I want to create a game console with my Raspberry Pi and create my own game with an SD Card. Do I need an OS loaded with games or can I insert various SD Cards with different games?
In order to use the Raspberry Pi as a retro gaming console you will have to set it up. Go to the RetroPie Download page and choose the appropriate download for your version of your Raspberry Pi. The go to the RetroPi first installation page and follow the directions. After you complete that you will have to move your roms to the Raspberry pi into the /RetroPie/roms folder on the SD card. I use a Raspberry Pi for classic gaming and I love it.
I think there is some confusion here.
RetroPi IS technically the OS. You then "add" games to it.
If you want to create your own games then you have plenty of options.
You can technically create your own games and export them as NES games to be read by the NES emulator. This is very difficult and requires you to use tools that might be out of scope for beginners. The advantage is that you can put them in eprom chips and play them on an actual NES.
I would instead try to create a game using something like PyGame and play them on a RaspberryPi. Yo uwon't need RetroPi for something like this. Instead you'd need an OS like Raspbian
Yes definately. A raspberry pi without an operating system will not do anything. Its like asking a human to function without a brain. You should check out the retropie project. Its an operating system for the raspberry pi that lets you install roms and play the. You can even use controllers such as a ps3 controller.
Retropie
Head to RetroPie to download the image to your computer. Then, flash it on to the MicroSD with either Win32DiskImager on Windows or RPI-sd card builder on a Mac.
Have any other questions I can help with?
Related
Referencing this item:
https://store.gumstix.com/gumstix-pi-compute-dev-board.html
I cannot use the official Pi camera(s) using either the official Raspberry Pi "Buster" disk image or the Pi disk image provided by Gumstix:
Disk image referenced here--> https://store.gumstix.com/raspberry-pi-cm-fast-flash.html
Note: The Gumstix Pi image would "hang" on the rainbow colored splash screen during boot, using the image above. I am using the "fast flash" board to write the images, and have been able to repeatedly (successfully) install the standard Raspbian OS. FYI I have been using Balena Etcher, and it has worked with my other boards.
Also, I followed the official instructions to add camera support in an attempt to understand what I am doing wrong. vcgencmd initially reported no support or detection in raspbian. I was able to add camera support using the blobs mentioned here (I compliled manually and also used the precompiled variant):
https://www.raspberrypi.org/documentation/hardware/computemodule/cmio-camera.md
Final result:
vcgencmd get_camera : supported=1 detected=0
Lastly, yes the camera is enabled, and I have tested the cam/cable on other systems with no issues. I suspect the pin GPIO settings may be to blame, but based on the information in front of me (for this board) I should not be expecting to manually adjust those params. Thanks for any insight….hopefully this is an I-D-10-T error.
First off I should appologize, the page you referenced about getting the disk image is very out of date. We will work to update it soon.
My guess of why it's not booting is likely a hardware imcompatibilty, are you using a Raspberry Pi CM3+?
Give this image a try
https://gumstix-raspbian.s3.amazonaws.com/2019-12-29/raspberrypi-cm3/rpi-4.19.y/2019-09-26-raspbian-buster-lite.img.xz
That's a recently compiled Buster image that has some extra drivers added in to support Geppetto modules. The default Buster image should also work.
To properly support any of our boards, it's best to download the board support package for that particular design. In your case, you're using the Gumstix Pi Compute Dev Board, which can be found
https://geppetto.gumstix.com/#!/design/1045/
Please go to that page and click on the "AutoBSP" button on the top. That will prompt you to download a zip file that will contain some instructions and files needed to configure the Raspberry Pi.
Please let me know if you have any trouble.
Thanks,
Andrew
Hello I am trying to work out how to set kodi up on my smart TV. My main problem lies with the TV being on the wall in another room too far away from power sources. She has sky installed and that was situated in the other room and with a HDMI lead fed under to floorboards to the other room by a professional someone or other. I am unable to feed another HDMI lead along the line.
Is there a way I could connect kodi by some other means to the TV? I am not really up on these things.
