Raspberry pi 2 server does not respond - sockets

I have started a client server project with my raspberry pi 2 running windows 10 IoT which is very nice because you can run the same application on both the PC and the RPI2. With that in mind I only created one application that could act as both client and server which I then deploy on both devices and use one of them as server and the other as Client. The only problem is that server side never answers the clients connect call.
My code is as follows:
Server:
///servername is the port that I use
///hostadapter is an adapter helper obj that has a HostName property set to my Ip address.
public async void Start(string serverName, HostName hostAdapter)
{
//create the "server" object
serverListener = new StreamSocketListener();
serverListener.ConnectionReceived += ServerListener_ConnectionReceived;
try
{
await serverListener.BindEndpointAsync(hostAdapter, serverName);
Started = true;
}
catch (Exception ee)
{
Started = false;
myConsole.Print("error while starting server: " + ee.Message);
}
}
private async void ServerListener_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
{
myConsole.Print("connection recieved callback called");
DataReader reader = new DataReader(args.Socket.InputStream);
DataWriter ServerWriter = new DataWriter(args.Socket.OutputStream);
string ServerAnswer = "message recieved by server";
try
{
while (true)
{
// Read first 4 bytes (length of the subsequent string).
uint sizeFieldCount = await reader.LoadAsync(sizeof(uint));
if (sizeFieldCount != sizeof(uint))
{
// The underlying socket was closed before we were able to read the whole data.
return;
}
// Read the string.
uint stringLength = reader.ReadUInt32();
uint actualStringLength = await reader.LoadAsync(stringLength);
if (stringLength != actualStringLength)
{
// The underlying socket was closed before we were able to read the whole data.
return;
}
ServerWriter.WriteUInt32(ServerWriter.MeasureString(ServerAnswer));
ServerWriter.WriteString(ServerAnswer);
await ServerWriter.StoreAsync();
}
}
catch (Exception exception)
{
myConsole.Print(exception.Message);
}
}
Client:
public async void Connect(string serverIP, string serverPort)
{
try
{
ServerHost = new HostName(serverIP);
}
catch (Exception ee)
{
return;
}
try
{
//open socket
ClientSocket = new StreamSocket();
await ClientSocket.ConnectAsync(ServerHost, serverPort);
Connected = true;
}
catch (Exception ex)
{
ClientSocket.Dispose();
ClientSocket = null;
myConsole.Print(ex.Message);
Connected = false;
}
}
Any help is much appreciated. I have downlaoded wireshark to be able to monitor the networkdata and I have located the tcp [syn] package that the client sends, but I can´t see any tcp [syn ack] packages.

It turned out that I was missing one capability. The capabilities that you need to communicate over ethernet are
<Capabilities>
<Capability Name="internetClient" />
<Capability Name="privateNetworkClientServer" />
<Capability Name="internetClientServer" />
</Capabilities>
I hade only added privateNetworkClientServer and internetClient..

