I have tried numerous ways of adding a cast button to video.js player but cannot do this for the life of me. Can anyone help?
I'm using the hellovideo cms for videos and need plugins added but have no idea about jquery etc.. so please if anyone can help?
There is a really nice plugin for this: https://github.com/kim-company/videojs-chromecast
Just follow the setup instructions (adding the js and css to your page).
I tried kim-company/videojs-chromecast. It only works with an older version of videojs, I used 5.4.6. It's quite buggy. Another I tried was benjipott/video.js-chromecast, which claims to work with newer videojs, but I didn't like it at all. So I gave up on videojs, I always found the native HTML5 video player more reliable and easier to work with (videojs just wraps this anyway). For the chromecast stuff, I provide a nearby button that links to chromecast.link, where I wrote a full web chromecast sender app. Pass the video and poster URL in the fragment, per this example:
https://chromecast.link/#content=http://host/some.mp4,poster=http://host/poster.jpg,subtitles=http://host/webvtt.srt
I recently answered this question, you can check it out here: How to implement chromecast support for html5 player for more information
var session = null;
$( document ).ready(function(){
var loadCastInterval = setInterval(function(){
if (chrome.cast.isAvailable) {
console.log('Cast has loaded.');
clearInterval(loadCastInterval);
initializeCastApi();
} else {
console.log('Unavailable');
}
}, 1000);
});
function initializeCastApi() {
var applicationID = chrome.cast.media.DEFAULT_MEDIA_RECEIVER_APP_ID;
var sessionRequest = new chrome.cast.SessionRequest(applicationID);
var apiConfig = new chrome.cast.ApiConfig(sessionRequest,
sessionListener,
receiverListener);
chrome.cast.initialize(apiConfig, onInitSuccess, onInitError);
};
function sessionListener(e) {
session = e;
console.log('New session');
if (session.media.length != 0) {
console.log('Found ' + session.media.length + ' sessions.');
}
}
function receiverListener(e) {
if( e === 'available' ) {
console.log("Chromecast was found on the network.");
}
else {
console.log("There are no Chromecasts available.");
}
}
function onInitSuccess() {
console.log("Initialization succeeded");
}
function onInitError() {
console.log("Initialization failed");
}
$('#castme').click(function(){
launchApp();
});
function launchApp() {
console.log("Launching the Chromecast App...");
chrome.cast.requestSession(onRequestSessionSuccess, onLaunchError);
}
function onRequestSessionSuccess(e) {
console.log("Successfully created session: " + e.sessionId);
session = e;
}
function onLaunchError() {
console.log("Error connecting to the Chromecast.");
}
function onRequestSessionSuccess(e) {
console.log("Successfully created session: " + e.sessionId);
session = e;
loadMedia();
}
function loadMedia() {
if (!session) {
console.log("No session.");
return;
}
var videoSrc = document.getElementById("myVideo").src;
var mediaInfo = new chrome.cast.media.MediaInfo(videoSrc);
mediaInfo.contentType = 'video/mp4';
var request = new chrome.cast.media.LoadRequest(mediaInfo);
request.autoplay = true;
session.loadMedia(request, onLoadSuccess, onLoadError);
}
function onLoadSuccess() {
console.log('Successfully loaded video.');
}
function onLoadError() {
console.log('Failed to load video.');
}
$('#stop').click(function(){
stopApp();
});
function stopApp() {
session.stop(onStopAppSuccess, onStopAppError);
}
function onStopAppSuccess() {
console.log('Successfully stopped app.');
}
function onStopAppError() {
console.log('Error stopping app.');
}
Related
I followed an old video that shows how to create music bot, I fixed most problems, but the part of the queue I couldn't fix.
switch (args[0]) {
case 'play':
function play(connection, message) {
var server = servers[message.guild.id];
server.dispatcher = connection.play(ytdl(server.queue[0], { filter: "audio" }));
message.reply("have a good listening sir!")
