I am trying to show a view modally. The view is shown as a "Cross Dissolve" "over full screen". I am passing the screen shot to the controller. I am then trying to crop the screenshot and retain only the part that would be under the view. This i am blurring and adding to the view.
The code works as far as blurring goes, but i have two problems.
1) The image is at double scale, which will be something to do with retina display, but i am never sure how to fix that.
2) the other is that, having tried everything I can think of, i cannot get the coordinate of the "canvas" in a coordinate system that helps me correctly crop the view.
I'd really appreciate help with this
thanks
karl
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
let appDelegate = UIApplication.sharedApplication().delegate as! AppDelegate
let window = appDelegate.window!
let splitViewController = window.rootViewController as! UISplitViewController;
let cropFrame = UIView().convertRect(self.canvas.frame, toView: splitViewController.view)
let croppedScreenShotCG = CGImageCreateWithImageInRect(screenShot?.CGImage, cropFrame)
let croppedScreenShot = UIImage(CGImage:croppedScreenShotCG)
var blurEffect = UIBlurEffect(style: UIBlurEffectStyle.Light)
var blurEffectView = UIVisualEffectView(effect: blurEffect)
blurEffectView.frame = CGRectMake(0, 0, self.canvas.frame.width, self.canvas.frame.height)
let blurImageView = UIImageView(image:croppedScreenShot)
blurImageView.addSubview(blurEffectView)
let blurColorCast = UIView(frame: CGRectMake(0, 0, self.canvas.frame.width, self.canvas.frame.height))
blurColorCast.backgroundColor = UIColor.cloverColor10pc()
blurColorCast.alpha = 0.2
blurImageView.addSubview(blurColorCast)
self.canvas.addSubview(blurImageView)
self.canvas.sendSubviewToBack(blurImageView)
UIImageWriteToSavedPhotosAlbum(croppedScreenShot, nil, nil, nil)
}
I am getting the screen shot like this:
let layer = window.layer
let scale = UIScreen.mainScreen().scale
UIGraphicsBeginImageContextWithOptions(layer.frame.size, false, scale);
layer.renderInContext(UIGraphicsGetCurrentContext())
let screenshot = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
Instead of using UIImage's CGImage: you can use imageWithCGImage:scale:orientation: which takes a scale parameter to account for retina screens.
See: https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIImage_Class/#//apple_ref/occ/clm/UIImage/imageWithCGImage:scale:orientation:
But personally I prefer to avoid doing anything in code, if there's a reasonable way to do it with storyboards.
Here's an example project that has a blur effect for the back of a modal presentation that doesn't use any code at all.
The only thing worth noting is that for the view controller that's being presented, the root view background color is set to clear (otherwise the view controller that's presenting it would be obscured).
Related
For over a week I have been trying to solve a printing issue in a macOS app I am writing using Swift and SwiftUI.
I need to print a view, which I have done by making it the main window but that does not work for the user. The data can come from a file or directly from user input so could be from 1 to 100 data sets.
Because I am printing the main window the application is unusable during the print process which is not acceptable.
The ideal solution would be to create the view off-screen then print the view. That way the user never sees it other than what comes out of the printer!
I have tried to find out how to print a view that is not the main window - no success, tried creating a second window managed to create the window but not print it!
No point in posting code as no idea which of the several ways I have tried could work, not even sure at this point if what I am trying to do is possible!
Please note this on Mac, not iPhone or iPad!
This worked for me, borrowed from the link in the comment from #Willeke. It involves converting to a bit map for printing.
let printInfo = NSPrintInfo()
let view = ContentView()
let contentRect = NSRect(x: 0, y: 0, width: 1080, height: 720) // these values will vary
let viewToPrint = NSHostingView(rootView: view)
viewToPrint.frame = contentRect
let bitMap = viewToPrint.bitmapImageRepForCachingDisplay(in: contentRect)!
viewToPrint.cacheDisplay(in: contentRect, to: bitMap)
let image = NSImage(size: bitMap.size)
image.addRepresentation(bitMap)
let imageView = NSImageView(frame: contentRect)
imageView.image = image
let printOperation = NSPrintOperation(view: imageView, printInfo: self.printInfo)
printOperation.showsPrintPanel = true
printOperation.showsProgressPanel = true
printOperation.run()
I need my app to render everything that a view controller has the potential to display (including off-screen content) except for the top and bottom navigation bars.
The first image, below, shows the view controller at runtime. The action menu triggers the following code which is adapted the code sample from the answer given here :
#IBAction func actionMenu(_ sender: Any) {
let activityItems = [generateImageOfTableView(tblview: tourneyEntrants)]
let activityController = UIActivityViewController(activityItems: activityItems, applicationActivities: nil)
activityController.popoverPresentationController?.sourceView = self.view
activityController.popoverPresentationController?.sourceRect = self.view.frame
self.present(activityController, animated: true, completion: nil)
}
func generateImageOfTableView(tblview: UITableView) -> UIImage {
var image = UIImage()
UIGraphicsBeginImageContextWithOptions(tblview.contentSize, false, UIScreen.main.scale)
// save initial values
let savedContentOffset = tblview.contentOffset;
let savedFrame = tblview.frame;
let savedBackgroundColor = tblview.backgroundColor
// reset offset to top left point
tblview.contentOffset = CGPoint(x: 0, y: 0);
// set frame to content size
tblview.frame = CGRect(x: 0, y: 0, width: tblview.contentSize.width, height: tblview.contentSize.height);
// remove background
tblview.backgroundColor = UIColor.clear
// make temp view with scroll view content size
// a workaround for issue when image on ipad was drawn incorrectly
let tempView = UIView(frame: CGRect(x: 0, y: 0, width: tblview.contentSize.width, height: tblview.contentSize.height))
// save superview
let tempSuperView = tblview.superview
// remove scrollView from old superview
tblview.removeFromSuperview()
// and add to tempView
tempView.addSubview(tblview)
// render view
// drawViewHierarchyInRect not working correctly
tempView.layer.render(in: UIGraphicsGetCurrentContext()!)
