I am retrieving webpage facebook likes against URL using http://graph.facebook.com/?id=https://www.example.com
I want to know that is the limit for using these request e.g. "xxx" urls in "xx" seconds? etc. How much frequent requests can get me banned?
Help appreciated.
There is no single rate for reqs/sec. This rate is based on a lot of factors, such as number of users, and will vary between different apps. That being said, your use case is very basic and shouldn't cause you to hit any rate limiting. If you are, you should re-think how often you need to fetch likes.
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We (a local hackerspace) have a Tumblr blog and wanted to make ourselves a Facebook page. Before going live we wanted to import all our Tumblr content to Facebook so our fans on Facebook can browse it here as well. For this I have made an app that reads all the posts from our Tumblr blog and publishes them to our new Facebook page (backdating those posts as well). Here's my problem: after the app does about ~130 re-posts (~260 operations: publish + backdate) I start getting an error:
Received Facebook error response of type OAuthException: It looks like you were misusing this feature by going too fast. You’ve been blocked from using it.
Learn more about blocks in the Help Center. (code 368, subcode 1390008)
The block is gone the next day, but after a similar amount of operations it's back. After a couple of hours later, when the block is gone again, I introduced 6 second delays between operations, but that didn't help and after 19 re-posts I'm blocked again. Some facts:
I am publishing posts to a feed of (yet) unpublished page I am the (only) owner of.
The app is a standalone JAVA application and uses restfb to work with Facebook.
The line that is causing the error: facebookClient.publish("me/feed", FacebookType.class, params.toArray(new Parameter[0]));
All publish operations contain a link, mostly to respective posts on out Tumblr. Some contain message, caption or a name (depending on post type).
I need to re-post ~900 posts from Tumblr, I have done ~250 so far. When over, I will likely put in on server, scheduled, to keep syncing single new posts.
This app is not meant to be used publicly, it is rather a personal utility (but the code will be posted to GitHub, should anybody need it).
This is my first experience with Facebook API and I wasn't able to find a place where I could officially address them with this question. I could proceed by doing 100 posts/day, but I'm afraid I will eventually get banned for good, even though I don't feel like doing anything wrong.
I haven't put any more code here, as the code itself does not seem to be a problem, but rather the rate at which it is executed.
So, should I proceed with 100 posts/day and hope I won't be banned, or is there another "correct" way of dealing with this?
Thanks in advance!
I'm answering a bit late but I just had this problem too so I did some research : it seems that besides the rate limits shown in Facebook docs, there's also a much more limited and opaque rate for POST requests to limit spam.
It's not clearly set but it could depend on your relationship to the page you're writing to (admin or not), if you post to multiple pages and finally if you post too quickly.
To answer the question, it seems that it would have been okay if you had done like 1 post per minute or less.
I think you exceed the rate limiting for your user Id.
- Your app can make 200 calls per hour per user in aggregate. As an
example, if your app has 100 users, this means that your app can make
20,000 calls. One user could make 19,000 of those calls and another
could make 1,000, so this isn't a per-user limit. It's a per-app
limit
- That hour is a sliding window, updated every few minutes
- If your app is rate limited, all calls for that app will be limited, not
just for a specific user
- The number of users your app has is the
average daily active users of your app, plus today's new logins
Check this: https://developers.facebook.com/docs/graph-api/advanced/rate-limiting
It looks like you were misusing this feature by going too fast. You’ve been blocked from using it.
Learn more about blocks in the Help Center.
If you think you're seeing this by mistake, please let us know.
my question is simple, we need an app to manage a large amount of Facebook ads/adsets on our own single account.
Basic operations, like for example setting a daily budget for all adsets in one shot, instead of manually doing it via facebook interface.
The issue is that we are reaching the API limits pretty fast, as we can have even 50-100 adsets in one campaign. I am hitting the API limit simply by listing them sometimes.
I saw in the Facebook App advanced settings that you can add an Facebook Ad account ID, or a Business account, would that help with the limits?
Or even better, is this even possible? Handling large amount of ads? We have a big budget and all, but it's getting tedious to micromanage large amount of ads.
The rate limit per adaccount is heavier limited if you are in development than in basics. In the basics level you can also have three instead of one system users, which would probably mean (correct me if I am wrong) that you can alternate between three tokens and thus get more api calls.
It is also worth to note that updating existing ads/adsets/campaigns is 10-100 times more expensive than creating new ones. You will also get the rate limit error if you change daily budget or similar more than four times a day, so that might be a problem during testing.
I would like to create an app using soundcloud's API to play music. I read on your API terms of use that you have a limit of 15000 requests per day. I also saw that some apps (Musify for example) exceed this limit.
So is it possible to exceed the limit and if so, how?
Thanks,
You may be able to work something out with Soundcloud directly, but I wouldn't bank on it.
Keep in mind that embeded tracks do not count towards the the 15,000 limit.
Most of Zynga games use the Maximum App requests per day to show to the user how many requests he can send that day. I couldn't figure out how to get that daily number (dynamically) . Any hints on that? Since, I'm doing this in a flash app. I can't let the user send requests more than he is allowed. Ideas?
You can find out your Requests limit via the Developer Settings page:
https://developers.facebook.com/apps
Note that limits only apply to the older method of sending requests. If you use the newer Requests functionality, there is no limit to the amount of requests you can send:
https://developers.facebook.com/docs/reference/dialogs/requests/
Naturally, if you're being spammy, you'll still get reported a lot and automated systems could block you, so remember to keep to a reasonable volume of requests.
If the answer is yes, then what is it?
By maximum number of connectioned allowed per application I mean how many instances of the same api/key can be used to get the friends list at any one time, will Facebook block too many requests?
EDIT I have been looking at http://developers.facebook.com/ but have not been able to find the answer to my question there.
From their Policy
If you exceed, or plan to exceed, any of the following thresholds please contact us as you may be subject to additional terms: (>5M MAU) or (>100M API calls per day) or (>50M impressions per day).
The only information I was able to find is something in a forum.
http://www.quora.com/Whats-the-Facebook-Open-Graph-API-rate-limit
After some testing and discussion with the Facebook platform team,
there is no official limit I'm aware of or can find in the
documentation. However, I've found 600 calls per 600 seconds, per
token & per IP to be about where they stop you. I've also seen some
application based rate limiting but don't have any numbers.
As a general rule, one call per second should not get rate limited. On
the surface this seems very restrictive but remember you can batch
certain calls and use the subscription API to get changes.
You can see how many API requests your users can have a day if you go to your Insights page and click on "Diagnostics". You can also see some other request statistics if you click on "Performance".
http://www.facebook.com/insights