Related

Xamarin Forms Socket connection using IPV6 address

I have a sample Socket application that communicates between two devices using and IP address and port. The IPV4 IP-addresses work fine in the application but I cannot seem to get the correct information for the IPV6 IP-addresses.
I believe I understand what is being talked about in this article with regarding to the Zone ID for an IPV6 address
https://howdoesinternetwork.com/2013/ipv6-zone-id
and I also believe I understand what is being said here within that document:
If you want to ping a neighbor computer, you will need to specify the neighbor’s IPv6 Link-Local address plus the Zone ID of your computer’s network adapter that is going towards that computer.
i.e. I need to use the remote IPV6 address with the local device's Zone ID.
My problem is I cannot seem to figure out what the local device's (ios, android) Zone ID is for IPV6 addresses. I have uploaded my sample Xamarin Forms socket server and client code to GitHub and it can be accessed here.
Server Code: https://github.com/gceaser/AsyncSocket
Client Code: https://github.com/gceaser/AsyncSocketClient
I have the IP Addresses and ports defined in the App.xaml.cs for each project and a switch in each project to go back and forth between an IP V4 and V6 connection. (You should update the IP Addresses for your environment if you are trying to test this.) The V4 connection works but I cannot get the V6 connection to work. Any help would be greatly appreciated.
NOTE: To the best of my knowledge you cannot run the client and server on the same windows machine. Something weird about sockets not being able to communicate that way as I have document in one of my other StackOverflow post. Thus to test please run the server on a Windows box and the Client within iOS.
UPDATE:
Here is the code for the Server Socket connection:
using System;
using
System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Xamarin.Forms;
using System.Collections.Generic;
namespace AsyncSocketServer
{
public class AsynchronousSocketListener
{
public static ManualResetEvent allDone = new ManualResetEvent(false);
public delegate void onMessageReceivedComplete(object sender, string message);
public delegate void onResponseMessageSent(object sender, string message);
public static event onMessageReceivedComplete MessageReceivedComplete;
public static event onResponseMessageSent ResponseMessageSent;
public AsynchronousSocketListener()
{
}
public async static Task StartListening(IPAddress pobj_IPAddress, int pi_Port)
{
try
{
//IPAddress ipAddress = IPAddress.Parse(pobj_IPAddress);
IPEndPoint localEndPoint = new IPEndPoint(pobj_IPAddress, pi_Port);
Socket listener = new Socket(pobj_IPAddress.AddressFamily,
SocketType.Stream, ProtocolType.Tcp);
// Bind the socket to the local endpoint and listen for incoming connections.
listener.Bind(localEndPoint);
listener.Listen(100);
//ViewModelObjects.AppSettings.SocketStatus = ge_SocketStatus.e_Listening;
await Task.Delay(100);
while (true)
{
// Set the event to nonsignaled state.
allDone.Reset();
// Start an asynchronous socket to listen for connections.
Debug.WriteLine("Waiting for a connection on " + pobj_IPAddress + " at port " + pi_Port.ToString() + "...");
listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
// Wait until a connection is made before continuing.
allDone.WaitOne();
}
}
catch (Exception e)
{
Debug.WriteLine("StartListening Error" + e.ToString());
}
Debug.WriteLine("Read To end class");
}
public static void AcceptCallback(IAsyncResult ar)
{
try
{
// Signal the main thread to continue.
allDone.Set();
// Get the socket that handles the client request.
Socket listener = (Socket)ar.AsyncState;
//If we have shut down the socket dont do this.
Socket handler = listener.EndAccept(ar);
// Create the state object.
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
}
catch (Exception e)
{
Debug.WriteLine("AcceptCallback Error" + e.ToString());
}
}
public static void ReadCallback(IAsyncResult ar)
{
try
{
string ls_ReceivedCommunicationContent = string.Empty;
string ls_ReturnCommunicationContent = string.Empty;
//string content = string.Empty;
// Retrieve the state object and the handler socket
// from the asynchronous state object.
StateObject state = (StateObject)ar.AsyncState;
Socket handler = state.workSocket;
// Read data from the client socket.
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
// Check for end-of-file tag. If it is not there, read
// more data.
ls_ReceivedCommunicationContent = state.sb.ToString();
if (ls_ReceivedCommunicationContent.IndexOf("<EOF>") > -1)
{
//We need to take off the end of file marker
string ls_WorkContent = ls_ReceivedCommunicationContent.Replace("<EOF>", "");
ls_ReturnCommunicationContent = ls_WorkContent;
//Different than app
