Erlang supervisor/gen_server exception exit: noproc - emacs
I'm going insane right now trying to figure out what the problem to this is.
Basically I just want to set up an easy Supervisor with 1 server and 1 gen_event-behaviour module.
Now the problem is that I can't get it to start anymore, the supervisor that is.
I get this error no matter what I do:
** exception exit: noproc
and when using the text-tracer it shows that it happends in sRPG_supervisor:init/1. And with this you think there's something wrong with the code, but I get exactly the same thing when I run other peoples examples of this(I've downloaded Joe Armstrongs examples and tested the sellaprime_supervisor with the same result).
It used to start fine when I ran it in my virtual Ubuntu installation. Then I set it up so I could code in Windows but I never even tested that the simplest form of this worked, and obviously it don't for some reason.
So if someone has had a similar problem, would be great to find a solution!
I'm using erl6.3 as the Erlang version with OTP 17.
Here's the code that I'm using, just a buildup from the Emacs generated skeleton:
sRPG_supervisor.erl
-module(sRPG_supervisor).
-behaviour(supervisor).
%% API
-export([start_link/0, start_link/1, start/0, start_in_shell_for_testing/0]).
%% Supervisor callbacks
-export([init/1]).
-define(SERVER, ?MODULE).
%%%===================================================================
%%% API functions
%%%===================================================================
%%--------------------------------------------------------------------
%% #doc
%% Starts the supervisor
%%
%% #spec start_link() -> {ok, Pid} | ignore | {error, Error}
%% #end
%%--------------------------------------------------------------------
start_link() ->
supervisor:start_link({local, ?SERVER}, ?MODULE, []).
start() ->
spawn(fun() ->
supervisor:start_link({local, ?SERVER}, ?MODULE, _Arg = [])
end).
start_in_shell_for_testing() ->
{ok, Pid} = supervisor:start_link({local, ?SERVER}, ?MODULE, _Arg = []),
unlink(Pid).
start_link(Args) ->
supervisor:start_link({local, ?SERVER}, ?MODULE, Args).
%%%===================================================================
%%% Supervisor callbacks
%%%===================================================================
%%--------------------------------------------------------------------
%% #private
%% #doc
%% Whenever a supervisor is started using supervisor:start_link/[2,3],
%% this function is called by the new process to find out about
%% restart strategy, maximum restart frequency and child
%% specifications.
%%
%% #spec init(Args) -> {ok, {SupFlags, [ChildSpec]}} |
%% ignore |
%% {error, Reason}
%% #end
%%--------------------------------------------------------------------
init([]) ->
%% Install sRPG event/error handler
gen_event:swap_handler(alarm_handler, {alarm_handler, swap}, {sRPG_event_handler, xyz}),
RestartStrategy = one_for_one,
MaxRestarts = 1000,
MaxSecondsBetweenRestarts = 3600,
SupFlags = {RestartStrategy, MaxRestarts, MaxSecondsBetweenRestarts},
Restart = permanent,
Shutdown = 2000,
Type = worker,
AChild = {sRPG_server, {sRPG_server, start_link, []},
Restart, Shutdown, Type, [sRPG_server]},
{ok, {SupFlags, [AChild]}}.
sRPG_server.erl
-module(sRPG_server).
-behaviour(gen_server).
%% API
-export([start_link/0, testServer/0]).
%% gen_server callbacks
-export([init/1, handle_call/3, handle_cast/2, handle_info/2,
terminate/2, code_change/3]).
-define(SERVER, ?MODULE).
-record(state, {}).
%%%===================================================================
%%% API
%%%===================================================================
testServer() ->
gen_server:call(?MODULE, {test, test}).
%%--------------------------------------------------------------------
%% #doc
%% Starts the server
%%
%% #spec start_link() -> {ok, Pid} | ignore | {error, Error}
%% #end
%%--------------------------------------------------------------------
start_link() ->
gen_server:start_link({local, ?SERVER}, ?MODULE, [], []).
