i,v downloaded SDL2 library on windows7 64bit i,m using MinGW compiler and my IDE is : eclipse Mars
so the problem is when i build my SDL program i face this problem :
C:\Users\{C}\Desktop\eclipse\MinGW\lib/libSDL2main.a(SDL_windows_main.o):SDL_windows_main.c:(.text+0x18): undefined reference toSDL_main'`
i did every thing correctly but i keep facing this issue and that,s the whole CDT build :
13:19:24 Incremental Build of configuration Debug for project
boring **** Info: Internal Builder is used for build g++
"-LC:\\Users\\{C}\\Desktop\\eclipse\\MinGW\\lib" -o boring.exe
"src\\boring.o" -lmingw32 -lSDL2main -lSDL2
C:\Users\{C}\Desktop\eclipse\MinGW\lib/libSDL2main.a(SDL_windows_main.o):SDL_windows_main.c:(.text+0x18):
undefined reference to `SDL_main' collect2.exe: error: ld returned 1
exit status 13:19:27 Build Finished (took 3s.337ms)
and here,s my source code:
#include <iostream>
#include <SDL2/SDL.h>
using namespace std;
int main() {
const int SCREEN_WIDTH = 800;
const int SCREEN_HEIGHT = 600;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
cout << "SDL init failed." << endl;
return 1;
}
SDL_Window *window = SDL_CreateWindow("Particle Fire Explosion",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH SCREEN_HEIGHT, SDL_WINDOW_SHOWN);,
if (window == NULL) {
SDL_Quit();
return 2;
}
bool quit = false;
SDL_Event event;
while (!quit) {
// Update particles
// Draw particles
// Check for messages/events
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
quit = true;
}
}
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
thanks;
SDL requires that you define your main exactly as main(int argc, char *argv[]). Please check if this resolves your problem.
Related
I am trying to make a S-Function (written in C and using SDL library) in Simulink to read joystick values from the device and output them to Simulink. I used before the standard aerospace library joystick block, however, this does not support compiling (which is needed for Rapid Acceleration). Hence, I decided to write my own S-Function.
I managed to make a simple C program that uses SDL (I downloaded https://www.libsdl.org/download-2.0.php) to read values of joystick and print to terminal:
#include <stdio.h>
#include <unistd.h>
#include "SDL2/SDL.h"
static SDL_Joystick *joy = NULL;
int
main(int argc, char *argv[])
{
// ITIALIZE:
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
// Check for joystick
if (SDL_NumJoysticks() > 0) {
// Open joystick
joy = SDL_JoystickOpen(0);
if (joy) {
printf("Opened Joystick 0\n");
printf("Name: %s\n", SDL_JoystickNameForIndex(0));
printf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy));
printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy));
printf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy));
} else {
printf("Could not open Joystick 0\n");
return 0;
}
}
SDL_JoystickEventState(SDL_IGNORE);
// READ VALUES:
for (int i = 1; i < 100; ++i){
SDL_JoystickUpdate();
for (int j = 0; j < SDL_JoystickNumAxes(joy); ++j) {
int value = (((int) SDL_JoystickGetAxis(joy, j)) + 32768);
printf("Axes %d: %d ", j, value);
}
printf("\n");
usleep(100000);
}
// CLOSE:
if (SDL_JoystickGetAttached(joy)) {
SDL_JoystickClose(joy);
}
return 1;
}
I compile the C code in Code::Blocks with linkers:
-lmingw32 -lSDL2main -lSDL2
The compiled .exe requires runtime binary SDL.dll, which is simply located in the same folder as the compilation, and everything works.
The problem is, how to transfer the above to work in Simulink environment? I have transferred the code into Simulink S-Function builder:
/* Includes_BEGIN */
#include "SDL2/SDL.h"
#include <stdio.h>
/* Includes_END */
/* Externs_BEGIN */
static SDL_Joystick *joy = NULL;
/* Externs_END */
void sunf_joystick_Start_wrapper(void)
{
/* Start_BEGIN */
// ITIALIZE:
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
// Check for joystick
if (SDL_NumJoysticks() > 0) {
// Open joystick
joy = SDL_JoystickOpen(0);
if (joy) {
ssPrintf("Opened Joystick 0\n");
ssPrintf("Name: %s\n", SDL_JoystickNameForIndex(0));
ssPrintf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy));
ssPrintf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy));
ssPrintf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy));
} else {
ssWarning("Warning:Joystick","Could not open Joystick 0\n");
}
}
SDL_JoystickEventState(SDL_IGNORE);
/* Start_END */
}
void sunf_joystick_Outputs_wrapper(real_T *y0)
{
/* Output_BEGIN */
SDL_JoystickUpdate();
for (int j = 0; j < SDL_JoystickNumAxes(joy); ++j) {
y0[j] = (((int) SDL_JoystickGetAxis(joy, j)) + 32768);
}
/* Output_END */
}
void sunf_joystick_Terminate_wrapper(void)
{
/* Terminate_BEGIN */
if (SDL_JoystickGetAttached(joy)) {
SDL_JoystickClose(joy);
}
/* Terminate_END */
}
and added the LIB_PATH and INCL_PATH to point for the SDL library:
S-function builder Libraries tab
However, I get a lot of similar error messages when trying to build through the GUI:
C:\Users\user\AppData\Local\Temp\mex_121831936796334_22096\sunf_joystick_wrapper.obj:sunf_joystick_wrapper.c:(.text+0xe): undefined reference to `SDL_InitSubSystem'
To me it seems that the libraries are not linked correctly. An idea how to fix this? I have tried to build it also with mex through MATLAB command line, not successful, and feels also wrong way to do it.
