.png image name for your launch image. On starting iphone 5 will load this image which will cover whole screen, While for other images in your game(If you have different images for iPhone5) use following code in your AppDelegate.m
[CCFileUtils setiPhoneFourInchDisplaySuffix:#"your suffix"];
And place images in project according to your suffix.

Interface Photoshop size for iPhone app

I am building an iPhone app interface and I know the dpi has to be 163, but when it comes to the size of the file, I was looking through all the recommendations and found 2 different answers...
Does anyone know what size should i set the Photoshop file at? The answers I have so far are:
"The screen on the iPhone is 480×320, minus the 20-pixel status bar (making a 460×320 working screen size). The screen shots on the App Store should not include the status bar."
"400 x 320 or
960 x 640 (iPhone 4)
You must also consider the landscape mode (320 x 400 and 640 x 960)"
I would really appreciate the answer. Thanks!
You can forget about DPI, the resolution is what is important for you.
So the answer is...
320 x 480 pixels for iPhone - iPhone 3GS (and iPod Touch, first -> third gen)
640 x 960 pixels for iPhone 4 and iPod Touch 4th gen
This is for full screen apps. This will help you a lot, when designing UIs for iDevices.
SD resolution (link)
Retina, HD resolution (link)
That's it...
Designing an app, you just need to use the right resolution.
So it is display resolution - top bar:
640x920 (retina without the top bar)
320x460 (iphone up to 3gs)
The Official Answer is in Apple's iTunes Connect Developer Guide, which you can download from iTunes Connect after logging in.

What are the sizes used for the iOS application splash screen?