Device.BeginInvokeOnMainThread(() => {
MessageReceivedComplete(null, ls_WorkContent);
});
Send(handler, ls_ReturnCommunicationContent);
}
else
{
// Not all data received. Get more.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
}
}
catch (Exception e)
{
Debug.WriteLine("ReadCallback Error" + e.ToString());
}
}
private static void Send(Socket handler, String data)
{
try
{
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
// Begin sending the data to the remote device.
handler.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), handler);
Device.BeginInvokeOnMainThread(() => {
ResponseMessageSent(null, data);
});
}
catch (Exception e)
{
Debug.WriteLine("Send Error" + e.ToString());
}
}
private static void SendCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket handler = (Socket)ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar);
Debug.WriteLine("Sent {0} bytes to client.", bytesSent);
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
catch (Exception e)
{
Debug.WriteLine("SendCallback Error" + e.ToString());
}
}
}
}
Here is the client Code:
using System;
using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace AsyncSocketClient
{
// This template use base socket syntax to change Pattern. (like Send, Receive, and so on)
// Convert to Task-based Asynchronous Pattern. (TAP)
public static class AsynchronousClientSocket
{
public static async Task<string> SendMessage(string ps_IPAddress, int pi_Port, string ps_Message)
{
string ls_response = "";
try
{
string ls_ReturnMessage = "";
// Establish the remote endpoint for the socket.
IPAddress ipAddress = IPAddress.Parse(ps_IPAddress);
IPEndPoint remoteEndPoint = new IPEndPoint(ipAddress, pi_Port);
// Create a TCP/IP socket.
var client = new Socket(ipAddress.AddressFamily,
SocketType.Stream, ProtocolType.Tcp);
// Connect to the remote endpoint.
var isConnect = await client.ConnectAsync(remoteEndPoint).ConfigureAwait(false);
if (!isConnect)
{
Console.WriteLine("Can not connect.");
return ls_ReturnMessage;
}
// Send test data to the remote device.
var bytesSent = await client.SendAsync(ps_Message + "<EOF>").ConfigureAwait(false);
Console.WriteLine("Sent {0} bytes to server.", bytesSent);
// Receive the response from the remote device.
ls_response = await client.ReceiveAsync().ConfigureAwait(false);
// Write the response to the console.
Console.WriteLine("Response received : {0}", ls_response);
// Release the socket.
client.Shutdown(SocketShutdown.Both);
client.Close();
}
catch (Exception ex)
{
Debug.WriteLine("Error: " + ex.Message);
}
return ls_response;
}
private static Task<bool> ConnectAsync(this Socket client, IPEndPoint remoteEndPoint)
{
if (client == null) throw new ArgumentNullException(nameof(client));
if (remoteEndPoint == null) throw new ArgumentNullException(nameof(remoteEndPoint));
return Task.Run(() => Connect(client, remoteEndPoint));
}
private static bool Connect(this Socket client, EndPoint remoteEndPoint)
{
if (client == null || remoteEndPoint == null)
return false;
try
{
client.Connect(remoteEndPoint);
return true;
}
catch (Exception)
{
return false;
}
}
private static async Task<string> ReceiveAsync(this Socket client, int waitForFirstDelaySeconds = 3)
{
if (client == null) throw new ArgumentNullException(nameof(client));
// Timeout for wait to receive and prepare data.
for (var i = 0; i < waitForFirstDelaySeconds; i++)
{
if (client.Available > 0)
break;
await Task.Delay(1000).ConfigureAwait(false);
}
// return null If data is not available.
if (client.Available < 1)
return null;
// Size of receive buffer.
const int bufferSize = 1024;
var buffer = new byte[bufferSize];
// Get data
var response = new StringBuilder(bufferSize);
do
{
var size = Math.Min(bufferSize, client.Available);
await Task.Run(() => client.Receive(buffer)).ConfigureAwait(false);
response.Append(Encoding.ASCII.GetString(buffer, 0, size));
} while (client.Available > 0);
// Return result.
return response.ToString();
}
private static async Task<int> SendAsync(this Socket client, string data)
{
var byteData = Encoding.ASCII.GetBytes(data);
return await SendAsync(client, byteData, 0, byteData.Length, 0).ConfigureAwait(false);
}
private static Task<int> SendAsync(this Socket client, byte[] buffer, int offset,
int size, SocketFlags socketFlags)
{
if (client == null) throw new ArgumentNullException(nameof(client));
return Task.Run(() => client.Send(buffer, offset, size, socketFlags));
}
}
}
When I start the serer, switch it to IPV6 and start it, I get the message that it is waiting for a connection as follows:
Waiting for a connection on fe80::cda4:ea52:29f5:2c7c at port 8080...
When I start the Client, switch it to IPV6 and attempt to send a message, I get the error:
2020-06-19 09:32:51.029902-0400 AsyncSocketClient.iOS[33593:9360848] Can not connect.

