how to declare variables in Swift - swift

I am learning Swift and noticed there are different ways to declare a variable.
Questions: What is the difference between the following 3 lines, and when to use which?
var mySprite: SKSpriteNode?
var mySprite = SKSpriteNode()
var mySprite = SKSpriteNode(imageNamed: String())
Similarly, what is the difference between the following 3 lines and when to use which?
var myLabel: SKLabelNode?
var myLabel = SKLabelNode()
var myLabel = SKLabelNode(fontNamed: "name")

var mySprite: SKSpriteNode?
The type of your variable is optional in this case which means it is nil at the time you create an instance of a class containing this variable, which is a property of your class.
var mySprite = SKSpriteNode()
Here you initialize your property at the time you make an instance of your class which contains it.
var mySprite = SKSpriteNode(imageNamed: String())
Similar as number two. But different in the initialization method used. Init().

There is no difference in 2 last lines in both cases in terms of declaring a variable.
First declaration differs from last two in that it is declaring an optional value of type SKLabelNode with a default value of nil.

The first line of code will declare the variable as
Optional
. Optional variable in swift means that it could be nil or it could have a value, and you always should safely unwrap it using the "if let" expression.
the second and the third line will define a new object of the class SKSpriteNode or SKLabelNode but each with different parameters.

Related

How to initialize array of size n, where n is passed from another view? [duplicate]

This question already has answers here:
Property initializers run before 'self' is available
(2 answers)
Closed last month.
I found out from this post we can create fixed size array as such
var array = [String?](repeating: nil, count: 10)
How can I do the same, when the parameter count is passed in from different view.
I have a primary view where user selects a start date and end date.
I pass the dates to secondary view.
Using information from this post I figured out how to get all days between two dates.
I want to create a state variable as such #State private var names: [String?](repeating: nil, count: DayCount)
Where DayCount is total days.
struct SecondaryView: View {
// loop start and end date are passed from primary view
var loopStartDate = Date()
var loopEndDate = Date()
#State private var dateArray = Date.dates(from: loopStartDate, to: loopEndDate)
// throws cannot use instance member 'loopEndDate' within property initializer;
//property initializers run before 'self' is available
#State private var names = [String?](repeating: nil, count: dateArray.count)
// this throws error `Cannot use instance member 'dateArray' within property
//initializer; property initializers run before 'self' is available`
Swift doesn't allow using the self instance before it's completely initialized, so using variables that depend on other variables isn't allowed (unless they're lazy, which requires using them after initialization).
Imagine two variables whose initialization depends on each other. Without having a provided initializer, which one should be initialized first? How would you resolve the conflict? How would you make a generic approach to solving this in more complex cases?
// Imaginary scenario
struct Test {
var first: Int = second + 1
var second: Int = first - 2
}
let test = Test()
print(test.first) // What would this print?
Swift just forbids it. It's up to you to come up with an initialization strategy inside your initializer.
Therefore, a solution could be just adding an initializer that takes care of that:
struct SecondaryView: View {
var loopStartDate = Date()
var loopEndDate = Date()
#State private var dateArray: [Date]
#State private var names: [String?]
init() {
dateArray = Date.dates(from: loopStartDate, to: loopEndDate)
names = Array<String?>(repeating: nil, count: dateArray.count)
}
}
Note that manually adding an initializer will prevent the automatically generated one from being created, so you'll have to manually add future attributes to it.

assigned enum value doesn't change

I have a Player class which has an enum for changing the Player type. See init below.
init(playerType: PlayerType) {
self.playerType = playerType
spriteTexture = SKTexture(imageNamed: playerType.simpleDescription())
sprite = SKSpriteNode(texture: spriteTexture)
sprite.name = playerCategoryName
sprite.zPosition = 10
}
In the GameScene I change some player properties using the following method, but the enum value for player.playerType doesn't change when assigned. What is cause and how can I correct this?
func changePlayer (newPlayerType:Player.PlayerType) {
player.spriteTexture = SKTexture(imageNamed: newPlayerType.simpleDescription())
let action = SKAction.setTexture(player.spriteTexture)
player.sprite.runAction(action)
player.playerType == newPlayerType //this doesn't seem to work, player.playerType remains unchanged every time
println("raw value of newPlayerType is \(newPlayerType.rawValue)")
println("raw value of player.playerType is \(player.playerType.rawValue)")
}
You cannot assign a different case to an existing enum; you can make an existing enum change its own case, but not by assigning into it.
You can replace an enum instance (with one case) by another enum instance (with a different case) of the same enum, but only if the enum is a var reference, not a let reference.
== is the equality operator.
You're looking for = for assignment (note, only one equals sign).
Check your enum reference it should be var not let

How do I get the screen dimensions before init()?