%%%===================================================================
%%% gen_server callbacks
%%%===================================================================
%%--------------------------------------------------------------------
%% #private
%% #doc
%% Initializes the server
%%
%% #spec init(Args) -> {ok, State} |
%% {ok, State, Timeout} |
%% ignore |
%% {stop, Reason}
%% #end
%%--------------------------------------------------------------------
init([]) ->
%% Note we must set trap_exit = true if we want
%% terminate/2 to be called when the application is stopped
process_flag(trap_exit, true),
%MainGamePid = gameSystem:start(),
io:format("~p starting~n", [?MODULE]),
{ok, #state{}}.
%%--------------------------------------------------------------------
%% #private
%% #doc
%% Handling call messages
%%
%% #spec handle_call(Request, From, State) ->
%% {reply, Reply, State} |
%% {reply, Reply, State, Timeout} |
%% {noreply, State} |
%% {noreply, State, Timeout} |
%% {stop, Reason, Reply, State} |
%% {stop, Reason, State}
%% #end
%%--------------------------------------------------------------------
handle_call({test, test}, _From, State) ->
io:format("TEST TEST TEST ~n"),
Reply = ok,
{reply, Reply, State};
handle_call(_Request, _From, State) ->
Reply = ok,
{reply, Reply, State}.
%%--------------------------------------------------------------------
%% #private
%% #doc
%% Handling cast messages
%%
%% #spec handle_cast(Msg, State) -> {noreply, State} |
%% {noreply, State, Timeout} |
%% {stop, Reason, State}
%% #end
%%--------------------------------------------------------------------
handle_cast(_Msg, State) ->
{noreply, State}.
%%--------------------------------------------------------------------
%% #private
%% #doc
%% Handling all non call/cast messages
%%
%% #spec handle_info(Info, State) -> {noreply, State} |
%% {noreply, State, Timeout} |
%% {stop, Reason, State}
%% #end
%%--------------------------------------------------------------------
handle_info(_Info, State) ->
{noreply, State}.
%%--------------------------------------------------------------------
%% #private
%% #doc
%% This function is called by a gen_server when it is about to
%% terminate. It should be the opposite of Module:init/1 and do any
%% necessary cleaning up. When it returns, the gen_server terminates
%% with Reason. The return value is ignored.
%%
%% #spec terminate(Reason, State) -> void()
%% #end
%%--------------------------------------------------------------------
terminate(_Reason, _State) ->
ok.
%%--------------------------------------------------------------------
%% #private
%% #doc
%% Convert process state when code is changed
%%
%% #spec code_change(OldVsn, State, Extra) -> {ok, NewState}
%% #end
%%--------------------------------------------------------------------
code_change(_OldVsn, State, _Extra) ->
{ok, State}.
%%%===================================================================
%%% Internal functions
%%%===================================================================
sRPG_event_handler.erl
-module(sRPG_event_handler).
-behaviour(gen_event).
%% API
-export([start_link/0, add_handler/0]).
%% gen_event callbacks
-export([init/1, handle_event/2, handle_call/2,
handle_info/2, terminate/2, code_change/3]).
-define(SERVER, ?MODULE).
-record(state, {}).
%%%===================================================================
%%% gen_event callbacks
%%%===================================================================
%%--------------------------------------------------------------------
%% #doc
%% Creates an event manager
%%
%% #spec start_link() -> {ok, Pid} | {error, Error}
%% #end
%%--------------------------------------------------------------------
start_link() ->
gen_event:start_link({local, ?SERVER}).
%%--------------------------------------------------------------------
%% #doc
%% Adds an event handler
%%
%% #spec add_handler() -> ok | {'EXIT', Reason} | term()
%% #end
%%--------------------------------------------------------------------
add_handler() ->
gen_event:add_handler(?SERVER, ?MODULE, []).