How to send packet to client with private ip?

I make client and server in c# and i want to send packets between this 2 applications. When client send message to server everything is good, server accept it. But when server try to reply, client not receive message. I think, it is problem because i have private ip (i am not sure, but i think it is NAT - 1 ip and a lot of computers) and my server is running on my VPS.
So, how to reply to client from server?
Client Code:
void SendDataToServer(string Message)
{
IPAddress Ip = Dns.GetHostEntry("mydomain.com").AddressList[0];
int Port = 1234;
IPEndPoint Server = new IPEndPoint(Ip, Port);
byte[] MessageInBytes = Encoding.UTF8.GetBytes(Message);
MySocket.SendTo(MessageInBytes, Server);
}
void ReceiveDataFromServer(int Port) // this is running in background
{
UdpClient Client = new UdpClient(Port);
IPEndPoint Server = new IPEndPoint(IPAddress.Any, Port);
try
{
while (true)
{
byte[] MessageInBytes = Client.Receive(ref Server);
string Message = Encoding.UTF8.GetString(MessageInBytes, 0, MessageInBytes.Length);
MessageBox.Show(Message);
}
}
catch (Exception e)
{
MessageBox.Show(e);
}
}
Server Code:
static void StartReceiveing(int Port) // this is running in background
{
UdpClient Server = new UdpClient(Port);
IPEndPoint Client = new IPEndPoint(IPAddress.Any, Port);
try
{
while (true)
{
byte[] MessageInBytes = Server.Receive(ref Client);
string Message = Encoding.UTF8.GetString(MessageInBytes, 0, MessageInBytes.Length);
Console.WriteLine("Received message: " + Message);
Task.Run(() => ReplyToClient("some text", Client));
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
static void ReplyToClient(string Message, IPEndPoint Client)
{
try
{
byte[] MessageInBytes = Encoding.UTF8.GetBytes(Message);
NetClient.SendTo(MessageInBytes, Client);
Console.WriteLine("Sending reply: " + Message);
}
catch (Exception e)
{
Console.WriteLine(e);
}
}

