Tinymce Editor Plugin adding p tags - plugins

I have custom editor toolbar plugin which inserts html tags. The tag opens with div. Every time when page is saved or published the editor adds a new p tag above it.
here is the image
IMG tag drifts after publish I see a new p tag is inserted.
The Img being replaced by an html before saving
<p>
<div class="ssimage_code">
<img src="src_path0" alt=""/ >
<img src="src_path1" alt="" / >
</div>
</p>
I want to see if it gets solved by replacing a p tag instead of a img tag.
How do I access the parent tag from Node?
getParent does not work
Code
ed.serializer.addNodeFilter('img', function(nodes, name, args) {
var i = nodes.length, node;
while (i--) {
node = nodes[i];
if ((node.attr('class') || '').indexOf('slider_toimg') !== -1) {
self.imgToslidercode(node, args);
}
}
});
imgToslidercode:function(node,args){
insertcode = '';
node.replace(insertcode);
}
What I am looking here is?
node.getParent().replace(insertcode);

Related

How do I accept file uploads from pasting a file into the browser?

Accepting image uploads from a paste into the browser window is much easier than traditional file upload form inputs and even the newer style drag 'n' drop file uploads.
How do I implement it?
Here's an example PHP/JavaScript page that accepts drag 'n' drop image uploads. It's not dependent on PHP though - you could adapt it quite easily to work with another server-based language. This code was based on a snippet I found on jsFiddle by someone called Nick.
This is a full page - so you should be able to copy the code below and put it in a file on your web-server as-is (if you're not running PHP then you'll need to update the PHP code at the top or point the form to your own form handler script).
<?php
if (!empty($_POST)) {
// Handle the POSTed data here - the image is actually base64 encoded data in
// the $_POST['myTextarea'] variable which you can run through the base64_decode()
// function and then write to a file
$pos = strpos($_POST['myTextarea'], 'base64,');
$encoded = substr($_POST['myTextarea'], $pos + 7);
$raw = base64_decode($encoded);
// Show the base64 encoded $data - use the $raw variable when writing to a file
var_dump($_POST);
exit;
}
?>
<!DOCTYPE html >
<html>
<body>
<h1>File upload using paste</h1>
<p>
You can paste an image, which is on your clipboard, into this window and it will appear below.
If you use Windows you can press <b>PrtScr</b> to get a screenshot on your clipboard. Then
press <b>CTRL+V</b> to paste it into this document.
</p>
<!-- PUT THE ADDRESS OF YOUR FORM HANDLER SCRIPT IN THE ACTION ATTRIBUTE -->
<form action="" method="post">
<div id="form-elements-container">
<input type="text" value="An example text input..." name="myTextInput"><br />
<input type="submit" value="Submit form"><br />
</div>
</form>
<!-- THIS IS WHERE THE IMAGE THUMBNAILS WILL APPEAR -->
<div id="images-container"></div>
<script>
counter = 0;
document.body.onpaste = function (e)
{
// use event.originalEvent.clipboard for newer chrome versions
var items = (e.clipboardData || e.originalEvent.clipboardData).items;
// Find pasted image among pasted items
var blob = null;
for (var i=0; i<items.length; i++) {
if (items[i].type.indexOf("image") === 0) {
blob = items[i].getAsFile();
}
}
// Load image if there is a pasted image
if (blob !== null) {
var reader = new FileReader();
reader.onload = function(e)
{
// Create a new image object from the pasted data
var img = new Image();
img.src = e.target.result;
img.width = 128;
img.height = 128;
img.style.margin = '5px';
// Append the file to the document
document.getElementById('images-container').appendChild(img);
// Add a new textarea to the form
var textarea = document.createElement('textarea');
textarea.name = 'myTextarea_' + counter++;
textarea.value = img.src;
textarea.style.width = '200px';
textarea.style.height = '200px';
document.getElementById('form-elements-container').appendChild(textarea);
};
reader.readAsDataURL(blob);
}
}
</script>
</body>
</html>

TinyMCE - applying a style over bullets and multiple paragraphs applies the style to each bullet & para - how do I avoid?