I'm making a small game in swift and want to make my player move across 3 fixed points on the screen.
I created an array to store the values in which I calculate in the init function, but the compiler doesn't agree with me not declaring the array before super.init(). Here's what I have
//properties
var player:SKSpriteNode = SKSpriteNode()
var playerPos = 1
var legalPositions: [CGFloat]
override init(size:CGSize)
{
super.init(size: size)
legalPositions[0] = self.frame.width/4
legalPositions[0] = self.frame.width/2
legalPositions[0] = self.frame.width/0.5
}
When I try to build it I get the error
GameScene.swift:31:9: Property 'self.legalPositions' not initialized at super.init call
Is there a way to initialize the property before calling the init function?
This is actually a good use case for Implicitly Unwrapped Optionals. Basically you'd define legalPositions as [CGFloat]! which will default it to nil. Then you can set it after your call to super.init(size: size).
Since it's implicitly unwrapped, you don't have to worry about unwrapping it with optional binding or forced unwrapping each time you use it. And, since you're always setting it in your init method, you don't have to worry about it being nil and causing a crash.
//properties
var player:SKSpriteNode = SKSpriteNode()
var playerPos = 1
var legalPositions: [CGFloat]!
override init(size:CGSize)
{
super.init(size: size)
legalPositions[0] = self.frame.width/4
legalPositions[0] = self.frame.width/2
legalPositions[0] = self.frame.width/0.5
}
Yes, you can use a dummy value that gets overwritten in the initializer:
var legalPositions: [CGFloat] = [0]
That way, the legalPositions array is initialized before you're calling the base class initializer. Swift's two-phase initialization requires this process in order to be able to guarantee that all properties are initialized after creating a new instance of a class.
The benefit of this approach is that there's no need for implicitly unwrapped optionals. They open up the possibility for nil values being set, which is not what you want.
Note that the first two assignments in your snippet are unnecessary since the third one will overwrite the value of the first item of the legalPositions array anyway.

Class Instantiation in Apple Swift [duplicate]

This question already has answers here:
What is the difference between `let` and `var` in Swift?
(32 answers)
Closed 8 years ago.
Why to instantiate a class I have to do it as a constant with let,
class car {
var type: Int?
var wheels: Int?
}
let auto = car()
I can use var as well:
var auto = car()
What is the difference?, thanks
A constant can only be assigned to, or initialized, once:
let constantAuto = car()
constantAuto.type = 1 // changing properties is fine
constantAuto.wheels = 4
constantAuto = car() // error - can't do this
whereas a variable can be assigned to multiple times:
var variableAuto = car()
variableAuto.type = 1 // changing properties is fine here too
// etc
// need to reset:
variableAuto = car()
Essentially, when you know you're only going to need to create the instance once, use let, so the compiler can be more efficient about the code it creates.
if you're using let you're defining a constant, whereas with var you're declaring a variable.
"A constant declaration defines an immutable binding between the constant name and the value of the initializer expression; after the value of a constant is set, it cannot be changed. That said, if a constant is initialized with a class object, the object itself can change, but the binding between the constant name and the object it refers to can’t."
from https://developer.apple.com/library/prerelease/ios/documentation/swift/conceptual/swift_programming_language/Declarations.html
to sum it up:
you can change the object a variable refers to, but you can't do that to a constant

What is the difference between `let` and `var` in Swift?

