I am trying to include iphone 5s in to my test bed. For which case i have to automate the iphone 5s through usb for wifi connectivity. How i can proceed ahead? If some one has already done the same thing, please help me to give some sample code sothat i can improve further.
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Apologies for such a silly question.
Please note I don't have Apple TV or any printer. I would like to get hold of the packet trace that takes place when bonjour (Discovery and Resolution phase) is in action. I need to get bonjour into action using just 2 iphone/ipad (I have a Wifi Network through which I could connect these iPad/iPod). Please suggest what application can I use to achieve this? I am a newbie in iOS world, and have no idea of apps related to bonjour.
Hope some of you could help.
I am developing an app that needs to be debugged under a slow connection. My issue is that I only own an iPhone 5 that uses LTE. I can disable LTE in my Settings for a 4G connection but this 4G connection is still to fast for my testing purposes. I would like to know if there is a way to programmatically force the testing iPhone into 3G or EDGE.
You'll want to test flaky in addition to just going slow - you can simulate this with apple's network link conditioner and running your iPhone through your mac's internet connection (or run simulator). See Installing Apple's Network Link Conditioner Tool .
If you really want some good testing, the best way to do it is look up your cell provider's coverage map and find some crappy locations. Test in those areas while driving in and out of range should weed out any broken network code you have. :)
Network Link Conditioner also exists on the device in recent iOS builds, i'm not positive of when they added it.
But its present in Settings, under the Developer menu.
I can disable LTE in my Settings for a 4G connection but this 4G connection is still to fast for my testing purposes
LTE is (a kind of) 4G.
If you disable it, it will fall back to EDGE. Alternatively, you may switch to a Wi-Fi connection and slow it down (if your router has such a feature).
I'm working on test automation for an app. I'm looking for a way to automate connectivity tests. For that I need to be able to toggle 3G and wifi. I've been going through the private api headers but I haven't found a method that would scream 'I do that!'.
Can anyone point me in the right direction, please?
I can't see this being possible. The iPhone 4 has a setting for 3g on or off in iOS 5, but the iPhone 4s doesn't. If it was possible to turn off 3g in the iPhone 4s I think Apple would have retained that ability in iOS 5.
I assume you've seen the reachability sample code
Thinking about this laterally, iOS connects to known WiFi hotspots when available - so you don't necessarily have to run this on the phone. You could just toggle your WiFi hotspot which you're connecting to on/off, and iOS should automatically switch (as long as any other known WiFi access points aren't in range) to 3G and WiFi respectively.
this is really important for me to switch between Wifi & 3G on iphone via code .
so is there any possibility any backdoor or some way to crack. i can scan all the wifi hot spot and can drag their details but i need a background process that help me to scan 3g also and allow me to auto-switch whenever it finds wifi
You dont need to do this in code.
The iPhone does this automatically for you anyway. As long as you have a wifi enabled on the iphone, it will pick up the wigi signal and when it can connect will automatically switch to the wifi signal.
Hope this helps.
Let me know if it did a little. thanks
PK
Here's the situation, I made a game that use GKSessionModePeer to do the multiplay mode, but the problem is happened when I use three iphones, just call them A,B,C
when A and C searched B,they choose B at the same time, then the screen change to the waiting for apply page,
at this moment,problem happen!!!!!
A and C start the game suddenly with no connection from each other ,B's screen show "Do you accept the connection" page, after a second A and C lost connection, what's happen???
I want iphone would accept connection one by one, A and C will not start the game suddenly,
what should i do???
Can anyone help me???
According to the GameKit framework reference:
Game Kit offers your applications the ability to create Bluetooth connections between two devices.
http://developer.apple.com/iphone/library/documentation/GameKit/Reference/GameKit_Collection/GameKit_Collection.pdf
Using GameKit to setup a game for more than 2 players won't work. You'll need to use another solution, such as one of the devices hosting a server and using a wifi network.