Also, any advice where the the runtime library SDL.dll should be stored or referenced if the compilation is successful?
All files in: https://github.com/JohannesSoikkeli/Simulink_joystick
Many thanks!
I am trying to secure my application, Is there any way of disabling screen capture in win32 application.
Flutter for windows
Thanks in advance
Output I desire
I figured out how to disable screen capture in Flutter Windows Application
API Reference: https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-setwindowdisplayaffinity
Navigate to Project/windows/runner/main.cpp
Add the below code in wWinMain method:
//DISABLE SCREEN
HWND code =window.GetHandle();
SetWindowDisplayAffinity(code, 0x00000011);
main.cpp:
#include <flutter/dart_project.h>
#include <flutter/flutter_view_controller.h>
#include <windows.h>
#include "flutter_window.h"
#include "utils.h"
int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
_In_ wchar_t *command_line, _In_ int show_command) {
// Attach to console when present (e.g., 'flutter run') or create a
// new console when running with a debugger.
if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
CreateAndAttachConsole();
}
// Initialize COM, so that it is available for use in the library and/or
// plugins.
::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
flutter::DartProject project(L"data");
std::vector<std::string> command_line_arguments =
GetCommandLineArguments();
project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
FlutterWindow window(project);
Win32Window::Point origin(10, 10);
Win32Window::Size size(1280, 720);
if (!window.CreateAndShow(L"windows_app", origin, size)) {
return EXIT_FAILURE;
}
//DISABLE SCREEN
HWND code =window.GetHandle();
SetWindowDisplayAffinity(code, 0x00000011);
window.SetQuitOnClose(true);
::MSG msg;
while (::GetMessage(&msg, nullptr, 0, 0)) {
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
::CoUninitialize();
return EXIT_SUCCESS;
}
I am new to GUI programming. I recently installed Gtk+3 version on Linux. But, when I typed following code:
#include <gtk/gtk.h>
#include <stdio.h>
static int count = 0;
void button_clicked(GtkWidget *button, gpointer data)
{
printf(“%s pressed %d time(s) \n”, (char *) data, ++count);
}
int main (int argc, char *argv[])
{
GtkWidget *window;
GtkWidget *button;
gtk_init(&argc, &argv);
window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
button = gtk_button_new_with_label(“Hello World!”);
gtk_container_add(GTK_CONTAINER(window), button);
g_signal_connect(GTK_OBJECT (button), “clicked”,
GTK_SIGNAL_FUNC (button_clicked),
“Button 1”);
gtk_widget_show(button);
gtk_widget_show(window);
gtk_main ();
return 0;
}
To run this code I used this command: $ gcc gtk1.c –o gtk1 pkg-config --cflags --libs gtk+-3.0
but I had error like this
undefined reference to GTK_OBJECT;
undefined reference to GTK_SIGNAL_FUNC;
This is because your code sample is for an old version of GTK+ 2. GTK_OBJECT was deprecated in the late GTK+ 2.x versions, and finally removed in GTK+ 3. Same for GTK_SIGNAL_FUNC. Both have been moved to the GObject library, where they now stand as G_OBJECT and G_CALLBACK.
To avoid using outdated code, just get started with the code samples from the GTK+ 3 documentation.
I'm trying to popup an OK message box in my gtk browser, but all I'm getting is blank grey square patch without my text in it and even button is not visible.
PFB the function which I'm using to render message box :
Void DisplayOKPopup()
{
dialogue=gtk_message_dialogue_new(GTK_WINDOW(WebtBrowserWindow),
GTK_DIALOGUE_DESTROY_WITH_PARENT,
GTK_MESSAGE_INFO,
GTK_BUTTONS_OK,
"text message");
gtk_widget_show(dialogue);
LOGDEBUG(" 1");
gtk_dialogue_run(GTK_DIALOGUE (dialogue));
LOGDEBUG("2");
gtk_widget_destroy (dialogue);
}
As per my debug log, I can see that control is passing till LOGDEBUG("1") and after that it goes to gtk_dialogue_run after that UI is getting crashed, the line next to run i.e LOGDEBUG("2") is not getting executed.
Kindly provide your inputs as I'm working on this since 3 days:!
As concluded, the problem arises from the use of threads. There are several approaches to solve the issue but since there is not code, I'll try with a simple example so that you can recreate it on your code.
Take a global Boolean variable as a flag and on your thread, set it to true so that a "periodic" idle callback can check it and if the flag is TRUE then show the dialog. The logic is that the Gtk UI functions are called from the mainloop/main thread and not from the worker threads.