What is the difference between let and var in Apple's Swift language?
In my understanding, it is a compiled language but it does not check the type at compile time. It makes me confused. How does the compiler know about the type error? If the compiler doesn't check the type, isn't it a problem with production environment?
This error is given when I try to assign a value to a let:
Cannot assign to property: 'variableName' is a 'let' constant
Change 'let' to 'var' to make it mutable
The let keyword defines a constant:
let theAnswer = 42
The theAnswer cannot be changed afterwards. This is why anything weak can't be written using let. They need to change during runtime and you must be using var instead.
The var defines an ordinary variable.
What is interesting:
The value of a constant doesn’t need to be known at compile time, but you must assign the value exactly once.
Another strange feature:
You can use almost any character you like for constant and variable
names, including Unicode characters:
let 🐶🐮 = "dogcow"
Excerpts From: Apple Inc. “The Swift Programming Language.” iBooks. https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewBook?id=881256329
Community Wiki
Because comments are asking for adding other facts to the answer, converting this to community wiki answer. Feel free edit the answer to make it better.
According to The Swift Programming Language Book
Like C, Swift uses variables to store and refer to values by an
identifying name. Swift also makes extensive use of variables whose
values cannot be changed. These are known as constants, and are much
more powerful than constants in C.
Both var and let are references, therefore let is a const reference.
Using fundamental types doesn't really show how let is different than const.
The difference comes when using it with class instances (reference types):
class CTest
{
var str : String = ""
}
let letTest = CTest()
letTest.str = "test" // OK
letTest.str = "another test" // Still OK
//letTest = CTest() // Error
var varTest1 = CTest()
var varTest2 = CTest()
var varTest3 = CTest()
varTest1.str = "var 1"
varTest2.str = "var 2"
varTest3 = varTest1
varTest1.str = "var 3"
varTest3.str // "var 3"
let is used to define constants and var to define variables.
Like C, Swift uses variables to store and refer to values by an identifying name. Swift also makes extensive use of variables whose values can’t be changed. These are known as constants, and are much more powerful than constants in C. Constants are used throughout Swift to make code safer and clearer in intent when you work with values that don’t need to change.
https://docs.swift.org/swift-book/LanguageGuide/TheBasics.html
Swift let vs var
let - constant
var - variable
[Constant vs variable]
[Struct vs Class]
Official doc docs.swift.org says
The value of a constant can’t be changed once it’s set, whereas a variable can be set to a different value in the future.
This terminology actually describes a reassign mechanism
Mutability
Mutability - changeable - object's state can be changed after creation[About]
Value and Reference Type[About]
Reference Type(Class)
Swift's classes are mutable a-priory
var + class
It can be reassigned or changed
let + class = constant of address
It can not be reassigned and can be changed
Value(Struct, Enum)
Swift's struct can change their mutability status:
var + struct = mutable
It can be reassigned or changed
let + struct = *immutable or rather unmodifiable[About] [Example] [Example] = constant of value
It can not be reassigned or changed
*immutable - check testStructMutability test
Experiments:
class MyClass {
var varClass: NSMutableString
var varStruct: String
let letClass: NSMutableString
let letStruct: String
init(_ c: NSMutableString, _ s: String) {
varClass = c
varStruct = s
letClass = c
letStruct = s
}
}
struct MyStruct {
var varClass: NSMutableString
var varStruct: String
let letClass: NSMutableString
let letStruct: String
init(_ c: NSMutableString, _ s: String) {
varClass = c
varStruct = s
letClass = c
letStruct = s
}
//mutating function block
func function() {
// varClass = "SECONDARY propertyClass" //Cannot assign to property: 'self' is immutable
// varStruct = "SECONDARY propertyStruct" //Cannot assign to property: 'self' is immutable
}
mutating func mutatingFunction() {
varClass = "SECONDARY propertyClass"
varStruct = "SECONDARY propertyStruct"
}
}
Possible use cases
func functionVarLetClassStruct() {
var varMyClass = MyClass("propertyClass", "propertyStruct")
varMyClass.varClass = "SECONDARY propertyClass"
varMyClass.varStruct = "SECONDARY propertyStruct"
// varMyClass.letClass = "SECONDARY propertyClass" //Cannot assign to property: 'letClass' is a 'let' constant
// varMyClass.letStruct = "SECONDARY propertyStruct" //Cannot assign to property: 'letStruct' is a 'let' constant
let letMyClass = MyClass("propertyClass", "propertyStruct")
letMyClass.varClass = "SECONDARY propertyClass"
letMyClass.varStruct = "SECONDARY propertyStruct"
// letMyClass.letClass = "SECONDARY propertyClass" //Cannot assign to property: 'letClass' is a 'let' constant
// letMyClass.letStruct = "SECONDARY propertyStruct" //Cannot assign to property: 'letStruct' is a 'let' constant