I'm trying to use the theme_advanced_styles command within TinyMCE to add classes to selections of text within the TinyMCE editor. The problem is that if the paragraph contains bullets, then the style is applied throughout them (as well as to each individual paragraph).
What I want is just for the entire selection I made to have the style class added to the start of it. Ie if my style class is 'expandCollapse' I want:
<p class="expandCollapse">some content... some content... some content... some content... som content... some content... some content...
<ul>
<li>asdsadsadsadsasda</li>
<li>asdsadsa</li>
<li>sada</li>
</ul>
asome content... some content... some content... some content... some content... some content... some content... some content... </p>
But what I get is:
<p class="expandCollapse">some content... some content... some content... some content... some content... some content... some content...
<ul>
<li class="expandCollapse">asdsadsadsadsasda</li>
<li class="expandCollapse">asdsadsa</li>
<li class="expandCollapse">sada</li>
</ul>
</p>
<p class="expandCollapse">asome content... some content... some content... some content... some content... some content... some content... some content... </p>
Any ideas anyone?!
So I had to answer my own question as I needed an answer very quickly. It appears the behaviour I was experiencing is intentional? and certainly not something that has been removed in the very latest versions of TinyMCE (both 3.x and 4.x after testing).
With this in mind I ended up having to make a plugin to do what I wanted.
I borrowed a huge amount of code by Peter Wilson, from a post he made here: http://www.tinymce.com/forum/viewtopic.php?id=20319 So thanks very much for this Peter!
I ended up slightly changing the rules from my original question in that my solution adds an outer wrapping div around all the content I want to select. This method also allowed me to reliably then grab the required areas of html with jQuery in my front-end site.
My version of Peter's code is just very slightly modified from the original in order to add a class to the DIV, rename it, use a different button etc.
The plugin works perfectly and allows for a div to be created wrapping any amount of content within TinyMCE. The divs inserted have the class name I need also applied to it.
Add 'customDiv' to your plugin AND button bar for it to appear.
(function() {
tinymce.create("tinymce.plugins.Div", {
init : function(editor, url) {
editor.addCommand("mceWrapDiv", function() {
var ed = this, s = ed.selection, dom = ed.dom, sb, eb, n, div, bm, r, i;
// Get start/end block
sb = dom.getParent(s.getStart(), dom.isBlock);
eb = dom.getParent(s.getEnd(), dom.isBlock);
// If the document is empty then there can't be anything to wrap.
if (!sb && !eb) {
return;
}
// If empty paragraph node then do not use bookmark
if (sb != eb || sb.childNodes.length > 1 || (sb.childNodes.length == 1 && sb.firstChild.nodeName != 'BR'))
bm = s.getBookmark();
// Move selected block elements into a new DIV - positioned before the first block
tinymce.each(s.getSelectedBlocks(s.getStart(), s.getEnd()), function(e) {
// If this is the first node then we need to create the DIV along with the following dummy paragraph.
if (!div) {
div = dom.create('div',{'class' : 'expandCollapse'});
e.parentNode.insertBefore(div, e);
// Insert an empty dummy paragraph to prevent people getting stuck in a nested block. The dummy has a '-'
// in it to prevent it being removed as an empty paragraph.
var dummy = dom.create('p');
e.parentNode.insertBefore(dummy, e);
//dummy.innerHTML = '-';
}
// Move this node to the new DIV
if (div!=null)
div.appendChild(dom.remove(e));
});
if (!bm) {
// Move caret inside empty block element
if (!tinymce.isIE) {
r = ed.getDoc().createRange();
r.setStart(sb, 0);
r.setEnd(sb, 0);
s.setRng(r);
} else {
s.select(sb);
s.collapse(1);
}
} else
s.moveToBookmark(bm);
});
editor.addButton("customDiv", {
//title: "<div>",
image: url + '/customdiv.gif',
cmd: "mceWrapDiv",
title : 'Wrap content in expand/collapse element'
});
}
});
tinymce.PluginManager.add("customDiv", tinymce.plugins.Div);
})();

How to access an Image Dom Element with Vaadin/GWT?

I have an HTML Dom looking like this:
<div class="mydiv" id="mydivId">
<img src="../xyz.png" class="gwt-Image imgWrapper" draggable="false">
</div>
I'm trying to change the img Source, so i made the following to access the image without success:
Image imageElement = (Image) Document.get()
.getElementById("mydivId")
.getElementsByTagName("img").getItem(0);
How can i get the <img> dom element as Image then change its Source?
Get the ImageElement with
ImageElement image = (ImageElement) DOM.getElementById("mydivId").getFirstChildElement();
or create an Image widget by wrapping the existing img element like in
Image img = Image.wrap(DOM.getElementById("mydivId").getFirstChildElement());
As mentioned by Saeed Zarinfam it gets easier if you assign an unique id to the image itself.
You have to assign an id to your image tag:
<div class="mydiv" id="mydivId">
<img src="../xyz.png" class="gwt-Image imgWrapper" draggable="false" id="myImgId">
</div>
Then you can access to it using following code:
Element elem = DOM.getElementById("myImgId");
Window.alert(elem.getAttribute("src"));
Or if you do not want to assign an id to your image tag, you can use following code:
Element elem = DOM.getElementById("mydivId");
Window.alert(elem.getFirstChildElement().getAttribute("src"));