server.queue.shift();
server.dispatcher.on("end", function () {
if (server.queue[0]){
play(connection, message);
} else {
connection.disconnect();
}
});
}
if (!args[1]) {
message.channel.send("you need to provide a link! sir");
return;
}
if (!message.member.voice.channel) {
message.channel.send("you must be in a channel to play the bot sir!);
return;
}
if (!servers[message.guild.id]) servers[message.guild.id] = {
queue: []
}
var server = servers[message.guild.id];
server.queue.push(args[1]);
if (!message.guild.voiceConnection) message.member.voice.channel.join().then(function(connection) {
play(connection, message);
})
break;
case 'skip':
var server = servers[message.guild.id];
if (server.dispatcher) server.dispatcher.end();
message.channel.send("Skipping the song sir!")
break;
case 'leave':
var server = servers[message.guild.id];
if (message.guild.voiceConnection) {
}
server.dispatcher.end();
message.channel.send('leaving the voice channel sir have a great day! :wave_tone1: ')
console.log('stopped the queue')
}
if (message.guild.connection)message.guild.voiceConnection.disconnect();
There are no errors it is just skipping to the next song, I would appreciate the help. I have tried anything and nothing works.
Sorry if my code is bad I am new to coding.
Note:I am using ytdl-core
please I need you to help me with a problem in Server xampp, laravel 6 with axios, apparently it doesn't allow me to request ajax. attached image for more detail. Thanks in advance.
methods: {
loadEstados() {
axios.get(`http://localhost/estados/pais/${this.selected_pais}`).then((response) => {
this.careers = response.data;
})
.catch(function (error) {
console.log(error);
});
Route::get('estados/pais/{pais_id}', 'UsuarioController#getEstadosByPais');
public function getEstadosByPais($pais_id)
{
if ($request->ajax()) {
$estados = Estado::where('id', $pais_id)->get();
foreach ($estados as $estado) {
$estadoArray[$estado->id] = $estado->esta_nombre;
}
return response()->json($estadoArray);
}
//
}
browser error
I found the solution, the problem was how i put the address
in the web.php
Route::get('estados/pais/', 'UsuarioController#getEstadosByPais');
in the file js
if (this.selected_pais !="") {
axios.get(`http://127.0.0.1:80/estados/pais`,
{params: {pais_id: this.selected_pais} }).then((response) => {
this.estados = response.data;
document.getElementById('estado').disabled =false;
});
}
in the file controller
public function getEstados(Request $request)
{
if ($request->ajax()) {
$estados = Estado::where('id', $request->pais_id)->get();
foreach ($estados as $estado) {
$estadoArray[$estado->id] = $estado->esta_nombre;
}
return response()->json($estadoArray);
}
}
Including port if necessary
thank you very much
I am trying to build a progressive web app that utilizes the device camera to take pictures but want it to save to their Photos gallery without being prompted to download like the native camera app does..Is this even possible..I haven't discovered a way yet and not much info on google about it would it be different if it was uploaded to the cloud?
Thanks
The link at https://whatwebcando.today/photos.html suggests that this may be possible.
capturer = ImageCapture(streamVideoTrack)
Creates an image capturer out of the Media Stream Video Track.
capturer.takePhoto()
Returns a Promise resolved with the photo taken with the current settings.
capturer.setOptions(photoSettings)
Configures the photoSettings for subsequent captures; if visible, the effects of the configuration can be seen in the Track used as input.
