I just want to ask that how can i develop apps for Nokia 220 which has s30+ platform. Is there any way to develop apps for this or not?
It appears that the answer is no.
In spite of the name, S30+ is not related to S30.
Microsoft's specifications page for the Nokia 220 mention a handful of built-in applications (browser, calendar, contacts, alarm clock, "native games", etc.), but says nothing about installable applications.
This FAQ: How do I update the software on my Series 30+ phone? discusses a "Software Recovery Tool" that runs on a computer; it erases all personal content on the phone.
This doesn't prove that it's impossible to install additional applications, but it strongly suggests that it's at least not supported.
S30+ is MRE from Mediatek, see mre.mediatek.com.
There you can find a development system.
However, for the Microsoft handsets you need signing,
which i dont know how to achieve.
Sorry for being late for nearly 7 years (I was a kid 7 years ago :D)
Here is the link to a comment on Github where a man post a copy of MRE SDK 3.0.
From his comment:
Yes it is removed from his server bit I have copy of it on my google
drive I give you link
https://drive.google.com/file/d/1KIh3VrOIAYLVw5cOf2_uPQvJbOmT6MyC/view?usp=drivesdk
and
If you want any other software that are missing you may found here
https://drive.google.com/folderview?id=12ohq-7V0_02QQX9Kjf1m6YRWHO9-JpPy
If the link is broken, leave a comment and I will fix it :)
I also made a copy of it in my repo.
Hope it helps.
Related
Are there any alternate ways to develop Metro/Windows 8 style apps without obtaining a Windows 8 developer license?
Our department wants to explore the development of corporate, strictly in house, applications for our upcoming Windows 8 deployment next year.
There is no ability to fetch a license offline (see http://msdn.microsoft.com/en-us/library/windows/apps/hh974578.aspx and http://connect.microsoft.com/VisualStudio/feedback/details/762946/cannot-request-offline-developer-license-for-visual-studio-2012-windows-store-app).
Without an internet connection you can’t obtain the Windows 8 developer license from VS2012, and I can’t find any work around.
Does anybody have a work around to enable development of Windows 8 apps without requiring an internet connection?
It was quite frustrating for me that I will never be able to create win8 apps since my developer machine will always be off-line. So I have created a petition to Microsoft to provide a means to obtain a license off-line.
If you are reading this and also want to see a means of obtaining a Windows 8 developer license off-line, please drop your vote here:
http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/3313641-provide-a-way-to-obtain-a-windows-8-developer-lice
There is a hot fix available for this.
http://support.microsoft.com/kb/2871280
Actually, you are required to renew this developer's licence every month, so it's not really a one time thing.
While you need an internet connection to initially obtain a licence, once you have done this, you can develop applications entirely offline. This is not an unusual model! Quite a lot of applications require a one-time registration initially.
After making an update to an iPad app I released some time ago, I've been getting reports that people are unable to actually update the app without deleting and re-installing. However, as far as I know, nothing in the update should be causing this. (All the update deals with is letting people email PDF documents, nothing major.) When people attempt to update, they're asked for their iTunes password, but after entering it, it merely goes back to the update screen and nothing happens. Additionally, it would seem that this only happens with my app, the people in question aren't having any issues with the other various apps on the App Store. Does anyone know what might be causing this and how I could fix it?
Thanks in advance!
(Also, if it matters, the app is a custom B2B app, the general public can't purchase it.)
I'm removing the text of my answer because it's so inaccurate it's embarrassing. I mistook "B2B" for "Enterprise" and answered based off of that. To make up for it, I'll look into the problem a bit more and if I find anything I will edit this answer accordingly.
Edit:
Okay, I can see why you put a bounty for this question on SO; there's not really any data on a problem like this anywhere. Frankly, there's not much available information on B2B in general. I'll post what I found anyway, in case it can be of any help to you.
I found the details reason behind Maggie's question, there. Per Editing and Updating App Information:
Updates keep the same Apple ID and bundle ID, which means they are
associated with your first version and free to your customers
Also, apparently, "You can't change the CFBundleIdentifier of a released app if you want to release updates for it, the App Store will automatically reject it when you upload." which is something I can vouch for, having experienced this with a normal app. I do know that for a B2B app you do have to submit it to Apple for review, but I can't tell from the documentation I found if you need to actually submit it to the App Store, so it may not go through the various checks that normal apps go through, so this could be your problem.
Aside from that, according to the VPP guide, if your customers are installing the apps on the devices with Apple Configurator (broken right now, per app store reviews) the updates also have to be done with the Configurator. You haven't said that Configurator was involved, but I did find this tidbit.
• Use Apple Configurator to install apps on new or supervised devices.