Drag and Drop into Fabric.js canvas

How can I drop items (like image, or other object from other canvas) into canvas which is managed by fabricjs? I have found many examples how to move items inside canvas but I would like to drag and drop item from outer element into canvas.
Since you asked for an example and I haven't tried it out myself yet, here goes:
Example Fiddle
Markup
<div id="images">
<img draggable="true" src="http://i.imgur.com/8rmMZI3.jpg" width="250" height="250"></img>
<img draggable="true" src="http://i.imgur.com/q9aLMza.png" width="252" height="295"></img>
<img draggable="true" src="http://i.imgur.com/wMU4SFn.jpg" width="238" height="319"></img>
</div>
<div id="canvas-container">
<canvas id="canvas" width="800" height="600"></canvas>
</div>
JS Breakdown
1. Fabric.canvas instance
First we want our canvas, of course:
var canvas = new fabric.Canvas('c');
2. Feature Detection (optional)
Not sure this is necessary, since the fact that you have a canvas makes it very likely that the browser has Drag and Drop as well. Were you to use it, you can do so like this, using Modernizr:
if (Modernizr.draganddrop) {
// Browser supports HTML5 DnD.
// Bind the event listeners for the image elements
// Bind the event listeners for the canvas
} else {
// Replace with a fallback to a library solution.
alert("This browser doesn't support the HTML5 Drag and Drop API.");
}
3. Events
Again, unlike the source article I below, the source and target elements are different (in that articles's example, you just move divs around within the same parent container), so I failed to notice that some of the events are meant for the element being dragged, but most are bound to the element into which you are dropping.
NOTE: I know this is technically a question about Fabric.js, but it's really kind of a question about Drag and Drop in the context of adding objects to a <canvas> with Fabric.js, which is why I'm going a bit more in depth about the DnD stuff now.
For the <img>
dragstart (I added a class here to lower the opacity)
dragend (and removed that class here)
For #canvas-container:
dragenter (added a class to give the canvas container that nifty dotted line)
dragover: Here you can set the event.dataTransfer.dropEffect property to show one of the native cursor types. The default would be 'move' here, but I set it to 'copy' since I don't actually remove the <img> element (in fact in the fiddle you can, for example create several McClures).
dragleave (removed the dotted line here)
drop: The handler for this event creates and adds the fabric.Image object (see the fiddle).
if (Modernizr.draganddrop) {
// Browser supports HTML5 DnD.
// Bind the event listeners for the image elements
var images = document.querySelectorAll('#images img');
[].forEach.call(images, function (img) {
img.addEventListener('dragstart', handleDragStart, false);
img.addEventListener('dragend', handleDragEnd, false);
});
// Bind the event listeners for the canvas
var canvasContainer = document.getElementById('canvas-container');
canvasContainer.addEventListener('dragenter', handleDragEnter, false);
canvasContainer.addEventListener('dragover', handleDragOver, false);
canvasContainer.addEventListener('dragleave', handleDragLeave, false);
canvasContainer.addEventListener('drop', handleDrop, false);
} else {
// Replace with a fallback to a library solution.
alert("This browser doesn't support the HTML5 Drag and Drop API.");
}
Sources:
HTML5 Rocks - Native HTML5 Drag and Drop
Modernizr
Web Platform Docs > DOM > Properties - dropEffect
Web Platform Docs > DOM > Events
dragstart
dragend
dragenter
dragover
dragleave
drop
I had gone through fiddle of #natchiketa, And fixed the problem , just check this fiddle..
http://jsfiddle.net/Ahammadalipk/w8kkc/185/
window.onload = function () {
var canvas = new fabric.Canvas('canvas');
/*
NOTE: the start and end handlers are events for the <img> elements; the rest are bound to
the canvas container.
*/
function handleDragStart(e) {
[].forEach.call(images, function (img) {
img.classList.remove('img_dragging');
});
this.classList.add('img_dragging');
}
function handleDragOver(e) {
if (e.preventDefault) {
e.preventDefault();
}
e.dataTransfer.dropEffect = 'copy';
return false;
}
function handleDragEnter(e) {
this.classList.add('over');
}
function handleDragLeave(e) {
this.classList.remove('over');
}
function handleDrop(e) {
if (e.stopPropagation) {
e.stopPropagation(); // stops the browser from redirecting.
}
var img = document.querySelector('#images img.img_dragging');