DisplayOkPopup just has a simple "counter" from 0 to MAX_INT (32 bits) and set's the global flag as TRUE.
check_for_dialog it's a callback that runs on mainloop idle time and check for the flag, if TRUE then runs the dialog.
exit is dirty and will output errors but the goal ain't that, its just a tip/hint for your solution.
Example:
#include <gtk/gtk.h>
gboolean dialog_active;
gboolean show_dialog_popup;
GtkWidget *window;
gpointer DisplayOKPopup (gpointer user_data) {
int i;
while (TRUE) {
for (i = 0; i < G_MAXINT32; i++) {
// nop
}
show_dialog_popup = TRUE;
}
return NULL;
}
gboolean check_for_dialog (gpointer user_data) {
if (show_dialog_popup == TRUE && dialog_active == FALSE) {
dialog_active = TRUE;
GtkWidget *dialog = gtk_message_dialog_new(GTK_WINDOW(window),
GTK_DIALOG_DESTROY_WITH_PARENT,
GTK_MESSAGE_INFO,
GTK_BUTTONS_OK,
"text message");
gtk_dialog_run(GTK_DIALOG (dialog));
show_dialog_popup = FALSE;
dialog_active = FALSE;
gtk_widget_destroy(dialog);
}
return TRUE;
}
static void app_activate(GtkApplication *app, gpointer user_data) {
window = gtk_application_window_new(app);
gtk_window_set_title(GTK_WINDOW(window), "Window Title Here");
gtk_window_set_default_size(GTK_WINDOW(window), 700, 400);
gtk_window_set_position(GTK_WINDOW(window), GTK_WIN_POS_CENTER);
//gtk_container_add(GTK_CONTAINER(window), fixed);
gtk_widget_show_all(window);
g_idle_add(check_for_dialog, NULL);
g_thread_new("my thread", DisplayOKPopup, NULL);
}
int main(int argc, char **argv) {
GtkApplication *app;
int status;
show_dialog_popup = FALSE;
dialog_active = FALSE;
app = gtk_application_new("your.application.id", G_APPLICATION_FLAGS_NONE);
g_signal_connect(app, "activate", G_CALLBACK(app_activate), NULL);
status = g_application_run(G_APPLICATION(app), argc, argv);
g_object_unref(app);
return status;
}
Build and run:
$ gcc -o test test.c `pkg-config --cflags --libs gtk+-3.0`
$ ./test
Result:
EDIT:
Answer to your comment is:
To have custom buttons on your dialog then use:
gtk_dialog_new_with_buttons
gtk_dialog_add_button (if dialog exists, will add 1 button)
gtk_dialog_add_buttons (same as above but can add many buttons)
Example for 1):
dialog = gtk_dialog_new_with_buttons ("My dialog",
main_app_window,
flags,
"_OK",
GTK_RESPONSE_ACCEPT,
"_Cancel",
GTK_RESPONSE_REJECT,
NULL);
Example for 2):
gtk_dialog_add_button (GTK_DIALOG(dialog),
"This is my button",
GTK_RESPONSE_ACCEPT);
Example for 3) is same as 2) but can handle many buttons and terminates with NULL.
I'm using Eclipse and CDT to work with the mspgcc compiler, it compiles fine, but the code view highlights all my special function registers as unresolved.
I've made a C project where the compiler is "msp430-gcc -mmcu=msp430x2012", and that's set to look for includes in /usr/msp430/include/. I've set the linker to "msp430-gcc -mmcu=msp430x2012", and that's set to look fo libraries in /usr/msp430/lib/. I've set the assembler to "msp430-as". I've told eclipse it's making an elf and I've disabled automatic includes discovery to not find the i686 libraries on my linux box (stupid eclipse!).
Here's the code:
#include <msp430.h>
#include <signal.h> //for interrupts
#define RED 1
#define GREEN 64
#define S2VAL 8
void init(void);
int main(void) {
init(); //Setup Device
P1OUT = GREEN; //start with a green LED
_BIS_SR(LPM4_bits); //Go into Low power mode 4, main stops here
return(1); //never reached, surpresses compiler warning
}
interrupt (PORT1_VECTOR) S1ServiceRoutine(void) {
//we wake the MCU here
if (RED & P1IN) {
P1OUT = GREEN;
} else {
P1OUT = RED;
}
P1IFG = 0; //clear the interrupt flag or we immidiately go again
//we resume LPM4 here thanks to the RETI instruction
}
void init(void) {
WDTCTL = WDTPW + WDTHOLD; // Stop WDT
/*Halt the watchdog timer
P1DIR = ~S2VAL; //Set LED pins as outputs and S2 as input
P1IES = S2VAL; //interrupt on High to Low
P1IE = S2VAL; //enable interrupt for S1 only
WRITE_SR(GIE); //enable maskable interrupts
}
All the variables defines in the mspgcc includes such as P1OUT and WDTCTL show up in the problems box as "not resolved", but remember it builds just fine. I've even tried explicitly including the header file for my chip (normally msp430-gcc does this via msp430.h and the -mmcu option).
I resolved this issue by explicitly including the msp430g2553.h file
#include <msp430g2553.h>
I resolved the issue by following the instructions here