Since WWDC 2015, there's a lot improvements for for Apple Watch with it's new watchOS - we have finally access to Digital Crown, Taptic Engine and so on. That being said, how soon can I release watchOS app, which is using those new APIs? Is it when watchOS will be officially released, or when public beta will be out?
Apple will probably not begin to accept apps created for watchOS 2 before we get closer to the actual release of the operative system.
As a reference, Apple started to ask developers to submit their apps targeted Apple Watch (the first version of the OS) on march 31, only about 25 days before the release of the Apple Watch.
Also as a reference to WWDC14 apple asked developers to start submitting their apps for iOS 8 in mid september.
You have to wait until the release version is out - which means when Xcode 7 is out of beta (and that should include all of swift 2.0, iOS9 and watchOS 2)
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We are about to release a new version of an existing App to the AppStore this week. I would like to know whether Apple will reject my App because it is not built using Xcode 6.
I have experienced some issues when building the App using Xcode 6 but App works perfectly in all OS's with Xcode 5. To be honest I thought I could submit the App to the store even before the release of iOS 8 and Xcode 6.
We do not have much time now and need to submit the App to store this week itself at any cost.
Please help.
(Sep 2014) I just submitted an iOS app tonight, and iTunes Connect stated that Xcode 5.1.1 or newer may be used for submission.
Edit: a comment submitted 28 May 2015 states that Xcode 6 is now the minimum version.
Of course you can build and upload to App Store with xcode 5
Right now there is not any specific instruction or guideline available which indicates minimum requirement for upload any app build to app store with xcode 6
Right now (September 2014) you can submit your apps with both Xcode 5.1.1 and Xcode 6.0. In a few weeks/months Apple will stop accepting submissions with Xcode 5.1.1, so until then you have the best of both worlds.
Going by previous versions, there will most likely be an announcement as to when exactly Apple will request Xcode 6 for submissions over at https://developer.apple.com/news/ - watch that newsfeed.
I have an iphone app that was accepted in the App Store before the arrival of iOS 7. The app used to support both iOS 5 and iOS 6.
Now i have updated the same app to iOS 7 and about to submit it to the App Store for approval. I have a question that is making me confuse.
Question 1: Is there any way the first version of the app stays in the App Store for iOS 5 and iOS 6 users while the new version that i am going to submit only serves the iOS 7 users. In other words, i want to save some time but not updating the same app compatible with the old versions.
A user that has an iOS version prior to 7.0 and have previously downloaded you app, can still restore the old version from iCloud.
New users of your app can not download an old version.
This is the information Apple sent out regarding this:
"Users who have already purchased your app are now able to download previous versions, allowing them to use your app with older devices that may no longer be supported by the current version.
If you do not want previous versions of your app to be available, for example due to a usability or legal issue, you can manage their availability in the Rights and Pricing section of the Manage Your Apps module on iTunes Connect."
Yes, since a few weeks. If a customer downloads your app and it is not available for his device (e.g. the app is iOS 7 only and the customer has iOS 6) and there is a < iOS 7 supporting version uploaded earlier, it will download that one.
Source: Engadget
First off I am going to ask why?
Secondly the two answers already given are completely wrong.
Too yoeribovens answer this isn't true, Apple haven't confirmed this and it isn't documented anywhere in the Apple documentation. The best reply I have for that article is it is complete rubbish. Unless Apple have confirmed it, it isn't true.
To user1673099s answer this is also not a good why to go. This means two apps to maintain on the app store, so unless one is a LITE version and the other is a FULL version I just wouldn't go this way at all.
The one thing I am going to do which is the actual way you should be working if you want to support iOS 5, iOS 6 and iOS 7 is direct you to the Official Apple Documentation for Supporting iOS 6.
This guide will help you make the transition from iOS 6 to iOS 7 and it will also instructed you on how to completely support previous iOS versions.
You might also want to read iOS 7 UI Transition Guide Before You Start and iOS 7 UI Transition Guide Scoping Your Project
I ask same question on Apple Support Communities. It is possible. They replied this-
iOS 7 and OS X Mavericks include new features that many of your favorite apps take advantage of when you update them. Some of these features are specific to the latest versions of iOS and OS X. As a result, the latest versions of some apps may not work with your device or computer if you are still using an earlier version of iOS or OS X. Thanks to the App Store, you may still be able to re-download a compatible, earlier version of an app when you are using an older operating system.
Here's how you install an earlier version of an app:
Open the App Store (with iOS 4.3.3 or later) or Mac App Store (with OS X Mountain Lion).
Go to the Purchased screen (iOS) or Purchases tab (OS X).
Select the app you want to download.
If a compatible version of the app is available for your version of iOS or OS X, simply confirm that you want to download it. For example, after purchasing iPhoto for your iOS 7 device, you can install an earlier compatible version of iPhoto from your iOS 6 device.
Additional Information
Note: Some earlier versions of apps may not be downloadable from the App Store if the app's developer has chosen not to make them available. If you don't see the version of the app you are looking for, contact the app developer for more information. The developer's contact information can be found on the app's product page on the App Store.