var newImage = new fabric.Image(img, {
width: img.width,
height: img.height,
// Set the center of the new object based on the event coordinates relative
// to the canvas container.
left: e.layerX,
top: e.layerY
});
newImage.hasControls = newImage.hasBorders = false;
canvas.add(newImage);
return false;
}
function handleDragEnd(e) {
// this/e.target is the source node.
[].forEach.call(images, function (img) {
img.classList.remove('img_dragging');
});
}
if (Modernizr.draganddrop) {
var images = document.querySelectorAll('#images img');
[].forEach.call(images, function (img) {
img.addEventListener('dragstart', handleDragStart, false);
img.addEventListener('dragend', handleDragEnd, false);
});
var canvasContainer = document.getElementById("canvas-container");
canvasContainer.addEventListener('dragenter', handleDragEnter, false);
canvasContainer.addEventListener('dragover', handleDragOver, false);
canvasContainer.addEventListener('dragleave', handleDragLeave, false);
canvasContainer.addEventListener('drop', handleDrop, false);
} else {
alert("This browser doesn't support the HTML5 Drag and Drop API.");
}
}
Thanks
Well, the question is quite old^^
I have updateted the fiddle, no it will work in Firefox as well.
Fiddle
function handleDrop(e) {
// this / e.target is current target element.
e.preventDefault(); //I've altert this line for FireFox
As far as I understand, drag and drop is not already provided by fabricjs,
fiddling it will be quite interesting.
Well I m new to javascript and fabricJS but I think this fiddle might help
fiddle
html code
<div class="img_cont">
<img class="img" id="ele1" draggable="true" ondragstart="dragElement(event)" src="https://webkit.org/wp-content/uploads/STP-300x300.png">
<img class="img" id="ele2" draggable="true" ondragstart="dragElement(event)" src="https://webkit.org/wp-content/uploads/ephy-webkit-graphic.png">
<img class="img" id="ele3" draggable="true" ondragstart="dragElement(event)" src="https://res.cloudinary.com/css-tricks/image/upload/w_600,q_auto,f_auto/buysellads/uu/7/112766/1646327381-MC_CSSTricks_Logo_600x600-_1_.png">
<img class="img" id="ele4" draggable="true" ondragstart="dragElement(event)" src="https://miro.medium.com/max/1400/1*9hd_8qR0CMZ8L0pVbFLjDw.png">
</div>
<br>
<div id="canvas_cont" ondragover="allowDrop(event)" ondrop="dropElement(event)">
<canvas id="canvas" width="650" height="350" ></canvas>
</div>
javascript code
// allowDrop function called on ondragover event.
function allowDrop(e) {
e.preventDefault();
}
//dragElement function called on ondrag event.
function dragElement(e) {
e.dataTransfer.setData("id", e.target.id); //transfer the "data" i.e. id of the target dragged.
}
//Initializing fabric canvas on window load event.
var canvas;
window.onload = function(){
canvas = new fabric.Canvas(document.getElementById("canvas"));
}
//dropElement function called on ondrop event.
function dropElement(e) {
e.preventDefault();
var data = e.dataTransfer.getData("id"); //receiving the "data" i.e. id of the target dropped.
var imag = document.getElementById(data); //getting the target image info through its id.
var img = new fabric.Image(imag, { //initializing the fabric image.
left: e.layerX - 80, //positioning the target on exact position of mouse event drop through event.layerX,Y.
top: e.layerY - 40,
});
img.scaleToWidth(imag.width); //scaling the image height and width with target height and width, scaleToWidth, scaleToHeight fabric inbuilt function.
img.scaleToHeight(imag.height);
canvas.add(img);
}
The accepted answer no longer works.
This is for drag and drop from desktop using the dataTransfer interface.
canvas.on('drop', function(event) {
// prevent the file to open in new tab
event.e.stopPropagation();
event.e.stopImmediatePropagation();
event.e.preventDefault();
// Use DataTransfer interface to access the file(s)
if(event.e.dataTransfer.files.length > 0){
var files = event.e.dataTransfer.files;
for (var i = 0, f; f = files[i]; i++) {
// Only process image files.
if (f.type.match('image.*')) {
// Read the File objects in this FileList.
var reader = new FileReader();
// listener for the onload event
reader.onload = function(evt) {
// put image on canvas
fabric.Image.fromURL(evt.target.result, function(obj) {
obj.scaleToHeight(canvas.height);
obj.set('strokeWidth',0);
canvas.add(obj);
});
};
// Read in the image file as a data URL.
reader.readAsDataURL(f);
}
}
}
});
Resources
https://developer.mozilla.org/en-US/docs/Web/API/HTML_Drag_and_Drop_API/File_drag_and_drop

Does codemirror provide Cut, Copy and Paste API?

