I am trying to create private image in Google Cloud uploading a VMDK file. I did it first converting the vmdk to RAW format which turns my 2.7 GB vmdk to near about 50 GB RAW. Due to this its taking 8-10 hr to upload in google storage. Is there any other way to upload parallel to make it faster or is there any other approach by which we can upload to image to Google Storage without converting it to RAW ?
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in my VR 'experience', player records an answer to a question in voice. how to upload that file to cloud storage so other players can hear it? i am using unreal engine 4 blueprints.
i started with the firebase plugins (usd 50 and usd 75). the usd 50 one cloud storage node crashes UE frequently, and 100% when packaging for windows (oculus rift, or oculus quest air linked). the usd 75 one cloud storage does not work when packaged for windows. the solution that worked for me were the following two plugins:
.. Low Entry File Manager plugin (usd 40) to convert binary file to byte array
.. VaRest (free) to upload binary file to firebase cloud storage
blueprint pasted below.
please add your answer if there is a better way to do this.
I'm creating a Flutter App and I have to use about 600 PNG images (totalling 75 MB) I have tried adding the images folder and use it directly and the APK exceeded 100 MB size! how can I do this and avoid this huge APK size? Thanks in advance! :)
I would suggest you to use a cloud storage service like firebase,azure,google-cloud or any other simple server.
Then use CachedImage or Network Image widget and fetch them from the url. This is the best way to get large number of images with just less size of app
For such a large amount of images I would suggest you to use cloud storage as Krish told you before. In your case that you want your qpp to work offline you could still save some images in your assets folder and some in the cloud so the appa could be still usable and in a smaller size
I'm working with an app based on Gif and after several weeks I noticed that the Gifs needed to be compressed in order for my app to run more smoothly. The problem is that I don't know how to compress the gifs that are stored on the Firebase Storage. Is there a way?
Compressing a GIF that is stored in Storage consists of these steps:
Read the file from storage.
Compress the GIF.
Write the compressed data back to storage.
How can I improve the Time to First Byte on Google Cloud Storage? I am storing images on Google Cloud Storage and it takes 1-2 seconds forTime to First Byte.
I would like to develop a facebook app (using as3) where the output is xml files and mp3 files. what are the recommended way of doing so ?
From small research I did I came up with these options so far:
convert xml files to sql tables , store the mp3 as a blob using facebook sql // is that allowed? what is the size limit for the table?
use amazon cloud service ? // up tp 5gb free but I would rather find a completely free option.
Thanks
Facebook doesn't have storage facility, you can use dropbox (2gb), sky-drive (5gb), live-kive (5gb) and recently, Box.net offers 50GB free for Apple mobile devices only :(