With Swift v4.2 they introduced the extension Bool.toggle(), I had this extension since earlier and now when I compile with Xcode10 it says Ambiguous use of 'toggle()'. I tried to make it ignore my own extension if Swift version is 4.2 or higher so I used the build configuration swift(>=) which should check if the current swift version is equal or higher than the specified version.
public extension Bool {
#if swift(>=4.2)
// DO NOTHING
#else
mutating func toggle() {
self = !self
}
#endif
}
This should only see the comment DO NOTHING when on Xcode10 and on Xcode9 it should see the extended method. But whats happening is when on Xcode10 it still sees the method and I still get the error "Ambiguous use" and on Xcode9 it sees the method as well. I also changed the Build Setting Swift Language Version to Swift 4.2 and still the compiler sees the method.
I'm new to Swift development. I'm writing an app for MacOS (not iOS) in Swift, and am trying to adapt some of the code from this Apple sample Objective-C project for use in my program.
The problem I'm hitting is that certain Apple-defined constants such as kCGWindowImageDefault and kCGWindowListOptionAll are causing XCode to report the compile-time error "Use of unresolved identifier [identifier]".
Somewhat surprisingly, though, if I right-click kCGWidowImageDefault and select "Jump to Definition", XCode does jump to the definition of that constant (in CoreGraphics > CGWindow.h > CGWindowImageOption) -- so XCode does seem to know what that constant is.
Here are the relevant snippets of my ViewController.swift file:
import Cocoa
import CoreGraphics
class ViewController: NSViewController {
...
func myFunction() {
// *** XCode reports the error on kCGWindowImageDefault on this line:
let imageOptions : CGWindowImageOption = kCGWindowImageDefault
...
}
}
The Apple documentation (as linked above) doesn't indicate what needs to be imported for these constants to be used.
XCode does appear to successfully recognize the types I'm using such as CGWindowImageOption -- it's just the constants that it isn't recognizing.
What do I need to do in order to successfully be able to use kCGWindowImageDefault and similar constants in my Swift MacOS program?
kCGWindowImageDefault is only for Objective-C, not Swift. In Swift, CGWindowImageOption is an OptionSet. For the default you simply use an empty option set:
let imageOptions : CGWindowImageOption = []
For CGWindowListOption you can do:
let listOptions: CGWindowListOption = .optionAll
Be sure you look at the Swift reference documentation for these enumerations. You can't use the Objective-C values.
Here is my ViewController.swift file:
class ViewController: UIViewController {
private var myInt = 10
}
extension ViewController {
func printMyInt() {
print(myInt)
}
}
Although as mentioned in the Swift documentation - Access Levels section:
Private access restricts the use of an entity to the enclosing
declaration, and to extensions of that declaration that are in the
same file. Use private access to hide the implementation details of a
specific piece of functionality when those details are used only
within a single declaration.
Since Swift 4 has been released, I assume that I am able to implement such a thing (it is also mentioned in: What's New in Swift - WWDC 2017 session), however, the complier shows me:
'myInt' is inaccessible due to 'private' protection level
Is it incompatible with what mentioned in the documentation?
As a simple quick solution, I could declare it as:
fileprivate var myInt = 10
but I wonder why is it behaves like this, am I misunderstand what mentioned in the documentation? or is it a "Xcode" bug (used 9.0.1 version)?
Remark: The project has been created in the older Xcode 8 and then migrated to Xcode 9.
In Swift 4, private members are accessible to extensions of that declaration that are in the same file, see SE-0169 – Improve Interaction Between private Declarations and Extensions.
If the project has been created in Xcode 8 (with Swift 3) then
Xcode 9 will open it in "Swift 3 mode" and set the "Swift Language Version" to "Swift 3.2". Therefore the stricter Swift 3 restrictions hold.
To make the private extension visible to extension in the same file,
set the Swift language version to 4 in the build settings. (Of course
that might make more changes in your code necessary.)
Even better, use "Edit -> Convert -> To Current Swift Syntax ..."