You can also read it from here-
http://support.apple.com/kb/ht5919
You have to use the different BundleId for Ios 7 app & changed it deployment target to ios 7.0.
So, idea is that you are making two different apps.
ios<7.0
ios=7.0
May this helpful to you.
How can i check the compatibility of my application, based on IOS 5.0.1 created with Xcode 4.3.3 on Lion, on IOS 6 without having to change my current MAC OS version and Xcode? Is there any way? And as an addition to this question, if i submit my application to the Apple Store, can it be rejected just for the simple reason of being created compatible with IOS 5 and not with IOS 6.
It’s not clear what you mean by “compatible”. One thing is the version of the SDK you link against, one thing is your Deployment Target setting and then there’s actual code compatibility regarding various API, UI and behaviour differences between iOS 5 and 6.
It seems that you have to develop with at least the iOS 6 SDK to submit your app at all.
However, your Deployment Target setting may go as low as required, so that your app still supports older iOS versions.
Your app doesn’t have to be “compatible” with iOS 6 in the sense that you tested it on iOS 6 and handled all the potential quirks that may have appeared by moving from iOS 5 to iOS 6. Of course, the user experience on iOS 6 could suffer in this case, but unless there’s a major bug, the reviewer doesn’t care.
I want upload app to app store for review but it seems like I need also iPhone 5 screenshots but I don't have app prepared for iPhone 5. Please, how can I deploy app only for iphone 3gs,4,4s?
I find something in Targets/Build Settings/Architectures Standard armv7 and Base SDK is Latest iOS 6.0. Is that what I have to change?
Just for absolute clarity, Apple released an announcement on March 21st 2013 stating that starting May 1st 2013 new apps and app updates MUST be built for iOS devices with Retina display and iPhone apps must also support the 4-inch display on iPhone 5.
You can view the announcement here.
The best solution is to just properly prepare your app for the iPhone 5's display. And no. Changing the base SDK will not help here.
You can't, only apps submitted before iPhone5-release can run in "iPhone 4 mode" on the new iPhone. All updates to apps and newly submitted apps must support the new 4 inch screen.
You cannot exclude the iPhone5 in the target settings and if there were a way to do that, there is no way Apple would approve it. You can remove support for old devices, but never for new ones.
After all, Apple wants as many apps as possible to adapt the new format as soon as possible, and this is what you have to do... don't worry - if you are fairly used to developing to iOS you can do it in just a few hours...
Apple has stated that theY will still (currently) be accepting apps without specific iOS 6 and iPhone 5 support when developed with an Xcode version prior to 4.5, and thus with an SDK 5.1 or earlier. 568h support is specifically not allowed in apps built that way.
Apps built that way will run in letterbox on a 5, or the similar 1X/2X compatibility boxes that the iPad uses for legacy iPhone only apps.
I submitted an app following the release of the iPhone 5 with the latest version of XCode that runs letterboxed on the iPhone 5. Just remove armv7s from your supported architectures.
I am a beginner Apple developer and I have some issues I would like to resolve.
First of all, I am curently working on Xcode 3.2.6 because I haven't enrolled for the developer program yet. I would like to know if Apple only accepts apps (for the App Strore) compiled on SDK 4.
Secondly, I want my apps to work both on iPhone 3 and 4. What would you advice me to do? I have read in several developer forums that in order to achieve this I have to build my application with 3.1 iOS as a target. Is this correct?
Finally, is there any problem due to the difference in resolution between iPhone 3 and iPhone 4? Which resolution do you think I should use?
Thank you in advance,
Cherry
Set Base SDK to latest (4.3).
Set Target SDK to 3.1.
Avoid features available only in iOS 3.2 or later (e.g., don't use blocks, don't frameworks introduced in iOS 3.2 or later, always check availability of methods). Later, when you get more experience with Objective-C, you may try to combine features of more modern iOS, but still keep compatibility with older iOSes.
Don't worry about resolution. It affects only images – if you want to take full advantage of Retina display, then you will need to create images for both resolutions (std. and hi-res).
P.S. I suggest you to avoid support for iOS 3.2 or earlier. iOS 4 introduces a lot of nice and helpful features. And I pretty sure, Apple will revoke support for iOS 3.x soon after iOS 5 release.
If you are aiming for iOS 3, you will end up not using the features of iOS 4, which is the majority.
This is Apple's statement.
Target the latest iOS release.
Targeting the latest release allows you to take advantage of all the features
available in the latest version of iOS. However, this approach may offer a smaller
set of users capable of installing your application on their devices because your
application cannot run on iOS releases that are earlier than the target release.`
Target an earlier iOS release.
Targeting an earlier release lets you publish your application to a larger set of
users (because your application runs on the target OS release and later releases),
but may limit the iOS features your application can use.`
But I would suggest that you target the iOS 4 as people are now targeting iOS 5, and in another 8 months, I am sure Apple would release iOS 6 (They are very quick with their updates), and I personally feel that targeting iOS 3 is not going to give you great results in the long run.