Combining Observables when both change simultaneously - reactive-programming

I am trying to integrate ReactiveX into my GUI using RxPY. This is a general ReactiveX question.
Say I have a visualization that depends on multiple Observable streams using combine_latest(stream1, stream2, plot_function). This works great when one Observable changes, like when the user modifies a value; the visualization updates using the new values. However, sometimes both Observables are updated simultaneously, like when the user loads data for both streams from a single file. Technically, one Observable will be updated before the other (whichever comes first in the import function). As a result, the plot will be updated twice, but for all intents and purposes it need only be updated once.
Some of the visualizations I have are expensive to compute, so I want to make sure that if both streams are updated simultaneously, then the combined stream only emits one value. I can think of a few options:
Use debounce() with a small timeout (like 50ms) on the combined stream. This approach seems dirty to me.
Don't use combine_latest directly. Wrap the two streams in a new object that also has some sort of updating flag. If I set the updating flag to True, then don't emit anything until I set the updating flag to False. This approach feels to stateful, and it ruins the composability of the streams.
Tell all visualizations not to update until all the streams are updated. Again, this breaks encapsulation because the visualization shouldn't care what is happening upstream. It should just receive the new values from the combined stream and make a pretty picture.
Make the visualizations fine-grained enough that one stream updating first only introduces a small performance penalty. This is impossible for some visualizations, like a visualization that computes a mesh based on points and a mesh size. If the points or the mesh size changes, then the whole mesh needs to be recomputed.
Is there some facility in Rx to handle "simultaneously" updating multiple streams? I feel like what I'm asking for is magic.
For anyone who has made GUI programs using Rx: is there some better architecture I should be using for models besides sending new values through streams?
If this question is unclear, please tell me in a comment and I will try to make a more concrete example.
Example
Here is a sample Python RxPY program:
import rx
stream1 = rx.subjects.BehaviorSubject(1)
stream2 = rx.subjects.BehaviorSubject(2)
rx.Observable\
.combine_latest(stream1, stream2, lambda x, y: (x, y))\
.subscribe(print)
stream1.on_next(3)
stream2.on_next(4)
This prints:
(1, 2)
(3, 2)
(3, 4)
How could I update the values of stream1 and stream2 simultaneously so that the following becomes the result?
(1, 2)
(3, 4)
In other words, how could I modify combine_latest in such a way that I can tell it downstream "hey, wait a second while I update the other streams before you emit your next value"?

I have found one possible answer, but it is not the best and I would like others.
I discovered the pausable combinator. By passing in a stream that emits True or False, you can control if a sequence will be paused. Here is a modification of my example:
import rx
stream1 = rx.subjects.BehaviorSubject(1)
stream2 = rx.subjects.BehaviorSubject(2)
pauser = rx.subjects.BehaviorSubject(True)
rx.Observable\
.combine_latest(stream1, stream2, lambda x, y: (x, y))\
.pausable(pauser)\
.subscribe(print)
# Begin updating simultaneously
pauser.on_next(False)
stream1.on_next(3)
stream2.on_next(4)
# Update done, resume combined stream
pauser.on_next(True)
# Prints:
# (1, 2)
# (3, 4)
To apply to my GUI, I can create a BehaviorSubject called updating in my model that emits whether or not the whole model is being updated. For example, if stream1 and stream2 are being simultaneously updated, then I can set updating to True. On any visualizations that are expensive to produce, I can apply the value of updating to pause the combined stream.

This works in Rx for c#:
var throttled = source.Publish(hot => hot.Buffer(() => hot.Throttle(dueTime));
The dueTime value here is a TimeSpan in .NET. It merely says what the window of time is that you want to have inactivity before a value it produced. This basically gobbles up values produced "simultaneously" within a margin of time.
The source in this case would be your .combine_latest(...) observable.

Related

How to "join" a frequently updating stream with an irregularly updating stream in Apache Beam?

