Is there a standard mechanism for annotating function declarations in Swift to indicate that they are present because a class conforms to some protocol?
For instance, this declaration might be present because a class conforms to NSCoding. (Marking it with override would result in a syntax error, so it's not the kind of annotation I am looking for.) Ideally I am looking for a code-level annotation (e.g. override instead of /*! ... */).
// ... annotation such as "conform to NSCoding", if possible
func encodeWithCoder(encoder: NSCoder) {
// ...
}
You can use extension. for example:
protocol SomeProtocol {
func doIt() -> Int
}
class ConcreteClass {
....
}
extension ConcreteClass: SomeProtocol {
func doIt() -> Int {
// ...
return 1
}
}
But you cannot define required initializer in extension, for example:
// THIS DOES NOT WORK!!!
class Foo: NSObject {
}
extension Foo: NSCoding {
required convenience init(coder aDecoder: NSCoder) {
self.init()
}
func encodeWithCoder(aCoder: NSCoder) {
// ...
}
}
emits an error:
error: 'required' initializer must be declared directly in class 'Foo' (not in an extension)
required convenience init(coder aDecoder: NSCoder) {
~~~~~~~~ ^
In this case, you should use // MARK: comments:
class Foo: NSObject {
// ...
// MARK: NSCoding
required init(coder aDecoder: NSCoder) {
super.init()
}
func encodeWithCoder(aCoder: NSCoder) {
// ...
}
}
Related
Seems like a trivial issue but I am not able to make this compile.
Neither in playgrounds nor in normal swift ios projects.
(Please note I am not using Storyboards that's why I don't need / care about the init?(coder) part..it;s jsut it has to be include otherwise the complier complains about it.)
class SegmentedControl: UISegmentedControl {
let configuration: [String]
required init(configuration: [String]) {
self.configuration = configuration
super.init(items: configuration)
}
required init?(coder aDecoder: NSCoder) { fatalError() }
}
let x = SegmentedControl(configuration: ["a","b"])
It is complaining about not having the deisignated initializer implemented.
Fatal error: Use of unimplemented initializer 'init(frame:)' for class
'__lldb_expr_167.SegmentedControl'
I don't understand what is going on here. Isn't the designated initializer the init(items:) for UISegmentedControl? I am calling it in my subclass designated initializer.
Solution:
class SegmentedControl: UISegmentedControl {
var configuration = [String]()
required init(configuration: [String]) {
super.init(items: configuration)
self.configuration = configuration
}
override init(frame: CGRect) {
super.init(frame: frame)
}
required init?(coder aDecoder: NSCoder) { fatalError() }
}
let x = SegmentedControl(configuration: ["a","b"])
serialization and deserialization is done by the two method defined in the NSCoding protocol as follow
encodeWithCoder(_ aCoder: NSCoder) {
// Serialize your object here
}
init(coder aDecoder: NSCoder) {
// Deserialize your object here
}
In my own ViewController (inherited from UITableViewController), I have a Array which contain my own object named Item and I do implemented the init(coder aDecoder: NSCoder) initial function. The Item is defined as follow
class Item: NSObject, NSCoding {
var text = ""
var checked = false
func toggleChecked() {
checked = !checked
}
func encode(with aCoder: NSCoder) {
aCoder.encode(self.text, forKey: "SLAText")
aCoder.encode(self.checked, forKey: "SLAChecked")
}
required init?(coder aDecoder: NSCoder) {
self.text = aDecoder.decodeObject(forKey: "SLAText") as! String
self.checked = aDecoder.decodeBool(forKey: "SLAChecked")
super.init()
}
override init() {
super.init()
}
}
Instead implement the function encode(with: NSCoder) I defined my own serialization function named saveItems()
func saveItems() {
let data = NSMutableData()
let archiver = NSKeyedArchiver(forWritingWith: data)
archiver.encode(items, forKey: "ItemLists") //items is a array of type [Item]
archiver.finishEncoding()
data.write(to: dataFilePath(), atomically: true)
}
Question
Why the code is working with out implement the required NSCoding function? The code is simplified from a example of the book I'm studying, I didn't find the encodeWithCoder(_ aCoder: NSCoder) function at all. Isn't the required means you have to implemented it?
Thanks for your time and help
Why the code is working with out implement the required NSCoding function?
This is not true.
NSCoding is a protocol
First of all NSCoding is a protocol, not a function. And in order to conform a type to NSCoding you need to implement a method and an initializer
public func encode(with aCoder: NSCoder)
public init?(coder aDecoder: NSCoder)
Why does your code work?
Let's look at what you are doing
archiver.encode(items, forKey: "ItemLists")
Here items is defined as [Item] which is and array of Item(s).
And Array does conform to NSCoding. This can be easily tested by writing
let nums = [1, 2, 3]
if nums is NSCoding {
print("Array does conform to NSCoding")
} else {
print("Array does NOT conform to NSCoding")
}
The result is
Array does conform to NSCoding
Conclusion
Of course to work properly the element inside of the array must be conform to NSCodable too. And since the generic type of your Array is Item (which you made conform to NSCodable) the mechanism does work properly.
I am working on a macOS project in Swift, and I've been having a lot of trouble with overriding variables in a few classes I've made. In classTwo Xcode is presenting the error Cannot override with a stored property 'texture' on the line;
override var texture: SKTexture?
