http://erlangcentral.org/wiki/index.php/Building_a_Non-blocking_TCP_server_using_OTP_principles describe how to build a non-blocking tcp server, and one question about inet_async message.
handle_info({inet_async, ListSock, Ref, Error}, #state{listener=ListSock, acceptor=Ref} = State) ->
error_logger:error_msg("Error in socket acceptor: ~p.\n", [Error]),
{stop, Error, State};
If Error = {error, close}, who close the socket, client or server?
It depends, if you get that error, the socket may not have been opened in the first place. So if you try gen_tcp:send(Socket, "Message") you will get that the connection is closed.
Other reasons that the connection closed could be that the listening socket timed out waiting on a connection, or that gen_tcp:close(Socket) was called before the attempt to send a message.
Also you need to make sure you are connecting to the same port that the server initially opened the listening socket. So to answer your question, it could be either closed the connection.
Related
I have two processes communicating through the domain socket. Both server and client socket addresses are set to an abstract socket address.
If client process crashes or be killed, the return value of recvmsg() in the server will get 0 or -1. My code handles these two returned value in the different ways, which are
return 0 (work fine)
server closes connection fd which generated by accept() and waits for another client connection (by accept())
return -1
I got the errno ECONNRESET and the server will close both fds (which generated by socket() and accept()). Then the server will try to restart all socket related connection ( socket() -> unlink() -> bind() -> listen() -> accept()). I fail to bind() the same address and get the errno EADDRINUSE.
My questions are
Is my procedure to handle the ECONNRESET correct?
Why I get EADDRINUSE even if I close the fd before? ( I've checked the return value of close(), it close successfully.)
It is possible when the client side doesn't close the fd (generated by connect()). Then the server will see the address is used?
I want the know the correct way to handle the ECONNRESET without restarting the process.
Thank you for your time!
We have a situation where client writes faster than the server can read, say every 1 second or less a client writes to a server making the tcp socket buffer full and therefore disconnects.
How to handle this sort of situation?
Is there a way to check tcp socket buffer from client side before writing and waits until buffer is freed and can send again?
Here is a sample pseudo code to easily reproduce the issue
Server
socket = create server Socket at port 7777;
socket->Accept(); //wait for just 1 connection
while(true)
{
// just do nothing and let the client fill the buffe
}
Client
socket = connect to localhost 7777
while(true)
{
socket->write("hello from test");
}
this will loop until write buffer is full, and it will hang up, and will disconnects with win socket error 10057.
client:
socket(), connect() and then
for (1 to 1024) {
write(1024 bytes)
}
exit(0);
server:
socket(), bind(), listen()
while (1) {
accept()
while((n = read()) {
if (n == -1) abort(); /* never happended */
total_read += n
}
close()
}
now, client runs on Mac under NAT and server runs on my VPS (abroad)
generally, it works fine (client send all data and exit & server recv all data)
however, when client is running but suddenly the network is broken for couple minutes(and regain), the client won't exit after a long long time... I kill it with control + C and run it again, the server seems not read the data any more (client is still running)
here is what netstat shows:
client:
tcp4 0 130312 192.168.1.254.58573 A.B.C.D.8888 ESTABLISHED
server:
tcp 0 0 A.B.C.D:8888 a.b.c.d:54566 ESTABLISHED 10970/a.out
tcp 102136 0 A.B.C.D:8888 a.b.c.d:60916 ESTABLISHED -
A.B.C.D is my VPS address
a.b.c.d is my public client address
my quesiton is:
1, why ?
2, server will works fine after restarting, how to write code to get rid of it without restarting ?
In TCP, there's no way to tell that a connection has failed unless you try to send something on the connection. TCP doesn't perform active monitoring of the connection (actually, there are optional "keepalive" packets, but these are not normally sent until the connection has been idle for a couple of hours). When you send something, you'll eventually get an error if there's a timeout waiting for the other machine to return an acknowledgement. But if you're just reading data without sending, you can't tell that the connection has failed -- it just looks like the sender doesn't have anything to send.
You can resolve this by designing your application so that the client is required to send something every N seconds. Then set a timer in the server that detects that you haven't received anything for more than N seconds (you should add a little extra time to allow for transient delays).
When the network is broken what happens is that you clients keep sending data and at some point the socket send buffer gets full (I understand from what you show that you are sending 1024 Bytes, 1024 times, 1MB in total). The default for send buffer could be 16KB (surely less than 1MB). Then when the client tries to write, it gets blocked forever.
BTW, now I'm answering your question I don't know whether eventually after a number of TCP timeouts, TCP gives up and closes the socket making the socket interface return with error. I think that's not happening ... :) - So, connect fails if there is a problem in the network but write and read do not fail.
In the server side, the server gets blocked in read because it never receives the EOF.
Solution:
In the client side use non-blocking sockets, if the network is broken, at some point write will return with error EWOULDBLOCK. Then you will realize the send buffer is full for some reason. At that point, you could clouse the connection and try to connect again. If the network is broken, you will receive an error.
In the server side also use non-blocking sockets and select() function with a timeout. After a few timeouts you may decide there is a problem with the new connection and close it.
I'm trying to implement a communication between a legacy system and a Linux system but I constantly get one of the following scenarios:
(The legacy system is server, the Linux is client)
Function recv(2) returns 0 (the peer has performed an orderly shutdown.)
> SYN
< SYN, ACK
> ACK
< PSH, ACK (the data)
> FIN, ACK
< ACK
> RST
< FIN, ACK
> RST
> RST
Function connect(2) returns -1 (error)
> SYN
< RST, ACK
When the server have send its data, the client should answer with data, but instead I get a "FIN, ACK"
Why is it like this? How should I interpret this? I'm not that familiar with TCP at this level
When the server have send its data, the client should answer with data, but I instead get a "FIN, ACK" Why is it like this? How should I interpret this?
It could be that once the server has sent the data (line 4) the client closes the socket or terminates prematurely and the operating system closes its socket and sends FIN (line 5). The server replies to FIN with ACK but the client has ceased to exist already and its operating system responds with RST. (I would expect the client OS to silently ignore and discard any TCP segments arriving for a closed connection during the notorious TIME-WAIT state, but that doesn't happen for some reason.)
http://en.wikipedia.org/wiki/Transmission_Control_Protocol#Connection_termination:
Some host TCP stacks may implement a half-duplex close sequence, as Linux or HP-UX do. If such a host actively closes a connection but still has not read all the incoming data the stack already received from the link, this host sends a RST instead of a FIN (Section 4.2.2.13 in RFC 1122). This allows a TCP application to be sure the remote application has read all the data the former sent—waiting the FIN from the remote side, when it actively closes the connection. However, the remote TCP stack cannot distinguish between a Connection Aborting RST and this Data Loss RST. Both cause the remote stack to throw away all the data it received, but that the application still didn't read
After FIN, PSH, ACK --> One transaction completed
Second request receiving but sending [RST] seq=140 win=0 len=0
Is it possible to reconnect an already disconnected socket without having to create a new socket FD?
Example:
int s = socket();
connect(s,...);
....
socket disconnects
....
connect(s,...); <-------
According to the manpage, "Generally, stream sockets may successfully connect() only once; datagram sockets may use connect() multiple times to change their association." So if your socket is a TCP socket, the answer is "probably not"; if it's a UDP socket, the answer is "probably".