From http://codemirror.net/doc/manual.html, I only find getRange(),
undo(), redo() etc, and I can't find cut(), copy() and paste API,
and more when I try to run editor.execCommand("cut"), I get the error.
Could you help me? Thanks!
Using clipboard.js, you can define the text() function to grab the value of the CodeMirror's inner document.
Store a reference to the (<textarea>) editor's selector for convenience.
var editorSelector = '#editor' // or '#editor + .CodeMirror';
Instantiate a new ClipBoard object with reference to your button.
new Clipboard('.clip-btn-native', {
text: function(trigger) {
return getCodeMirrorNative(editorSelector).getDoc().getValue();
}
});
Retrieve a CodeMirror Instance via native JavaScript.
function getCodeMirrorNative(target) {
var _target = target;
if (typeof _target === 'string') {
_target = document.querySelector(_target);
}
if (_target === null || !_target.tagName === undefined) {
throw new Error('Element does not reference a CodeMirror instance.');
}
if (_target.className.indexOf('CodeMirror') > -1) {
return _target.CodeMirror;
}
if (_target.tagName === 'TEXTAREA') {
return _target.nextSibling.CodeMirror;
}
return null;
};
Demo
Please see complete; in-depth demo over at JSFiddle.
There are no CodeMirror APIs for cut/copy/paste because browser security restrictions forbid JavaScript from accessing the clipboard programmatically. Paste could be used to steal private data and Cut/Copy can be used as a more elaborate attack vector.
The browser's own native code handles user gestures that access the clipboard (keyboard shortcuts and context menu items), based solely on the currently selected text or focused text field.
This SO thread has a good summary of attempts to work around these restrictions. CodeMirror's approach is the first bullet: it uses a hidden textarea to ensure that user clipboard gestures work, but that still doesn't support programmatic APIs.
But there is a partial workaround: use a small Flash widget (this is the 2nd bullet in the thread above). Flash relaxes the restrictions on Copy/Cut (but not Paste) a bit. It still has to be triggered by some user event, but it could be something like clicking a button in your HTML UI. Wrappers like ZeroClipboard and Clippy make it simple to access to these capabilities without needing to know Flash. You'd need to write a little glue code to pull the appropriate string from CodeMirror when copying, but it shouldn't be too bad.
Add a hidden contenteditable div to your textarea editor wrapper. Contenteditable divs respect new lines and tabs, which we need when copying code.
Here is my CodePen demo
var content = $('.content');
var toCopy = content.find('.copy-this');
// initialize the editor
var editorOptions = {
autoRefresh: true,
firstLineNumber: 1,
lineNumbers: true,
smartIndent: true,
lineWrapping: true,
indentWithTabs: true,
refresh: true,
mode: 'javascript'
};
var editor = CodeMirror.fromTextArea(content.find(".editor")[0], editorOptions);
content[0].editor = editor;
editor.save();
// set editors value from the textarea
var text = content.find('.editor').text();
editor.setValue(text);
// setting with editor.getValue() so that it respects \n and \t
toCopy.text(editor.getValue());
$(document).on('click', '.copy-code', function() {
var content = $(this).closest('.content');
var editor = content[0].editor;
var toCopy = content.find('.copy-this')[0];
var innerText = toCopy.innerText // using innerText here because it preserves newlines
// write the text to the clipboard
navigator.clipboard.writeText(innerText);
});
.content {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
.CodeMirror {
height: fit-content !important;
}
.copy-code {
background: #339af0;
width: fit-content;
cursor: pointer;
}
<!-- resources -->
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/codemirror/5.35.0/codemirror.css" />
<script src="https://codemirror.net/lib/codemirror.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/codemirror/5.40.0/mode/javascript/javascript.min.js"></script>
<script src=""></script>
<script src=""></script>
<script src=""></script>
<script src=""></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div class="content">
<!-- button to copy the editor -->
<div class="copy-code" title="copy code">copy</div>
<!-- add contenteditable div as it respects new lines when copying unlike textarea -->
<div class="copy-this" contenteditable style="display: none"></div>
<textarea class="editor" style="display: none;">// here is a comment
// here is another comment
</textarea>
</div>