I have a stream of measurements keyed by an ID PCollection<KV<ID,Measurement>> and something like a changelog stream of additional information for that ID PCollection<KV<ID,SomeIDInfo>>. New data is added to the measurement stream quite regularly, say once per second for every ID. The stream with additional information on the other hand is only updated when a user performs manual re-configuration. We can't tell often this happens and, in particular, the update frequency may vary among IDs.
My goal is now to enrich each entry in the measurements stream by the additional information for its ID. That is, the output should be something like PCollection<KV<ID,Pair<Measurement,SomeIDInfo>>>. Or, in other words, I would like to do a left join of the measurements stream with the additional information stream.
I would expect this to be a quite common use case. Coming from Kafka Streams, this can be quite easily implemented with a KStream-KTable-Join. With Beam, however, all my approaches so far seem not to work. I already thought about the following ideas.
Idea 1: CoGroupByKey with fixed time windows
Applying a window to the measurements stream would not be an issue. However, as the additional information stream is updating irregularly and also significantly less frequently than the measurements stream, there is no reasonable common window size such that there is at least one updated information for each ID.
Idea 2: CoGroupByKey with global window and as non-default trigger
Refining the previous idea, I thought about using a processing-time trigger, which fires e.g. every 5 seconds. The issue with this idea is that I need to use accumulatingFiredPanes() for the additional information as there might be no new data for a key between two firings, but I have to use discardingFiredPanes() for the measurements stream as otherwise my panes would quickly become too large. This simply does not work. When I configure my pipeline that way, also the additional information stream discards changes. Setting both trigger to accumulating it works, but, as I said, this is not scalable.
Idea 3: Side inputs
Another idea would be to use side inputs, but also this solution is not really scalable - at least if I don't miss something. With side inputs, I would create a PCollectionView from the additional information stream, which is a map of IDs to the (latest) additional information. The "join" can than be done in a DoFn with a side input of that view. However, the view seems to be shared by all instances that perform the side input. (It's a bit hard to find any information regarding this.) We would like to not make any assumptions regarding the amount of IDs and the size of additional info. Thus, using a side input seems also not to work here.
The side input option you discuss is currently the best option, although you are correct about the scalability concern due to the side input being broadcast to all workers.
Alternatively, you can store the infrequently-updated side in an external key-value store and just do lookups from a DoFn. If you go this route, it's generally useful to do a GroupByKey first on the main input with ID as a key, which lets you cache the lookups with a good cache-hit ratio.

Converting paging function to a Flow

I have a large quantity of sqlite databases, represented as Source[File, NotUsed]. For each db, I want to paginate through the results. Memory limits mean I cannot do this eagerly. Say that the result type is Foo, then I'm trying to figure out how to create a Flow[File, Foo, NotUsed] that internally uses a lazy, recursive call on the resource.
I see that the Source.unfold method allows me to do this, but it can only create a Source, which means I can't feed it the necessary input of File. I can't see how to convert a Source to a Flow (except via fromSinkAndSource, but that doesn't pipe the values through). I'm not sure if this path of inquiry will yield anything.
It was suggested to me that I should use the GraphDSL and Merge, but I'm stuck trying to understand how many input ports the Merge should have and how I would actually wire it together.
I think you're looking for the flatMapConcat operator:
Signature
def flatMapConcat[T, M](f: Out ⇒ Graph[SourceShape[T], M]): Repr[T]
Description
Transform each input element into a Source whose elements are then flattened into the output stream through concatenation. This means each source is fully consumed before consumption of the next source starts.
emits when the current consumed substream has an element available
backpressures when downstream backpressures
completes when upstream completes and all consumed substreams complete