Briefly, while using Xcode 9 Beta, I have run into the following warning:
The use of Swift 3 #objc inference in Swift 4 mode is deprecated. Please address deprecated #objc inference warnings, test your code with “Use of deprecated Swift 3 #objc inference” logging enabled, and disable Swift 3 #objc inference.**
After some research, I still have no idea how to fix the issue.
I would greatly appreciate any tips on how to fix this issue as well as an explanation of what is going on.
My goal is to grasp a better understanding of what is happening with my code.
I got rid of this warning by changing the "Swift 3 #objc Inference" build setting of my targets to "Default".
From this article:
Before Swift 4, the compiler made some Swift declarations automatically available to Objective-C. For example, if one subclassed from NSObject, the compiler created Objective-C entry points for all methods in such classes. The mechanism is called #objc inference.
In Swift 4, such automatic #objc inference is deprecated because it is costly to generate all those Objective-C entry points. When "Swift 3 #objc Inference" setting is set to "On", it allows the old code to work. However, it will show deprecation warnings that need to be addressed. It is recommended to "fix" these warnings and switch the setting to "Default", which is the default for new Swift projects.
Please also refer to this Swift proposal for more information.
- What is #objc inference? What is going on?
In Swift 3, the compiler infers #objc in a number of places so you wouldn't have to. In other words, it makes sure to add #objc for you!
In Swift 4, the compiler no longer does this (as much). You now must add #objc explicitly.
By default, if you have a pre-Swift 4 project, you will get warnings about this. In a Swift 4 project, you will get build errors. This is controlled via the SWIFT_SWIFT3_OBJC_INFERENCE build setting. In a pre-Swift 4 project this is set to On. I would recommend to set this to Default (or Off), which is now the default option on a new project.
It will take some time to convert everything, but since it's the default for Swift 4, it's worth doing it.
- How do I stop the compiler warnings/errors?
There are two ways to go about converting your code so the compiler doesn't complain.
One is to use #objc on each function or variable that needs to be exposed to the Objective-C runtime:
#objc func foo() {
}
The other is to use #objcMembers by a Class declaration. This makes sure to automatically add #objc to ALL the functions and variables in the class. This is the easy way, but it has a cost, for example, it can increase the size of your application by exposing functions that did not need to be exposed.
#objcMembers class Test {
}
- What is #objc and why is it necessary?
If you introduce new methods or variables to a Swift class, marking them as #objc exposes them to the Objective-C runtime. This is necessary when you have Objective-C code that uses your Swift class, or, if you are using Objective-C-type features like Selectors. For example, the target-action pattern:
button.addTarget(self, action:#selector(didPressButton), for:.touchUpInside)
- Why would I not mark everything #objc?
There are negatives that come with marking something as #objc:
Increased application binary size
No function overloading
Please keep in mind that this is a very high-level summary and that it is more complicated than I wrote. I would recommend reading the actual proposal for more information.
Sources:
https://github.com/apple/swift-evolution/blob/master/proposals/0160-objc-inference.md
https://developer.apple.com/library/content/documentation/Swift/Conceptual/BuildingCocoaApps/WritingSwiftClassesWithObjective-CBehavior.html#//apple_ref/doc/uid/TP40014216-CH5-ID86
Migrator cannot identify all the functions that need #objc
Inferred Objective-C thunks marked as deprecated to help you find them
• Build warnings about deprecated methods
• Console messages when running deprecated thunks
I had this warning with "Swift 3 #objc Inference" = "Default" setting. Then I realized that is was set for the Project - not for the target. So, make sure that you have "Default" setting in your target to get rid of the warning.
You can simply pass to "default" instead of "ON". Seems more adherent to Apple logic.
(but all the other comments about the use of #obj remains valid.)
Indeed, you'll get rid of those warnings by disabling Swift 3 #objc Inference.
However, subtle issues may pop up. For example, KVO will stop working.
This code worked perfectly under Swift 3:
for (key, value) in jsonDict {
if self.value(forKey: key) != nil {
self.setValue(value, forKey: key)
}
}
After migrating to Swift 4, and setting "Swift 3 #objc Inference" to default, certain features of my project stopped working.