sockets seems to not work on two computers

i've faceing a weird problem i wrote a c# simple chat app and it works perfect when i launch the 2 clients on 1 machine but when i try one on my laptop(other computer but same ip) or send it to my friend it's just not working... we both turned off the firewall
thats the server code(part of it which i think can be the problem)
private void StartListening()
{
listener = new TcpListener(IPAddress.Any, listenport);
listener.Start();
while (true) {
try
{
Socket s = listener.AcceptSocket();
clientsocket = s;
clientservice = new Thread(new ThreadStart(ServiceClient));
clientservice.Start();
}
catch(Exception e)
{
Console.WriteLine(e.ToString() );
}
}
//listener.Stop();
}
and that's the client code
private void EstablishConnection()
{
statusBar1.Text = "Connecting to Server";
try
{
clientsocket = new TcpClient("10.0.0.3",serverport);
ns = clientsocket.GetStream();
sr = new StreamReader(ns);
connected = true;
}
catch (Exception e)
{
MessageBox.Show("Could not connect to Server","Error",
MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
statusBar1.Text = "Disconnected";
}
}
private void RegisterWithServer()
{
try
{
string command = "CONN|" + ChatOut.Text;
Byte[] outbytes = System.Text.Encoding.ASCII.GetBytes(command.ToCharArray());
ns.Write(outbytes,0,outbytes.Length);
string serverresponse = sr.ReadLine();
serverresponse.Trim();
string[] tokens = serverresponse.Split(new Char[]{'|'});
if(tokens[0] == "LIST")
{
statusBar1.Text = "Connected";
btnDisconnect.Enabled = true;
}
for(int n=1; n<tokens.Length-1; n++)
lbChatters.Items.Add(tokens[n].Trim(new char[]{'\r','\n'}));
this.Text = clientname + ": Connected to Chat Server";
}
catch (Exception e)
{
MessageBox.Show("Error Registering","Error",
MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
}
}
private void ReceiveChat()
{
bool keepalive = true;
while (keepalive)
{
try
{
Byte[] buffer = new Byte[2048];
ns.Read(buffer,0,buffer.Length);
string chatter = System.Text.Encoding.ASCII.GetString(buffer);
string[] tokens = chatter.Split(new Char[]{'|'});
if (tokens[0] == "CHAT")
{
rtbChatIn.AppendText(tokens[1]);
if(logging)
logwriter.WriteLine(tokens[1]);
}
if (tokens[0] == "PRIV") {
rtbChatIn.AppendText("Private from ");
rtbChatIn.AppendText(tokens[1].Trim() );
rtbChatIn.AppendText(tokens[2] + "\r\n");
if(logging){
logwriter.Write("Private from ");
logwriter.Write(tokens[1].Trim() );
logwriter.WriteLine(tokens[2] + "\r\n");
}
}
if (tokens[0] == "JOIN")
{
rtbChatIn.AppendText(tokens[1].Trim() );
rtbChatIn.AppendText(" has joined the Chat\r\n");
if(logging){
logwriter.WriteLine(tokens[1]+" has joined the Chat");
}
string newguy = tokens[1].Trim(new char[]{'\r','\n'});
lbChatters.Items.Add(newguy);
}
if (tokens[0] == "GONE")
{
rtbChatIn.AppendText(tokens[1].Trim() );
rtbChatIn.AppendText(" has left the Chat\r\n");
if(logging){
logwriter.WriteLine(tokens[1]+" has left the Chat");
}
lbChatters.Items.Remove(tokens[1].Trim(new char[]{'\r','\n'}));
}
if (tokens[0] == "QUIT")
{
ns.Close();
clientsocket.Close();
keepalive = false;
statusBar1.Text = "Server has stopped";
connected= false;
btnSend.Enabled = false;
btnDisconnect.Enabled = false;
}
}
catch(Exception e){}
}
}
private void QuitChat()
{
if(connected) {
try{
string command = "GONE|" + clientname;
Byte[] outbytes = System.Text.Encoding.ASCII.GetBytes(command.ToCharArray());
ns.Write(outbytes,0,outbytes.Length);
clientsocket.Close();
}
catch(Exception ex){
}
}
if(logging)
logwriter.Close();
if(receive != null && receive.IsAlive)
receive.Abort();
this.Text = "ChatClient";
}
private void StartStopLogging()
{
if(!logging){
if(!Directory.Exists("logs"))
Directory.CreateDirectory("logs");
string fname = "logs\\" + DateTime.Now.ToString("ddMMyyHHmm") + ".txt";
logwriter = new StreamWriter(new FileStream(fname, FileMode.OpenOrCreate,
FileAccess.Write));
logging = true;
btnLog.Text = "Stop Logging";
statusBar1.Text = "Connected - Log on";
}
else{
logwriter.Close();
logging = false;
btnLog.Text = "Start Logging";
statusBar1.Text = "Connected - Log off";
}
}
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(String[] args)
{
ChatClientForm cf = new ChatClientForm();
if(args.Length == 0)
cf.serveraddress = "localhost";
else
cf.serveraddress = args[0];
Application.Run(cf);
}
private void btnConnect_Click(object sender, System.EventArgs e)
{
if(ChatOut.Text == ""){
MessageBox.Show("Enter a name in the box before connecting","Error",
MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
return;
}
else
clientname = ChatOut.Text;
EstablishConnection();
if(connected)
{
RegisterWithServer();
receive = new Thread(new ThreadStart(ReceiveChat));
receive.Start();
btnSend.Enabled = true;
btnConnect.Enabled = false;
ChatOut.Text = "";
}
im breaking my head over 2 weeks with that... please someone help... :(
basically you have a device on your network (It is probably 10.0.01 or 10.0.0.254, but it could be something else). This is probably either your router / cablemodem / dsl modem. This allows you to do Network Address Translation / Port Address Translation (NAT/PAT). Which allows you to share 1 Public /WAN IP address (79.181.175.247) with all of the computers on your LAN (10.0.0.*). It does this by remapping all of your connections outbound to share the one address, and it keeps track of all of these connections. So when your computer goes out to connect to the internet (say browse a website). It connects from from 10.0.0.3 port 45356 to say google.com port 80. The firewall then maps the request to come from 79.181.175.247 port 5634 and sends the packet to google, and keeps track that return traffic to port 5634 maps to 10.0.0.3 port 45356, so it sends it back to the requesting host.
A side effect is that inbound connections don't know where to go. So for example if your serverport is 1234 on your chat program,and it is listening on 0.0.0.0 of your laptop (10.0.0.3). Your Firewall/Router (10.0.0.1?) doesn't know about this port (there are mechanisms, such as UPNP to communicate this up to compatible routers, but that is outside the scope of this). So you need to manually tell your router/firewall that any connections on the public IP address on port 1234 should be forwarded to port 1234 on your laptop. Depending upon the firewall/router this can have different names. Could be Port Forward, or could be called a mapping, etc... This is required so that the inbound traffic makes it directly to your program.
If you where to try this on your local lan (With firewalls disabled on your computer), you would need to use your internal IP addresses (10.0.0.x) to connect between laptop and other computer (you said same IP, but internally they need to have different addresses, or else they won't work).