This is a bit of the code I'm using.
public class classOne: SKSpriteNode {
required public init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// Other functions
}
And the second class;
class classTwo: classOne {
override var texture: SKTexture? // Cannot override with a stored property 'texture'
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// Some other functions
}
I do plan to actually define a specific texture for classTwo, but for now I couldn't even make this work.. Thanks in advance, and I'd appreciate any help on solving this issue!
EDIT
#Knight0fDragon was right, a better approach is to use super.texture
class classTwo: classOne {
override var texture:SKTexture? {
get {
return super.texture
}
set {
super.texture = newValue
}
}
}
In order to override the property you need to initialise it. In other words, giving it an initial value. If you don't want, here is a workaround:
class classTwo: classOne {
var _texture:SKTexture
override public var texture: SKTexture? {
get {
return _texture
}
set {
_texture = newValue!
}
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// Some other functions
}
Try this
override var texture: SKTexture? {
get {
return SKTexture()
}
set {
}
}
obviously returning something a bit more useful.
In your subclass you need to do this.
override var texture:SKTexture? {
get {
return super.texture
}
set {
super.texture = newValue
}
}
From all my reading, I do not think overriding is the approach you want, you want to create a convenience init
class classTwo: classOne {
convenience init()
{
let texture = SKTexture(imageNamed:"myImage")
self.init(texture,.white,texure.size)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder:aDecoder)
}
}
Then to use it, you just need to do classTwo()
(Note, this has not been tested, so I may have typos, the general concept is here though)
Here's my code:
import Foundation
class Person: NSObject, NSCoding {
var name: String
init(name: String) {
self.name = name
}
func encodeWithCoder(aCoder: NSCoder) {
aCoder.encodeObject(name, forKey: "name")
}
required convenience init?(coder aDecoder: NSCoder) {
let name = aDecoder.decodeObjectForKey("name") as! String
self.init(name: name)
}
}
class Martin: Person {
init() {
self.init(name: "Martin")
}
required convenience init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
}
let p = Martin()
print(p.name)
For some reason I always end-up in a catch-22 situation, the only way i see making this work is to explicitly initialize all properties in required convenience init?(coder aDecoder: NSCoder) to able to remove the convenience and do super.init(coder: aDecoder) in Martin
I read about the init rules in Swift, still don't understand why Martin can't inherit the convenience init from Person in this case.
Because the rules state that
A designated initializer must call a designated initializer from its immediate superclass.
A convenience initializer must call another initializer from the same class.
A convenience initializer must ultimately call a designated initializer.
I'm attempting to create a custom NSTextFieldCell subclass in Swift (Xcode Beta 5), with the following code:
class CustomHighlightTextFieldCell : NSTextFieldCell {
required init(coder aCoder: NSCoder!) {
super.init(coder: aCoder)
}
init(imageCell anImage: NSImage!) {
super.init(imageCell: anImage)
}
init(textCell aString: String!) {
super.init(textCell: aString)
}
}
However, I receive compilation errors on the 2nd and 3rd init() declarations:
/Users/Craig/projects/.../CustomHighlightTextFieldCell:8:40: Invalid redeclaration of 'init(imageCell:)'
/Users/Craig/projects/.../CustomHighlightTextFieldCell.swift:17:5: 'init(imageCell:)' previously declared here
/Users/Craig/projects/.../CustomHighlightTextFieldCell:7:39: Invalid redeclaration of 'init(textCell:)'
/Users/Craig/projects/.../CustomHighlightTextFieldCell.swift:21:5: 'init(textCell:)' previously declared here
While there are some strange compiler bugs here (I'm getting the usual "SourceKitService Terminated, Editor functionality temporarily limited." message), it seems like I'm missing something in my method overriding - but I can't tell what.
I was under the assumption the named parameters, or at least the parameter types, would indicate that there are three different init() methods here, but apparently I'm missing a key piece of the puzzle.
Edit: If I add override to the 2nd and 3rd init() methods, I have a separate issue:
required init(coder aCoder: NSCoder!) {
super.init(coder: aCoder)
}
override init(imageCell anImage: NSImage!) {
super.init(imageCell: anImage)
}
override init(textCell aString: String!) {
super.init(textCell: aString)
}
This new issue (simply invoked by adding the two override keywords) seems to almost contradict the original.
/Users/Craig/projects/.../CustomHighlightTextFieldCell.swift:17:14: Initializer does not override a designated initializer from its superclass
/Users/Craig/projects/.../CustomHighlightTextFieldCell.swift:21:14: Initializer does not override a designated initializer from its superclass
It would seem that your declarations (with override) should be sufficient, however, they seem to need the #objc declarations as well. This works:
class CustomHighlightTextFieldCell : NSTextFieldCell {
required init(coder aCoder: NSCoder!) {
super.init(coder: aCoder)
}
#objc(initImageCell:)
override init(imageCell anImage: NSImage!) {
super.init(imageCell: anImage)
}
#objc(initTextCell:)
override init(textCell aString: String!) {
super.init(textCell: aString)
}
}
As you see, you have the corresponding super.init(xxx) in the functions which means you are overriding the functions. So just add the override keyword.
override init(imageCell anImage: NSImage!) {
super.init(imageCell: anImage)
}
override init(textCell aString: String!) {
super.init(textCell: aString)
}