Apple Configurator on a Mac makes it easy to mass configure and deploy
devices that are centrally controlled. Redemption code spreadsheets
acquired through the Volume Purchase Program can be imported by Apple
Configurator, tracking the number of apps installed on each device. To
update deployed apps using Apple Configurator, you must reconnect to
the same Mac from which the apps were installed. Learn more at
itunes.apple.com/us/app/apple-configurator
Anyway, good luck. Wish I could be more help.
What you are describing (assuming that it is accurate) would certainly be a bug on Apple's side. If users are trying to update the app and the update is not being processed, then in one way or another that is a bug that Apple needs to address. Nothing that you do as a developer should be able to cause that situation to happen. I would suggest contacting Apple and possibly filing a bug report.
It seems that apple wants you to develop the Iphone apps in the latest build. Sometimes this cause issues between realeases (diferent versions of Itunes, OSX, IOS, etc) when you try to update your apps.
Try to publish the app in the latest version of xcode.
That happens a lot in iphone development testing.
Hope this help.
When updating an app, iOS looks for the bundleId and if there is another app with the same bundleId, it updates the app with the highest version number. Maybe the version number is not set correctly or maybe people have issues because an other app (from the AppStore or an other B2B app) have the same bundleID but a higher version number.
I'm by far not an iPhone expert, but it seems something related might have been fixed in iOS 6.0.1.
Fixes a bug that prevents iPhone 5 from installing software updates
wirelessly over the air
If I sign an application with a legit developer license, is it possible to install some developer preview of it into an iOS device without jailbreaking it?
Saw some similar questions, but they didn't clearly answer this question for me.
Just to get this question solved, I am adding my comment as an answer.
See questions like Showing beta versions of an app to a customer.
The keyword you want to look out for is
AdHoc Distribution
The basic procedure involves adding the UDID's of your test-devices to your developer account and enable them for your test-app's.
For details on this procedure you may also check Apple's documentation on the subject Distributing Applications
Can someone provide concrete info on how the app upgrade process works on iOS as far as the developer is concerned? I've been rummaging through Stackoverflow only to find hand-waving explanations and no links to official documentation. Google search results only led to Cisco's IOS and the end-user upgrade process. I'd like to know the following:
How does the App Store know when you've provided a new version? Do I have to implement something in my app, which the App Store pings? Or do I set things up stuff through the Apple Developer website? I've been waiting 2 months for developer approval and have no idea what's going on behind those doors because I get access-denied messages when trying to read official articles.
Is there any Objective-C code I need to write for an upgrade to be possible? Any plist I need to edit?
How is payment affected when version 1 of the app is free, then version 2 is paid or version 1 is paid and version 2 changes its price.
Does Apple allow me to do forced upgrades? All the answers on Stackoverflow have been, "I think this is bad business logic" or "I think Apple forbids this, but I don't have the official documentation to prove it." At a certain point, very old versions will be too time consuming to support. You don't see Microsoft still supporting Windows 95, do you?
You just submit the new version to Apple. When it's approved, it will appear in the App Store.
Same as above, Apple pretty much does it all for you.
If you transition from free to paid, everyone that has downloaded the app for free will not have to pay to upgrade to the paid version.
IIRC you cannot force users to upgrade, but you can display a notification within the app to alert users that an update is available. To implement this, I would just have the app request a file on your server that tells the app what the current version number is. You do not need to support users on old version, if they have problems with an old version, it's fine to tell them to upgrade.
on their website they have "announcements" made at various times saying that it is either prohibited or allowed. The latest announcement, as of September 2010, seems to say that it is allowed, but then maybe there are some more that I haven't located prohibiting it.
So what is the final truth of the matter now? Does Apple marketplace accept RunRev stuff or not?
The latest announcement is correct, and Apple is permitting apps built with [Livecode/Rev/whatever we're calling it this year] in the iOS App Store. The first one, I think, was Sheep Herder, but there are others.
Apple had initially said this was OK, then changed its mind during the Great Steve Versus Flash Incident of 2010. (Rev was collateral damage, along with all other non-Apple development platforms). Then it changed its mind back. So the situation changed several times before it stabilized, which is why the Rev blog and forum archives have different announcements at different times.
As a further development, LiveCode iOS apps built with the forthcoming open source licensed LiveCode will not be allowed in the App Store because of licensing issues. Apps developed with the commercial license (paid) LiveCode will still be accepted.
There are very many more than just Sheep Herder in the app store - I ran a survey a bit over a year ago (November 2011) and some 40 people sent me appstore links to their apps.
You can see a bunch of stuff-built-with Livecode, including a number of apps, here:
http://livecode1001.blogspot.co.uk/