var varMyStruct = MyStruct("propertyClass", "propertyStruct")
varMyStruct.varClass = "SECONDARY propertyClass"
varMyStruct.varStruct = "SECONDARY propertyStruct"
// varMyStruct.letClass = "SECONDARY propertyClass" //Cannot assign to property: 'letClass' is a 'let' constant
// varMyStruct.letStruct = "SECONDARY propertyStruct" //Cannot assign to property: 'letStruct' is a 'let' constant
let letMyStruct = MyStruct("propertyClass", "propertyStruct")
// letMyStruct.varClass = "SECONDARY propertyClass" //Cannot assign to property: 'letMyStruct' is a 'let' constant
// letMyStruct.varStruct = "SECONDARY propertyStruct" //Cannot assign to property: 'letMyStruct' is a 'let' constant
// letMyStruct.letClass = "SECONDARY propertyClass" //Cannot assign to property: 'letClass' is a 'let' constant
// letMyStruct.letStruct = "SECONDARY propertyStruct" //Cannot assign to property: 'letStruct' is a 'let' constant
}
mutating - Mutating Struct's Functions
You can mark a struct's method as mutating
Indicates that this function changes internal property values
You are only able to call mutating function on var variable
Result is visible when mutating function is finished
func testStructMutatingFunc() {
//given
var varMyStruct = MyStruct("propertyClass", "propertyStruct")
//when
varMyStruct.mutatingFunction()
//than
XCTAssert(varMyStruct.varClass == "SECONDARY propertyClass" && varMyStruct.varStruct == "SECONDARY propertyStruct")
// It is not possible to call a mutating function on a let variable
let letMyStruct = MyStruct("propertyClass", "propertyStruct")
// letMyStruct.mutatingFunction() //Cannot use mutating member on immutable value: 'letMyStruct' is a 'let' constant
}
inout inside a function
inout allows you to reassign/modify a passed(original) value.
You are only able to pass var variable inside inout parameter
Result is visible when function is finished
inout has a next flow:
passed value is copied into copied value before a function called
copied value is assign into passed value after the function finished
//InOut
func functionWithInOutParameter(a: inout MyClass, s: inout MyStruct) {
a = MyClass("SECONDARY propertyClass", "SECONDARY propertyStruct") //<-- assign
s = MyStruct("SECONDARY propertyClass", "SECONDARY propertyStruct") //<-- assign
}
func testInOutParameter() {
//given
var varMyClass = MyClass("PRIMARY propertyClass", "PRIMARY propertyStruct")
var varMyStruct = MyStruct("PRIMARY propertyClass", "PRIMARY propertyStruct")
//when
functionWithInOutParameter(a: &varMyClass, s: &varMyStruct)
//then
XCTAssert(varMyClass.varClass == "SECONDARY propertyClass" && varMyClass.varStruct == "SECONDARY propertyStruct")
XCTAssert(varMyStruct.varClass == "SECONDARY propertyClass" && varMyStruct.varStruct == "SECONDARY propertyStruct")
// It is not possible to pass let into inout parameter
let letMyClass = MyClass("PRIMARY propertyClass", "PRIMARY propertyStruct")
let letMyStruct = MyStruct("PRIMARY propertyClass", "PRIMARY propertyStruct")
// functionWithInOutParameter(a: &letMyClass, s: &letMyStruct) //Cannot pass immutable value as inout argument: 'letMyClass', 'letMyStruct' are 'let' constants
}
*You steal are able to mutate let + struct
func testStructMutability() {
//given
let str: NSMutableString = "propertyClass"
let letMyStruct = MyStruct(str, "propertyStruct")
//when
str.append(" SECONDARY")
//then
XCTAssert(letMyStruct.letClass == "propertyClass SECONDARY")
}
Use let whenever you can. Use var when you must.
[Mutate structure]
It's maybe better to state this difference by the Mutability / Immutability notion that is the correct paradigm of values and instances changeability in Objects space which is larger than the only "constant / variable" usual notions.
And furthermore this is closer to Objective C approach.
2 data types: value type and reference type.
In the context of Value Types:
'let' defines a constant value (immutable). 'var' defines a changeable value (mutable).
let aInt = 1 //< aInt is not changeable
var aInt = 1 //< aInt can be changed
In the context of Reference Types:
The label of a data is not the value but the reference to a value.
if aPerson = Person(name:Foo, first:Bar)
aPerson doesn't contain the Data of this person but the reference to the data of this Person.
let aPerson = Person(name:Foo, first:Bar)
//< data of aPerson are changeable, not the reference
var aPerson = Person(name:Foo, first:Bar)
//< both reference and data are changeable.
eg:
var aPersonA = Person(name:A, first: a)
var aPersonB = Person(name:B, first: b)
aPersonA = aPersonB
aPersonA now refers to Person(name:B, first: b)
and
let aPersonA = Person(name:A, first: a)
let aPersonB = Person(name:B, first: b)
let aPersonA = aPersonB // won't compile
but
let aPersonA = Person(name:A, first: a)
aPersonA.name = "B" // will compile
Very simple:
let is constant.
var is dynamic.
Bit of description:
let creates a constant. (sort of like an NSString). You can't change its value once you have set it. You can still add it to other things and create new variables though.