At the moment I have the kodi box in another room and I have to switch the sky lead to the kodi box to use. Also this means you have to be in the other room.
Can anyone suggest a way for me to get kodi working on the tv and be able to operate it via remote control?
I use Kodi on all of my TVs through an amazon fire stick. Most smart TVs have a USB on the back of the TV that can power the fire stick while its plugged into the HDMI so you wouldn't have to worry about power. I have a Sony bravia that will control the fire stick as long as I am on the input the fire stick is plugged into so no need for an additional remote.
To start off this is the wrong place to ask. This is a Q and A platform for programming questions and coding related questions.
To give you an answer though because I'm not a dick the best way to do it would be using a NAS. You would have two Kodi boxes but one media store.
I'm not sure which device do you use.
In my case, I installed Kodi on my Raspberry Pi(RPi) and TV and RPi are connected with HDMI. My TV is Samsung SmartTV, which supports HDMI-CEC. So, RPI can get RCU Key input from TV.
(HDMI-CEC allows devices connected to your TV through HDMI ports to communicate back and forth with your TV. )
In addition, you can customize keymaps for remotes in GUI by using the community Keymap Editor add-on.
https://kodi.wiki/view/Keymap
Check your TV supports HDMI-CEC, first.
I want to build a small project which will monitor some devices(pump,ac etc) status(on/off, current/voltage level etc). I have decided to use raspberry pi 3 as a server. I am thinking about scada. is it efficient to do these works? also i am not familiar to scada. is there anyone to guide me--
where should i start?
what is the suitable software for doing it??
You could just use Python and the RPi.GPIO module to control and monitor the GPIO pins on the Raspberry. Python is powerful, open-script and easy to get into.
You would need to develop a bread-board to protect your Raspberry and allow for monitoring higher voltages.
Some example code on using GPIO with Sockets here: https://github.com/matzpersson/raspberry-gpio-sockets
You may use ScadaLTS on Raspberry.
In ScadaLTS have available modbus protocol among many others.
This is web oriented software with graphics views drag and drop editor.
For now you may read GPIO data programmatically to file and use ASCII File Reader DataSource.
We plan to have datasource dedicated for GPIO.
ScadaLTS based on ScadaBR - fast tutorial https://www.youtube.com/watch?v=JjOQWwoaQuQ.
you could also check out mySCADA. they make a solution for Raspberry pi at http://www.smarthouse.cloud
you can use the GPIO on the Pi or talk to industrial PLC's.
I have a RPI 2 with Windows 10 IoT Preview installed on it, and I'm trying to create a Windows Universal App that displays a live feed from the Raspberry Pi camera (specifically the Pi NoIR camera). Is this possible?
It's not possible yet. There are no Windows drivers available for the camera. This is likely to change at some point, but your only current option is to use a different OS.
Goobering is correct. Drivers for USB WebCam type devices are likely to be available in the next drop of the OS. I'm uncertain about the RPi camera.
Mark Radbourne (MSFT)
I've received a project from someone that includes an Arduino (Uno) board with some sensors and lights with an USB cable and a documented protocol for communicating with this board through a COM port. It works fine with some existing code, but I need to port the whole project to a Windows RT environment using an ARM processor and including the Metro interface for the application. And it's going to be completely rewritten...
First of all, my Windows RT device does have an USB port so it can connect to the board. But the challenge is to communicate with the board to read out the sensors and manipulate the lights and I happen to have problems finding some useful libraries, tutorials or other information about how to make these work together.
This project works fine with other Windows versions, though. I just need something specific for Windows RT/ARM/Metro.
Currently it is not possible to do this on Windows RT, and here is an explanation why. As a work around I am using a standard full screen WPF application in combination with the Surface SDK for touch enable UI components. The obvious disadvantage here is that you cannot publish the app to the store.
I think that we should actually try it on a real machine instead of the rt. The surface rt is basically for documents and the internet.
You'd be better off trying all of this with a Toshiba 2032.
A PDA from about 2003.