%%%===================================================================
%%% gen_event callbacks
%%%===================================================================
%%--------------------------------------------------------------------
%% #private
%% #doc
%% Whenever a new event handler is added to an event manager,
%% this function is called to initialize the event handler.
%%
%% #spec init(Args) -> {ok, State}
%% #end
%%--------------------------------------------------------------------
init([]) ->
io:format("*** sRPG Event Handler init ***~n"),
{ok, #state{}};
init(Args) ->
io:format("*** sRPG Event Handler init: ~p~n", [Args]),
{ok, #state{}}.
%%--------------------------------------------------------------------
%% #private
%% #doc
%% Whenever an event manager receives an event sent using
%% gen_event:notify/2 or gen_event:sync_notify/2, this function is
%% called for each installed event handler to handle the event.
%%
%% #spec handle_event(Event, State) ->
%% {ok, State} |
%% {swap_handler, Args1, State1, Mod2, Args2} |
%% remove_handler
%% #end
%%--------------------------------------------------------------------
handle_event({set_alarm, testAlarm}, State) ->
error_logger:error_msg("*** BEEP BOOP TEST ALARM ***~n"),
{ok, State};
handle_event({clear_alarm, testAlarm}, State) ->
error_logger:error_msg("*** Brrrrppp... Test Alarm Over ***~n"),
{ok, State};
handle_event(_Event, State) ->
{ok, State}.
%%--------------------------------------------------------------------
%% #private
%% #doc
%% Whenever an event manager receives a request sent using
%% gen_event:call/3,4, this function is called for the specified
%% event handler to handle the request.
%%
%% #spec handle_call(Request, State) ->
%% {ok, Reply, State} |
%% {swap_handler, Reply, Args1, State1, Mod2, Args2} |
%% {remove_handler, Reply}
%% #end
%%--------------------------------------------------------------------
handle_call(_Request, State) ->
Reply = ok,
{ok, Reply, State}.
%%--------------------------------------------------------------------
%% #private
%% #doc
%% This function is called for each installed event handler when
%% an event manager receives any other message than an event or a
%% synchronous request (or a system message).
%%
%% #spec handle_info(Info, State) ->
%% {ok, State} |
%% {swap_handler, Args1, State1, Mod2, Args2} |
%% remove_handler
%% #end
%%--------------------------------------------------------------------
handle_info(_Info, State) ->
{ok, State}.
%%--------------------------------------------------------------------
%% #private
%% #doc
%% Whenever an event handler is deleted from an event manager, this
%% function is called. It should be the opposite of Module:init/1 and
%% do any necessary cleaning up.
%%
%% #spec terminate(Reason, State) -> void()
%% #end
%%--------------------------------------------------------------------
terminate(_Reason, _State) ->
ok.
%%--------------------------------------------------------------------
%% #private
%% #doc
%% Convert process state when code is changed
%%
%% #spec code_change(OldVsn, State, Extra) -> {ok, NewState}
%% #end
%%--------------------------------------------------------------------
code_change(_OldVsn, State, _Extra) ->
{ok, State}.
%%%===================================================================
%%% Internal functions
%%%===================================================================
and here's examples of what happens:
Eshell V6.3 (abort with ^G)
1> sRPG_supervisor:start_link().
** exception exit: noproc
2> sRPG_supervisor:start_in_shell_for_testing().
** exception exit: noproc
3> ServPid = sRPG_server:start_link().
sRPG_server starting
{ok,<0.39.0>}
4> gen_server:call(sRPG_server, {test, test}).
TEST TEST TEST
ok
As you can see the server works when called without a supervisor.
I've looked hard at the similar problems others have had, but to no avail.
Unless the sasl application is running, no alarm_handler will be running either, and the noproc exception occurs in your supervisor init as a result. Try this:
1> application:start(sasl).
ok
2> sRPG_supervisor:start_in_shell_for_testing().