Parallel design of program working with Flink and scala

This is the context:
There is an input event stream,
There are some methods to apply on
the stream, which applies different logic to evaluates each event,
saying it is a "good" or "bad" event.
An event can be a real "good" one only if it passes all the methods, otherwise it is a "bad" event.
There is an output event stream who has result of event and its eventID.
To solve this problem, I have two ideas:
We can apply each method sequentially to each event. But this is a kind of batch processing, and doesn't apply the advantages of stream processing, in the same time, it takes Time(M(ethod)1) + Time(M2) + Time(M3) + ....., which maybe not suitable to real-time processing.
We can pass the input stream to each method, and then we can run each method in parallel, each method saves the bad event into a permanent storage, then the Main method could query the permanent storage to get the result of each event. But this has some problems to solve:
how to execute methods in parallel in the programming language(e.g. Scala), how about the performance(network, CPUs, memory)
how to solve the synchronization problem? It's sure that those methods need sometime to calculate and save flag into the permanent storage, but the Main just need less time to query the flag, which a delay issue occurs.
etc.
This is not a kind of tech and design question, I would like to ask your guys' ideas, if you have some new ideas or ideas to solve the problem ? Looking forward to your opinions.
Parallel streams, each doing the full set of evaluations sequentially, is the more straightforward solution. But if that introduces too much latency, then you can fan out the evaluations to be done in parallel, and then bring the results back together again to make a decision.
To do the fan-out, look at the split operation on DataStream, or use side outputs. But before doing this n-way fan-out, make sure that each event has a unique ID. If necessary, add a field containing a random number to each event to use as the unique ID. Later we will use this unique ID as a key to gather back together all of the partial results for each event.
Once the event stream is split, each copy of the stream can use a MapFunction to compute one of evaluation methods.
Gathering all of these separate evaluations of a given event back together is a bit more complex. One reasonable approach here is to union all of the result streams together, and then key the unioned stream by the unique ID described above. This will bring together all of the individual results for each event. Then you can use a RichFlatMapFunction (using Flink's keyed, managed state) to gather the results for the separate evaluations in one place. Once the full set of evaluations for a given event has arrived at this stateful flatmap operator, it can compute and emit the final result.

Why doesn't Keep.None affect the Akka stream execution result?

I have a simple test code for Akka Streams (written in F# but Scala version isn't match different):
var source = Source.From(Enumerable.Range(1, 3));
var flow = Flow.FromFunction(new Func<int, string>(x => (x * 2).ToString()));
var sink = Sink.ForEach<string>(output.Add);
var runnable = source.Via(flow).To(sink);
Since Via helper method is just a shortcut for ViaMaterialized(flow, Keep.Left) I can rewrite the code like this:
var source = Source.From(Enumerable.Range(1, 3));
var flow = Flow.FromFunction(new Func<int, string>(x => (x * 2).ToString()));
var sink = Sink.ForEach<string>(output.Add);
var runnable = source.ViaMaterialized(flow, Keep.Left).To(sink);
Keep property (Left, Right, Both or None) tells the stream materializer that is should preserve the value on a specified side of the stream operation. But I notice that if I change Keep.Left to Keep.Right, Keep.Both or event Keep.None, that doesn't change anything in the execution outcome: the sink will always receive the output according to the flow transformation function.
I thought that using non-None Keep value for Flow stages in a stream graph is necessary to ensure the values gets sent to the sink. I must have misunderstood the meaning of this, so my question is why a stream flow works even when materialization is disabled for both sides? And can you give an example when changing Keep values between Left, Right, Both and None affects the values that reach the sink?
You are confusing the fact that a stream gets materialized and the fact that it has a materialized value.
A flow (or more generally a graph) is a blueprint for a stream. When you use the run() method on a runnable graph, a stream is materialized using this blueprint. This stream does whatever is expected of it without any regards for materialized values.
What is a materialized value? When you use the method run(), a value is returned. That's the materialized value for your stream. Most of the time (for simple built-in stages), the materialized value is unimportant (it's called NotUsed in scala, I don't know about .NET). A non-trivial example is the Sink.ignore that is materialized as a Future[Done]. It gives you a handle on when the particular stream you have materialized will have completely consumed its input (or thrown an error). More generally, the materialized value gives you some circumstantial information on what's going in your stream (sorry about the vagueness of this statement, but the principle at hand is too general for me to be more explicit).
When building a graph, you put together different pieces that all have a different materialized value. Since you can only have one for your runnable graph, you need to combine them in some way. Keep.{right, left, both, none} are simple functions that combine those values by keeping only one of the values, or both, or none. However, it does not change the fact that both graphs will be materialized, and the values generated, even if you decide not to keep them.
Keep.* functions don't influence the materialization process itself, only what you get out of it.
More specifically, at materialization time (i.e. when run() is called), each and every stage of your stream (in your example, source, flow and sink) will always be materialized - and therefore produce a materialized value under the hood. You can clearly see what that value will be from their last type parameter.
For the user's convenience, as most likely you will not be interested in all of them, you can use Keep.* accordingly to select what to keep around. This directly reflects on the return type of run().