socket connection works well in wireless toolkit but no in my nokia phone

wireless toolkit code
//j2me code for client mobile
public class TCPConnectSend extends MIDlet implements CommandListener {
Display display;
public TCPConnectSend0 () {
frm = new Form ("TCPConnectSend0");
sendCmd = new Command("Send",Command.SCREEN, 1);
frm.addCommand(sendCmd);
frm.setCommandListener(this);
text = new TextField("text:","",40,TextField.ANY);
frm.append(text);
}
public void startApp() {
if(display==null) {
display = Display.getDisplay (this);
}
display.setCurrent(frm);
try {
conn=(SocketConnection)Connector.open("socket://|ip-address|:80");//socket connection to the server
outs=conn.openOutputStream();
} catch(IOException e) { }
}
public void pauseApp() { }
public void destroyApp(boolean unconditional) { }
public void commandAction(Command c, Displayable s) {
if(c==sendCmd) {
try {
outs.write((text.getString()+"\n").getBytes());
} catch(IOException e) {}
} else { }
}
}
server code
//this receives the socket request from client
class TCPServer
{
public static void main(String argv[]) throws Exception
{
try {
ServerSocket server = new ServerSocket(80);
System.out.println("ip address : "+InetAddress.getLocalHost());
System.out.println("waiting for connection");
Socket s1 = server.accept();
System.out.println("connection established");
BufferedReader br = new BufferedReader(new
InputStreamReader(s1.getInputStream()));
while (true) {
String str1 = br.readLine();
System.out.println("client says :" +str1);
if (str1.equals("quit"))
break;
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
//after running this code i m getting a java security exception in my nokia phone any other port no is no responding in the nokia phone
the problem happened because Nokia was blocking the 80 port no for some of its system application so changing of port no along with public ip address did the trick
You should add the public IP of the server in your client code ex.
(SocketConnection)Connection.open( "socket://105.225.251.58" + ":" + "port" );
Note that to use privileged ports like 80, 443, 8080 and generally anything below 1000, you need a code signing certificate(e.g from Thawte) for a real phone.
Otherwise, still to higher un-privileged ports likes 8000 etc