var creates a variable. (sort of like NSMutableString) so you can change the value of it. But this has been answered several times.
The
Declaring Constants and Variables section of The Swift Programming Language documentation specifies the following:
You declare constants with the let keyword and variables with the var keyword.
Make sure to understand how this works for Reference types. Unlike Value Types, the object's underlying properties can change despite an instance of a reference type being declared as a constant. See the Classes are Reference Types section of the documentation, and look at the example where they change the frameRate property.
let defines a "constant". Its value is set once and only once, though not necessarily when you declare it. For example, you use let to define a property in a class that must be set during initialization:
class Person {
let firstName: String
let lastName: String
init(first: String, last: String) {
firstName = first
lastName = last
super.init()
}
}
With this setup, it's invalid to assign to firstName or lastName after calling (e.g.) Person(first:"Malcolm", last:"Reynolds") to create a Person instance.
You must define a type for all variables (let or var) at compile time, and any code that attempts to set a variable may only use that type (or a subtype). You can assign a value at run time, but its type must be known at compile time.
let is used to declare a constant value - you won't change it after giving it an initial value.
var is used to declare a variable value - you could change its value as you wish.
One more difference, which I've encountered in other languages for Constants is : can't initialise the constant(let) for later , should initialise as you're about to declare the constant.
For instance :
let constantValue : Int // Compile error - let declarations require an initialiser expression
Variable
var variableValue : Int // No issues
let is used to define constants and var to define variables.
You define the string using var then particular String can be modified (or mutated) by assigning it to a variable (in which case it can be modified), and if you define the string using let its a constant (in which case it cannot be modified):
var variableString = "Apple"
variableString += " and Banana"
// variableString is now "Apple and Banana"
let constantString = "Apple"
constantString += " and another Banana"
// this reports a compile-time error - a constant string cannot be modified
in swift language let is a constant means is can not reassign but var can be reassigned
let question = "what is the difference between let and var?"
question = "another question" // this line cause syntax error
var answer = "let is constant and var is simple variable"
answer = "let can't be reassigned var can be reassigned" // this line will be excecuted
let keyword defines a constant
let myNum = 7
so myNum can't be changed afterwards;
But var defines an ordinary variable.
The value of a constant doesn’t need to be known at compile time, but you must assign it a value exactly once.
You can use almost any character you like for constant and variable names, including Unicode characters;
e.g.
var x = 7 // here x is instantiated with 7
x = 99 // now x is 99 it means it has been changed.
But if we take let then...
let x = 7 // here also x is instantiated with 7
x = 99 // this will a compile time error
Like Luc-Oliver, NullData, and a few others have said here, let defines immutable data while var defines mutable data. Any func that can be called on the variable that is marked mutating can only be called if it is a var variable (compiler will throw error). This also applies to func's that take in an inout variable.
However, let and var also mean that the variable cannot be reassigned. It has two meanings, both with very similar purposes
var value can be change, after initialize. But let value is not be change, when it is intilize once.
In case of var
function variable() {
var number = 5, number = 6;
console.log(number); // return console value is 6
}
variable();
In case of let
function abc() {
let number = 5, number = 6;
console.log(number); // TypeError: redeclaration of let number
}
abc();
Everyone has pretty much answered this but here's a way you can remember what's what
Let will always say the same think of "let" as let this work for once and always as for "var" variable's can always change hence them being called variable's
The keyword var is used to define a variable whose value you can easily change like this:
var no1 = 1 // declaring the variable
no1 = 2 // changing the value since it is defined as a variable not a constant
However, the let keyword is only to create a constant used when you do not want to change the value of the constant again. If you were to try changing the value of the constant, you will get an error:
let no2 = 5 // declaring no2 as a constant
no2 = 8 // this will give an error as you cannot change the value of a constant
Let is an immutable variable, meaning that it cannot be changed, other languages call this a constant. In C++ it you can define it as const.