It took me some debugging and research to find a solution for this.
According to my best knowledge, here are the options:
Enable "Swift 3 #objc Inference" (only works if you migrated an existing project from Swift 3)
Mark the affected methods and properties as #objc
Re-enable ObjC inference for the entire class using #objcMembers
Re-enabling #objc inference leaves you with the warnings, but it's the quickest solution. Note that it's only available for projects migrated from an earlier Swift version.
The other two options are more tedious and require some code-digging and extensive testing.
See also https://github.com/apple/swift-evolution/blob/master/proposals/0160-objc-inference.md
I'm an occasional iOS dev (soon to be more) but I still couldn't find the setting as guided by the other answer (since I did not have that Keychain item the answer shows), so now that I found it I thought I might just add this snapshot with the highlighted locations that you will need to click and find.
Start in the upper left
Choose the project folder icon
Choose your main project name below the project folder icon.
Choose Build Settings on the right side.
Choose your project under TARGETS.
Scroll very far down (or search for the word inference in search
text box)
You can try to "Pod update" and/or "flutter clean"
I also set this setting in xcode.
The Objective-C interface setting is as follows:
Swift 3 #objc Inference
The use of Swift 3 #objc inference in Swift 4 mode is deprecated. Please address deprecated #objc inference warnings, test your code with “Use of deprecated Swift 3 #objc inference” logging enabled, and then disable inference by changing the "Swift 3 #objc Inference" build setting to "Default" for the "XMLParsingURL" target.
got to the
First step got Build Setting
Search in to Build Setting Inference
change swift 3 #objc Inference Default
enter image description here
The use of Swift 3 #objc inference in Swift 4 mode is deprecated?
use func call #objc
func call(){
foo()
}
#objc func foo() {
}
All you need just run a test wait till finish, after that go to Build Setting, Search in to Build Setting Inference,
change swift 3 #objc Inference to (Default). that's all what i did and worked perfect.
On top of what #wisekiddo said, you can also modify your build settings in the project.pbxproj file by setting the Swift 3 #obj Inference to default like SWIFT_SWIFT3_OBJC_INFERENCE = Default; for your build flavors (i.e. debug and release), especially if you're coming from some other environment besides Xcode
swift code is below:
func swizzleMethod()
{
let method:Method = class_getInstanceMethod(object_getClass(self), Selector("function1"))
self.function1()
let swizzledMethod:Method = class_getInstanceMethod(object_getClass(self), Selector("function2"))
method_exchangeImplementations(method, swizzledMethod)
self.function1()
}
func function1()
{
print("function1 log")
}
func function2()
{
print("function2 log")
}
it logs:
function1 log
function1 log
/////
my environment is swift based project, xcode7.2
This always run into the funtion1 method body, so I think it exchanged failed, this two method is in the same class, anyone know why?
I get the answer, add "dynamic" keyword in front of method name!!!
like this:
dynamic func function1()
{
print("function1 log")
}
dynamic func function2()
{
print("function2 log")
}
Reason:
Swift optimizes code to call direct memory addresses instead of looking up the method location at runtime as in Objective-C. so we need tell the code run treat it as Objective-C code.
Answer Detail:
Method swizzling is a technique that substitutes one method implementation for another. If you're not familiar with swizzling, check out this blog post. Swift optimizes code to call direct memory addresses instead of looking up the method location at runtime as in Objective-C. So by default swizzling doesn’t work in Swift classes unless we:
1. Disable this optimization with the dynamic keyword. This is the preferred choice, and the choice that makes the most sense if the codebase is entirely in Swift.
2. Extend NSObject. Never do this only for method swizzling (use dynamic instead). It’s useful to know that method swizzling will work in already existing classes that have NSObject as their base class, but we're better off selectively choosing methods with dynamic .
3. Use the #objc annotation on the method being swizzled. This is appropriate if the method we would like to swizzle also needs to be exposed to Objective-C code at the same time.
thanks to the article: 15 Tips to Become a Better Swift Developer