*** sRPG Event Handler init: {xyz,{alarm_handler,[]}}
sRPG_server starting
=PROGRESS REPORT==== 12-Aug-2015::17:00:49 ===
supervisor: {local,sRPG_supervisor}
started: [{pid,<0.71.0>},
{id,sRPG_server},
{mfargs,{sRPG_server,start_link,[]}},
{restart_type,permanent},
{shutdown,2000},
{child_type,worker}]
true
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Scalatra shutting down system - "No Such Method Error"
I have some code in Scalatra using Atmosphere framework that keeps causing the system to crash after a web request is made. The console shows the data being sent from server to client, but straight after it the following error always appears: Uncaught error from thread [default-akka.actor.default-dispatcher-11] shutting down JVM since 'akka.jvm-exit-on-fatal-error' is enabled for ActorSystem[default] java.lang.NoSuchMethodError: akka.actor.ActorSystem.dispatcher()Lakka/dispatch/MessageDispatcher; at org.scalatra.atmosphere.package$.jucFuture2akkaFuture(package.scala:29) at org.scalatra.atmosphere.ScalatraBroadcaster.broadcast(ScalatraBroadcaster.scala:19) I am using dispatch to make the web requests inside m actors. But I got the same message when I was using spray. Here is how I make the web request: Http(Req(_.setUrl(fullUrl))) map {response => But the error happens after data has been sent to the client (as you can see the call to "broadcast" in the stack trace. So I don't think it is the web request. My project build file: lazy val project = Project ( "", file("."), settings = Defaults.defaultSettings ++ ScalatraPlugin.scalatraWithJRebel ++ scalateSettings ++ assemblySettings ++ Seq( organization := Organization, name := Name, version := Version, scalaVersion := ScalaVersion, resolvers += Classpaths.typesafeReleases, test in assembly := {}, jarName in assembly := "", mergeStrategy in assembly <<= (mergeStrategy in assembly) { (old) => { case PathList(xs) if xs.equals("about.html") => MergeStrategy.first case x => old(x) } }, libraryDependencies ++= Seq( "org.scalatra" %% "scalatra" % ScalatraVersion, "org.scalatra" %% "scalatra-scalate" % ScalatraVersion, "org.scalatra" %% "scalatra-specs2" % ScalatraVersion % "test", "ch.qos.logback" % "logback-classic" % "1.0.6" % "runtime", "org.eclipse.jetty" % "jetty-webapp" % "8.1.8.v20121106" % "container;compile", "org.eclipse.jetty.orbit" % "javax.servlet" % "3.0.0.v201112011016" % "container;provided;test;compile" artifacts (Artifact("javax.servlet", "jar", "jar")), "org.scalatra" %% "scalatra-atmosphere" % "2.2.1", "org.scalatra" %% "scalatra-json" % "2.2.1", "org.json4s" %% "json4s-jackson" % "3.2.4", "org.eclipse.jetty" % "jetty-websocket" % "8.1.10.v20130312" % "container;compile", "org.scalatest" % "scalatest_2.10" % "2.0.M6-SNAP17", "com.typesafe.akka" % "akka-testkit_2.10" % "2.2.0", "joda-time" % "joda-time" % "2.3", "com.github.nscala-time" %% "nscala-time" % "0.6.0", "com.cloudphysics" % "jerkson_2.10" % "0.6.3", "net.databinder.dispatch" %% "dispatch-core" % "0.11.0" I looked at the source code of scalatra and it appears that it is code inside the future that is blowing up. I am using the following execution context, which may be relevant: implicit val ec: ExecutionContext = context.dispatcher
I'm going to take a guess here and say that you are pulling in two versions of the akka-actor jar. You explicitly referencing akka-testkit is going to pull in the akka-actor 2.2.0 jar. I'm guessing that something else (maybe scalatra atmosphere) is also pulling in akka-actor and not the 2.2.0 version. You should check your classpath and see if you indeed to have two versions of akka-actor