Var is a mutable variable, meaning that it can be changed. In C++ (2011 version update), it is the same as using auto, though swift allows for more flexibility in the usage. This is the more well-known variable type to beginners.
let is a constant value, so it can never be changed.
let number = 5
number = 6 //This will not compile.
Var is a variable, and can change (but after it is defined not to a different data type.)
var number = 5
number = 6 //This will compile.
If you try changing the variable to a different dataType, it will not work
var number = 5
number = "Hello World" //This will not compile.
The main difference is that var variable value can change, and let can't. If you want to have a user input data, you would use var so the value can be changed and use let datatype variable so the value can not be changed.
var str = "dog" // str value is "dog"
str = "cat" // str value is now "cat"
let strAnimal = "dog" // strAnimal value is "dog"
strAnimal = "cat" // Error !
A value can be reassigned in case of var
//Variables
var age = 42
println(age) //Will print 42
age = 90
println(age) //Will Print 90
** the newAge constant cannot be reassigned to a new value. Trying to do so will give a compile time error**
//Constants
let newAge = 92 //Declaring a constant using let
println(newAge) //Will print 92.
“Use let to make a constant and var to make a variable”
Excerpt From: Apple Inc. “The Swift Programming Language.” iBooks. https://itun.es/us/jEUH0.l
var is variable which can been changed as many times you want and whenever
for example
var changeit:Int=1
changeit=2
//changeit has changed to 2
let is constant which cannot been changed
for example
let changeit:Int=1
changeit=2
//Error becuase constant cannot be changed
Even though you have already got many difference between let and var but one main difference is:
let is compiled fast in comparison to var.
var is the only way to create a variables in swift. var doesn't mean dynamic variable as in the case of interpreted languages like javascript. For example,
var name = "Bob"
In this case, the type of variable name is inferred that name is of type String, we can also create variables by explicitly defining type, for example
var age:Int = 20
Now if you assign a string to age, then the compiler gives the error.
let is used to declare constants. For example
let city = "Kathmandu"
Or we can also do,
let city:String = "Kathmandu"
If you try to change the value of city, it gives error at compile time.
let is used for constants that can’t be modified while var is an ordinary variable
Example:
let name = “Bob”
Something like name = “Jim” will throw an error since a constant can’t be modified.
SIMPLE DIFFERENCE
let = (can not be changed)
var = (any time update)
Source: https://thenucleargeeks.com/2019/04/10/swift-let-vs-var/
When you declare a variable with var, it means it can be updated, it is variable, it’s value can be modified.
When you declare a variable with let, it means it cannot be updated, it is non variable, it’s value cannot be modified.
var a = 1
print (a) // output 1
a = 2
print (a) // output 2
let b = 4
print (b) // output 4
b = 5 // error "Cannot assign to value: 'b' is a 'let' constant"
Let us understand above example: We have created a new variable “a” with “var keyword” and assigned the value “1”. When I print “a” I get output as 1. Then I assign 2 to “var a” i.e I’m modifying value of variable “a”. I can do it without getting compiler error because I declared it as var.
In the second scenario I created a new variable “b” with “let keyword” and assigned the value “4”. When I print “b” I got 4 as output. Then I try to assign 5 to “let b” i.e. I’m trying to modify the “let” variable and I get compile time error “Cannot assign to value: ‘b’ is a ‘let’ constant”.
The let keyword is used to declare a constant and the var keyword is used to declare a variable. Variables created with these either references, pointers or values.
Difference between them is that when you create a variable using let it will become constant upon declaration which can not modify or reassign later. In contrast, a varible with var can be assigned right away or later or noty at all. In swift, you have to be very explicit about what you are declaring.
Though currently I am still reading the manual, but I think this is very close to C/C++ const pointer. In other words, something like difference between char const* and char*. Compiler also refuses to update content, not only reference reassignment (pointer).
For example, let's say you have this struct. Take care that this is a struct, not a class. AFAIK, classes don't have a concept of immutable state.
import Foundation
struct
AAA
{
var inner_value1 = 111
mutating func
mutatingMethod1()
{
inner_value1 = 222
}
}
let aaa1 = AAA()
aaa1.mutatingMethod1() // compile error
aaa1.inner_value1 = 444 // compile error
var aaa2 = AAA()
aaa2.mutatingMethod1() // OK
aaa2.inner_value1 = 444 // OK
Because the structs are immutable by default, you need to mark a mutator method with mutating. And because the name aaa1 is constant, you can't call any mutator method on it. This is exactly what we expected on C/C++ pointers.
I believe this is a mechanism to support a kind of const-correctness stuff.