Catching Exceptions In Swift? - swift

From what I understand, it is not possible to catch exceptions in Swift without building integrating a throw into your functions.
In other words, the following doesn't work, where myArr only has 5 items:
do {
var someItem = try myArr[10]
}
catch {
print("something went wrong")
}
Can anyone confirm the above simple try/catch is not possible in Swift? In other words, one where you don't have to build some elaborate, meta exception function to handle exceptions?

Correct, but you have other options. You could simply check 10 < myArr.count first.
Or, check out Erica Sadun's post on Safe array indexing:
// Erica Sadun / Mike Ash
// http://ericasadun.com/2015/06/01/swift-safe-array-indexing-my-favorite-thing-of-the-new-week/
extension Array {
subscript (safe index: UInt) -> Element? {
return Int(index) < count ? self[Int(index)] : nil
}
}

Related

Swift: How to handle optional from Array.randomElement() CS193p 2021

(Non student) attempting 2021 programming assignment 2. I've got the app working with .randomElement, but obviously this allows multiple cards of the same emoji to be generated. I tried removing that element from my areay of emojis, but I can't handle the optional. any extra hints?
Be able to generate cards without duplicates
The following code is what I have so far. Part of it should look familiar from the lectures. my attempt to unwrap doesn't actually compile as shown here. I'm pretty sure I'm close with this..
static func createMemoryGame( chosenTheme : inout EmojiMemoryGame.gameTheme ) -> MemoryGame<String> {
MemoryGame<String>(numberOfPairsOfCards: chosenTheme.themeNoOfPairs) { _ in
var x = chosenTheme.emojis.randomElement()
if let safex = x {
if chosenTheme.emojis.count > 0 {
if let index = chosenTheme.emojis.firstIndex(of: safex ) {
chosenTheme.emojis.remove(at: index)
}//chosenTheme.emojis[pairIndex]
}
}
return safex
}
}

"Result of '&&' unused" warning in a do/try/catch block

I've been trying to figure out what is going on to no avail. I've distilled the code as much as possible but I still get the "Result of operator && is unused warning (even though it is used) if I do it in a project but the same code copied to Playground is working fine with no warnings. This is just some dummy code, after me rewriting the basic code again while trying to find the problem.
enum WordError: Error {
case tooShort
case tooLong
}
func isTooShort(_ word: String) throws -> Bool {
if word.count < 3 { throw WordError.tooShort }
return true }
func isTooLong(_ word: String) throws -> Bool {
if word.count > 5 { throw WordError.tooLong }
return true }
func check(_ word: String) {
do {
try isTooShort(word) && isTooLong(word)
print(word)
} catch let error as WordError {
print("\(error)")
} catch {
}
}
Is this just a bug or am I doing something wrong here?
I figured I can silence the warning if I use:
try _ = isTooShort(word) && isTooLong(word)
But I'm not sure whether that's the right way of 'patching' it.
There is nothing wrong with doing it that way. The "right" way, when something like isTooShort belongs to you and you want to call it without capturing the result, is to mark it with #discardableResult. If you did that, then you could write
do {
try isTooShort(word)
try isTooLong(word)
print(word) // if we get here, it's neither too short nor too long
} catch ...
But what you're doing is also "right" in these circumstances.
The real question is why you would both return a Bool and throw an error. Your implementation of isTooShort is very odd. You seem to be misusing throw. It isn't clear what problem you are trying to solve by implementing it in this odd way. isTooShort can only fail one way: the word is too short. So why doesn't it just return a Bool? isTooShort asks a simple yes/no question, so just answer it: return a Bool and stop.
If your goal is to answer a three-way question - i.e., to tell the caller whether this word was too short, too long, or just right, then again, just return a custom enum that answers the question:
enum WordLength {
case tooShort
case tooLong
case justRight
}
func howIs(_ word: String) -> WordLength {
if word.count < 3 { return .tooShort }
if word.count > 5 { return .tooLong }
return .justRight
}

Swift: how to perform a task n-1 times where n is the length of an array?

I came to this:
for x in 1...(myArray.count - 1) { task() }
which is very ugly. Is there a better way?
You have to be a little careful, as if the array is empty, this will crash:
let a: [Int] = []
let range = 0..<a.count-1
// fatal error: Can't form Range with end < start
Strides don’t have this problem (since Strideable things must be Comparable) so you could do:
for _ in stride(from: 0, to: a.count - 1, by: 1) {
// will only execute if a.count > 2
print("blah")
}
Alternatively, if you guard it, you can use dropFirst:
for _ in (a.isEmpty ? [] : dropFirst(a)) {
print("blah")
}
I would strongly advise against trying to make this look neater by creating a pseudo-for-loop that runs one less than the count times. There’s a reason that there’s no forEach or repeat functions in Swift. These kind of loops seem nice at first but there are lots of bugs that arise from them (for example, return or continue don’t work the way you might expect, also it’s generally considered bad practice to use a higher-order function to do external mutation – whereas a regular for loop is a suggestion that mutation/side-effects are likely).
The neatest extension-type solution would probably be to extend Array to do a safe drop-first:
extension Array {
// version of dropFirst that returns empty array for both
// empty and single-element array
func safeDropFirst() -> ArraySlice<T> {
return self.isEmpty ? [] : dropFirst(self)
}
}
for _ in myArray.safeDropFirst() {
doThing()
}
Not much better, but:
for _ in 1..<myArray.count { task() }
But this will crash if myArray is empty (thanks, Airspeed Velocity).
If you happen to need that a lot for some reason, you can provide your own “loop abstraction” and take care of that issue too:
func repeatArray<T>(arr: [T], #noescape f: () -> Void) {
if !arr.isEmpty {
for _ in 1..<arr.count {
f()
}
}
}
repeatArray(myArray) {
task()
}
Here's a way with Swift 2:
for x in myArray where x != myArray.first { task() }