This is the example code:
function getUserMedia(options, successCallback, failureCallback) {
var api = navigator.getUserMedia || navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia || navigator.msGetUserMedia;
if (api) {
return api.bind(navigator)(options, successCallback, failureCallback);
}
}
var theStream;
function getStream() {
if (!navigator.getUserMedia && !navigator.webkitGetUserMedia &&
!navigator.mozGetUserMedia && !navigator.msGetUserMedia) {
alert('User Media API not supported.');
return;
}
var constraints = {
video: true
};
getUserMedia(constraints, function (stream) {
var mediaControl = document.querySelector('video');
if ('srcObject' in mediaControl) {
mediaControl.srcObject = stream;
mediaControl.src = (window.URL || window.webkitURL).createObjectURL(stream);
} else if (navigator.mozGetUserMedia) {
mediaControl.mozSrcObject = stream;
}
theStream = stream;
}, function (err) {
alert('Error: ' + err);
});
}
function takePhoto() {
if (!('ImageCapture' in window)) {
alert('ImageCapture is not available');
return;
}
if (!theStream) {
alert('Grab the video stream first!');
return;
}
var theImageCapturer = new ImageCapture(theStream.getVideoTracks()[0]);
theImageCapturer.takePhoto()
.then(blob => {
var theImageTag = document.getElementById("imageTag");
theImageTag.src = URL.createObjectURL(blob);
})
.catch(err => alert('Error: ' + err));
}
So it seems like you can take a photo... I can't see anywhere to indicate that you can then persist this photo in the users storage though. I'd love to be wrong.
I'm working out on the ionic project. I need to get the items based on current district. To get the current district I tried the below.
cordova.plugins.diagnostic.isLocationEnabled(function(enabled) {
alert("Location is " + (enabled ? "enabled" : "disabled"));
if(!enabled)
cordova.plugins.diagnostic.switchToLocationSettings();
var geocoder = new google.maps.Geocoder();
if (navigator.geolocation) {
navigator.geolocation.getCurrentPosition(successFunction, errorFunction);
}
function successFunction(position) {
var lat = position.coords.latitude;
var lng = position.coords.longitude;
}
function errorFunction(){
$ionicPopup.alert({
title:"Alert",
content:"Geocoder failed"
});
}
function codeLatLng(lat, lng) {
geocoder.geocode({'latLng': new google.maps.LatLng(lat, lng)}, function(results, status) {
if (status == google.maps.GeocoderStatus.OK) {
if (results[1]) {
for (var i=0; i<results[0].address_components.length; i++) {
for (var b=0;b<results[0].address_components[i].types.length;b++) {
if (results[0].address_components[i].types[b] == "administrative_area_level_2") {
district= results[0].address_components[i];
}
}
}
alert(distrcit.long_name);
}
else {
alert("No results");
}
}
else {
alert("Geocoder Failed");
}
});
}
}, function(error) {
});
This code is working fine if the GPS is enabled after switching to location settings. I'm getting the problem when the GPS is not enabled and getting back into the app. How can I detect whether it is enabled or not after moving to location settings and getting back to the app? Even though I referred many posts in StackOverflow, I didn't get the solution what I needed actually. So please help me out in solving it.
How can I detect whether it is enabled or not after moving to location settings and getting back to the app?
You can detect when your app is returned to the foreground using the resume event.
function onResume() {
cordova.plugins.diagnostic.isLocationEnabled(function(enabled) {
console.log("Location is " + (enabled ? "enabled" : "disabled"));
// etc.
}, function(error) {});
}
document.addEventListener("resume", onResume, false);
Hi I am creating an application where I used ajax request to populate the List of Items.
It works in PC-Browser but not works in iPhone safari.
What could be the issue in safari? Please Help.
createXMLHTTPHandle:function(url,onSuccess,onError){
var xhttp;
try {
if(window.XMLHttpRequest) {
xhttp = new XMLHttpRequest();
} else {
xhttp = new ActiveXObject("Microsoft.XMLHTTP");
}
xhttp.open("GET", url, false);
xhttp.setRequestHeader("Content-Type",
"text/xml;charset=utf-8");
xhttp.onreadystatechange = function() {
if(xhttp.readyState == 4) {
if(xhttp.status == 200)//clear db and parse
and store new data
{
onSuccess(xhttp.responseText);
}
}
};
xhttp.send();
}
catch(err) {//
if(err=="Error: NETWORK_ERR: XMLHttpRequest Exception 101")
alert("Please check your network connection!");
onError(err);
}
}