Java socket programming problem

Hey,
I am trying to run this socket programming code.
This is the code on the server side -
package sockettest;
import java.net.*;
import java.io.*;
public class Server {
public static void main(String[] args) throws IOException {
ServerSocket serverSocket = null;
try
{
serverSocket = new ServerSocket(139);
}
catch (IOException e)
{
System.err.println("not able to listen on port");
System.exit(1);
}
Socket clientSocket = null;
try
{
clientSocket = serverSocket.accept();
}
catch (IOException e)
{
System.err.println("Accept failed.");
System.exit(1);
}
PrintWriter out = new PrintWriter(clientSocket.getOutputStream(), true); // Out is Outputstream is used to write to the Client .
BufferedReader in = new BufferedReader( new InputStreamReader(clientSocket.getInputStream())); // in is used to read the Client's input.
String inputLine, outputLine;
out.println("Hey! . Who are you?"); // Writes to client as "Hey! . Who are you?"
while ((inputLine = in.readLine()) != null)
{
// Reads the input from the Client. if it is "bye" the program ends.
if (inputLine.equalsIgnoreCase("Bye"))
{
out.println("Bye");
break;
}
else
{
out.println("Hello Mr. " + inputLine);
}
}
out.close();
in.close();
clientSocket.close();
serverSocket.close();
}
}
This is the code running on the client side -
import java.io.*;
import java.net.*;
public class Client
{
public static void main(String[] args) throws IOException {
Socket kkSocket = null;
PrintWriter out = null;
BufferedReader in = null;
try
{
kkSocket = new Socket("192.168.2.3", 139);
out = new PrintWriter(kkSocket.getOutputStream(), true); // Out may be used to write to server from the client
in = new BufferedReader(new InputStreamReader(kkSocket.getInputStream())); // in will be used to read the lines sent by the Server.
}
catch (UnknownHostException e)
{
System.err.println("Unidentified host.");
System.exit(1);
}
catch (IOException e)
{
System.err.println("Couldn't get I/O for the connection to.");
System.exit(1);
}
BufferedReader stdIn = new BufferedReader(new InputStreamReader(System.in));
String fromServer;
String fromClient;
while ((fromServer = in.readLine()) != null) {
System.out.println("Server: " + fromServer);
if (fromServer.equals("Bye"))
break;
fromClient = stdIn.readLine();
if (fromClient != null) {
System.out.println("Client: " + fromClient);
out.println(fromClient);
}
}
out.close();
in.close();
stdIn.close();
kkSocket.close();
}
}
I'm running the codes on eclipse in both the client and the server side. Using netstat -an command in cmd prompt, i can see that a connection has been established between the client and the server but i cannot communicate and eclipse is not showing any output too. What seems to be wrong??
You haven't told us what the problem is. However, from a cursory glance at your code, I would advise against listening on port 139 as this is already used by NetBios under Windows and may cause a conflict.
also your Server code is missing
the initialization of inputLine,
e.g
String inputline = "";
before the while loop
keep in mind that Socket's are blocked if you read or write...
your client is reading all the time because it waits for every information on the server
until it is null
and your server also reads all the time and is waiting for any input..
so as long as server and client are waiting for input, no one will receive any data.
try to think of a protocol to communicate between the server and the client.
e.g
Sever to Client: Hello Who are you?
Client receives Data and replies: Client
Server receives Information: You Are now authorized, what ya gonna do?
and so on ^^
also out.flush() is needed to send a message