Simultaneous gesture recognition for specific gestures - swift

I'm trying to enable simultaneous gesture recognition but only for the UIPinchGestureRecognizer and UIRotationGestureRecognizer gestures. I don't want it to work for any other gestures. If I set the following property to true it allows all gestures to be recognized simultaneously, how can I limit it to just rotating and scaling?
func gestureRecognizer(UIGestureRecognizer, shouldRecognizeSimultaneouslyWithGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}

Make sure your class implements UIGestureRecognizerDelegate
class YourViewController: UIViewController, UIGestureRecognizerDelegate ...
Set the gesture's delegate to self
yourGesture.delegate = self
Add delegate function to your class
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
if (gestureRecognizer is UIPanGestureRecognizer || gestureRecognizer is UIRotationGestureRecognizer) {
return true
} else {
return false
}
}

any 2 cents for swift 5.1
// suppose You need to prefer pinch to pan:
//UIGestureRecognizerDelegate
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith shouldRecognizeSimultaneouslyWithGestureRecognizer: UIGestureRecognizer) -> Bool {
if gestureRecognizer is UIPinchGestureRecognizer {
return true
}
return false
}

Related

Screen edge gesture is not recognized in PDFView (UIViewer) [Swift, iOS 15, PDFKit]

I am displaying a PDF file and would like to add a screen edge gesture to move pages around.
The following code works fine when entire the content of a PDF is displayed on the screen. However, when the PDF was zoomed, the screen edge gesture cannot even activate.
override func viewDidLoad(){
super.viewDidLoad()
//set up gesture to swipe from the edge
let leftScreenEdgeRecognizer = UIScreenEdgePanGestureRecognizer (
target: self, action: #selector(TextDocumentViewController.leftEdgePanGestureHandler(_ : )))
leftScreenEdgeRecognizer.edges = UIRectEdge.left
let rightScreenEdgeRecognizer = UIScreenEdgePanGestureRecognizer (
target: self, action: #selector(TextDocumentViewController.rightEdgePanGestureHandler(_ : )))
rightScreenEdgeRecognizer.edges = UIRectEdge.right
//register the gesture
pdfView.addGestureRecognizer(leftScreenEdgeRecognizer)
pdfView.addGestureRecognizer(rightScreenEdgeRecognizer)
}
//gesture functions here
#objc func leftEdgePanGestureHandler(_ sender: UIScreenEdgePanGestureRecognizer){
if(sender.state == UIGestureRecognizer.State.ended){
print ("Left Edge")
pdfView.goToPreviousPage(sender)
}
}
#objc func rightEdgePanGestureHandler(_ sender: UIScreenEdgePanGestureRecognizer){
if(sender.state == UIGestureRecognizer.State.ended){
print ("right Edge")
pdfView.goToNextPage(sender)
}
}
I tired to add a code like,
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
However, this is not working at all.
I was able to solve this problem thanks to the answer provided for my old question. I have totally forgotten about the post. After learning more about multiple gesture detections through try and error, I realized that I can do as follows to solve this posted question:
Enables the multiple gesture activation:
class ViewController: UIViewController, UIGestureRecognizerDelegate, UIDocumentPickerDelegate, PDFViewDelegate {
// ... other things
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer,
shouldRecognizeSimultaneouslyWith otherGestureRecognizer:
UIGestureRecognizer) -> Bool {
return true
}
}
Make sure to appropriately set delegate.
override func viewDidLoad(){
super.viewDidLoad()
//set gesture
leftScreenEdgeRecognizer.delegate = self
rightScreenEdgeRecognizer.delegate = self
}

How to disable tap gesture recognizer UIButton for dismisskeyboard?

I have this code:
extension UIViewController {
func hideKeyboardWhenTappedAround() {
let tap = UITapGestureRecognizer(target: self, action: #selector(self.dissmissKeyboard))
tap.cancelsTouchesInView = false
view.addGestureRecognizer(tap)
}
#objc func dismissKeyboard() {
view.endEditing(true)
}
}
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
// Don't handle button taps
return !(touch.view is UIButton)
}
This is a global function!
When I press the login button the keyboard disappears and then I must to press it again to login. Is there a way to avoid this?
I want that when I press login button keyboard not disappear but when I press outside button keybord disappear
What you are missing is the delegate.
tap.delegate = self
Since you haven't add the delegate, your
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
method will not execute.
Have a breakpoint there and see that it is execute or not. I don't think so. By adding the delegate that I mentioned earlier will do the trick.
The code will be look like below.
let tap = UITapGestureRecognizer(target: self, action: #selector(self.dissmissKeyboard))
tap.delegate = self
tap.cancelsTouchesInView = false
view.addGestureRecognizer(tap)
In the class you should implement the delegate class like below.
class ViewController: UIViewController, UIGestureRecognizerDelegate {

Two UIGestureRecognizer on one view?

