Removing a weird blue line from games in Bluestack - bluestacks

http://i.imgur.com/LgCgfkO.jpg
I'm running a rooted Bluestacks and thought I'd check out some games to it, but...
There's a blue line at the top (as well as logo + name) that is annoying the hell out of me, and I've tried to remove it for ages now, but to no avail.. Anybody know what can be done here?
Thanks

Related

Unity: Disabling OptimizedFramePacing fixes Bluestacks blackscreen but cuases jitter

The Problem: when running a unity build in Bluestacks you get a black screen. The only solution I have found for it is to disable "OptimzedFramePacing" in PayerSettings when building which fixes the blackscreen, but causes another problem, which is: on android your game gets a little jittery.
I use unity 2020.3.33f1. tested on Bluestacks 5.3 and 5.8
I have tried with empty project with only a few rigidbody2d falling and result is the same.
in the last few days i have searched and read all the topics about this, which are very few considering it looks like a big issue!
Things I have tried but failed:
-fixing bluestack black screen by any other ways. (blitType, Custom main manifest, Changing Graphic API)
-changing OptimzedFramePacing only if we run in bluestack, which is impossible because OptimzedFramePacing can not be set at runtime.
I know OptimzedFramePacing=false should result in a little jitter. is there a way to fix bluestacks blackscreen and keep OptimzedFramePacing=true?
or any other solution?
I really appreciate if anyone can help me with this.
Thank you.

My Scene turns blank and gray when I turn on Post Porcessing from the dropdown

My Post processing worked when i started my project but now that i am several months into it, my scene view turns blank and gray when i check the post processing from the dropdown. I am using Unity 2019.4 Any ideas? My first posting was deleted because of clarity without notifying me, so I have been stuck on project for days waiting for an answer that was never going to come. I don't know how much more I can say. I you don't understand my post then don't just delete it, let me know what you don't understand.
It looks like i may have fixed it. I got an error message saying that it couldn't add another camera, so i looked at the FPS. I didn't see anything wrong so I just removed it and reinstalled the FPS controller. That seems to have fixed it. Thanks for the responses.

Button outline disappears randomly on Xcode

Really really simply question.
In my own computer when I create a button with Xcode, I can see the blue outline.
But, in my office's computer I do the same thing I can't see the blue outline (and can't figure out how much bigger the button is).
What is happening?
I've recorded a video and uploaded to YouTube in order to be more clear — https://youtu.be/Bl_aOXxtIeA
PS: I've been trying to solve this thing on last 3 days, and no luck, even contacting a friend which is an iOS developer.
Folks, I just found the solution (trying by myself). Thanks for the replies too.

Unity Interface select on Click in Scene View

Unity won't let me select objects on my scene without first selecting the object in the Hierarchy. This was all I could find on the issue.
However, it seems that they decided that closing and opening the scene window fixed the bug, but not so with me. Also note that I am on a blank project. Its been really difficult to work around this bug.
Edit:
I have even uninstalled Unity and reinstalled with the hopes that this would solve the problem, but unfortunately it did not. Thanks for any help ahead of time.
Honestly this is such an odd problem that I'm having difficulty knowing how to try and fix the problem. I also reported the bug as recommended below by NoëlWidmer, but even the staff who was very kind had no idea how to deal with the problem, and the advice he gave also didn't change a thing. Truly, I don't even know what more information I can give you guys because as I said I literally opened a new Unity project for the first time after reinstalling and was unable to select without first clicking on the hierarchy. Is this just a special freak case that landed with me or has this happened to anyone else?? Also I'm using a two year old Windows 8 Laptop with literally nothing installed on it but the Adobe suite and a few other game developer necessities, so my computer most likely is not the source of the problem.
Edit: a Clue??
Well I was messing around with the scene and hierarchy view in full screen, and I noticed something interesting after clicking on the object in the hierarchy and moving the object in the scene view:
Unfortunately my PrintScreen doesnt show the actual mouse, but as you can see the scene view acts as though I'm clicking on the object, but here at the same time I saw my real mouse off down to the right! Also while I've selected an object on the scene editor and I move my mouse off the scene window things get a bit off and the mouse will pop up on other sides of the window and so on. I don't know if that's normal and its that way for everyone or if it's just me and it might help figure out what's going on.
Man I've really been liking Unity but if this keeps up I think I'll have to drop it and find another software, because I certainly will never be able to design anything worth while if I have to select the object on the hierarchy every time for every single object.
Some bug for me on Mac platform. I resolve just entering and exit from fullscreen mode.
Probably may also work change layout with top-right combo.
I had similar issue while using older versions of unity (in addition inspector window lost the focus repeatedly). In my case rearraging editor windows and saving custom window layout solved it. As far as I remember, I just moved scene view outside Unity window (on the second screen) as well as hierarchy view, and saved resulting position as a new window layout.
Not sure if there is anything else I can tell about it, it's pretty mysterious problem.
I'm overwhelmed with joy right now!! The problem was indeed a bug. I was working on a project and moving objects around (still using the hierarchy to select objects) and then a split second later for absolutely no reason Unity decided to start working the way it should've!!! I guess its just one of those issues where you just have to cross your fingers and hope it'll resolve itself. I'm so glad this dumb issue resolved itself because I was about to tear my hair out and succumb to using another computer for my unity design, or even worse another software. Thank you to everyone who helped!

why does the screen on my phone turns white when it detects the target?

I'm new to augmented reality, and I'm using vuforia 4.2.3 and unity 5, I followed all the steps trying to make a test run and whenever the camera detects the target the whole screen turn white, I've tried many thing but none of them worked, can someone help me?
I had a problem that sounds similar.
There is a known bug that causes white screen, could be related to that? See here for more info.
What worked for me was to change the VideoBackground.shader code, as described on that thread.
Go to Project>>Qualcomm Augmented reality>>Shaders
Double-click VideoBackground. This opens up Mono.
In the code, change where it says:
"queue"="geometry-11"
to this:
"queue"="Geometry"
Save, rebuild etc.
Worked for me.