Requesting a clear, picturesque explanation of Reactive Extensions (RX)?

For a long time now I am trying to wrap my head around RX. And, to be true, I am never sure if I got it - or not.
Today, I found an explanation on http://reactive-extensions.github.com/RxJS/ which - in my opinion - is horrible. It says:
RxJS is to events as promises are to async.
Great. This is a sentence so full of complexity that if you do not have the slightest idea of what RX is about, after that sentence you are quite as dumb as before.
And this is basically my problem: All the explanations in the usual places you find about RX make (at least me) feel dumb. They explain RX as a highly sophisticated concept with lots of highly complicated words and terms and whatsoever, and I am never quite sure what it is about.
So my question is: How would you explain RX to someone who is five years old? I'd like a clear, picturesque explanation of what it is, what it is good for, and what its main concepts are?
So, LINQ (in JavaScript, these are high-level array methods like map, filter, reduce, etc - if you're not a C# dev, just replace that whenever I mention 'LINQ') gives you a bunch of tools that you can apply to Sequences ("Lists" in a crude sense), in order to filter and transform an input into an output (aka "A list that's actually interesting to me"). But what is a list?
What is a List?
A List, is some elements, in a particular order. I can take any list and transform it into a better list with LINQ.
(Not necessarily sorted order, but an order).
An Event is a List
But what about an Event? Let's subscribe to an event:
OnKeyUp += (o,e) => Console.WriteLine(e.Key)
>>> 'H'
>>> 'e'
>>> 'l'
>>> 'l'
>>> 'o'
Hm. That looks like some things, in a particular order. It now suddenly dawns upon you, a list and an event are the same thing!
If Lists and Events are the Same....
...then why can't I transform and filter input events into more interesting events. That's what Rx is. It's taking everything you know about dealing with sequences, including all of the LINQ operators like Select and Where and Aggregate, and applies them to events.
Easy peasy.
A Callback is a Sequence Too
Isn't a Callback just basically an Event that only happens once? Isn't it basically just like a List with one item? Turns out it is, and one of the interesting things about Rx is that it lets us treat Events and Callbacks (and things like Geolocation requests) with the same language (i.e. we can combine the two, or wait for ether one or the other, etc etc).
Along with Paul's excellent answer I'd like to add the concept of pulling vs pushing data.
Pipeline
Lets take the example of some code that generates a series of numbers, and outputs the result. If you think of this as a stream on one end you have a producer that is creating new numbers for you, and on the other end you have a consumer that is doing something with those numbers.
Pull - Primes List
Lets say the producer is generating a list of prime numbers. Normally you would have some function that yields a list of numbers, and every time it returned it would push the next value it has calculated through the pipe to the consumer, which would output that number to the screen.
Prime Generator ---> Console.WriteLine
In this scenario it is easy to see that the producer is doing most of the work, and the consumer would be sitting around waiting for the producer to send the next value. The consumer is pulling on the pipeline, waiting for the producer to return the next value.
Push - Progress percent events from a fast process (Reactive)
Ok, let's say you have a function that is processing 1,000,000 items. Each item takes milliseconds to process, and then the function yields out a percentage value of how far it has gotten. So lots of progress values, very fast.
At the other end of the pipeline you have a progress bar. Now if the progress bar was to handle every update the UI would block trying to keep up with the stream of values.
1-Million-Items-Processor ---> Progress Bar
In this scenario the data is being pushed through the pipeline by the producer and then the consumer is blocking because too much data is being pushed for it to handle.
Reactive allows you to put in delays, windows, or to sample the pipeline depending on how you wish to consume the data. In this case I would sample the data every second before updating the progress bar.
Lists vs Events
So lists and events are kinda the same. The difference is whether the data is pulled or pushed through the system. With lists the data is pulled. With events the data is pushed.