I am using spriteKit. I don't kwon whether this is important. I've initialized two UIGestureRecognizer to my view in didMove(toView):
let longPress = UILongPressGestureRecognizer()
longPress.minimumPressDuration = CFTimeInterval(0.0)
longPress.addTarget(self, action: #selector(self.longPressGesture(longpressGest:)))
self.view?.addGestureRecognizer(longPress)
let swipeUp = UISwipeGestureRecognizer()
swipeUp.direction = UISwipeGestureRecognizerDirection.up
swipeUp.addTarget(self, action: #selector(self.swipeUpGesture(swipe:)))
self.view?.addGestureRecognizer(swipeUp)
My Problem is that only the first gestureRecognizer is called (longpressGest). When I delete the first GestureRecognizer, the swipeGestureRecognizer does work. How can I solve this?
You need to make your Game Scene view the delegate of your gesture recognizer. You will also need implement its method shouldRecognizeSimultaneouslyWith as mentioned by xmasRights:
So in your Game scene declaration just add UIGestureRecognizerDelegate:
class GameScene: SKScene, SKPhysicsContactDelegate, UIGestureRecognizerDelegate {
And in your didMove(to view: SKView) method make set its delegate:
let longPress = UILongPressGestureRecognizer()
longPress.delegate = self
longPress.minimumPressDuration = 0
longPress.addTarget(self, action: #selector(longPressGesture))
view.addGestureRecognizer(longPress)
let swipeUp = UISwipeGestureRecognizer()
swipeUp.delegate = self
swipeUp.direction = .up
swipeUp.addTarget(self, action: #selector(swipeUpGesture))
view.addGestureRecognizer(swipeUp)
Also In Swift 4 you will need to add #objc to your methods
#objc func longPressGesture(_ longPress: UILongPressGestureRecognizer) {
print("longPressGesture")
}
#objc func swipeUpGesture(_ swipeUp: UISwipeGestureRecognizer) {
print("swipeUpGesture")
}
Don't forget also to add the method shouldRecognizeSimultaneouslyWith as already mentioned by xmasRights:
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
print("shouldRecognizeSimultaneouslyWith")
return true
}
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool
{
return true
}
https://developer.apple.com/documentation/uikit/touches_presses_and_gestures/coordinating_multiple_gesture_recognizers/allowing_the_simultaneous_recognition_of_multiple_gestures
You could also use the same gesture recognizer and differ between the two gesture inside of this function

ios8 gesture recognizer does not work on WKWebView with swift

i"m trying to implement a long press gesture recognizer on a WKWebView as follows:
var webView: WKWebView?
let longPressRecognizer = UILongPressGestureRecognizer()
override func loadView() {
super.loadView()
var webViewConfig: WKWebViewConfiguration = WKWebViewConfiguration()
webViewConfig.allowsInlineMediaPlayback = true
webViewConfig.mediaPlaybackRequiresUserAction = false
self.webView = WKWebView(frame: self.view.frame, configuration: webViewConfig)
self.view = self.webView!
//hook the long press event
longPressRecognizer.addTarget(self, action: "onLongPress:")
self.webView!.scrollView.addGestureRecognizer(longPressRecognizer)
}
func onLongPress(gestureRecognizer:UIGestureRecognizer){
NSLog("long press detected")
}
i don't get an error but i cant seem to make it trigger the onLongPress function.
You didn't set the delegate of the gesture recognizer.
//hook the long press event
longPressRecognizer.delegate = self
longPressRecognizer.addTarget(self, action: "onLongPress:")
self.webView!.scrollView.addGestureRecognizer(longPressRecognizer)
In case that it still doesn't work, this may probably due to WKWebView already has its own gesture recognizers. Then add the following method to your class:
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWithGestureRecognizer otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
And in your event method check for the gesture began:
func onLongPress(gestureRecognizer:UIGestureRecognizer){
if gestureRecognizer.state == UIGestureRecognizerState.Began {
NSLog("long press detected")
}
}

UITableView as UIGestureRecognizerDelegate

I would like to extend UITableView by adding a custom UIPanGestureRecognizer:
extension UITableView {
func addCustomPanGestureRecognizer() {
let panGestureRecognizer = UIPanGestureRecognizer()
panGestureRecognizer.delegate = self
addGestureRecognizer(panGestureRecognizer)
// some additional setup
// ...
}
}
Since custom gesture recognizer interferes with scrolling, I tried to implement UIGestureRecognizerDelegate with an optional requirement:
extension UITableView: UIGestureRecognizerDelegate {
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return otherGestureRecognizer == self.panGestureRecognizer
}
}
...but it's not getting called at all, despite delegating to tableView (as shown above).
Also, Xcode displays a warning:
Instance method 'gestureRecognizer(:shouldRecognizeSimultaneouslyWith:)' nearly matches optional requirement 'gestureRecognizer(:shouldRecognizeSimultaneouslyWith:)' of protocol 'UIGestureRecognizerDelegate'
To get rid of the warning, I tried adding #objc annotation before method definition, but with no luck.
Turns out, Xcode needed some additional help with finding an appropriate Objective-C method definition. To achieve this I had to provide method signature after #objc annotation:
extension UITableView: UIGestureRecognizerDelegate {
#objc(gestureRecognizer:shouldRecognizeSimultaneouslyWithGestureRecognizer:)
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return otherGestureRecognizer == self.panGestureRecognizer
}
}
The warning is still displayed, but the method is being called properly.