Text overlapping itself in table cells SWIFT - swift

I have some text which goes into UIlabels I have created inside a table view cell. When these table view cells become updated the text overlaps itself, almost like the previous text what was there has not been removed, like so:
code:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell",forIndexPath: indexPath) as! UITableViewCell
var nameLabel = UILabel(frame: CGRectMake(cell.frame.size.width * 0.040, cell.frame.size.height * 0.22, cell.frame.size.width * 0.735, cell.frame.size.height * 0.312))
var userAtIndexPath = finalMatchesBlurUser[indexPath.row]
nameLabel.text = userAtIndexPath.username.uppercaseString
cell.addSubview(nameLabel)
}
The finalMatchesBlurUser is a PFUser fetched from Parses database that will be changing, when this change is what causes the names to overlap.
Can anyone point out why this is happening?

Everytime you update the tableview, it checks the queue to see if it can reuse a cell instead of initializing a new one. In this case, when it updates, it has cells in the queue so you're adding a new label subview everytime the table updates which is causing this effect. In this case, you should only add the label subview if it doesn't exist already. Otherwise, just update the text of that subview.
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell",forIndexPath: indexPath) as! UITableViewCell
if let nameLabel = cell.viewWithTag(100) as? UILabel{
var userAtIndexPath = finalMatchesBlurUser[indexPath.row]
nameLabel.text = userAtIndexPath.username.uppercaseString
}
else{
nameLabel = UILabel(frame: CGRectMake(cell.frame.size.width * 0.040, cell.frame.size.height * 0.22, cell.frame.size.width * 0.735, cell.frame.size.height * 0.312))
nameLabel.tag = 100;
var userAtIndexPath = finalMatchesBlurUser[indexPath.row]
nameLabel.text = userAtIndexPath.username.uppercaseString
cell.addSubview(nameLabel)
}
return cell;
}

the UILabel is created every time even when the cell is reused.
A solution is to create the UILabel in Interface Builder and assign a tag (e.g. 100).
Then use this code
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell",forIndexPath: indexPath) as! UITableViewCell
let nameLabel = cell.viewWithTag(100) as! UILabel
let userAtIndexPath = finalMatchesBlurUser[indexPath.row]
nameLabel.text = userAtIndexPath.username.uppercaseString
}

Related

Why is the width of cell in UItableview not same as width of screen in simulator?

The table cell is running shorter than it is supposed to be. (I use different background colour which shows difference width) The setting of cell is custom (only row height is change to 140). The playerCell class has nothing but some IBoutlets. Thanks.
(image: storyboard
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
var count: Int
if playerBank.count == 0
{
count = 1
}
else{
count = playerBank.count
}
return count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! playerCell
if playerBank.isEmpty{
let p = Player()
playerBank = setInvalidPlayer(pBank: p, userInput: userInputPlayerName)
}
let playerInBank: Player = playerBank[indexPath.row]
passImageUrl = cell.setPlayerCell(p: playerInBank)
urlBank.append(passImageUrl)
let bgColorView = UIView()
bgColorView.backgroundColor = UIColor.red
cell.selectedBackgroundView = bgColorView
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
myIndex = indexPath.row
DispatchQueue.main.async {
self.performSegue(withIdentifier: "ShowPlayerInfo", sender: self)
}
}
My first guess is that, while you have a custom cell with custom outlets, that there are no layout constraints in place. So the items that you put into the storyboard are retaining their intrinsic values and not adapting to the device screen size.
If you add constraints to those outlets, especially enough to where the width of the cell can be determined based on the rest of the elements, then your cell should display full width.