Swift do-try-catch syntax

I give it a try to understand new error handling thing in swift 2. Here is what I did: I first declared an error enum:
enum SandwichError: ErrorType {
case NotMe
case DoItYourself
}
And then I declared a method that throws an error (not an exception folks. It is an error.). Here is that method:
func makeMeSandwich(names: [String: String]) throws -> String {
guard let sandwich = names["sandwich"] else {
throw SandwichError.NotMe
}
return sandwich
}
The problem is from the calling side. Here is the code that calls this method:
let kitchen = ["sandwich": "ready", "breakfeast": "not ready"]
do {
let sandwich = try makeMeSandwich(kitchen)
print("i eat it \(sandwich)")
} catch SandwichError.NotMe {
print("Not me error")
} catch SandwichError.DoItYourself {
print("do it error")
}
After the do line compiler says Errors thrown from here are not handled because the enclosing catch is not exhaustive. But in my opinion it is exhaustive because there is only two case in SandwichError enum.
For regular switch statements swift can understands it is exhaustive when every case handled.
There are two important points to the Swift 2 error handling model: exhaustiveness and resiliency. Together, they boil down to your do/catch statement needing to catch every possible error, not just the ones you know you can throw.
Notice that you don't declare what types of errors a function can throw, only whether it throws at all. It's a zero-one-infinity sort of problem: as someone defining a function for others (including your future self) to use, you don't want to have to make every client of your function adapt to every change in the implementation of your function, including what errors it can throw. You want code that calls your function to be resilient to such change.
Because your function can't say what kind of errors it throws (or might throw in the future), the catch blocks that catch it errors don't know what types of errors it might throw. So, in addition to handling the error types you know about, you need to handle the ones you don't with a universal catch statement -- that way if your function changes the set of errors it throws in the future, callers will still catch its errors.
do {
let sandwich = try makeMeSandwich(kitchen)
print("i eat it \(sandwich)")
} catch SandwichError.NotMe {
print("Not me error")
} catch SandwichError.DoItYourself {
print("do it error")
} catch let error {
print(error.localizedDescription)
}
But let's not stop there. Think about this resilience idea some more. The way you've designed your sandwich, you have to describe errors in every place where you use them. That means that whenever you change the set of error cases, you have to change every place that uses them... not very fun.
The idea behind defining your own error types is to let you centralize things like that. You could define a description method for your errors:
extension SandwichError: CustomStringConvertible {
var description: String {
switch self {
case NotMe: return "Not me error"
case DoItYourself: return "Try sudo"
}
}
}
And then your error handling code can ask your error type to describe itself -- now every place where you handle errors can use the same code, and handle possible future error cases, too.
do {
let sandwich = try makeMeSandwich(kitchen)
print("i eat it \(sandwich)")
} catch let error as SandwichError {
print(error.description)
} catch {
print("i dunno")
}
This also paves the way for error types (or extensions on them) to support other ways of reporting errors -- for example, you could have an extension on your error type that knows how to present a UIAlertController for reporting the error to an iOS user.
I suspect this just hasn’t been implemented properly yet. The Swift Programming Guide definitely seems to imply that the compiler can infer exhaustive matches 'like a switch statement'. It doesn’t make any mention of needing a general catch in order to be exhaustive.
You'll also notice that the error is on the try line, not the end of the block, i.e. at some point the compiler will be able to pinpoint which try statement in the block has unhandled exception types.
The documentation is a bit ambiguous though. I’ve skimmed through the ‘What’s new in Swift’ video and couldn’t find any clues; I’ll keep trying.
Update:
We’re now up to Beta 3 with no hint of ErrorType inference. I now believe if this was ever planned (and I still think it was at some point), the dynamic dispatch on protocol extensions probably killed it off.
Beta 4 Update:
Xcode 7b4 added doc comment support for Throws:, which “should be used to document what errors can be thrown and why”. I guess this at least provides some mechanism to communicate errors to API consumers. Who needs a type system when you have documentation!
Another update:
After spending some time hoping for automatic ErrorType inference, and working out what the limitations would be of that model, I’ve changed my mind - this is what I hope Apple implements instead. Essentially:
// allow us to do this:
func myFunction() throws -> Int
// or this:
func myFunction() throws CustomError -> Int
// but not this:
func myFunction() throws CustomErrorOne, CustomErrorTwo -> Int
Yet Another Update
Apple’s error handling rationale is now available here. There have also been some interesting discussions on the swift-evolution mailing list. Essentially, John McCall is opposed to typed errors because he believes most libraries will end up including a generic error case anyway, and that typed errors are unlikely to add much to the code apart from boilerplate (he used the term 'aspirational bluff'). Chris Lattner said he’s open to typed errors in Swift 3 if it can work with the resilience model.
Swift is worry that your case statement is not covering all cases, to fix it you need to create a default case:
do {
let sandwich = try makeMeSandwich(kitchen)
print("i eat it \(sandwich)")
} catch SandwichError.NotMe {
print("Not me error")
} catch SandwichError.DoItYourself {
print("do it error")
} catch Default {
print("Another Error")
}
I was also disappointed by the lack of type a function can throw, but I get it now thanks to #rickster and I'll summarize it like this: let's say we could specify the type a function throws, we would have something like this:
enum MyError: ErrorType { case ErrorA, ErrorB }
func myFunctionThatThrows() throws MyError { ...throw .ErrorA...throw .ErrorB... }
do {
try myFunctionThatThrows()
}
case .ErrorA { ... }
case .ErrorB { ... }
The problem is that even if we don't change anything in myFunctionThatThrows, if we just add an error case to MyError:
enum MyError: ErrorType { case ErrorA, ErrorB, ErrorC }
we are screwed because our do/try/catch is no longer exhaustive, as well as any other place where we called functions that throw MyError
enum NumberError: Error {
case NegativeNumber(number: Int)
case ZeroNumber
case OddNumber(number: Int)
}
extension NumberError: CustomStringConvertible {
var description: String {
switch self {
case .NegativeNumber(let number):
return "Negative number \(number) is Passed."
case .OddNumber(let number):
return "Odd number \(number) is Passed."
case .ZeroNumber:
return "Zero is Passed."
}
}
}
func validateEvenNumber(_ number: Int) throws ->Int {
if number == 0 {
throw NumberError.ZeroNumber
} else if number < 0 {
throw NumberError.NegativeNumber(number: number)
} else if number % 2 == 1 {
throw NumberError.OddNumber(number: number)
}
return number
}
Now Validate Number :
do {
let number = try validateEvenNumber(0)
print("Valid Even Number: \(number)")
} catch let error as NumberError {
print(error.description)
}
Error can be handle using switch case in catch
func checkAge(age:Int) throws {
guard !(age>0 && age < 18) else{
throw Adult.child
}
guard !(age >= 60) else{
throw Adult.old
}
guard (age>0) else{
throw Adult.notExist
}
}
do{
try checkAge(age:0)
}
catch let error {
switch error{
case Adult.child : print("child")
case Adult.old : print("old")
case Adult.notExist : print("not Exist")
default:
print("default")
}
}
enum Adult:Error {
case child
case old
case notExist
}
Create enum like this:
//Error Handling in swift
enum spendingError : Error{
case minus
case limit
}
Create method like:
func calculateSpending(morningSpending:Double,eveningSpending:Double) throws ->Double{
if morningSpending < 0 || eveningSpending < 0{
throw spendingError.minus
}
if (morningSpending + eveningSpending) > 100{
throw spendingError.limit
}
return morningSpending + eveningSpending
}
Now check error is there or not and handle it:
do{
try calculateSpending(morningSpending: 60, eveningSpending: 50)
} catch spendingError.minus{
print("This is not possible...")
} catch spendingError.limit{
print("Limit reached...")
}

Could Anybody explain this Swift Code Regarding Option

Today I read a code like this, which made me feel confused. What does the question mark after the argument "error" mean?
if error? == nil {
self.updateDate(NSDate())
self.updateImage(originalPrice, newPrice: price!)
self.updatePrice(price!)
}
Edited: The definition of error is from here
public func requestPrice(completion: PriceRequestCompletionBlock)
public typealias PriceRequestCompletionBlock = (price: NSNumber?, error: NSError?) -> ()
tracker.requestPrice { (price, error) -> () in
if error? == nil {
self.updateDate(NSDate())
self.updateImage(originalPrice, newPrice: price!)
self.updatePrice(price!)
}
}
Question mark is used for optionals unwrapping.
But in this case it does nothing.
In Swift the variables can't be nil...unless you specify this possibility in the type definition. In your case, the request completion block can return an error...or can be nil if everything was fine.
Here is a link to Apple's documentation:
https://developer.apple.com/library/ios/documentation/swift/conceptual/Swift_Programming_Language/Types.html#//apple_ref/doc/uid/TP40014097-CH31-XID_1126
In your if statement, the question mark does nothing. You can remove it.