// and get image
image = UIGraphicsGetImageFromCurrentImageContext()!
// and return everything back
tempView.subviews[0].removeFromSuperview()
tempSuperView?.addSubview(tblview)
// restore saved settings
tblview.contentOffset = savedContentOffset;
tblview.frame = savedFrame;
tblview.backgroundColor = savedBackgroundColor
UIGraphicsEndImageContext()
return image
}
The second image, below, shows the image captured from this code.
There are two problems with it.
The first is that it is ignoring the text field and label above the table. I know that the code doesn't look for this, so I am looking for some guidance on how to capture the superview's contents (minus the navigation bars).
Second, the table view contains 18 columns of numbers but these aren't captured. So, the code copes with the height of the table being beyond the screen but not with the width. I've looked at whether auto layout maybe causing this, but cannot see anything obvious.
I just started working on Swift last week and i need a suggestion if the following approach is right ways of laying partial image on top of another image.
I have a UIView in which I am creating 3 images programmatically. Left arrow image, middle mobile image and right arrow image as shown below. Can I partially place arrow images 50% on the mobile image?
I have tried:
func setupUI(){
let mobileImage = UIImage(named: "mobile")
let arrowImage = UIImage(named: "arrow")
middleView = UIImageView(frame: CGRect(x: arrowImage!.size.width/2, y:0 , width:mobileImage!.size.width, height:mobileImage!.size.height))
middleView.image = mobileImage
middleView.layer.borderWidth = 1.0
middleView.layer.cornerRadius = 5.0
self.addSubview(middleView)
let yForArrow = mobileImage!.size.height - arrowImage!.size.height
leftArrow = UIImageView(frame: CGRect(x: 0, y:yForArrow, width:arrowImage!.size.width, height:arrowImage!.size.height))
leftArrow.image = arrowImage
self.addSubview(leftArrow)
let rightArrowX = mobileImage!.size.width
rightView = UIImageView(frame: CGRect(x: rightArrowX, y:yForArrow, width:arrowImage!.size.width, height:arrowImage!.size.height))
rightView.image = arrowImage
self.addSubview(rightView)
}
*At start it was not working, as i forgot to add setupUI() in init method. As shown in answer bellow.
Is setting frame correct way of doing it OR i should be using constraints?
To me it looks bad approach as i am hard coding the numbers in CGRect.
*This image is created in MS paint to show what it should look on iPhone.
I found the problem i missed adding setupUI() in init method.
SetupUI programatically adds images on UIView. As it was missing so no image was appearing in the iPhone simulator.
override init(frame: CGRect) {
super.init(frame: frame)
setupUI() // Code to add images in UIView
}
I have an image which I divide into pages, such that each page shows a zoomed rectangle of the image. I think I should be able to do that with a UIImageView in a ScrollView, such that next page zooms the view to a given point. However I can't seem to get it to work.
This is the code for loading the image and setting the zoom on the first part (i.e. the first page) into scrollview:
scrollView.isPagingEnabled = true
scrollView.contentSize = CGSize(width: 1280, height: 1920)
scrollView.showsHorizontalScrollIndicator = false
scrollView.delegate = self as UIScrollViewDelegate
let image = UIImage(named: imageName)
let imageView = UIImageView(image: image!)
imageView.frame.origin.x = 0
scrollView.addSubview(imageView)
scrollView.zoom(toPoint: CGPoint(x:800,y:800), scale: 1, animated: false)
The image is obviously much larger than the size of the scrollview, which is 375/309.
I'm probably missing a lot here, or maybe there's a completely different way of achieving this.
the zoom function is borrowed from https://gist.github.com/TimOliver/71be0a8048af4bd86ede.
Thanks,
Z.
It seems like you'll want to set the content offset rather than zooming to a point. Try:
scrollView.contentOffset = CGPoint(x:800,y:800)
I wan´t to take a screenshot of a NSView but when I do this, I get an image without the background. All the subviews are show, but not the background. I use this code:
if let image = NSImage(data: background.dataWithPDF(inside: background.bounds)) {
let imageView = NSImageView(image: image)
imageView.imageScaling = .scaleProportionallyUpOrDown
return NSImageView(image: image)
}
I thought, ok when I get only the subviews, then I will make a screenshot of the superview and I thried the following:
if let superview = background.superview, let image = NSImage(data: superview.dataWithPDF(inside: background.frame)) {
let imageView = NSImageView(image: image)
imageView.imageScaling = .scaleProportionallyUpOrDown
return NSImageView(image: image)
}
But I get the same result. Even if I set the background color of my background view I don´t get an image without transparent background.
How can I resolve this?
thank you
Artur
I got an Answer:
background.lockFocus()
if let rep = NSBitmapImageRep(focusedViewRect: background.bounds){
let img = NSImage(size: background.bounds.size)
img.addRepresentation(rep)
return NSImageView(image: img)
}
background.unlockFocus()
You could have converted the views backing layer.backgroundColor to an image. Then assign the image to a backing image view that sits in the 0th index of your views heirarchy and use the method dataWithPDF -> that will successfully capture a background.