Dynamically add subViews to UITableViewCell

I need to add UILabels to UITableViewCell, but its dynamic, first cell can have 1 label, second can have 4 and I dont know before hand. So I tried this
func tableView(_ tableView: UITableView, cellForRowAtIndexPath indexPath: IndexPath) -> UITableViewCell {
let cell: ReviewTableViewCell = reviewTableView.dequeueReusableCell(withIdentifier: "Review", for: indexPath) as! ReviewTableViewCell
var reviewObj:Review!
reviewObj = reviewArray[(indexPath as NSIndexPath).row]
let viewsAdded = commentViewsAddedDict[indexPath.row]
if(viewsAdded == nil)
{
for comment in reviewObj.commentArray
{
let label1 = UILabel()
label1.text = “text1”
label1.textColor = UIColor(hexString: "#333333")
let label2 = UILabel()
label2.text = “text2”
label2.numberOfLines = 0
label2.sizeToFit()
label2.textColor = UIColor(hexString: "#666666")
let label3 = UILabel()
label3.text = "----------------------------------------------------------------------"
label3.textColor = UIColor(hexString: "#eeeeee")
cell.stackView1.addArrangedSubview(label1)
cell.stackView1.addArrangedSubview(label2)
cell.stackView1.addArrangedSubview(label3)
}
commentViewsAddedDict[indexPath.row] = true
}
return cell
}
But what happens, the previously added views are not removed and it again tries to add new views.
So I want to know, what is the efficient way to do this.
Secondly, where I am going wrong.
Regards
Ranjit
You are using commentViewsAddedDict to figure out whether rows have been added or not. But whether these labels were added or not is not a function of the row in the table, but rather of the cell, which is reused.
So, I'd would advise:
eliminate this commentViewsAddedDict logic; and
move the logic regarding how many labels have been added to ReviewTableViewCell.
So, you might end up with:
func tableView(_ tableView: UITableView, cellForRowAtIndexPath indexPath: IndexPath) -> UITableViewCell {
let cell = reviewTableView.dequeueReusableCell(withIdentifier: "Review", for: indexPath) as! ReviewTableViewCell
var reviewObject = reviewArray[(indexPath as NSIndexPath).row]
cell.updateLabels(for: reviewObject)
return cell
}
And in ReviewTableViewCell:
func updateLabels(for reviewObject: ReviewObjectType) {
// add label if needed
// update label `text` if needed
// remove any labels that need to be removed
}
It's a little hard to be specific on the logic in updateLabels as the provided code snippet in the question is unclear, but the basic idea is that the ReviewTableViewCell should keep track of whether its labels have been added or not, and on the basis of the reviewObject, decide whether it needs to add a label, update an existing label, or remove any labels not needed for this particular reviewObject. But all of this "label state" logic is a function of the cell (which can be reused), not of which row in the table to which the cell corresponds.

Dynamic TableViewCell | Swift

I have 2 custom cells: 1 for image, 2 for text (using label to display).
I want text-cell to be dynamic height, depending on text size.
Set lines of label to 0, used top, left and right constraints, but when i add info to array, reload it - then table displays nothing.
Also in viewDidLoad coded next:
articleTableView.estimatedRowHeight = 150
articleTableView.rowHeight = UITableViewAutomaticDimension
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell{
if content[indexPath.row].rangeOfString("imageBase64") == nil {
let cell = self.articleTableView.dequeueReusableCellWithIdentifier("Text Cell", forIndexPath: indexPath) as! TextTableViewCell
cell.textArticle.text = content[indexPath.row] as String
}
else{
let cell = self.articleTableView.dequeueReusableCellWithIdentifier("Image Cell", forIndexPath: indexPath) as! ImageTableViewCell
cell.imageArticle.image = decodedImage
}
return UITableViewCell()
}
What's the problem here?
You need to return cell not return UITableViewCell()

Swift - UITableViewCell label position is shifted after scrolling

The Table View Cells are laid out correctly during the initial load, but when I scroll up or down, the labels are shifted to the left. I'm not sure what is going on here.
My code for the tableview cell is below.
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let workout = self.workouts[indexPath.row] as? Workout
let cell = tableView.dequeueReusableCellWithIdentifier("WorkoutCell") as? WorkOutCell
cell!.textCell?.text = workout?.title
cell!.backgroundColor = workout?.color
cell!.countLabel.text = "\(indexPath.row+1)"
cell!.selectionStyle = UITableViewCellSelectionStyle.None
return cell!
}
Image:
Thanks much!
Is there any changes if use this instead?
let cell = tableView.dequeueReusableCellWithIdentifier("WorkoutCell", forIndexPath: indexPath) as? WorkOutCell

UICollectionView not refreshing

I am downloading some images and inserting them into my UICollectionView
These are my class members
var myItems:[UIImage] = []
var myView: UICollectionView?
I have a timer function that receives img:UIImage object. I insert that into my UICollectionView like this
self.myItems.insert(img, atIndex: self.myItems.count)
var count:Int? = self.myView?.numberOfItemsInSection(0)
var index:NSIndexPath = NSIndexPath(forRow: count!, inSection: 0)
self.myView?.insertItemsAtIndexPaths([index])
I also have this function:
func collectionView(collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return self.myItems.count;
}
and this one:
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier("Cell", forIndexPath: indexPath) as MyCollectionViewCell
cell.backgroundColor = UIColor.orangeColor()
cell.textLabel.text = "Text \(indexPath.row)"
cell.imageView.image = myItems[indexPath.row]
cell.backgroundView = UIImageView(image: UIImage(named: "cellbg"))
return cell
}
However my view does not show the new images immediately. I have to tap on the empty screen, then the new cell appears with its image. Also I cannot scroll the view if there are more cells that will fit in the view.
How do I refresh the view? Is there something wrong with the way I am dequeuing the cell?
You forgot to reload UICollectionView.
self.myView.reloadData()
reloadData did not quite work
then I stumbled on this SO answer
What fixed the problem was calling reloadData from the main thread.