I am developing an application using the iOS SDK. I need to know what Default splash screen sizes I need.
2018 Update - Please don't use this info !
I'm leaving the below post for reference purposes.
Please read Apple's documentation Human Interface Guidelines - Launch Screens for details on launch screens and recommendations.
Thanks
Drekka
July 2012 - As this reply is rather old, but stills seems popular. I've written a blog post based on Apple's doco and placed it on my blog. I hope you guys find it useful.
Yes. In iPhone/iPad development the Default.png file is displayed by the device automatically so you don't have to program it which is really useful. I don't have it with me, but you need different PNGs for the iPad with specific names. I googled iPad default png and got this info from the phunkwerks site:
iPad Launch Image Orientations
To deal with various orientation options, a new naming convention has been created for iPad launch images. The screen size of the iPad is 768×1024, notice in the dimensions that follow the height takes into account a 20 pixel status bar.
Filename Dimensions
Default-Portrait.png * — 768w x 1024h
Default-PortraitUpsideDown.png — 768w x 1024h
Default-Landscape.png ** — 1024w x 748h
Default-LandscapeLeft.png — 1024w x 748h
Default-LandscapeRight.png — 1024w x 748h
iPad-Retina–Portrait.png — 1536w x 2048h
iPad-Retina–Landscape.png — 2048w x 1496h
Default.png — Not recommended
*—If you have not specified a Default-PortraitUpsideDown.png file, this file will take precedence.
**—If you have not specified a Default-LandscapeLeft.png or Default-LandscapeRight.png image file, this file will take precedence.
This link to "Apple's Developer Library" is useful, too.
As of July 2013 (iOS 6), this is what we always use:
IPHONE SPLASH
Default.png - 320 x 480
Default#2x.png - 640 x 960
Default-568h#2x.png - 640 x 1096 (with status bar)
Default-568h#2x.png - 640 x 1136 (without status bar)
IPAD SPLASH
iPadImage-Appname-Portrait.png * 768w x 1004h (with status bar)
iPadImage-Appname-Portrait#2x.png * 1536w x 2008h (with status bar)
iPadImage-Appname-Landscape.png ** 1024w x 748h (with status bar)
iPadImage-Appname-Landscape#2x.png ** 2048w x 1496h (with status bar)
iPadImage-Appname-Portrait.png * 768w x 1024h (without status bar)
iPadImage-Appname-Portrait#2x.png * 1536w x 2048h (without status bar)
iPadImage-Appname-Landscape.png ** 1024w x 768h (without status bar)
iPadImage-Appname-Landscape#2x.png ** 2048w x 1536h (without status bar)
ICON
Appname-29.png
Appname-29#2x.png
Appname-50.png
Appname-50#2x.png
Appname-57.png
Appname-57#2x.png
Appname-72.png
Appname-72#2x.png
iTunesArtwork (512px x 512px)
iTunesArtwork#2x (1024px x 1024px)
For iOS7 create launch images in the following sizes:
For iPhone 5 and iPod touch (5th generation):
640 x 1136 pixels
For other iPhone and iPod touch devices:
640 x 960 pixels
320 x 480 pixels (standard resolution)
For iPad portrait:
1536 x 2048 pixels
768 x 1024 pixels (standard resolution)
For iPad landscape:
2048 x 1536 pixels
1024 x 768 pixels (standard resolution)
See iOS 7 Design Resources > iOS Human Interface Guidelines > Launch Images
UPDATE 1
For iPhone 6:
750 x 1334 (#2x) for portrait
1334 x 750 (#2x) for landscape
For iPhone 6 Plus:
1242 x 2208 (#3x) for portrait
2208 x 1242 (#3x) for landscape
UPDATE 2
For iPhone X:
1125 x 2436 (#3x) for portrait
2436 x 1125 (#3x) for landscape
You can make them 1024 x 768. You can also check "Status bar is initially hidden" in the plist file.
Update 2020 - Xcode 11
In Xcode 11, you can provide only one image with 1x, 2x, and 3x scales then set it in LaunchScreen.storyboard to fill up the screen and everything goes well!
For Example: (1242pt x 2688pt #1x)
This is the portrait screen size of iPhone 11 Pro Max which is the large iPhone screen size yet so it will give you high-quality splash screen on all iOS devices.
Update 2019 - iOS 12
I have collected all sizes needed for the splash screen. All u need is to just drag images with these sizes and drop them, Xcode will place each size in the right place.
Good luck.
Sizes :
320×480
640×960
640×1136
750×1334
768×1004
768×1024
828×1792
1024×748
1024×768
1125×2436
1242×2208
1242×2688
1536×2008
1536×2048
1792×828
2048×1496
2048×1536
2208×1242
2436×1125
2688×1242
Note
Count of required images are 26 images
but there are 6 duplicated sizes
so u will find the above sizes are only 20.
Here I can add Resolutions and Display Specifications for iphone 6 & 6+ size:
iPhone 6+ - Asset Resolution (#3x) - Resolution (2208 x 1242)px
iPhone 6 - Asset Resolution (#2x) - Resolution (1334 x 750)px
iPad Air / Retina iPad (1st & 2nd Generation / 3rd & 4th) - Asset Resolution (#2x) - Resolution (2048 x 1536)px
iPad Mini (2nd & 3rd Generation) - Asset Resolution (#2x) - Resolution (2048 x 1536)px
iPhone (6, 5S, 5, 5C, 4S, 4) - App Icon (120x120 px) - AppStore Icon (1024x1024 px) - Spotlight (80x80 px) - Settings (58x58 px)
iPhone (6+) - App Icon (180x180 px) - AppStore Icon (1024x1024 px) - Spotlight (120x120 px) - Settings (87x87 px)
For Xcode 9 and latest devices
Portrait
iPhone 4/4S 640 x 960
iPhone 5/5C/5S iPod touch 5th generation 640 x 1136
iPhone 6/7/8 750 x 1334
iPhone 6/7/8 Plus 1242 x 2208
iPhone X 1125 x 2436
iPad non-retina 768 x 1024
iPad retina 1536 x 2048
Landscape
iPhone 6, 7 and 8 plus 2208 x 1242
iPhone X 2436 x 1125
iPad non-retina 1024 x 768
iPad retina 2048 x 1536
With iOS 7+, static Launch Images are now deprecated.
You should create a custom view that composes slices of images, which sizes to all screens like a normal UIViewController view.
https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/MobileHIG/LaunchImages.html
With universal app I had iPad splash screen showing up in simulator but not on device. The iPad would instead show the Default.png splash for the iPhone. The Default-Landscape.png and Default-Portrait.png files existing, so wth? Resolution should be correct since I created the screen captures using Window | Organizer | Screenshots and used 'Save as Default Image' for the iPad, then just renamed it.
Turns out (from my one app anyways) the two iPad screen shots have to be moved to the Resources-iPad directory. Then it all works fine. Seems obvious now, but in case anyone else has lost sleep over this...
-Larry
For Adobe AIR iOS Developers, take note that if your iPad Splash images "shift" or display and scale a second later, it's because there are different dimensions depending on what version of AIR you're using.
Default-Portrait.png:
768 x 1004 (AIR 3.3 and earlier)
768 x 1024 (AIR 3.4 and higher)
Default-Portrait#2x.png:
1536 x 2008 (AIR 3.3 and earlier)
1536 x 2048 (AIR 3.4 and higher)
Reference:
http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac1e63e3d129907d2886-8000.html#WS901d38e593cd1bac58d08f9112e26606ea8-8000